Skaven – Warscrolls

None


2D6"
3
5+
4
WARSCROLL

Doom-Flayer

The Doom-Flayer rumbles across the battlefield in a whirling blur of blades, its crew seeking to close the distance to the foe with un-skavenlike eagerness. When its charge hits home, the bloody carnage that ensues is hideous to behold.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Whirling Blades
Whirling Blades1"D63+3+-11
Rusty Knives
Rusty Knives1"25+5+-1
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 60
Battlefield Role: None
Base size: 60 x 35mm
Notes: Single

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Warpcog Convocation

DESCRIPTION

A Doom-Flayer is a single model armed with Whirling Blades and Rusty Knives.

ABILITIES

Whirling Death: Doom-Flayers crash into the foe with hellish results, leaving a trail of gore in their wake.
Add 1 to hit rolls for attacks made with this model’s Whirling Blades if this model made a charge move in the same turn.

More-more Whirling Death: A daring or deranged crew can kick the warpstone generator that powers their Doom-Flayer into overdrive. Sometimes they even survive the experience.
Before you determine the Attacks characteristic for this model’s Whirling Blades, you can say that the crew have kicked its generator into overdrive. If you do so, roll 2D6 to determine the Attacks characteristic for that attack instead of D6. However, if you do so and the roll that determines the Attacks characteristic is either a double or a roll of 7, this model is slain after all of the attacks have been resolved.

KEYWORDS
CHAOS, SKAVEN, SKAVENTIDE, CLANS SKRYRE, WEAPON TEAM, DOOM-FLAYER


8"
1
-
3
WARSCROLL

Giant Rats

Growing up to the size of a Gryph-hound, Giant Rats hunt in huge packs that can overwhelm entire enemy regiments and drag down even the most monstrous foes through sheer weight of numbers.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Vicious Teeth
Vicious Teeth1"14+5+-1
PITCHED BATTLE PROFILE

Unit Size: 6      Points: 40
Battlefield Role: None
Base size: 25mm
Notes: Battleline if general is MASTERCLAN or CLANS MOULDER and all other units are CLANS MOULDER

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Fleshmeld Menagerie

DESCRIPTION

A unit of Giant Rats has any number of models, each armed with Vicious Teeth.

ABILITIES

Wave of Rats: In combat, Giant Rats frantically scramble over each other in their savage eagerness to devour the foe.
The Range characteristic of this unit’s Vicious Teeth is 2" while it has 6 or more models. In addition, add 1 to wound rolls for attacks made by this unit while it has 6 or more models.

KEYWORDS
CHAOS, SKAVENTIDE, CLANS MOULDER, PACK, GIANT RATS


7"
1
5+
5
WARSCROLL

Gutter Runners

Emerging from positions of concealment at the enemy’s flanks and rear, Gutter Runners fall upon their victims in a storm of flashing blades, hurtling throwing stars and viciously bared fangs.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Eshin Throwing Stars
Eshin Throwing Stars12"24+5+-1
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Punch Dagger and Blade
Punch Dagger and Blade1"23+4+-11
PITCHED BATTLE PROFILE

Unit Size: 5      Points: 65
Battlefield Role: None
Base size: 25mm
Notes: Battleline if general is MASTERCLAN or CLANS ESHIN and all other units are CLANS ESHIN

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Slinktalon

DESCRIPTION

A unit of Gutter Runners has any number of models, each armed with a Punch Dagger and Blade, and Eshin Throwing Stars.

ABILITIES

Running Death: Eshin warriors are trained in a unique fighting style that allows them to attack with incredible speed and dexterity.
This unit can run and still shoot later in the same turn.

Throwing Stars: Eshin throwing stars are hurled at the foe in rapid volleys.
If the unmodified hit roll for an attack made with Eshin Throwing Stars is 6, that attack inflicts 2 hits on the target instead of 1. Make a wound and save roll for each hit.

Sneaky Infiltrators: Gutter Runners are masters of stealth, and can sneak up on almost anyone.
Instead of setting up this unit on the battlefield, you can place it to one side and say that it is infiltrating in reserve. If you do so, at the end of your first movement phase, you must set up this unit wholly within 6" of the edge of the battlefield and more than 9" from any enemy units.

KEYWORDS
CHAOS, SKAVEN, SKAVENTIDE, CLANS ESHIN, GUTTER RUNNERS


7"
1
6+
4
WARSCROLL

Night Runners

Swift and sneaky, clawpacks of Night Runners envelop their enemies before launching vicious assaults to lay them low with volleys of throwing weapons and well-placed blades between the ribs.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Eshin Throwing Weapons
Eshin Throwing Weapons12"14+5+-1
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Stabbing Blade
Stabbing Blade1"14+4+-1
PITCHED BATTLE PROFILE

Unit Size: 10      Points: 85
Battlefield Role: None
Base size: 25mm
Notes: Battleline if general is MASTERCLAN or CLANS ESHIN and all other units are CLANS ESHIN

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Slinktalon

DESCRIPTION

A unit of Night Runners has any number of models, each armed with a Stabbing Blade and Eshin Throwing Weapons.

NIGHTLEADER: 1 model in this unit can be a Nightleader. Add 1 to the Attacks characteristic of that model’s Stabbing Blade.

ABILITIES

Running Death: Eshin warriors are trained in a unique fighting style that allows them to attack with incredible speed and dexterity.
This unit can run and still shoot later in the same turn.

Slinking Advance: Night Runners scurry ahead of the main body of a skaven army to harass and slow down the foe.
After armies are set up, but before the first battle round begins, you can move this unit up to 2D6".

Throwing Weapons: Eshin throwing weapons are hurled at the foe in rapid volleys.
If the unmodified hit roll for an attack made with Eshin Throwing Weapons is 6, that attack inflicts 2 hits on the target instead of 1. Make a wound and save roll for each hit.

KEYWORDS
CHAOS, SKAVEN, SKAVENTIDE, CLANS ESHIN, NIGHT RUNNERS


6"
2
6+
5
WARSCROLL

Packmasters

The Packmasters of the Clans Moulder ply their lashes and their snapping thingscatchers to goad their war beasts into battle. Should the foe stray close, those same vicious weapons are readily turned upon them, too.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Herding Whip
Herding Whip3"14+4+-1
Rusty Blade
Rusty Blade1"24+4+-1
Things-catcher
Things-catcher2"14+4+-12
PITCHED BATTLE PROFILE

Unit Size: 3      Points: 60
Battlefield Role: None
Base size: 25mm

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Fleshmeld Menagerie

DESCRIPTION

A unit of Packmasters has any number of models, each armed with a Herding Whip and Rusty Blade. 1 in every 3 models can replace their Rusty Blade with a Things-catcher.

ABILITIES

Crack the Whip: Packmasters use their whips to drive their fighting beasts into a battle frenzy.
Add 1 to hit rolls for attacks made with melee weapons by friendly CLANS MOULDER PACK units while they are wholly within 12" of any models with this ability. In addition, double the Bravery characteristic of friendly CLANS MOULDER PACK units while they are wholly within 12" of any models with this ability.

KEYWORDS
CHAOS, SKAVEN, SKAVENTIDE, CLANS MOULDER, PACKMASTERS


6"
1
6+
5
WARSCROLL

Plague Censer Bearers

Plague Censer Bearers rush forwards in a foaming frenzy. Maddened by disease, they swing their weapons in devastating arcs, crunching armour, flesh and bone. Few can long endure their assault, or the choking clouds of plague-smog that accompany it.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Plague Censer
Plague Censer2"24+3+-11
PITCHED BATTLE PROFILE

Unit Size: 5      Points: 65
Battlefield Role: None
Base size: 32mm
Notes: Battleline if general is MASTERCLAN or CLANS PESTILENS and all other units are CLANS PESTILENS

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Plaguesmog Congregation

DESCRIPTION

A unit of Plague Censer Bearers has any number of models, each armed with a Plague Censer.

ABILITIES

Frenzied Assault: The presence of the enemy drives these crazed warriors into a terrible rage.
Add 1 to the Attacks characteristic of this unit’s melee weapons if this unit made a charge move in the same turn.

Plague Disciples: Plague Censer Bearers become even more frenzied in the presence of their zealous brethren.
You can re-roll hit rolls for attacks made by this unit while it is wholly within 18" of any friendly PLAGUE MONKS units. In addition, you can re-roll battleshock tests for this unit while it is wholly within 18" of any friendly PLAGUE MONKS units.

Poisonous Fumes: Plague censers emit huge clouds of noxious gas.
At the end of the combat phase, roll 1 dice for each unit within 3" of any units with this ability. On a 4+ the unit being rolled for suffers 1 mortal wound. On a 6 that unit suffers D3 mortal wounds instead of 1. This ability has no effect on CLANS PESTILENS units.

KEYWORDS
CHAOS, SKAVEN, SKAVENTIDE, NURGLE, CLANS PESTILENS, PLAGUE CENSER BEARERS


6"
1
6+
5
WARSCROLL

Plague Monks

Driven into battle by their frenzied faith, Plague Monks overwhelm their enemies in a pestilential mass. They hack and stab wildly with their foetid blades, spreading disease and infection with every blow.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Pair of Foetid Blades
Pair of Foetid Blades1"23+4+-1
Foetid Blade and Woe-stave
Foetid Blade and Woe-stave2"24+4+-1
PITCHED BATTLE PROFILE

Unit Size: 10      Points: 85
Battlefield Role: None
Base size: 25mm
Notes: Battleline if general is MASTERCLAN or CLANS PESTILENS and all other units are CLANS PESTILENS

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Congregation of Filth

DESCRIPTION

A unit of Plague Monks has any number of models. The unit is armed with one of the following weapon options: Pair of Foetid Blades; or Foetid Blade and Woe-stave.

BRINGER-OF-THE-WORD: 1 model in this unit can be a Bringer-of-the-Word. That model carries a Book of Woes.

STANDARD BEARERS: 1 in every 10 models in this unit can be a Standard Bearer. While this unit includes any Standard Bearers, each time a model from this unit is slain by an attack made with a melee weapon, before the model is removed from play, roll a dice. On a 6, pick 1 enemy unit within 3" of the slain model. That unit suffers 1 mortal wound.

PLAGUE HARBINGERS: 1 in every 10 models in this unit can be a Plague Harbinger. Add 1 to run and charge rolls for this unit while it includes any Plague Harbingers.

ABILITIES

Foetid Weapons: The weapons that are wielded by Plague Monks are foul-smelling and tainted; even the slightest cut can infect the victim with any number of debilitating diseases.
If the unmodified wound roll for an attack made with a melee weapon by this unit is 6, that attack succeeds twice instead of once. Make a save roll for each success.

Frenzied Assault: The presence of the enemy drives these crazed warriors into a terrible rage.
Add 1 to the Attacks characteristic of this unit’s melee weapons if this unit made a charge move in the same turn.

Book of Woes: The champions of the Plague Monks lead their followers in recitations from foul Books of Woes, endlessly repeating the Liturgus Infectus and Rite of Infection, calling upon the Horned Rat to strike down the enemy with disease.
In your hero phase, you can pick 1 enemy unit within 13" of this unit's Bringer-of-the-Word and roll a dice. On a 1-3, nothing happens. On a 4-5, that unit suffers 1 mortal wound. On a 6, that unit suffers D3 mortal wounds. This ability has no effect on NURGLE units.

