Skaven – Stormvermin
This warscroll does not meet the selection criteria (see Settings tab).
6"
1
5+
5
WARSCROLL

Stormvermin

Burly skaven warriors clad in clanking armour and wielding wickedly sharp halberds, Stormvermin are the swaggering elite of the Clans Verminus. In sufficient numbers, they can hack their way through an enemy battle line amidst welters of gore.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Rusty Halberd
Rusty Halberd2"24+3+-11
PITCHED BATTLE PROFILE

Unit Size: 10      Points: 110
Battlefield Role: Battleline
Base size: 25mm

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Claw-horde

DESCRIPTION

A unit of Stormvermin has any number of models, each armed with a Rusty Halberd. Some units of Stormvermin also carry Clanshields.

FANGLEADER: 1 model in this unit can be a Fangleader. Add 1 to the Attacks characteristic of that model’s Rusty Halberd.

STORMVERMIN STANDARD BEARER: 1 in every 10 models in this unit can be a Stormvermin Standard Bearer. This unit can retreat and still charge later in the same turn while it includes any Stormvermin Standard Bearers.

STORMVERMIN DRUMMER: 1 in every 10 models in this unit can be a Stormvermin Drummer. Add 2 to run rolls for this unit while it includes any Stormvermin Drummers.

ABILITIES

Clanshields: The shields carried by skaven warriors are rickety and slipshod, but can still be used to form a barrier to turn aside blows.
Add 1 to save rolls for attacks that target a unit that carries Clanshields while it has 10 or more models.

KEYWORDS
CHAOS, SKAVEN, SKAVENTIDE, CLANS VERMINUS, STORMVERMIN
8.2 Retreat
When you pick a unit to retreat, you can move each model in that unit a distance in inches equal to or less than the Move characteristic shown on the unit’s warscroll. The unit must end the move more than 3" from all enemy units. You cannot shoot or attempt a charge later in the turn with a unit that has retreated.
8.3 Run
When you pick a unit to run, you must make a run roll for the unit by rolling a dice. Add the run roll to the Move characteristic of all models in the unit until the end of that phase. You can then move each model in that unit a distance in inches equal to or less than their modified Move characteristic. No part of a run can be within 3" of an enemy unit. You cannot shoot or attempt a charge later in the turn with a unit that has run.
Save Roll
Your opponent rolls a dice, modifying the roll by the attacking weapon’s Rend characteristic. If the roll equals or beats the target unit’s Save characteristic, the target is saved and the attack sequence ends. If not, the attack is successful and you must determine the damage that is inflicted on the target. An unmodified save roll of 1 always fails. A save roll cannot be modified by more than +1 (this is an exception to the principle that abilities take precedence over core rules).

Designer’s Note: Save rolls do not always succeed on an unmodified roll of 6, and they can be modified by more than -1.

The CLANS VERMINUS keyword is used in the following Skaven warscrolls:

Battleline
Leader
Leader, Behemoth
© Vyacheslav Maltsev 2013-2021