Abominations shrouded in darkness and dread, Verminlord Deceivers move like lightning and strike like death’s own blade. Leaping through the aether, they burst from the shadows in a whirlwind of murder before vanishing without trace.
Unit Size: 1 Points: 400
Battlefield Role: Leader, Behemoth
Base size: 120 x 92mm
A Verminlord Deceiver is armed with a Warpstiletto, Doomstar and Prehensile Tails. WIZARD:
This unit can attempt to cast
2 spells in your hero phase
and attempt to unbind
2 spells in the enemy hero phase.
Protection of the Horned Rat: An eerie sense of watchfulness surrounds this being, and an unholy aura of warding protects them from harm.
This unit has a ward
Doomstar: A Doomstar is a triple-bladed throwing star of horrific size whose blades are sharp enough to cut reality itself. When hurled, it scythes down foes in a great circling arc before returning to the Verminlord’s waiting claws.
If the unmodified hit roll
for an attack made by a Doomstar is 6, the target suffers 2 mortal wounds
and the attack sequence
ends (do not make a wound roll
or save roll
Lord of Assassins: The skulking warriors of the Clans Eshin will attack viciously at the command of a Verminlord Deceiver.
You can use this command ability
when you pick a friendly CLANS ESHIN
unit to fight in the combat phase
. That unit must receive the command. Add 1 to hit rolls
and wound rolls
for attacks made by that unit until the end of that phase.
Shrouded in Darkness: Verminlord Deceivers are wreathed in shifting veils of unnatural shadow that obscure their monstrous forms.
This unit cannot be picked as the target of a shooting attack unless the attacking model is within 9" of this unit.
Dreaded Skitterleap: The Verminlord Deceiver or one of his minions vanishes in a puff of smoke, only to reappear elsewhere on the battlefield an eye-blink later.
Dreaded Skitterleap is a spell that has a casting value
of 6 and a range of 18". If successfully cast, pick 1 friendly SKAVEN HERO
with a Wounds characteristic of 13 or less within range and visible to the caster. Remove that HERO
from the battlefield and set it up again on the battlefield more than 6" from all enemy units. That HERO
cannot move in the following movement phase