Stormcast Eternals – Knight-Venator

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Not even the mightiest adversaries can escape the vengeance of a Knight- Venator. Accompanied by their faithful Star-eagles, these winged hunters prowl the skies with incredible swiftness, loosing blessed arrows that unerringly seek their targets.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Realmhunter’s Bow
Realmhunter’s Bow30"33+3+-11
Celestial Beak and Talons
Celestial Beak and Talons30"33+3+-11
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Celestial Beak and Talons
Celestial Beak and Talons1"43+4+-1

Unit Size: 1      Points: 140
Battlefield Role: Leader
Base size: 50mm
Notes: Single

A Knight-Venator is armed with a Realmhunter’s Bow and Bowstave.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Lords of the Exemplar Chamber
 • Lords of the Harbinger Chamber
 • Lords of the Warrior Chamber

FLY: This unit can fly.

COMPANION: This unit is accompanied by a Star-eagle armed with a Celestial Beak and Talons.

Star-fated Arrow: Whispering the name of a powerful foe, the Knight-Venator looses an arrow destined to end that enemy's life.
Once per battle, in your shooting phase, you can say that this unit will shoot a star-fated arrow instead of attacking with its missile weapons. If you do so, pick 1 enemy unit within 30" of this unit and roll a dice. On a 3+, the target suffers D3 mortal wounds. If the target is a HERO or MONSTER, it suffers D6 mortal wounds instead of D3.

9.4 Flying
If the warscroll used by a model says that it can fly, you can ignore other models and terrain features when you trace the path of its move across the battlefield (it flies over them). In addition, when a model that can fly starts or finishes a move on a terrain feature, instead of tracing its move across the battlefield, you can trace it ‘through the air’, as shown in the diagram below.

A flying model cannot finish a move on top of another model or finish a normal move, run or retreat within 3" of an enemy unit.
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

The ORDER keyword is used in the following Stormcast Eternals warscrolls:


The STORMCAST ETERNALS keyword is used in the following Stormcast Eternals warscrolls:

Army List
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