KEYWORDS
CHAOS, SKAVEN, SKAVENTIDE, NURGLE, CLANS PESTILENS, PLAGUE MONKS


6"
4
5+
5
WARSCROLL

Rat Ogors

Monstrous brutes of stitched muscle, melded flesh, lashing talons and snapping jaws, the Rat Ogors of the Clans Moulder are terrifying war beasts whose packs rip through the enemy ranks in a storm of flying limbs and jetting gore.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Warpfire Gun
Warpfire Gun16"15+3+-1D3
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Tearing Claws, Blades and Fangs
Tearing Claws, Blades and Fangs1"44+3+-12
PITCHED BATTLE PROFILE

Unit Size: 2      Points: 95
Battlefield Role: None
Base size: 50mm
Notes: Battleline if general is MASTERCLAN or CLANS MOULDER and all other units are CLANS MOULDER

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Fleshmeld Menagerie

DESCRIPTION

A unit of Rat Ogors has any number of models, each armed with Tearing Claws, Blades and Fangs. 1 in every 2 models can also be armed with a Warpfire Gun.

ABILITIES

Rabid Fury: The snarling rage of a blood-frenzied Rat Ogor pack is a truly terrifying sight to behold.
If the unmodified hit roll for an attack made with Tearing Claws, Blades and Fangs is 6, that attack inflicts 2 hits on the target instead of 1. Make a wound and save roll for each hit.

KEYWORDS
CHAOS, SKAVEN, SKAVENTIDE, CLANS MOULDER, FIGHTING BEAST, PACK, RAT OGORS


6"
4
-
10
WARSCROLL

Rat Swarms

When the skaven go to war, their clawpacks often advance amidst a teeming tide of vermin. Immense swarms of rats seethe across the field of battle, engulfing those who fall and devouring any unfortunate enough to stand in their path.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Gnawing Teeth
Gnawing Teeth1"55+5+-1
PITCHED BATTLE PROFILE

Unit Size: 2      Points: 60
Battlefield Role: None
Base size: 50mm

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Fleshmeld Menagerie

DESCRIPTION

A unit of Rat Swarms has any number of models, each armed with Gnawing Teeth.

ABILITIES

Endless Tide of Rats: There are always more rats, and more, and more, and even more.
In your hero phase you can return 1 slain model to this unit. Set up the returning model within 1" of this unit. The returning model can only be set up within 3" of an enemy unit if this unit is already within 3" of that enemy unit.

KEYWORDS
CHAOS, SKAVENTIDE, CLANS MOULDER, PACK, RAT SWARMS


6"
3
6+
4
WARSCROLL

Ratling Gun

When its handle is cranked, the Ratling Gun’s barrels whir up to speed with a scream. The weapon spits warp-laced bullets into the enemy, mowing down foe after foe – at least until it detonates with a sound like a bomb going off in a clockmaker’s workshop.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Ratling Gun
Ratling Gun12"2D64+4+-11
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Rusty Knives
Rusty Knives1"25+5+-1
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 65
Battlefield Role: None
Base size: 60 x 35mm
Notes: Single

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Warpcog Convocation

DESCRIPTION

A Ratling Gun is a single model armed with a Ratling Gun and Rusty Knives.

ABILITIES

More-more Warplead!: A Ratling Gun’s crew can release its gimbal-limiter, increasing the gun’s rate of fire at the risk of a catastrophic malfunction.
Before you determine the Attacks characteristic for this model’s Ratling Gun, you can say that the crew are releasing its gimbal-limiter. If you do so, double the Attacks characteristic for that attack. However, if you do so and the roll that determines the Attacks characteristic is a double, this model is slain after all of the attacks have been resolved.

KEYWORDS
CHAOS, SKAVEN, SKAVENTIDE, CLANS SKRYRE, WEAPON TEAM, RATLING GUN


6"
1
6+
4
WARSCROLL

Skryre Acolytes

The Acolytes of the Clans Skryre go to war amidst the tinny wheeze of metal bellows and the perilous clink of poisoned wind globes rattling together. They hurl volleys of these lethal spheres, which shatter in the foe’s midst and choke them horribly to death.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Poisoned Wind Globe
Poisoned Wind Globe8"14+4+-2D3
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Rusty Knife
Rusty Knife1"15+5+-1
PITCHED BATTLE PROFILE

Unit Size: 5      Points: 65
Battlefield Role: None
Base size: 32mm
Notes: Battleline if general is MASTERCLAN or CLANS SKRYRE and all other units are CLANS SKRYRE

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Warpcog Convocation

DESCRIPTION

A unit of Skryre Acolytes can have any number of models, each armed with a Poisoned Wind Globe and Rusty Knife.

ABILITIES

Quick-quick Volley!: Skryre Acolytes look for opportunities to run forwards and lob their deadly missiles.
This unit can run and still shoot later in the same turn.

Gas Clouds: Poisoned wind globes are glass or crystal orbs filled with deadly warpstone gas that can engulf an enemy regiment.
Add 1 to hit rolls for attacks made with a Poisoned Wind Globe if the target unit has 10 or more models.

KEYWORDS
CHAOS, SKAVEN, SKAVENTIDE, CLANS SKRYRE, SKRYRE ACOLYTES


6"
6
4+
6
WARSCROLL

Stormfiends

Stormfiends are monstrous fusions of vat-bred Rat Ogors and Skryre contraptions. They are the lumbering shock-troops of the Clans Skryre, and can sweep away entire enemy units in a heartbeat with their vicious wonder-weapons.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Ratling Cannons
Ratling Cannons12"3D64+3+-11
Windlaunchers
Windlaunchers24"34+4+-3D3
Warpfire Projectors
Warpfire Projectors8"
See below
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Doomflayer Gauntlets
Doomflayer Gauntlets1"2D33+3+-2D3
Grinderfists
Grinderfists1"44+3+-22
Shock Gauntlets
Shock Gauntlets1"44+3+-12
Clubbing Blows
Clubbing Blows1"44+3+-2
PITCHED BATTLE PROFILE

Unit Size: 3      Points: 315
Battlefield Role: None
Base size: 60mm
Notes: Battleline if general is MASTERCLAN or CLANS SKRYRE and all other units are CLANS SKRYRE

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Warpcog Convocation
 • Rattachak’s Doom-coven

DESCRIPTION

A unit of Stormfiends has any number of models. Up to one third of the models in the unit (rounding up) can be armed with one of the following weapon options: Warpfire Projectors and Clubbing Blows; or Windlaunchers and Clubbing Blows.

Up to one third of the models in the unit (rounding up) can be armed with one of the following weapon options: Grinderfists; or Ratling Cannons and Clubbing Blows.

Up to one third of the models in the unit (rounding up) can be armed with one of the following weapon options: Doomflayer Gauntlets and Warpstone-laced Armour; or Shock Gauntlets and Warpstone-laced Armour.

ABILITIES

Doomflayer Gauntlets: Whirling gyroscopic gears make doomflayer gauntlets especially deadly when the bearer charges at a foe.
Add 1 to hit rolls for attacks made with Doomflayer Gauntlets if the attacking model made a charge move in the same turn.

Grinderfist Tunnellers: Grinderfists can be used to create underground tunnels.
If a unit includes any models equipped with Grinderfists, instead of setting up that unit on the battlefield, you can place it to one side and say that it is set up underground as a reserve unit.

At the end of each of your movement phases, roll a dice for each underground reserve unit. On a 1 or 2, that unit remains underground in reserve (roll for it again in your next movement phase). On a 3+ set up that unit on the battlefield more than 9" from any enemy units.

Any underground reserve units that are still underground and which fail to arrive at the end of your third movement phase suffer D6 mortal wounds. Any surviving models are then set up on the battlefield more than 9" from any enemy units.

Shock Gauntlets: Sometimes the electrical discharges created by a pair of shock gauntlets create a series of linked explosions.
If the unmodified hit roll for an attack made with Shock Gauntlets is 6, that attack inflicts D6 hits on that target instead of 1. Make a wound and save roll for each hit.

Warpfire Projectors: These horrific weapons engulf the target in searing gouts of warpfire.
Do not use the attack sequence for an attack made with Warpfire Projectors. Instead, roll a dice for each model in the target unit that is within 8" of the attacking model. For each 4+ the target unit suffers 1 mortal wound.

Warpstone-laced Armour: Stormfiends armed with doomflayer gauntlets or shock gauntlets are protected by heavy plates of warpstone-laced armour.
A model wearing Warpstone-laced Armour has a Wounds characteristic of 7 instead of 6.

Windlaunchers: The gas clouds unleashed by a windlauncher engulf even the largest enemy formations in choking poisonous fumes.
Add 1 to hit rolls for attacks made with Windlaunchers if the target has 10 or more models. In addition, Windlaunchers can target enemy units that are not visible to the attacking model.

KEYWORDS
CHAOS, SKAVEN, SKAVENTIDE, CLANS MOULDER, CLANS SKRYRE, STORMFIENDS


6"
3
6+
4
WARSCROLL

Warp-Grinder

The Warp-Grinder uses an energised warp-prong to burn smoking black tunnels through solid rock, and any enemy stupid enough to stand in its way. They are both weapons and a means to infiltrate the battlefield.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Warp-Grinder
Warp-Grinder1"14+3+-22
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 75
Battlefield Role: None
Base size: 60 x 35mm
Notes: Single

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Warpcog Convocation

DESCRIPTION

A Warp-Grinder is a single model armed with a Warp-Grinder.

ABILITIES

Tunnel Skulkers: A Warp-Grinder can be used to bore a subterranean tunnel, allowing a clawpack following it to get behind enemy lines.
Instead of setting up this model on the battlefield, you can place this model to one side and say that it is set up tunnelling as a reserve unit. If you do so, when you would set up another friendly SKAVENTIDE unit that is not a MONSTER or a WAR MACHINE, instead of setting up that unit on the battlefield, you can say that it is joining this model tunnelling as a reserve unit. Only 1 unit can join this model in this way.

At the end of any of your movement phases, if this model is tunnelling, it can arrive on the battlefield. If it does so, set up this model anywhere on the battlefield more than 9" from any enemy models, and then set up any unit that joined this model wholly within 13" of this model and more than 9" from any enemy models. Then roll a dice for this model and any unit that joined it. On a 1 or 2, that unit suffers D6 mortal wounds.

Any tunnelling reserve units that fail to arrive on the battlefield before the start of your fourth movement phase are destroyed.

KEYWORDS
CHAOS, SKAVEN, SKAVENTIDE, CLANS SKRYRE, WEAPON TEAM, WARP-GRINDER


6"
3
6+
4
WARSCROLL

Warpfire Thrower

The Warpfire Thrower is a truly horrific and highly unstable weapon that fires jetting sheets of sticky warpstone-infused oils. These ignite upon contact with air and burn furiously through flesh, stone, metal and bone.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Warpfire Thrower
Warpfire Thrower8"
See below
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Rusty Knives
Rusty Knives1"25+5+-1
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 70
Battlefield Role: None
Base size: 60 x 35mm
Notes: Single

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Warpcog Convocation

DESCRIPTION

A Warpfire Thrower is a single model armed with a Warpfire Thrower and Rusty Knives.

ABILITIES

Warpfire: These horrific weapons engulf the target in searing gouts of warpfire.
Do not use the attack sequence for an attack made with a Warpfire Thrower. Instead, roll a dice for each model in the target unit that is within 8" of the attacking model. For each 4+ the target unit suffers 1 mortal wound.

