At the fore of Skittershank’s Clawpack is Snyp Padpaw, a grizzled Clan Stryk veteran. At his side, Kreep Kinwhisper uses a cage filled with screeching ratlings to track down prey. Meanwhile, Krowch’t backstabs his foes with his razor-sharp dagger, and Skulck picks off enemies from afar with his trusty sling.
Unit Size: 4
Points: 220
Battlefield Role: None
|
Snyp Padpaw | 32mm |
Kreep Kinwhisper, Krowch’t, Skulck | 25mm |
Notes: Single, Unique.
Slynk Skittershank and Skittershank’s Clawpack units must be taken as a set. Although taken as a set, each is a separate unit.
The models in Skittershank’s Clawpack are Snyp Padpaw, Kreep Kinwhisper, Krowch’t and Skulck. Snyp Padpaw is armed with a Sword and Fighting Claw. Kreep Kinwhisper is armed with a Trifang Triskele and Net. Krowch’t is armed with a Bladed Tonfa and Dagger. Skulck is armed with an Eshin Sling and Stabbing Blade.
Eshin Toxins: Eshin weapons are coated in deadly poisons.
If the unmodified
hit roll for an attack made by this unit is 6, the target suffers D3
mortal wounds and the
attack sequence ends (do not make a
wound roll or
save roll).
Kinwhisper’s Ratlings: Kreep Kinwhisper’s ratling pets help the Clawpack sneak within striking distance of a foe without the alarm being raised.
During deployment, instead of setting up this unit on the battlefield, you can place it to one side and say that it is infiltrating the foe as a
reserve unit. If you do so, when you would set up a friendly
SLYNK SKITTERSHANK during deployment, you can say that it will join this unit infiltrating the foe as a reserve unit.
At the end of your first
movement phase, you must set up this unit on the battlefield, wholly within 6" of a
terrain feature and more than 6" from all enemy units. Then, if
SLYNK SKITTERSHANK joined this unit in reserve, set up that unit within 1" of this unit and more than 6" from all enemy units.
Running Death: Eshin warriors are trained in a unique fighting style that allows them to attack with incredible speed and dexterity.
This unit can
run and still
shoot later in the turn.