The skaven are a race of mutant ratmen. They are true beings of Chaos, their every thought turned towards selfish advancement and conquest. Their technologies and magics are powered by the foul substance known as warpstone. Anarchic, prolific and deranged, the skaven are a threat to every living being in the Mortal Realms.
This page contains all of the rules you need to field your Skaven miniatures on the battlefields of the Mortal Realms, from a host of exciting allegiance abilities to a range of warscrolls and warscroll battalions. The rules are split into the following sections.Contents • Quests | ||
Book | Kind | Edition | Last update | |
Skaven | ||||
Skaven | Battletome | 3 | February 2024 | |
Abraxia Spear of the Everchosen | ||||
Abraxia Spear of the Everchosen | Supplement | 3 | May 2024 | |
Battlescroll: Impending Vermindoom | ||||
Battlescroll: Impending Vermindoom | Rulebook | 3 | April 2024 | |
Regiments of Renown | ||||
Regiments of Renown | Warscroll | 3 | February 2024 | |
Warhammer Underworlds: Wyrdhollow (Skabbik's Plaguepack) | ||||
Warhammer Underworlds: Wyrdhollow (Skabbik's Plaguepack) | Warscroll | 3 | August 2023 | |
Dawnbringers Book I: Harbingers | ||||
Dawnbringers Book I: Harbingers | Expansion | 3 | June 2023 | |
Compendium: Monstrous Arcanum | ||||
Compendium: Monstrous Arcanum | Expansion | 3 | August 2021 | |
Broken Realms: Kragnos | ||||
Broken Realms: Kragnos | Expansion | 2 | August 2021 | |
Warhammer Legends: Grand Alliance Chaos | ||||
Warhammer Legends: Grand Alliance Chaos | Index | 3 | August 2021 | |
Warhammer Legends: Monstrous Arcanum | ||||
Warhammer Legends: Monstrous Arcanum | Expansion | 3 | August 2021 |
Q: | Do modifiers apply to charge rolls for a Hell Pit Abomination that has the ‘Lumbering Behemoth’ mutation? |
A: | Yes. |
Q: | Do units that are set up hidden inside another unit e.g. Weapon Teams and Deathmasters count as being set up for the purposes of alternating deployment? |
A: | No. |
Q: | If I use the ‘Warpstone Addiction’ or ‘Warpstone Tokens’ to roll 3D6 for a casting roll, and the 3D6 roll is not 13, can the 2D6 that I use as the casting roll be re-rolled or modified? |
A: | No. |
Q: | Can you clarify the maximum range a melee weapon can have from the ‘Strength in Numbers’ battle trait? |
A: | The maximum Range a melee weapon can ever have from ‘Strength in Numbers’ is 3". For example, a Plague Monks unit with Foetid Blades and Woe-staves has a Range characteristic of 2". With 10 models in the unit, the Range is increased to 3". The Range of its Foetid Blades and Woe-staves would remain at 3" even if that unit had 20 or 30 models. |
Q: | Can a unit of CLANRATS or Stormvermin that has a Weapon Team hiding inside of it join a Warp-Grinder that is set up in reserve? |
A: | Yes. |
Q: | Can a Grey Seer on Screaming Bell be given a prayer scripture enhancement when it is treated as having the PRIEST keyword? |
A: | No. |
Q: | If I use the Brass Orb to remove an enemy unit from the battlefield, what happens to that unit if my opponent cannot set it back up again wholly within their territory and more than 9" from all enemy units? |
A: | The unit is destroyed. |
Q: | When using the ‘Gnawbomb’ artefact of power on a terrain feature, does the terrain feature become impassable? |
A: | No. |
Q: | In a reinforced unit of Stormfiends, can I have 1 model equipped with Grinderfists and 1 model equipped with Ratling Cannons and Clubbing Blows (or 1 model equipped with Doomflayer Gauntlets and Warpstone-laced Armour and 1 model equipped with Shock Gauntlets and Warpstone-laced Armour)? |
A: | Yes. |
Q: | If a command is interrupted and not received as a result of the ‘Diabolical Schemer’ command trait, does that command still count as having been issued? |
A: | Yes. |
Q: | If I have cast ‘Death Frenzy’ and ‘Dreaded Death Frenzy’ on the same unit, do models in that unit that are slain get to fight twice before they are removed? |
A: | No. |
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In skaven society, the rear of a formation is seen as a position of honour. This is so that a warlord can use their underlines as a living shield.