More-more Warpfire!: A Warpfire Thrower’s crew can disable the weapon’s flow regulator, allowing it to unleash great, uncontrolled gouts of warpfire but at the risk of immolating themselves.
Before you pick the target for this model’s Warpfire Thrower, you can say that the crew are disabling the flow regulator. If you do so, roll 2 dice for each enemy model within 8" of this model instead of 1 dice. However, if you do so, you must roll a dice after the dice have been rolled to see if the Warpfire Thrower inflicts any mortal wounds, and on a 1 or 2 this model is slain.

KEYWORDS
CHAOS, SKAVEN, SKAVENTIDE, CLANS SKRYRE, WEAPON TEAM, WARPFIRE THROWER


8"
6
4+
6
WARSCROLL

Brood Horror

Of all the skittering creatures that emerge from skaven gnawholes, few can tear apart an enemy army faster than a Brood Horror. Its layers of sagging flab and bulging muscles reknit constantly, allowing the rat-beast to fight on despite the most grievous wounds.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Fangs and Claws
Fangs and Claws1"63+3+-12
Prehensile Tail
Prehensile Tail3"33+4+-1
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 170
Battlefield Role: None
Base size: 120 x 92mm
Notes: Single

DESCRIPTION

A Brood Horror is armed with Fangs and Claws and a Prehensile Tail.

ABILITIES

Regenerating Monstrosity: A monstrous masterpiece from the breeding pits of the Clans Moulder, the flesh of a Brood Horror can reknit almost as fast as it can be torn in battle.
In your hero phase, you can heal up to D3 wounds allocated to this model.

KEYWORDS
CHAOS, SKAVEN, SKAVENTIDE, CLANS MOULDER, FIGHTING BEAST, BROOD HORROR


6"
3
6+
4
WARSCROLL

Poisoned Wind Mortar

MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Poisoned Wind Mortar
Poisoned Wind Mortar6-22"14+4+-2D6
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Rusty Knives
Rusty Knives1"25+4+-1
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 70
Battlefield Role: None
Notes: Single

DESCRIPTION

A Poisoned Wind Mortar is armed with a Poisoned Wind Mortar and Rusty Knives.

ABILITIES

More-more Range: Before shooting with this unit’s Poisoned Wind Mortar, you can roll a dice. If you do so, on a 1, this unit suffers D3 mortal wounds and you cannot shoot with this unit in that phase. On a 2+, the Range characteristic for that attack is 12-30" instead of 6-22".

Gas Cloud: Add 1 to hit rolls for attacks made with a Poisoned Wind Mortar if the target unit has 10 or more models.

KEYWORDS
CHAOS, SKAVEN, SKAVENTIDE, CLANS SKRYRE, POISONED WIND MORTAR


8"
4
5+
5
WARSCROLL

Skin Wolves

Creatures of pure nightmare, Skin Wolves are draped in the tattered remains of their human flesh. Their malice and fury are incomparable, and with long-clawed fingers they shred their victims to ribbons and feast upon the remains.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Teeth and Claws
Teeth and Claws1"43+3+-12
PITCHED BATTLE PROFILE

Unit Size: 3      Points: 170
Battlefield Role: None

DESCRIPTION

Each model in a skin Wolves unit is armed with Teeth and Claws.

MONSTROUS ALLY: This unit can be included as an allied unit in an army whose general has the CHAOS keyword.

ABILITIES

Bounding Predators: These deadly creatures can move at frightening speed.
This unit can run and still charge later in the turn.

Terrifying Bloodlust: Skin Wolves have a natural predatory instinct to hunt. With the taint of Chaos running through their veins, this bloodlust is amplified beyond imagining.
If the unmodified hit roll for an attack made by this unit is 6, that attack scores 2 hits on the target instead of 1. Make a wound and save roll for each hit.

KEYWORDS
CHAOS, SKIN WOLVES


12"
2
5+
4
WARSCROLL

Wolf Rats

Engineered by the insane masterminds of the Clans Moulder, Wolf Rats are grotesquely mutated attack beasts. Their chisel-like fangs are capable of piercing armour and crushing bone, and the taste of blood whips them into a vicious frenzy.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Chisel-like Fangs
Chisel-like Fangs1"23+3+-11
PITCHED BATTLE PROFILE

Unit Size: 5      Points: 110
Battlefield Role: None
Base size: 75 x 42mm

DESCRIPTION

Each model in a unit of Wolf Rats is armed with Chisel-like Fangs.

ABILITIES

Blood-crazed: The scent of fresh blood sends these normally craven beasts into madness, their bloodlust rendering them immune to fear.
Do not take battleshock tests for this unit while it is within 3" of an enemy unit.

Snapping Jaws: A Wolf Rat’s frenzy reaches its height when it crashes into the foe.
Add 1 to wound rolls for attacks made by this unit if it made a charge move in the same turn.

KEYWORDS
CHAOS, SKAVEN, SKAVENTIDE, CLANS MOULDER, PACK, WOLF RATS


Artillery


3"
6
5+
4
WARSCROLL

Plagueclaw

Rotten wood creaks as the throwing arm of the Plagueclaw is cranked slowly back. Foul plague-slop is loaded into the weapon’s claw, before being launched in a high arc to rain infectious filth down upon the enemy lines.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Plagueclaw Catapult
Plagueclaw Catapult6-31"13+3+-2D6
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Rusty Knives
Rusty Knives1"D65+5+-1
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 160
Battlefield Role: Artillery
Base size: 120 x 92mm
Notes: Single

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Foulrain Congregation

DESCRIPTION

A Plagueclaw is a single model armed with a Plagueclaw Catapult and Rusty Knives.

ABILITIES

Barrage of Disease: A Plagueclaw hurls great globs of diseased filth at its targets.
A Plagueclaw Catapult can target enemy units that are not visible to the attacking model. In addition, add 1 to hit rolls and increase the Damage characteristic to 2D6 for attacks made with a Plagueclaw Catapult if the target has 10 or more models.

Hideous Death: Those splashed by this weapon’s semi-congealed liquid ammunition die horribly, their skin sloughing off in clumps and their bodies erupting in glistening sores.
Subtract 1 from the Bravery characteristic of a unit targeted by any Plagueclaw Catapults until the end of the turn.

KEYWORDS
CHAOS, SKAVEN, SKAVENTIDE, NURGLE, CLANS PESTILENS, WAR MACHINE, PLAGUECLAW


3"
8
4+
4
WARSCROLL

Warp Lightning Cannon

The Warp Lightning Cannon channels energy from a huge chunk of refined warpstone in order to send roiling blasts of green-and-black lightning hurtling across the battlefield.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Warp Lightning Blast
Warp Lightning Blast24"
See below
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Teeth and Knives
Teeth and Knives1"D65+5+-1
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 185
Battlefield Role: Artillery
Base size: 120 x 92mm
Notes: Single

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Warpcog Convocation
 • Rattachak’s Doom-coven

DESCRIPTION

A Warp Lightning Cannon is a single model armed with a Warp Lightning Blast and the crew’s Teeth and Knives.

ABILITIES

Warp Lightning Blast: A Warp Lightning Cannon fires bolts of pure warp lightning that disintegrate any who are caught by them.
Do not use the attack sequence for an attack made with a Warp Lightning Blast. Instead roll a dice; that roll determines the power of that attack. Then roll 6 more dice. The target suffers 1 mortal wound for each of those rolls that is equal to or greater than the power of that attack.

More-more Warp Lightning!: A Warlock Engineer can increase the power output of a Warp Lightning Cannon, but at the risk that it will harm the weapon and its crew.
Before you roll the dice that determines the power of a Warp Lightning Blast for this model, if there is a friendly WARLOCK ENGINEER within 3" of this model you can say that the engineer will increase the weapon’s power output. If you do so, roll 12 more dice instead of 6 more dice for that attack. However, after the attack has been resolved, this model suffers D3 mortal wounds for each unmodified roll of 1 on those 12 dice. A single WARLOCK ENGINEER cannot be used to increase the power output of more than one Warp Lightning Blast in the same phase.

KEYWORDS
CHAOS, SKAVEN, SKAVENTIDE, CLANS SKRYRE, WAR MACHINE, WARP LIGHTNING CANNON


6"
2
5+
4
WARSCROLL

Warplock Jezzails

Long-barrelled rifles that fire glowing warp-bullets from behind bulky pavises, Warplock Jezzails are so sizeable that they require two trained skaven to operate, and can blast an armoured cavalryman from their saddle at thirteen hundred paces.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Warplock Jezzail
Warplock Jezzail30"14+3+-22
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Rusty Knives
Rusty Knives1"25+5+-1
PITCHED BATTLE PROFILE

Unit Size: 3      Points: 145
Battlefield Role: Artillery
Base size: 60 x 35mm

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Warpcog Convocation

DESCRIPTION

A unit of Warplock Jezzails has any number of models, each armed with a Warplock Jezzail and Rusty Knives.

ABILITIES

Warpstone Snipers: The Warplock Jezzail fires a bullet made of highly toxic warpstone.
If the unmodified hit roll for an attack made with a Warplock Jezzail is 6, that attack inflicts 2 mortal wounds on the target and the attack sequence ends (do not make a wound or save roll).

Pavise: The pavise carried by a Warplock Jezzail team shields them from harm, and can be used to steady their long-barrelled weapon.
You can re-roll hit rolls for attacks made with this unit’s Warplock Jezzails if this unit has not made a move in the same turn. In addition, add 1 to save rolls for attacks made with missile weapons that target this unit.

KEYWORDS
CHAOS, SKAVEN, SKAVENTIDE, CLANS SKRYRE, WARPLOCK JEZZAILS


Battleline


6"
1
6+
4
WARSCROLL

Clanrats

Clanrats mass into huge clawpacks, their vast numbers bolstering their courage and allowing them to surge across the battlefield and overwhelm the enemy regardless of the hideous casualties they suffer along the way.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Rusty Spear
Rusty Spear2"15+4+-1
Rusty Blade
Rusty Blade1"14+4+-1
PITCHED BATTLE PROFILE

Unit Size: 20      Points: 130
Battlefield Role: Battleline
Base size: 25mm

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Claw-horde

DESCRIPTION

A unit of Clanrats has any number of models. The unit is armed with one of the following weapon options: Rusty Spear; or Rusty Blade. Some units of Clanrats also carry Clanshields.

CLAWLEADER: 1 model in this unit can be a Clawleader. Add 1 to the Attacks characteristic of that model’s melee weapons.

CLANRAT STANDARD BEARER: 1 in every 20 models in this unit can be a Clanrat Standard Bearer. This unit can retreat and still charge later in the same turn while it includes any Clanrat Standard Bearers.

CLANRAT BELL-RINGER: 1 in every 20 models in this unit can be a Clanrat Bell-ringer. Add 2 to run rolls for this unit while it includes any Clanrat Bell-ringers.

ABILITIES

Clanshields: The shields carried by skaven warriors are rickety and slipshod, but can still be used to form a barrier to turn aside blows.
Add 1 to save rolls for attacks that target a unit that carries Clanshields while it has 10 or more models.

KEYWORDS
CHAOS, SKAVEN, SKAVENTIDE, CLANS VERMINUS, CLANRATS


6"
1
5+
5
WARSCROLL

Stormvermin

Burly skaven warriors clad in clanking armour and wielding wickedly sharp halberds, Stormvermin are the swaggering elite of the Clans Verminus. In sufficient numbers, they can hack their way through an enemy battle line amidst welters of gore.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Rusty Halberd
Rusty Halberd2"24+3+-11
PITCHED BATTLE PROFILE

Unit Size: 10      Points: 110
Battlefield Role: Battleline
Base size: 25mm

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Claw-horde

DESCRIPTION

A unit of Stormvermin has any number of models, each armed with a Rusty Halberd. Some units of Stormvermin also carry Clanshields.

