Skaven – Stormvermin

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6"
1
4+
6
WARSCROLL

Stormvermin

Stormvermin are bigger, stronger and more dangerous than the lesser skaven of the Clans Verminus. They have a killer instinct honed by a knack for self-preservation that makes them dangerous foes indeed.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Rusty Halberd
Rusty Halberd1"23+3+-11
PITCHED BATTLE PROFILE

Unit Size: 10      Points: 120
Battlefield Role: Battleline
Base size: 25mm

Each model in a Stormvermin unit is armed with a Rusty Halberd.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Claw-horde

CHAMPION: 1 model in this unit can be a Fangleader. Add 1 to the Attacks characteristic of that model’s Rusty Halberd.

STANDARD BEARER: 1 in every 10 models in this unit can be a Stormvermin Standard Bearer. This unit can retreat and still charge later in the turn if it includes any Stormvermin Standard Bearers.

MUSICIAN: 1 in every 10 models in this unit can be a Stormvermin Drummer. Add 2 to run rolls for this unit if it includes any Stormvermin Drummers.

Elite Bodyguards: Stormvermin are especially popular as bodyguards, with every ratman of rank hiring their own pack of arrogant, bullying Stormvermin to show off their might and importance.
If a friendly SKAVEN HERO is within 3" of this unit, before you allocate a wound or mortal wound to that HERO, or instead of making a ward roll for a wound or mortal wound that would be allocated to that HERO, roll a dice. Add 2 to the roll if the HERO has the CLANS VERMINUS keyword. On a 4+, that wound or mortal wound is allocated to this unit instead of that HERO and cannot be negated.

KEYWORDS
CHAOS, SKAVEN, CLANS VERMINUS, STORMVERMIN
Army List
Warscrolls collated

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14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.
8.2 Retreat
When you pick a unit to retreat, you can move each model in that unit a distance in inches equal to or less than the Move characteristic shown on the unit’s warscroll. The unit must end the move more than 3" from all enemy units. You cannot shoot or attempt a charge later in the turn with a unit that has retreated. Units cannot retreat if they are not within 3" of an enemy unit.
8.3 Run
When you pick a unit to run, you must make a run roll for the unit by rolling a dice. Add the run roll to the Move characteristic of all models in the unit until the end of that phase. You can then move each model in that unit a distance in inches equal to or less than their modified Move characteristic. No part of a run can be within 3" of an enemy unit. You cannot shoot or attempt a charge later in the turn with a unit that has run. Units cannot run if they are within 3" of an enemy unit.

The CLANS VERMINUS keyword is used in the following Skaven warscrolls:

Leader, Behemoth
Leader
Battleline
None
14.3 Wards
Some abilities allow you to roll a dice to negate a wound or mortal wound, or to allocate a wound or mortal wound to a unit other than the original target. Abilities of this type are referred to as wards, and the dice roll is referred to as a ward roll. Unless stated otherwise, the ward roll is made before the wound is allocated to the model in question. Up to 1 ward roll can be made for each wound or mortal wound, unless specified otherwise. If the ward roll is successful, the wound or mortal wound is negated and has no effect on the model. If a wound or mortal wound cannot be negated, you cannot make a ward roll for that wound or mortal wound.
14.1 Allocating Wounds
Wounds are allocated to the models in a unit 1 wound at a time. You can allocate the wounds caused to your units as you see fit. However, once you have allocated a wound to a model, you cannot allocate wounds to other models in the unit until that model is slain (see 14.2). If a unit is destroyed, all wounds that remain to be allocated to the unit are negated and have no effect.
© Vyacheslav Maltsev 2013-2024