Abominations shrouded in darkness and dread, Verminlord Deceivers move like lightning and strike like death’s own blade. Leaping through the aether, they burst from the shadows in a whirlwind of murder before vanishing without trace.
Unit Size: 1 Points: 380
Battlefield Role: Leader, Behemoth
Base size: 120 x 92mm
Notes: Single
A Verminlord Deceiver is armed with a Warpstiletto, Doomstar and Prehensile Tails.
WIZARD: This unit can attempt to
cast 2 spells in your
hero phase and attempt to
unbind 2 spells in the enemy hero phase.
Protection of the Horned Rat: An eerie sense of watchfulness surrounds this being, and an unholy aura of warding protects them from harm.
This unit has a
ward of 5+.
Doomstar: A Doomstar is a triple-bladed throwing star of horrific size whose blades are sharp enough to cut reality itself. When hurled, it scythes down foes in a great circling arc before returning to the Verminlord’s waiting claws.
If the unmodified
hit roll for an attack made by a Doomstar is 6, the target suffers 2
mortal wounds and the
attack sequence ends (do not make a
wound roll or
save roll).
Lord of Assassins: The skulking warriors of the Clans Eshin will attack viciously at the command of a Verminlord Deceiver.
You can use this
command ability when you pick a friendly
CLANS ESHIN unit to fight in the
combat phase. That unit must receive the command. Add 1 to
hit rolls and
wound rolls for attacks made by that unit until the end of that phase.
Shrouded in Darkness: Verminlord Deceivers are wreathed in shifting veils of unnatural shadow that obscure their monstrous forms.
This unit cannot be picked as the target of a shooting attack unless the attacking model is within 9" of this unit.
Dreaded Skitterleap: The Verminlord Deceiver or one of his minions vanishes in a puff of smoke, only to reappear elsewhere on the battlefield an eye-blink later.
Dreaded Skitterleap is a spell that has a
casting value of 6 and a range of 18". If successfully cast, pick 1 friendly
SKAVEN HERO with a Wounds characteristic of 13 or less within range and visible to the caster. Remove that
HERO from the battlefield and set it up again on the battlefield more than 6" from all enemy units. That
HERO cannot move in the following
movement phase.