Subtract 1 from hit rolls for attacks made with melee weapons if the target is a friendly SKAVEN HERO that is not a MONSTER and is within 3" of any friendly SKAVEN units that have 3 or more models.To the skaven, prudent cowardice is a virtue, and their leaders do not think twice about scampering to safety when the going gets too dangerous.
In the combat phase, when you pick a friendly SKAVEN HERO that does not have a mount to fight, you can say that it will scurry away instead. If you do so, that HERO can retreat.When they gather in great numbers, skaven gain a kind of feral courage. Facing the onslaught of massed clawpacks is akin to being overcome by an avalanche of stabbing blades and gnashing fangs.
Add 1" to the range of melee weapons used by friendly SKAVEN units for every 10 models in the attacking unit (to a maximum of 3").Even amongst a race as devious and self-serving as the skaven, there are those with minds so cunning and labyrinthine that they are able to manipulate their kin to do their bidding.
Roll a dice before you allocate a wound or mortal wound to a friendly MASTERCLAN HERO that is not a MONSTER, or instead of making a ward roll for a wound or mortal wound that would be allocated to a friendly MASTERCLAN HERO that is not a MONSTER, if that HERO is within 3" of any friendly SKAVEN units that have 3 or more models. On a 3+, that wound or mortal wound is allocated to 1 of those units instead of that HERO.The Council of the Thirteen have found the Great Clans more biddable if their arrogant leaders believe the Masterclan to be at their beck and call, rather than the other way round.
You can only use this ability if you include 3 or more MASTERCLAN HEROES in your starting army.Master Moulders constantly strive to improve their breeding stock with ever more powerful mutations and modifications, and their most successful creations are highly prized.
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The elite agents of the Clans Eshin are credited with all manner of terrifying supernatural abilities in the field of assassination. Once they have chosen their prey, their victims stand little chance of escape...
At the start of the first battle round, after determining who has the first turn but before the first turn begins, you can pick 1 enemy HERO on the battlefield. Add 1 to hit rolls and wound rolls for attacks made by friendly CLANS ESHIN units that target that HERO.A Clawlord must seize control by ruthless force, proving themselves to be both an apex fighter and a devious adversary whom their rivals would do well to fear.
This is a heroic action that you can carry out with 1 friendly CLAWLORD instead of picking 1 from the table in the core rules. If you do so, pick 1 eligible Skaven command trait that this CLAWLORD does not already have and apply its effect to this unit until the end of this turn.These canisters of caged warp lightning are used to catalyse the flow of magic and improve the potency of skaven weapons. To use them comes with great risk, but the quick road to power is an irresistible lure for any skaven.
Sometimes, the raving prayers of Pestilens priests cause one of the legendary Great Plagues to temporarily manifest upon the battlefield.
Cunning Machinations
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Relics of Ruin
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Lore of RuinGREY SEER (including Unique units) only.
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Lore of Warpvolt GalvanismCLANS SKRYRE WIZARD only.
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Noxious PrayersCLANS PESTILENS PRIEST (including Unique units) only.
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The following section includes rules for your Path to Glory campaign if you are using a Skaven army.
The Great Horned Rat is an icon of anarchy - and a terrifyingly ambitious one at that. There is no scheme too treacherous or ploy too disgraceful for this paranoid abomination. With teeming masses of skaven to carry out his every command, it is no surprise that the power and reach of the skaven empire continues to expand at a shocking rate.