FANGLEADER: 1 model in this unit can be a Fangleader. Add 1 to the Attacks characteristic of that model’s Rusty Halberd.

STORMVERMIN STANDARD BEARER: 1 in every 10 models in this unit can be a Stormvermin Standard Bearer. This unit can retreat and still charge later in the same turn while it includes any Stormvermin Standard Bearers.

STORMVERMIN DRUMMER: 1 in every 10 models in this unit can be a Stormvermin Drummer. Add 2 to run rolls for this unit while it includes any Stormvermin Drummers.

ABILITIES

Clanshields: The shields carried by skaven warriors are rickety and slipshod, but can still be used to form a barrier to turn aside blows.
Add 1 to save rolls for attacks that target a unit that carries Clanshields while it has 10 or more models.

KEYWORDS
CHAOS, SKAVEN, SKAVENTIDE, CLANS VERMINUS, STORMVERMIN


Leader


6"
6
3+
6
WARSCROLL

Arch-Warlock

The Arch-Warlocks of the Clans Skryre are armour-clad killers whose warp-tech weapons and arcane ability have been the death of countless foes. Though they prefer to lead from the back, Arch-Warlocks are deadly in their own right.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Stormcage Halberd
Stormcage Halberd2"13+3+-2D3
Piston Claw
Piston Claw1"14+3+-23
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 175
Battlefield Role: Leader
Base size: 32mm
Notes: Single

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Warpcog Convocation

DESCRIPTION

An Arch-Warlock is a single model armed with a Stormcage Halberd and Piston Claw.

ABILITIES

More-more Stormcage!: A stormcage halberd’s generator can be overloaded, if the wielder dares.
Before you make a hit roll for an attack with a Stormcage Halberd, you can say that the engineer has overloaded its generator. If you do so, the Damage characteristic for that attack is D6 instead of D3. However, if you do so and the unmodified hit roll is 1, that attack fails and this model suffers D6 mortal wounds.

Warpfire Gauntlet: In an emergency, this weapon can be used to spit a stream of warpfire at the foe.
Once per battle, in your shooting phase, you can pick 1 enemy unit within 8" of this model and visible to them, and roll a dice. On a 2+ that unit suffers D3 mortal wounds.

MAGIC

This model is a WIZARD. It can attempt to cast two spells in your hero phase, and attempt to unbind one spell in the enemy hero phase. It knows the Arcane Bolt, Mystic Shield and Warp Lightning Storm spells.

Warp Lightning Storm: The Arch-Warlock summons a crackling tempest to kill-smite his foes.
Warp Lightning Storm has a casting value of 7. If successfully cast, pick up to D3 enemy units within 13" of the caster and visible to them. Those units each suffer D3 mortal wounds. Before making the casting roll, you can say that this model will use its warp-power accumulator to augment the spell. If you do so and the casting attempt is successful and not unbound, the spell inflicts D6 mortal wounds on each of those units instead of D3. However, if you do so and the casting attempt fails or is unbound, this model suffers D3xD6 mortal wounds.

KEYWORDS
CHAOS, SKAVEN, SKAVENTIDE, CLANS SKRYRE, HERO, WIZARD, WARLOCK ENGINEER, ARCH-WARLOCK


6"
5
4+
6
WARSCROLL

Clawlord

Verminus Clawlords are powerful fighters and cunning leaders, exhorting their chittering followers to overrun the enemy lines. They are most dangerous when caught at bay, for they will fight for their lives with frantic ferocity.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Warpforged Blade
Warpforged Blade1"33+3+-1D3
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 105
Battlefield Role: Leader
Base size: 32mm
Notes: Single

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Claw-horde

DESCRIPTION

A Clawlord is a single model armed with a Warpforged Blade.

ABILITIES

Cornered Fury: A Clawlord that is in fear for his life fights with unbridled ferocity.
Add the number of wounds allocated to this model to the Attacks characteristic of this model’s melee weapons.

COMMAND ABILITIES

Gnash-gnaw on their Bones!: At a Clawlord’s command, his minions hurl themselves at the foe.
You can use this command ability at the start of the combat phase. If you do so, pick 1 friendly CLANS VERMINUS unit wholly within 13" of a friendly model with this command ability. Add 1 to the Attacks characteristic of melee weapons used by that unit in that phase. You cannot pick the same unit to benefit from this ability more than once per phase.

KEYWORDS
CHAOS, SKAVEN, SKAVENTIDE, CLANS VERMINUS, HERO, CLAWLORD


7"
5
4+
5
WARSCROLL

Deathmaster

Elite assassins and masters of murder, the Deathmasters of the Clans Eshin are so skilled as to seem supernatural in their abilities. Bursting from amidst the mass of skaven in a sudden whirling of blades and fangs, they slay their victims swiftly.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Eshin Throwing Stars
Eshin Throwing Stars12"44+5+-1
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Weeping Blades
Weeping Blades1"33+3+-1D3
Fighting Claws
Fighting Claws1"73+3+-1
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 115
Battlefield Role: Leader
Base size: 32mm
Notes: Single

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Slinktalon

DESCRIPTION

A Deathmaster is a single model armed with one of the following weapon options: Eshin Throwing Stars and Weeping Blades; or Eshin Throwing Stars and Fighting Claws.

ABILITIES

Hidden Killer: Deathmasters often hide themselves amidst the ranks of skaven regiments.
Instead of setting up this model on the battlefield, you can place it to one side and say that it is set up in hiding as a reserve unit. If you do so, at the start of a combat phase, you can set up this model within 1" of a friendly SKAVENTIDE unit that has 5 or more models and a Wounds characteristic of 1. If this model is not set up on the battlefield before the start of the fourth battle round, it is slain.

Running Death: Eshin warriors are trained in a unique fighting style that allows them to attack with incredible speed and dexterity.
This model can run and still shoot later in the same turn.

Throwing Stars: Eshin throwing stars are hurled at the foe in rapid volleys.
If the unmodified hit roll for an attack made with Eshin Throwing Stars is 6, that attack inflicts 2 hits on the target instead of 1. Make a wound and save roll for each hit.

KEYWORDS
CHAOS, SKAVEN, SKAVENTIDE, CLANS ESHIN, HERO, DEATHMASTER


6"
5
5+
6
WARSCROLL

Grey Seer

Grey Seers are manipulators and master sorcerers who attempt to direct the skaven to ultimate victory at any price. They are dangerous and deranged, more than willing to devour raw warpstone in order to supercharge their magical abilities.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Warpstone Staff
Warpstone Staff2"14+3+-1D3
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 140
Battlefield Role: Leader
Base size: 32mm
Notes: Single

DESCRIPTION

A Grey Seer is a single model armed with a Warpstone Staff.

ABILITIES

Warpstone Tokens: Potentially lethal warpstone is consumed by Grey Seers to aid their spellcasting.
Once in each of your hero phases, when this model attempts to cast a spell, you can say it will consume a warpstone token before you make the casting roll. If you do so, roll 3D6. This roll cannot be re-rolled or modified. If the 3D6 roll is 13, the spell is cast and cannot be unbound, and after the effects of the spell have been resolved this model is slain. If the 3D6 roll was not 13, remove 1 dice of your choice, and then use the remaining 2D6 as the casting roll.

MAGIC

This model is a WIZARD. It can attempt to cast two spells in your hero phase, and attempt to unbind two spells in the enemy hero phase. It knows the Arcane Bolt, Mystic Shield and Wither spells.

Wither: The Grey Seer hurls a glowing green globe of magical energy at a foe. Anyone touched by the globe starts to shrivel and wither away.
Wither has a casting value of 7. If successfully cast, pick 1 enemy unit within 13" of the caster and visible to them, and roll 2D6. If the roll is greater than that unit’s Wounds characteristic, that unit suffers D3 mortal wounds. In addition, if the roll is greater than that unit’s Wounds characteristic, subtract 1 from hit rolls for attacks made with melee weapons by that unit until your next hero phase.

KEYWORDS
CHAOS, SKAVEN, SKAVENTIDE, MASTERCLAN, HERO, WIZARD, GREY SEER


6"
5
5+
6
WARSCROLL

Master Moulder

Master Moulders are twisted and cruel. Theirs are the deranged minds behind the creation of the Clans Moulders’ horrific war beasts, and at their command pack after pack of those foul fiends can be unleashed upon the foe.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Warpstone-tipped Lash
Warpstone-tipped Lash3"63+4+-11
Things-catcher
Things-catcher2"44+4+-12
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 95
Battlefield Role: Leader
Base size: 32mm
Notes: Single

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Fleshmeld Menagerie

DESCRIPTION

A Master Moulder is a single model armed with a Warpstone-tipped Lash or a Things-catcher.

ABILITIES

Master Moulder: These burly commanders are the breeders, mutators and healers of Clans Moulder.
In your hero phase, you can pick 1 friendly CLANS MOULDER PACK model within 3" of this model. Heal D3 wounds allocated to that model.

Crack the Whip: Master Moulders use their whips to drive their fighting beasts into a battle frenzy.
Add 1 to hit rolls for attacks made with melee weapons by friendly CLANS MOULDER PACK units while they are wholly within 12" of any models with this ability. In addition, double the Bravery characteristic of friendly CLANS MOULDER PACK units while they are wholly within 12" of any models with this ability.

COMMAND ABILITIES

Unleash More-more Beasts!: A Master Moulder can order forth more packs of fighting beasts if the tide of battle starts to turn against them.
You can use this command ability when a friendly CLANS MOULDER PACK unit is destroyed if a friendly model with this command ability is on the battlefield. If you do so, roll a dice. On a 5+ a new unit identical to the one that was destroyed is added to your army. Set up the new unit wholly within your territory and wholly within 6" of the edge of the battlefield, more than 9" from any enemy units. You cannot use this command ability more than once per phase.

KEYWORDS
CHAOS, SKAVEN, SKAVENTIDE, CLANS MOULDER, HERO, MASTER MOULDER


6"
5
5+
6
WARSCROLL

Plague Priest

Plague Priests shriek blasphemous prayers that unleash the dark diseases of the Great Corruptor upon their foes. Those not wasted away or withered into ooze are swiftly slain by blows from the priests’ warpstone-capped staves and smog-belching censers.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Warpstone-tipped Staff
Warpstone-tipped Staff2"14+3+-1D3
Plague Censer
Plague Censer2"24+3+-11
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 85
Battlefield Role: Leader
Base size: 32mm
Notes: Single

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Foulrain Congregation

DESCRIPTION

A Plague Priest is a single model armed with a Warpstone-tipped Staff and a Plague Censer.

ABILITIES

Plague Prayers: Plague Priests can beseech the Horned Rat to unleash dread maladies on the foe.
Disease-disease!: Disease-disease! is a prayer with an answer value of 3 and a range of 13". If answered, pick 1 enemy unit within range and is visible to the chanter. Roll 1 dice for each model in that unit. For each 6, that unit suffers 1 mortal wound. This prayer has no effect on CLANS PESTILENS units.

Pestilence-pestilence!: Pestilence-pestilence! is a prayer with an answer value of 3 and a range of 13". If answered, pick a point on the battlefield within range and visible to the chanter. Roll a dice for each unit within 3" of that point. On a 4+, that unit suffers D3 mortal wounds. This prayer has no effect on CLANS PESTILENS units.

