Skaven – Spiteclaw’s Swarm

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Spiteclaw’s Swarm

Skritch Spiteclaw entrusts the command and discipline of his verminous ranks to the sadistic taskmaster Krrk the Almost-trusted. Though for now he is content to spend skaven lives at his master’s command, the foul-spirited Krrk has his own ambitious schemes for power.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Stabbing Blades
Stabbing Blades1"24+4+-1
Rusty Flail
Rusty Flail1"14+4+-1
Rusty Spear
Rusty Spear2"23+4+-11
Punch Daggers
Punch Daggers1"33+3+-12

Unit Size: 4      Points: 150
Battlefield Role: None
Base size: 25mm
Notes: Single, Unique. Skritch Spiteclaw and Spiteclaw’s Swarm units must be taken as a set. Although taken as a set, each is a separate unit.

The models in Spiteclaw’s Swarm are Krrk the Almost-trusted, a festering skaven, a hungering skaven and a lurking skaven. Krrk the Almost-trusted is armed with a Rusty Spear. The festering skaven is armed with Stabbing Blades. The hungering skaven is armed with a Rusty Flail. The lurking skaven is armed with Punch Daggers.

CHAMPION: Krrk the Almost-trusted is the unit champion. Do not take battleshock tests for this unit if it includes Krrk the Almost-trusted. In addition, if a friendly SKRITCH SPITECLAW is slain, add 2 to the Attacks characteristic of Krrk’s Rusty Spear for the rest of the battle.

Aversion to Death: Blessed with swift reactions, Spiteclaw's Swarm are quick to scamper out of the path of enemy attacks.
After the first wound or mortal wound is allocated to this unit in any phase, this unit has a ward of 5+ until the end of that phase.

15.1 Battleshock Tests
You must make a battleshock roll for each friendly unit that has to take a battleshock test. To make a battleshock roll, roll a dice and add the number of models in the unit that were slain in that turn to the roll. If the battleshock roll is greater than the unit’s Bravery characteristic, the battleshock test has been failed. If the test is failed, for each point by which the battleshock roll exceeds the unit’s Bravery characteristic, 1 model in that unit must flee. You decide which models flee. A model that flees is removed from play.

If a slain model is returned to its unit in the same turn that it is slain, it still counts as having been slain in that battle round for the purposes of battleshock tests.
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14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

The CLANS VERMINUS keyword is used in the following Skaven warscrolls:

Leader, Behemoth
14.3 Wards
Some abilities allow you to roll a dice to negate a wound or mortal wound, or to allocate a wound or mortal wound to a unit other than the original target. Abilities of this type are referred to as wards, and the dice roll is referred to as a ward roll. Unless stated otherwise, the ward roll is made before the wound is allocated to the model in question. Up to 1 ward roll can be made for each wound or mortal wound, unless specified otherwise. If the ward roll is successful, the wound or mortal wound is negated and has no effect on the model. If a wound or mortal wound cannot be negated, you cannot make a ward roll for that wound or mortal wound.
© Vyacheslav Maltsev 2013-2024