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QUEST Lords from Beyond the VeilVerminlords are the undisputed rulers of the skaven war-swarms, and they inspire the teeming masses with acts of hideous brutality and conniving cruelty. Pick 1 VERMINLORD in your army that does not have a command trait enhancement, and pick 1 command trait for which it is eligible. Note these down in your quest log.At the end of a Path to Glory battle, you complete this quest if that VERMINLORD destroyed any enemy units during the battle. When you complete this quest, you can add the command trait you picked to your vault but it can only be given to the unit you picked when you embarked on this quest (note down the name of the unit next to the command trait). If that unit is removed from your order of battle, then remove the command trait from your vault too. | ||
QUEST Ceaseless AssaultsSkaven sieges and assaults begin with the emergence of gaping gnawholes across the battlefield, from which hordes of screeching ratmen soon emerge. Write down that you are undertaking this quest in the Quest Reward section of your quest log.At the end of each Path to Glory battle, add 1 quest point to the progress section of your quest log if you won a minor victory and add 3 quest points if you won a major victory. Once you have gained 3 or more quest points, you can fight Path to Glory battles using the ‘Tides of Vermin’ battleplan. If you win a minor victory or major victory in that battleplan, you complete this quest. The rewards of completing this quest are listed in the battleplan. | ||
QUEST Unstoppable VermintideThe Great Horned Rat wishes not simply to defeat his enemies but to obliterate them entirely, so that none but the skaven remain. At the end of a Path to Glory battle, you complete this quest if you won a major victory and there were at least 3 friendly SKAVEN units on the battlefield at the end of the battle.When you complete this quest, you can pick 2 master plans to carry out in the next Path to Glory battle instead of 1. | ||
QUEST Aggressive ExpansionThe skaven are never content with a single victory, for their cruel deity requires an endless stream of conquests. At the end of a Path to Glory battle, you complete this quest if you won a major victory and control 6 or more territories.When you complete this quest, in the next Path to Glory battle you fight against an opponent using a Path to Glory army, you can include 1 additional Unique SKAVEN Leader in your army without paying the points cost, as long as every Leader unit in your army has the SKAVEN keyword. | ||
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Battleplan Tides of VerminIt is a time-old tenet of skaven strategy that a fight should never be fair. Thus, when they launch attacks on enemy enclaves and strongholds, the skaven do everything in their power to catch their foes unprepared and unable to defend themselves. QUEST BATTLEPLAN You can use this battleplan if one player is using a Skaven army, has embarked on the ‘Ceaseless Assaults’ quest and has earned 3 or more quest points. Use the Path to Glory battlepack.THE ARMIES The player embarked on the ‘Ceaseless Assaults’ quest is the Skaven player and their opponent is the defender. The Skaven player must use a Skaven army.THE BATTLEFIELD The defender sets up the battlefield. First, they must place 1 objective marker in the location shown on the map.FACTION TERRAIN The defender can set up a faction terrain feature.DEPLOYMENT The defender sets up their army first, wholly within their territory. All of the units in the Skaven army are set up in hidden gnawholes as reserve units. They must be set up on the battlefield during the battle using the Vermintide Assault rule below.FIRST TURN The Skaven player takes the first turn in the first battle round.VERMINTIDE ASSAULT At the start of their first hero phase, the Skaven player must decide where their hidden gnawholes will be located. To do so, they must set up 3 Gnawhole faction terrain features on the battlefield, more than 18" from all other Gnawhole faction terrain features and more than 9" from enemy territory. Then, the Skaven player must set up all of the units in their army, wholly within 13" of any Gnawhole faction terrain features and more than 9" from all enemy units.CAUGHT OFF GUARD In the first battle round, the defender must spend 2 command points instead of 1 if they wish to issue the Redeploy, All-out Defence and Unleash Hell commands.BATTLE LENGTH The battle lasts for 5 battle rounds.GLORIOUS VICTORY The player who controls the objective at the end of the battle wins a major victory. If neither player controls the objective at the end of the battle, the battle is a draw.
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If the battlepack you are using says that you must pick grand strategies and battle tactics for your army, you can pick from the following lists as well as those found in the battlepack you are using.
ORDERS FROM THE COUNCIL Skaven army only.
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PLOTS, SCHEMES AND MISDIRECTIONS Skaven army only.