Frenzied Assault: The presence of the enemy drives this crazed warrior into a terrible rage.
Add 1 to the Attacks characteristic of this model’s melee weapons if this model made a charge move in the same turn.

Poisonous Fumes: Plague censers emit huge clouds of noxious gas.
At the end of the combat phase, roll 1 dice for each unit within 3" of any units with this ability. On a 4+ the unit being rolled for suffers 1 mortal wound. On a 6 that unit suffers D3 mortal wounds instead of 1. This ability has no effect on CLANS PESTILENS units.

KEYWORDS
CHAOS, SKAVEN, SKAVENTIDE, NURGLE, CLANS PESTILENS, HERO, PRIEST, PLAGUE PRIEST


6"
5
4+
6
WARSCROLL

Skritch Spiteclaw

Skritch Spiteclaw is a particularly cunning skaven warlord who has assembled an impressive horde of cut-throat vermin to serve his will. Though he prefers that his minions fight and die on his behalf, when cornered, Skritch becomes a whirling dervish of spiked steel and ripping claws.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Wicked Halberd
Wicked Halberd2"33+3+-1D3
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 120
Battlefield Role: Leader
Base size: 32mm
Notes: Single, Unique. Skritch Spiteclaw and Spiteclaw’s Swarm must be taken as a set. Although taken as a set, each is a separate unit.

DESCRIPTION

Skritch Spiteclaw is a named character that is a single model. He is armed with a Wicked Halberd.

ABILITIES

There are Always More: Skaven warlords gladly hurl their warriors into the blades of the enemy, content in the knowledge that there are always more Clanrat lives to sacrifice.
At the start of your hero phase, if this model is within 13" of a friendly SPITECLAW’S SWARM, you can return D3 slain models to that unit (you cannot return Krrk the Almost-trusted). Set up the returning models one at a time within 1" of a model from that unit (this can be a model you returned to the unit earlier in the same phase). Returning models can only be set up within 3" of an enemy unit if one or more models from the same unit are already within 3" of that enemy unit.

COMMAND ABILITIES

Gnash-gnaw on their Bones!: At a Clawlord’s command, his minions hurl themselves at the foe.
You can use this command ability at the start of the combat phase. If you do so, pick 1 friendly CLANS VERMINUS unit wholly within 13" of a friendly model with this command ability. Add 1 to the Attacks characteristic of melee weapons used by that unit in that phase. You cannot pick the same unit to benefit from this ability more than once per phase.

KEYWORDS
CHAOS, SKAVEN, SKAVENTIDE, CLANS VERMINUS, HERO, CLAWLORD, SKRITCH SPITECLAW


6"
1
6+
4
WARSCROLL

Spiteclaw’s Swarm

Skritch Spiteclaw entrusts the command and discipline of his verminous ranks to the sadistic taskmaster Krrk the Almost-trusted. Though for now he is content to spend skaven lives at his master’s command, the foul-spirited Krrk has his own ambitious schemes for power.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Festering Skaven’s Stabbing Blades
Festering Skaven’s Stabbing Blades1"24+4+-1
Hungering Skaven’s Rusty Flail
Hungering Skaven’s Rusty Flail1"14+4+-1
Krrk’s Rusty Spear
Krrk’s Rusty Spear2"24+4+-1
Lurking Skaven’s Punch Daggers
Lurking Skaven’s Punch Daggers1"24+4+-1
PITCHED BATTLE PROFILE

Unit Size: 4      Points: 120
Battlefield Role: Leader
Base size: 25mm
Notes: Single, Unique. Skritch Spiteclaw and Spiteclaw’s Swarm must be taken as a set. Although taken as a set, each is a separate unit.

DESCRIPTION

Spiteclaw’s Swarm consists of 4 models. One model is Krrk the Almost-trusted, armed with a Rusty Spear; one model is armed with a Rusty Flail; one model is armed with Stabbing Blades; and one model is armed with Punch Daggers.

KRRK THE ALMOST-TRUSTED: The leader of this unit is Krrk the Almost-trusted. Do not take battleshock tests for this unit while it includes Krrk the Almost-trusted. In addition, if Skritch Spiteclaw is slain, add 2 to the Attacks characteristic of Krrk’s Rusty Spear for the rest of this battle.

ABILITIES

Aversion to Death: Blessed with swift reactions, Spiteclaw’s Swarm are quick to scamper out of the path of enemy attacks.
After the first wound or mortal wound is allocated to this unit in any phase, you can roll a dice each time you allocate a further wound or mortal wound to this unit in that phase. On a 5+ that wound or mortal wound is negated.

KEYWORDS
CHAOS, SKAVEN, SKAVENTIDE, CLANS VERMINUS, SPITECLAW’S SWARM


6"
5
5+
5
WARSCROLL

Warlock Bombardier

Warlock Bombardiers are those engineers who develop a particular penchant for weapons that deliver explosive death from extreme range. Their alchemical armaments cause substantial devastation wherever they strike home.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Doomrocket
Doomrocket18"14+3+-1D6
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Firing Pole
Firing Pole1"15+5+-1
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 125
Battlefield Role: Leader
Base size: 32mm
Notes: Single

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Warpcog Convocation
 • Rattachak’s Doom-coven

DESCRIPTION

A Warlock Bombardier is a single model armed with a Doomrocket and Firing Pole.

ABILITIES

More-more Doomrocket!: A doomrocket’s warhead can be overloaded, if the wielder dares.
Before you make a hit roll for an attack with a Doomrocket, you can say that the engineer has overloaded its warhead. If you do so, the Damage characteristic for that attack is 2D6 instead of D6. However, if you do so and the unmodified hit roll is 1, that attack fails and this model suffers 2D6 mortal wounds.

MAGIC

This model is a WIZARD. It can attempt to cast one spell in your hero phase, and attempt to unbind one spell in the enemy hero phase. It knows the Warp Lightning spell. Any number of WARLOCK ENGINEERS can attempt to cast Warp Lightning spells in the same hero phase.

Warp Lightning: The engineer points his claw, and bolts of warp lightning arc outwards.
Warp Lightning has a casting value of 5. If successfully cast, pick 1 enemy unit within 13" of the caster and visible to them. That unit suffers D3 mortal wounds. Before making the casting roll, you can say that this model will use its warp-power accumulator to augment the spell. If you do so and the casting attempt is successful and not unbound, the spell inflicts D6 mortal wounds instead of D3. However, if you do so and the casting attempt fails or is unbound, this model suffers D6 mortal wounds.

KEYWORDS
CHAOS, SKAVEN, SKAVENTIDE, CLANS SKRYRE, HERO, WIZARD, WARLOCK ENGINEER, WARLOCK BOMBARDIER


6"
5
5+
5
WARSCROLL

Warlock Engineer

Warlock Engineers scurry into battle with arcane engines strapped to their backs and crackling weapons of war clutched in their gnarled claws. Their warp lightning arcs out to make their victims twitch and dance as it burns them alive.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Warplock Pistol
Warplock Pistol9"13+3+-1D3
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Warp-energy Blade
Warp-energy Blade1"14+3+-1D3
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 125
Battlefield Role: Leader
Base size: 32mm
Notes: Single

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Warpcog Convocation

DESCRIPTION

A Warlock Engineer is a single model armed with a Warplock Pistol and Warp-energy Blade.

ABILITIES

More-more Warp-energy!: A warp-energy blade’s generator can be overloaded, if the wielder dares.
Before you make a hit roll for an attack with a Warp-energy Blade, you can say that the engineer has overloaded its generator. If you do so, the Damage characteristic for that attack is D6 instead of D3. However, if you do so and the unmodified hit roll is 1, that attack fails and this model suffers D6 mortal wounds.

MAGIC

This model is a WIZARD. It can attempt to cast one spell in your hero phase, and attempt to unbind one spell in the enemy hero phase. It knows the Warp Lightning spell. Any number of WARLOCK ENGINEERS can attempt to cast Warp Lightning spells in the same hero phase.

Warp Lightning: The engineer points his claw, and bolts of warp lightning arc outwards.
Warp Lightning has a casting value of 5. If successfully cast, pick 1 enemy unit within 13" of the caster and visible to them. That unit suffers D3 mortal wounds. Before making the casting roll, you can say that this model will use its warp-power accumulator to augment the spell. If you do so and the casting attempt is successful and not unbound, the spell inflicts D6 mortal wounds instead of D3. However, if you do so and the casting attempt fails or is unbound, this model suffers D6 mortal wounds.

KEYWORDS
CHAOS, SKAVEN, SKAVENTIDE, CLANS SKRYRE, HERO, WIZARD, WARLOCK ENGINEER


8"
8
4+
6
WARSCROLL

Clawlord on Brood Horror

The most ostentatious of skaven Clawlords ride into battle mounted upon foul Brood Horrors. These beasts have grown to their immense size by brutally devouring all of their brood-kin, the twisted forms of which still writhe and claw within their fleshy prison.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Warpforged Blade
Warpforged Blade1"33+3+-2D3
Fangs and Claws
Fangs and Claws1"63+3+-12
Prehensile Tail
Prehensile Tail3"33+4+-1
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 170
Battlefield Role: Leader
Base size: 120 x 92mm
Notes: Single

DESCRIPTION

A Clawlord on Brood Horror is armed with a Warpforged Blade.

MOUNT: This model’s Brood Horror is armed with Fangs and Claws and a Prehensile Tail.

ABILITIES

Regenerating Monstrosity: A monstrous masterpiece from the breeding pits of the Clans Moulder, the flesh of a Brood Horror can reknit almost as fast as it can be torn in battle.
In your hero phase, you can heal up to D3 wounds allocated to this model.

Mighty Warlord: The sight of any Clawlord riding such an imposing mount does wonders for the uncertain loyalty of the skaven around them.
Add 1 to the Bravery characteristic of friendly CLANS VERMINUS units while they are wholly within 13" of any friendly models with this ability.

Gnash-gnaw on their Bones: The Clawlord ushers forth his minions to gouge, bite and tear at their prey with murderous intensity.
You can use this command ability at the start of the combat phase. The command must be issued by this unit and received by a friendly CLANS VERMINUS unit. Add 1 to the Attacks characteristic of melee weapons used by that unit in that phase.

KEYWORDS
CHAOS, SKAVEN, SKAVENTIDE, CLANS VERMINUS, HERO, CLAWLORD, CLAWLORD ON BROOD HORROR


Leader, Behemoth


13
4+
6
WARSCROLL

Grey Seer on Screaming Bell

Mounted atop the creaking carriage of a Screaming Bell, a Grey Seer hurls dark sorcery into the enemy ranks. The ensorcelled bell tolls again and again, its warped peals shattering stone and bone, splintering sanity and rending reality itself.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Warpstone Staff
Warpstone Staff2"34+4+-11
Tearing Claws and Fangs
Tearing Claws and Fangs1"44+3+-12
Rusty Spikes
Rusty Spikes1"D63+-11
DAMAGE
Wounds SufferedMoveRusty SpikesPeal of Doom
0-36"2+26"
4-56"3+22"
6-84"4+18"
9-104"4+14"
11+3"5+10"
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 265
Battlefield Role: Leader, Behemoth
Base size: 120 x 92mm
Notes: Single

DESCRIPTION

A Grey Seer on Screaming Bell is a single model armed with a Warpstone Staff.

