Stormcast Eternals – Knight-Venator
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The Knight-Venator is a sky-hunter, a winged archer that rains down death from above. Not even large monsters or powerful enemy leaders are safe from the lethal missile fire loosed by this soaring angel of Azyr.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Realmhunter’s Bow
Realmhunter’s Bow30"32+3+-11
Celestial Beak and Talons
Celestial Beak and Talons30"34+3+-1
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Bow Stave
Bow Stave1"23+4+-1
Celestial Beak and Talons
Celestial Beak and Talons1"34+3+-1

Unit Size: 1      Points: 120
Battlefield Role: Leader
Base size: 50mm
Notes: Single


This warscroll can be used in the following warscroll battalions:
 • Lords of the Storm
 • Vanguard Auxiliary Chamber
 • Warrior Brotherhood


A Knight-Venator is a single model armed with a Realmhunter’s Bow and Bow Stave.

COMPANION: A Knight-Venator is accompanied by a Star-eagle that attacks with its Celestial Beak and Talons. For rules purposes, it is treated in the same manner as a mount.

FLY: A Knight-Venator can fly.


Celestial Strike: A Star-eagle can transmute its form into pure Azyrite energy.
If the unmodified wound roll for an attack made with a Star-eagle’s Celestial Beak and Talons is 6, that attack has a Rend characteristic of -3 instead of ‘-’.

Star-fated Arrow: Whispering the name of a powerful foe, the Knight-Venator looses an arrow destined to end that enemy’s life.
Once per battle, in your shooting phase, this model can shoot a Star-fated Arrow. If it does so, until the end of that phase, the Attacks characteristic of this model’s Realmhunter’s Bow is reduced to 1, but it has a Damage characteristic of D3+3 instead of 1. If the target is a HERO or MONSTER, this weapon has a Damage characteristic of D6+3 until the end of that phase instead.

22.3.1 Mounts, Companions and Crew
Sometimes the description on a warscroll will say whether the models in the unit have mounts, companions or a crew. When a model attacks, its mount, companions and crew attack too, and when the model is removed from play, its mount, companions and crew are removed too. For rules purposes, companions and crew are treated in the same manner as mounts.
9.4 Flying
If the warscroll used by a model says that it can fly, you can ignore other models and terrain features when you trace the path of its move across the battlefield (it flies over them). In addition, when a model that can fly starts or finishes a move on a terrain feature, instead of tracing its move across the battlefield, you can trace it ‘through the air’, as shown in the diagram below.

A flying model cannot finish a move on top of another model or finish a normal move, run or retreat within 3" of an enemy unit.
Wound Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, the attack wounds the target and your opponent must make a save roll. If not, the attack fails and the attack sequence ends. An unmodified wound roll of 1 always fails and an unmodified wound roll of 6 always wounds. A wound roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

The ORDER keyword is used in the following Stormcast Eternals warscrolls:

The STORMCAST ETERNAL keyword is used in the following Stormcast Eternals warscrolls:

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© Vyacheslav Maltsev 2013-2021