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In most cases, modifiers are cumulative. However, some dice rolls, such as hit and wound rolls, will specify that the roll cannot be modified by more than +1 or -1. When this is the case, add up all the modifiers that apply, and if the total is more than +1 or -1, treat it as being either +1 or -1 as appropriate. | ||
You do not have to pick a target for a charge attempt before making the charge roll. | ||
Reserve units are picked as part of your army before the battle begins, while summoned units are units added to your army once the battle is underway. Models that have been removed from play can be used as part of a summoned unit. | ||
The PRIEST keyword is used in the following Skaven warscrolls:
The CLANS SKRYRE and HERO keywords are used in the following Skaven warscrolls:
The Brass Orb
This fist-sized orb of interlocking cogs can tear open the fabric of reality and plunge a nearby foe into the Realm of Chaos.CLANS SKRYRE HERO only. Once per battle, at the start of your hero phase, you can pick 1 enemy unit within 6" of the bearer and roll a dice. On a 3+, remove that unit from the battlefield. At the end of that turn, your opponent must set up that unit again on the battlefield, wholly within their territory and more than 9" from all enemy units.
The CLANS ESHIN and HERO keywords are used in the following Skaven warscrolls:
Gnawbomb
This fearsome weapon uses gnawhole technology to tear a temporary rent in reality.CLANS ESHIN HERO only. Once per battle, in your hero phase, you can pick 1 terrain feature within 6" of the bearer. Until your next hero phase, that terrain feature has the scenery rules from the Gnawhole warscroll in addition to any other scenery rules that it may have.
The SKAVEN keyword is used in the following Skaven warscrolls:
Death Frenzy
With a snarled invocation, the Grey Seer drives their underlings into a froth-jawed murder frenzy.Death Frenzy is a spell that has a casting value of 7 and a range of 13". If successfully cast, pick 1 friendly SKAVEN unit that is not a HERO within range and visible to the caster. Until your next hero phase, if any models in that unit are slain, those models can fight before they are removed from play.
The CLANS PESTILENS keyword is used in the following Skaven warscrolls:
The SKAVEN and HERO keywords are used in the following Skaven warscrolls:
The MONSTER keyword is used in the following Skaven warscrolls:
The MASTERCLAN and HERO keywords are used in the following Skaven warscrolls:
The CLANS ESHIN keyword is used in the following Skaven warscrolls:
The CLAWLORD keyword is used in the following Skaven warscrolls:
The CLANS SKRYRE and WIZARD keywords are used in the following Skaven warscrolls:
The CLANS SKRYRE keyword is used in the following Skaven warscrolls:
The CLANS PESTILENS and PRIEST keywords are used in the following Skaven warscrolls:
The CLANS MOULDER keyword is used in the following Skaven warscrolls:
The FIGHTING BEAST keyword is used in the following Skaven warscrolls:
The PACK keyword is used in the following Skaven warscrolls:
The CLANS VERMINUS and HERO keywords are used in the following Skaven warscrolls:
If a slain model is returned to its unit in the same turn that it is slain, it still counts as having been slain in that battle round for the purposes of battleshock tests. | ||
The WEAPON TEAM keyword is used in the following Skaven warscrolls:
The CLANS PESTILENS and HERO keywords are used in the following Skaven warscrolls:
The CLANS MOULDER and FIGHTING BEAST keywords are used in the following Skaven warscrolls:
The CLANS MOULDER and PACK keywords are used in the following Skaven warscrolls:
Most rules for artefacts of power refer to the bearer. The bearer is the model to which an artefact of power has been given (see section 27.5.2 for some examples). | ||
The CLANS SKRYRE and WAR MACHINE keywords are used in the following Skaven warscrolls:
The GREY SEER keyword is used in the following Skaven warscrolls:
The MASTERCLAN and WIZARD keywords are used in the following Skaven warscrolls:
The VERMINLORD keyword is used in the following Skaven warscrolls:
The HERO keyword is used in the following Skaven warscrolls:
Contents • Quests | ||