MOUNT: This model’s Screaming Bell attacks with its Rusty Spikes.

CREW: This model has a Rat Ogor crew that attacks with its Tearing Claws and Fangs. For rules purposes, the Rat Ogor is treated in the same manner as a mount.

ABILITIES

Altar of the Horned Rat: Those skaven that scurry to battle in the shadow of a Screaming Bell are filled with the certainty of victory.
Do not take battleshock tests for friendly SKAVENTIDE units while they are wholly within 13" of this model.

Protection of the Horned Rat: An eerie sense of watchfulness surrounds this war engine, and an unholy warding protects it from harm.
Roll a dice each time you allocate a wound or mortal wound to this model. On a 5+ that wound or mortal wound is negated.

Pushed into Battle: The Screaming Bell’s wheeled carriage is heaved into battle by the massed skaven that swarm about it.
This model cannot move unless it starts the move within 6" of 10 or more friendly SKAVENTIDE models. In addition, this model’s Rusty Spikes have an Attacks characteristic of 2D6 instead of D6 if this model made a charge move in the same turn.

Peal of Doom: The ominous tolling of a Screaming Bell resounds above the clamour of battle, crying out ‘Doom! Doom! Doom!’.
At the start of your hero phase, roll 2D6 for this model and look up the result on the table below. The range of the Peal of Doom is shown on the damage table above.
2D6Result
2Magical Backlash: Each unit within 3" of this model suffers D3 mortal wounds.
3-4Unholy Clamour: Add D6" to this model’s Move characteristic until your next hero phase.
5-6Deafening Peals: Roll a dice for each enemy unit within range of this model’s Peal of Doom. On a 4+ that unit suffers 1 mortal wound.
7Avalanche of Energy: Until the end of this hero phase, add 1 to casting rolls for friendly SKAVENTIDE WIZARDS that are within range of this model’s Peal of Doom.
8-9Apocalyptic Doom: Roll a dice for each enemy unit within range of this model’s Peal of Doom. On a 4+ that unit suffers D3 mortal wounds.
10-11Wall of Unholy Sound: Until your next hero phase, subtract 1 from hit rolls for attacks made by enemy units while they are wholly within range of this model’s Peal of Doom.
12A Stirring Beyond the Veil: You can summon a VERMINLORD to the battlefield and add it to your army. The summoned unit must be set up within range of this model’s Peal of Doom and more than 9" from any enemy units. If you roll this result a second or subsequent time during a battle, heal up to 12 wounds allocated to this model instead of summoning a VERMINLORD.

MAGIC

This model is a WIZARD. It can attempt to cast two spells in your hero phase, and attempt to unbind two spells in the enemy hero phase. It knows the Arcane Bolt, Mystic Shield and Cracks Call spells.

Cracks Call: Harnessing the thunderous peals of the Screaming Bell, the Grey Seer channels a reverberating sorcerous blast into the ground beneath the enemy’s feet. Gaping chasms and fume-gouting rents yawn wide, sending screaming victims vanishing into the depths.
Cracks Call has a casting value of 6. If successfully cast, pick 1 enemy unit within 18" of the caster and visible to them, and roll 2D6. If the roll is greater than that unit’s Move characteristic, that unit suffers a number of mortal wounds equal to the difference between its Move characteristic and the roll. This spell has no effect on units that can fly.

KEYWORDS
CHAOS, SKAVEN, SKAVENTIDE, MASTERCLAN, WAR MACHINE, HERO, WIZARD, SCREAMING BELL, GREY SEER


12
4+
10
WARSCROLL

Lord Skreech Verminking

Malevolent and terrifying beyond words, this most ancient and monstrous of all the Verminlords is a blight upon reality. He can draw upon the masteries of all his anarchic species, and wields the most dire sorceries in all skavendom.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Prehensile Tails
Prehensile Tails6"3+3+-11
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Doom Glaive
Doom Glaive3"63+3+-1D3
Plaguereaper
Plaguereaper1"3+3+-11
DAMAGE
Wounds SufferedMovePrehensile TailsPlaguereaper
0-212"48
3-410"37
5-78"26
8-96"15
10+4"04
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 330
Battlefield Role: Leader, Behemoth
Base size: 120 x 92mm
Notes: Single, Unique

DESCRIPTION

Lord Skreech Verminking is a named character that is a single model. He is armed with a Doom Glaive, a Plaguereaper and Prehensile Tails.

ABILITIES

Protection of the Horned Rat: An eerie sense of watchfulness surrounds this being, and an unholy aura of warding protects them from harm.
Roll a dice each time you allocate a wound or mortal wound to this model. On a 5+ that wound or mortal wound is negated.

Terrifying: This horrific monstrosity strikes fear deep into the hearts of its enemies.
Subtract 1 from the Bravery characteristic of enemy units while they are within 3" of any models with this ability.

The Thirteen-headed One: Lord Verminking can call upon his knowledge of the shadowslinking of Eshin, the fleshcrafting of Moulder, the plaguebrewing of Pestilens, the warp-tech of Skryre, the warrior skill of Verminus or the arcane lore of the Masterclan.
At the start of your hero phase, pick 1 one of the following areas of knowledge for this model to draw upon. The rule for that area of knowledge applies to this model until your next hero phase. You cannot pick the same area of knowledge more than once per battle.

Knowledge of the Arcane: Add 1 to casting, dispelling and unbinding rolls for this model.

Knowledge of Fleshcrafting: Heal D3 wounds allocated to this model when you pick this area of knowledge.

Knowledge of Plague-brewing: If the unmodified hit roll for an attack made with this model’s Plaguereaper is 6, that attack inflicts 1 mortal wound on the target in addition to any normal damage.

Knowledge of Shadowslinking: Subtract 1 from hit rolls for attacks that target this model.

Knowledge of Warp-tech: This model’s Doom Glaive has a Rend characteristic of -3 instead of -1.

Knowledge of the Warrior: Add 1 to hit rolls for attacks made by this model.

MAGIC

Lord Skreech Verminking is a WIZARD. He can attempt to cast two spells in your hero phase, and attempt to unbind two spells in the enemy hero phase. He knows the Arcane Bolt, Mystic Shield and Dreaded Thirteenth Spell spells.

Dreaded Thirteenth Spell: With a sickening lurch, the fabric of reality is torn open by the twisting, mutating power of the Great Horned Rat.
The Dreaded Thirteenth Spell has a casting value of 8. If successfully cast, pick 1 enemy unit within 13" of the caster and visible to them, and roll 13 dice. For each 4+ that unit suffers 1 mortal wound. You can then summon 1 unit of CLANRATS to the battlefield, and add it to your army. The summoned unit can have up to 1 model for each mortal wound that was inflicted by this spell. The summoned unit must be set up wholly within 13" of the caster and more than 9" from any enemy units. The summoned unit cannot move in the following movement phase.

COMMAND ABILITIES

The Rat King: The warriors of the skaventides fight with rabid fury at Lord Skreech’s command, in a futile attempt to curry his favour.
You can use this command ability at the start of the combat phase. If you do so, in that phase you can re-roll wound rolls of 1 for attacks made by friendly SKAVENTIDE units while they are wholly within 13" of a friendly model with this command ability.

KEYWORDS
CHAOS, DAEMON, VERMINLORD, SKAVENTIDE, MASTERCLAN, MONSTER, HERO, WIZARD, LORD SKREECH VERMINKING


13
4+
10
WARSCROLL

Plague Priest on Plague Furnace

The huge censer of the Plague Furnace roars low and loud as it swings ominously back and forth. Clouds of billowing smog roll from within to shroud the foe in choking foulness even as the Plague Priest riding the carriage shrieks his twisted prayers.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Great Plague Censer
Great Plague Censer3"
See below
Warpstone-tipped Staff
Warpstone-tipped Staff2"14+3+-1D3
Foetid Blades
Foetid Blades1"64+4+-1
Rusty Spikes
Rusty Spikes1"D63+-11
DAMAGE
Wounds SufferedMoveGreat Plague CenserRusty Spikes
0-36"D3+42+
4-56"D3+33+
6-84"D3+24+
9-104"D3+14+
11+3"D35+
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 245
Battlefield Role: Leader, Behemoth
Base size: 120 x 92mm
Notes: Single

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Congregation of Filth
 • Plaguesmog Congregation

DESCRIPTION

A Plague Priest on Plague Furnace is a single model armed with a Warpstone-tipped Staff.

MOUNT: This model’s Plague Furnace attacks with its Great Plague Censer and Rusty Spikes.

CREW: This model has a Plague Monk crew that attacks with their Foetid Blades. For rules purposes, the crew are treated in the same manner as a mount.

ABILITIES

Altar of the Horned Rat: Those skaven that scurry to battle in the twisted shadow of a Plague Furnace are wreathed in potent fumes that fill them with unnatural courage.
Do not take battleshock tests for friendly SKAVENTIDE units while they are wholly within 13" of this model.

Great Plague Censer: Once a Plague Furnace is engaged in combat, its mighty swinging plague censer is let loose, sending the giant spiked ball of death crashing into enemy formations.
Do not use the attack sequence for an attack made with this model’s Great Plague Censer. Instead pick 1 enemy unit within 3" of this model and roll a dice. On a 2+ that unit suffers a number of mortal wounds equal to the Great Plague Censer value shown on the damage table above.

Noxious Prayers: The Plague Priest that rides atop a Plague Furnace can pray for diseases to bless his followers.
Filth-filth!: Filth-filth! is a prayer with an answer value of 3 and a range of 13". If answered, pick 1 friendly CLANS PESTILENS unit wholly within range and visible to the chanter. Add 1 to wound rolls for attack made by that unit until the start of your next hero phase.

Rabid-rabid!: Rabid-rabid! is a prayer with an answer value of 3 and a range of 13". If answered, pick 1 friendly CLANS PESTILENS unit wholly within range and visible to the chanter. Add 1 to the Attacks characteristic of melee weapons used by that unit until the start of your next hero phase.

Poisonous Fumes: Plague censers emit huge clouds of noxious gas.
At the end of the combat phase, roll 1 dice for each unit within 3" of any units with this ability. On a 4+ the unit being rolled for suffers 1 mortal wound. On a 6 that unit suffers D3 mortal wounds instead of 1. This ability has no effect on CLANS PESTILENS units.

Protection of the Horned Rat: An eerie sense of watchfulness surrounds this war engine, and an unholy warding protects it from harm.
Roll a dice each time you allocate a wound or mortal wound to this model. On a 5+ that wound or mortal wound is negated.

Pushed into Battle: The wheeled carriage that supports a Plague Furnace must be pushed into battle by a teeming horde of skaven.
This model cannot move unless it starts the move within 6" of 10 or more friendly SKAVENTIDE models. In addition, this model’s Rusty Spikes have an Attacks characteristic of 2D6 instead of D6 if this model made a charge move in the same turn.

KEYWORDS
CHAOS, SKAVEN, SKAVENTIDE, NURGLE, CLANS PESTILENS, WAR MACHINE, HERO, PRIEST, PLAGUE FURNACE, PLAGUE PRIEST


14
4+
7
WARSCROLL

Thanquol on Boneripper

Grey Seer Thanquol is a paranoid megalomaniac with a warpstone addiction and a brain full of fevered schemes for greatness. Riding on the shoulders of his monstrous Rat Ogor, Boneripper, he unleashes sorcerous fury on all who stand in his way.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Warpfire Projectors
Warpfire Projectors8"
See below
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Staff of the Horned Rat
Staff of the Horned Rat2"24+3+-1D3
Warpfire Braziers
Warpfire Braziers2"See below3+3+-23
Crushing Blows
Crushing Blows2"4+3+-12
DAMAGE
Wounds SufferedMoveCrushing BlowsStaff of the Horned Rat
0-310"6+2
4-59"5+2
6-88"4+1
9-107"3+1
11+6"20
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 405
Battlefield Role: Leader, Behemoth
Base size: 90 x 52mm
Notes: Single, Unique

DESCRIPTION

Thanquol on Boneripper is a named character that is a single model. He is armed with the Staff of the Horned Rat.

MOUNT: Thanquol’s mount, Boneripper, is armed with a total of four warpfire weapons, which can be any combination of Warpfire Braziers and/or Warpfire Projectors. He also attacks with Crushing Blows.

ABILITIES

Protection of the Horned Rat: Thanquol has had more than his fair share of miraculous escapes. He attributes these to his own genius and wondrous good fortune, but in truth the Great Horned Rat keeps one eye on his antics and – on occasion – indulgently wards him from harm.
Roll a dice each time you allocate a wound or mortal wound to this model. On a 5+ that wound or mortal wound is negated.

Staff of the Horned Rat: Thanquol can draw on the magical energy stored in his staff to enhance the spells that he casts. Once, he viewed this as the blessings of the Horned One made manifest; now, he sees it simply as cunningly acquired power.
Add the Staff of the Horned Rat modifier shown on the damage table above to casting rolls for this model.

Warp-amulet: Thanquol wears a thrumming green warpstone amulet, the mutating magics of which serve to meld and rapidly heal his or Boneripper’s flesh if either of them is injured.
In your hero phase, you can heal 1 wound allocated to this model.

Warpfire Braziers: These enormous, fumebelching wrecking balls allow Boneripper to crush the largest foes with ease.
The Attacks characteristic for this model’s Warpfire Braziers is equal to double the number of Warpfire Braziers that Boneripper is armed with.

Warpfire Projectors: These horrific weapons engulf the target in searing gouts of warpfire.
Do not use the attack sequence for an attack made with Warpfire Projectors. Instead, roll X dice for each model in the target unit that is within 8" of this model, where X is equal to the number of Warpfire Projectors this model is armed with. For each 4+ the target unit suffers 1 mortal wound.

Warpstone Addiction: Thanquol is addicted to warpstone, and can consume it in quantities that would kill any other Grey Seer. This serves to supercharge his magics, though not without eroding his sanity and ravaging his scrawny frame.
Once in each of your hero phases, when this model attempts to cast a spell, you can say it will consume a warpstone token before you make the casting roll. If you do so, roll 3D6. This roll cannot be re-rolled or modified. If the 3D6 roll is 13, the spell is cast and cannot be unbound, and after the effects of the spell have been resolved this model suffers D6 mortal wounds. If the 3D6 roll was not 13, remove 1 dice of your choice, and then use the remaining 2D6 as the casting roll.

MAGIC

Thanquol on Boneripper is a WIZARD. He can attempt to cast two spells in your hero phase, and attempt to unbind two spells in the enemy hero phase. He knows the Arcane Bolt, Mystic Shield and Madness spells.

Madness: Thanquol twists the perception of a nearby foe so that they lash out at everyone around them, or even attack themselves.
Madness has a casting value of 8. If successfully cast, pick 1 enemy HERO within 3" of the caster and visible to them, and roll a number of dice equal to the combined value of the Attacks characteristics of all melee weapons that HERO is armed with. For each 5+ you can inflict 1 mortal wound on 1 enemy unit within 3" of that HERO (you can choose different units to suffer the mortal wounds if you wish).

COMMAND ABILITIES

Power Behind the Throne: Thanquol manipulates all around him, letting others think they are in charge when in fact they are only carrying out his wishes.
You can use this command ability at the start of your hero phase. If you do so, until your next hero phase, one friendly SKAVEN HERO other than this model can use the At the Double command ability without a command point being spent; another friendly SKAVEN HERO other than this model can use the Forward to Victory command ability without a command point being spent; and a third friendly SKAVEN HERO other than this model can use the Inspiring Presence command ability without a command point being spent.

KEYWORDS
CHAOS, SKAVEN, SKAVENTIDE, MASTERCLAN, MONSTER, HERO, WIZARD, GREY SEER, THANQUOL


12
4+
10
WARSCROLL

Verminlord Corruptor

Ancient and malevolent, this eldritch servant of the Horned Rat is corruption personified, and a single hissed syllable or flick of its sickle-blades can reduce the mightiest foes to a heap of putrid ooze in seconds.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Prehensile Tails
Prehensile Tails6"3+3+-11
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Plaguereapers
Plaguereapers1"3+3+-1
DAMAGE
Wounds SufferedMovePrehensile TailsPlaguereapers
0-212"410
3-410"39
5-78"28
8-96"17
10+4"06
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 285
Battlefield Role: Leader, Behemoth
Base size: 120 x 92mm
Notes: Single

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Virulent Procession

DESCRIPTION

A Verminlord Corruptor is a single model armed with Plaguereapers and Prehensile Tails.

ABILITIES

Plaguereapers: These sickle-like blades drip with the accumulated filth of a thousand diseased middens. The slightest nick or cut from them poisons the blood and reduces flesh to sloughing slime.
If the unmodified hit roll for an attack made with this model’s Plaguereapers is 6, that attack inflicts 1 mortal wound and the attack sequence ends (do not make a wound or save roll).

Plaguemaster: A Verminlord Corruptor is utterly infested with hideous parasites that spill forth to bedevil its foes, even as its unholy miasma curdles their breath in their lungs and rots their bones from within.
At the end of the combat phase, roll 1 dice for each enemy unit within 1" of this model. On a 4+ that enemy unit suffers D3 mortal wounds.

Protection of the Horned Rat: An eerie sense of watchfulness surrounds this being, and an unholy aura of warding protects them from harm.
Roll a dice each time you allocate a wound or mortal wound to this model. On a 5+ that wound or mortal wound is negated.

Terrifying: This horrific monstrosity strikes fear deep into the hearts of its enemies.
Subtract 1 from the Bravery characteristic of enemy units while they are within 3" of any models with this ability.

MAGIC

This model is a WIZARD. It can attempt to cast two spells in your hero phase, and attempt to unbind two spells in the enemy hero phase. It knows the Arcane Bolt, Mystic Shield and Dreaded Plague spells.

Dreaded Plague: The Verminlord Corruptor vomits up the twisted syllables of a dread invocation, unleashing a horrific ensorcelled plague that spreads like wildfire through the enemy ranks and rapidly reduces its victims to split and seeping corpses.
Dreaded Plague has a casting value of 7. If successfully cast, pick 1 enemy unit within 13" of the caster and roll 1 dice for each model in that unit. For each 4+ that unit suffers 1 mortal wound.

COMMAND ABILITIES

Lord of Pestilence: The diseased warriors of the Clans Pestilens are driven into an even greater frenzy by the commands of a Verminlord Corruptor.
You can use this command ability in the combat phase. If you do so, pick 1 friendly model with this command ability. In that phase, you can re-roll hit rolls for friendly CLANS PESTILENS units while they are wholly within 13" of that model.

KEYWORDS
CHAOS, DAEMON, VERMINLORD, SKAVENTIDE, NURGLE, CLANS PESTILENS, MONSTER, HERO, WIZARD, VERMINLORD CORRUPTOR


12
4+
10
WARSCROLL

Verminlord Deceiver

Abominations shrouded in darkness and dread, Verminlord Deceivers move like lightning and strike like death’s own blade. Leaping through the ether, they burst from the shadows in a whirlwind of murder before vanishing without trace.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Doomstar
Doomstar13"13+3+-1D3
Prehensile Tails
Prehensile Tails6"3+3+-11
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Warpstiletto
Warpstiletto1"63+-3D3
DAMAGE
Wounds SufferedMovePrehensile TailsWarpstiletto
0-212"42+
3-410"33+
5-78"23+
8-96"14+
10+4"04+
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 345
Battlefield Role: Leader, Behemoth
Base size: 120 x 92mm
Notes: Single

DESCRIPTION

A Verminlord Deceiver is a single model armed with a Warpstiletto, Doomstar and Prehensile Tails.

ABILITIES

Doomstar: A Doomstar is a triple-bladed throwing star of horrific size whose blades are sharp enough to cut reality itself. When hurled, it scythes down foes in a great circling arc before returning to the Verminlord’s waiting claws.
A Doomstar has a Damage characteristic of D6 instead of D3 if the target unit has 10 or more models.

Protection of the Horned Rat: An eerie sense of watchfulness surrounds this being, and an unholy aura of warding protects them from harm.
Roll a dice each time you allocate a wound or mortal wound to this model. On a 5+ that wound or mortal wound is negated.

Shrouded In Darkness: Verminlord Deceivers are wreathed in shifting veils of unnatural shadow that obscure their monstrous forms.
Subtract 2 from hit rolls for attacks made with missile weapons that target this model.

Terrifying: This horrific monstrosity strikes fear deep into the hearts of its enemies.
Subtract 1 from the Bravery characteristic of enemy units while they are within 3" of any models with this ability.

MAGIC

This model is a WIZARD. It can attempt to cast two spells in your hero phase, and attempt to unbind two spells in the enemy hero phase. It knows the Arcane Bolt, Mystic Shield and Dreaded Skitterleap spells.

Dreaded Skitterleap: The Verminlord Deceiver or one of his minions vanishes in a puff of smoke, only to reappear elsewhere on the battlefield an eye-blink later.
Dreaded Skitterleap has a casting value of 6. If successfully cast, pick 1 friendly SKAVENTIDE HERO with a Wounds characteristic of 12 or less that is within 26" of the caster and visible to them. Remove that HERO from the battlefield and then set it up again anywhere on the battlefield more than 6" from any enemy units. That HERO may not move in the following movement phase.

COMMAND ABILITIES

Lord of Assassins: The skulking warriors of the Clans Eshin will attack viciously at the command of a Verminlord Deceiver.
You can use this command ability in your shooting phase or any combat phase. If you do so, pick 1 friendly model with this command ability. In that phase, you can re-roll wound rolls for friendly CLANS ESHIN units while they are wholly within 13" of that model.

KEYWORDS
CHAOS, DAEMON, VERMINLORD, SKAVENTIDE, CLANS ESHIN, MONSTER, HERO, WIZARD, VERMINLORD DECEIVER


12
4+
10
WARSCROLL

Verminlord Warbringer

Verminlord Warbringers are toweringly arrogant monstrosities whose every instinct screams for conquest at any price, and whose martial skill is preternatural. None can long stand against them before being reduced to gory trophies.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Prehensile Tails
Prehensile Tails6"3+3+-11
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Doom Glaive
Doom Glaive3"63+3+-1D3
Spike-fist
Spike-fist1"13+-22
DAMAGE
Wounds SufferedMovePrehensile TailsSpike-fist
0-212"42+
3-410"33+
5-78"23+
8-96"14+
10+4"04+
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 305
Battlefield Role: Leader, Behemoth
Base size: 120 x 92mm
Notes: Single

DESCRIPTION

A Verminlord Warbringer is a single model armed with a Doom Glaive, Spike-fist and Prehensile Tails.

ABILITIES

Amidst the Seething Tide: Warbringers draw strength from being immersed in a scrabbling tide of Verminus worshippers.
You can re-roll wound rolls for attacks made by this model while it is within 13" of 13 or more friendly SKAVEN models.

Fist of Verminus Supremacy: Warbringers drive their spike-fists into their enemy’s weak spots, exploiting the slightest gap in their foe’s defences to deliver a bloody coup de grace.
If the unmodified wound roll for an attack made with this model’s Spike-fist is 6, add 4 to the damage inflicted by that attack.

Protection of the Horned Rat: An eerie sense of watchfulness surrounds this being, and an unholy aura of warding protects them from harm.
Roll a dice each time you allocate a wound or mortal wound to this model. On a 5+ that wound or mortal wound is negated.

Terrifying: This horrific monstrosity strikes fear deep into the hearts of its enemies.
Subtract 1 from the Bravery characteristic of enemy units while they are within 3" of any models with this ability.

MAGIC

This model is a WIZARD. It can attempt to cast two spells in your hero phase, and attempt to unbind two spells in the enemy hero phase. It knows the Arcane Bolt, Mystic Shield and Dreaded Death Frenzy spells.

Dreaded Death Frenzy: With a snarled invocation of goading, the Warbringer triggers the black hunger in its underlings, driving them into a froth-jawed murder frenzy.
Dreaded Death Frenzy has a casting value of 7. If successfully cast, pick up to D3 friendly SKAVENTIDE units wholly within 13" of the caster and visible to them. Until your next hero phase, when a model from any of those units is slain, before it is removed from play, it can make a pile-in move and then attack with all of the melee weapons it is armed with.

COMMAND ABILITIES

Tyrant of Battle: The fierce warriors of the Clans Verminus will attack with terrible vigour at the command of a Verminlord Warbringer.
You can use this command ability in the combat phase. If you do so, pick 1 friendly model with this command ability. In that phase, you can re-roll hit and wound rolls of 1 for friendly CLANS VERMINUS units while they are wholly within 13" of that model.

KEYWORDS
CHAOS, DAEMON, VERMINLORD, SKAVENTIDE, CLANS VERMINUS, MONSTER, HERO, WIZARD, VERMINLORD WARBRINGER


12
4+
10
WARSCROLL

Verminlord Warpseer

A Verminlord Warpseer is a twisted master of the arcane arts, a rat daemon possessed of sorcerous knowledge fit to drive mortal minds to madness, and the power to unleash screaming maelstroms torn directly from the Realm of Chaos.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Prehensile Tails
Prehensile Tails6" 3+3+-11
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Doom Glaive
Doom Glaive3"63+-1D3
DAMAGE
Wounds SufferedMovePrehensile TailsDoom Glaive
0-212"42+
3-410"32+
5-78"23+
8-96"13+
10+4"04+
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 335
Battlefield Role: Leader, Behemoth
Base size: 120 x 92mm
Notes: Single

DESCRIPTION

A Verminlord Warpseer is a single model armed with a Doom Glaive and Prehensile Tails.

ABILITIES

The Great Manipulators: A Warpseer’s mind boils with plans and intrigues, labyrinthine schemes overlaying and entangling one another into deranged infinity.
At the start of your hero phase, if any friendly models with this ability are on the battlefield, roll 1 dice. On a 3+, you receive 1 command point.

Protection of the Horned Rat: An eerie sense of watchfulness surrounds this being, and an unholy aura of warding protects them from harm.
Roll a dice each time you allocate a wound or mortal wound to this model. On a 5+ that wound or mortal wound is negated.

Scry-orb: Conjured out of nothingness, these swirling orbs can show the Warpseer glimpses of the future, or be hurled into the enemy’s midst to explode in shattering clouds of madness.
Add 1 to save rolls for attacks that target this model. In addition, once per battle, in your shooting phase, you can pick 1 enemy unit within 13" of this model and visible to it. That unit suffers D6 mortal wounds, but for the rest of the battle, you cannot use this ability to add 1 to save rolls for this model.

Terrifying: This horrific monstrosity strikes fear deep into the hearts of its enemies.
Subtract 1 from the Bravery characteristic of enemy units while they are within 3" of any models with this ability.

MAGIC

This model is a WIZARD. It can attempt to cast two spells in your hero phase, and attempt to unbind two spells in the enemy hero phase. It knows the Arcane Bolt, Mystic Shield and Dreaded Warpgale spells.

Dreaded Warpgale: Screeching dark words in an unholy tongue, the Warpseer parts the veil of reality and draws a ravening gale of unnatural energies forth. The skies darken, clouds of glowing madness spill across the heavens, and bolts of warp lightning lash down to blast the rat daemon’s enemies into oblivion.
Dreaded Warpgale has a casting value of 8. If successfully cast, pick 1 enemy unit within 26" of the caster and visible to them. That unit suffers D6 mortal wounds, and run and charge rolls for that unit are halved until your next hero phase. If that unit can fly, it cannot fly until your next hero phase (in addition to having its run and charge rolls halved).

COMMAND ABILITIES

Forth-forth, Children of the Horned Rat!: Verminlord Warpseers are arch-schemers who take command of skaven swarms to further their labyrinthine plots.
You can use this command ability at the start of the battleshock phase. If you do so, pick 1 friendly model with this command ability. Do not take battleshock tests for friendly SKAVEN units while they are wholly within 26" of that model in that phase.

KEYWORDS
CHAOS, DAEMON, VERMINLORD, SKAVENTIDE, MASTERCLAN, MONSTER, HERO, WIZARD, VERMINLORD WARPSEER


12
4+
10
WARSCROLL

Warpgnaw Verminlord

Warpgnaw Verminlords possess the unique ability to bore gnawholes through reality using their dark magic. Hated and envied in equal measure by their daemonic peers, these secretive beings lead skaven swarms to invade the realms wherever it suits their agendas.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Prehensile Tail
Prehensile Tail6"3+3+-11
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Gnaw-glaive
Gnaw-glaive2"43+3+-2
DAMAGE
Wounds SufferedMovePrehensile TailGnaw-glaive
0-412"45
5-710"34
8-98"23
10+6"12
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 275
Battlefield Role: Leader, Behemoth
Base size: 105 x 70mm
Notes: Single

DESCRIPTION

A Warpgnaw Verminlord is armed with a Prehensile Tail and Gnaw-glaive.

WIZARD: This model can attempt to cast 2 spells in your hero phase and attempt to unbind 2 spells in the enemy hero phase.

ABILITIES

Protection of the Horned Rat: An eerie sense of watchfulness surrounds this being, and an unholy aura of warding protects them from harm.
This model has a ward of 5+.

Realm Guide: The Warpgnaw Verminlords claim – and none have the courage to gainsay them – that it was they who first bestowed the boon of gnawholes upon the skaven race. Certainly, their knowledge of these twisted ways is second to none, allowing them to squirm through the cracks in reality to fall upon their horrified foes.
Instead of setting up this model on the battlefield, you can place this model to one side and say that it is moving through the cracks in reality as a reserve unit.

If you do so, at the end of your movement phase, you can set up this model wholly within 6" of a Gnawhole in your army and more than 9" from all enemy models.

Terrifying: This horrific monstrosity strikes fear deep into the hearts of its enemies.
Subtract 1 from the Bravery characteristic of enemy units while they are within 3" of any models with this ability.

Splinter-screech: The Warpgnaw Verminlord gives an atonal shriek that rises in pitch until reality itself shivers, shudders, then cracks asunder.
Splinter-screech is a spell that has a casting value of 5 and a range of 13". If successfully cast, pick 1 enemy model within range and visible to the caster, and roll a dice. If the roll is equal to or greater than that model’s Wounds characteristic, it is slain.

KEYWORDS
CHAOS, SKAVEN, MASTERCLAN, DAEMON, VERMINLORD, MONSTER, HERO, WIZARD, WARPGNAW VERMINLORD


Behemoth


4D6"
8
4+
7
WARSCROLL

Doomwheel

Amongst the most deranged inventions of the Clans Skryre, the Doomwheel is a rumbling war engine that crushes enemies to a bloody paste while spitting bolts of warp lightning into their midst.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Warp Bolts
Warp Bolts13"D63+3+-1D3
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Grinding Wheel
Grinding Wheel1"D63+3+-11
Teeth and Knives
Teeth and Knives1"65+5+-1
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 165
Battlefield Role: Behemoth
Base size: 105 x 70mm
Notes: Single

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Warpcog Convocation

DESCRIPTION

A Doomwheel is a single model armed with Warp Bolts, a Grinding Wheel and its crew’s Teeth and Knives.

ABILITIES

Rolling Doom: A Doomwheel will mercilessly crush anything in its path.
When this model makes a normal move, it can pass across models with a Wounds characteristic of 3 or less in the same manner as a model that can fly. In addition, after this model has made a normal move or a charge move, roll a dice for each unit that has any models it passed across, and each other unit that is within 1" of this model at the end of the move. On a 2+ that unit suffers D3 mortal wounds.

More-more Speed!: The Warlock Engineer that pilots a Doomwheel can goad the rats that propel it in order to make it move faster, but at the risk that they will turn and attack their tormentor.
When this model makes a normal move, you can re-roll the 4D6 roll that determines its Move characteristic. However, if you do so and the new roll includes any dice with an unmodified roll of 1, then your opponent carries out that normal move for that model instead of you.

More-more Warp Bolts!: A daring or foolhardy engineer pilot can overload their Doomwheel’s warp lightning generator.
Before you determine the Attacks characteristic for this model’s Warp Bolts attack, you can say that the engineer is overcharging the warp lightning generator. If you do so, the Attacks characteristic for that attack is 2D6 instead of D6. However, if you do so and you roll a double, this model suffers 2D6 mortal wounds after all of the attacks have been resolved.

KEYWORDS
CHAOS, SKAVEN, SKAVENTIDE, CLANS SKRYRE, WAR MACHINE, DOOMWHEEL


2D6"
12
5+
6
WARSCROLL

Hell Pit Abomination

Living nightmares, Hell Pit Abominations are misshapen monstrosities of immense size that squirm, lurch and drag their way into battle. Their grotesque assemblages of snapping jaws, lashing talons and crushing fists make short work of the foe.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Gnashing Teeth
Gnashing Teeth1"63+3+2
Flailing Fists
Flailing Fists2"3+3+-13
Avalanche of Flesh
Avalanche of Flesh1"
See below
DAMAGE
Wounds SufferedGnashing TeethFlailing FistsAvalanche of Flesh
0-2-362+
3-4-253+
5-6-244+
7-8-135+
10+-126+
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 240
Battlefield Role: Behemoth
Base size: 120 x 92mm
Notes: Single

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Fleshmeld Menagerie

DESCRIPTION

A Hell Pit Abomination is a single model armed with Gnashing Teeth, Flailing Fists and an Avalanche of Flesh.

ABILITIES

Avalanche of Flesh: A Hell Pit Abomination can rear up to its fullest height before crashing back to the ground, crushing foes beneath its sickening bulk.
Do not use the attack sequence for an attack made with an Avalanche of Flesh. Instead, roll a number of dice equal to the number of models from the target unit within 3" of the attacking model. You can re-roll any of the dice if this model made a charge move in the same turn. The target unit suffers 1 mortal wound for each roll that is equal to or greater than the Avalanche of Flesh value shown on this model’s damage table.

Regenerating Monstrosity: Hell Pit Abominations are notoriously difficult to slay, and can even regrow severed limbs.
In your hero phase, you can heal up to D3 wounds allocated to this model.

Terrifying: This horrific monstrosity strikes fear deep into the hearts of its enemies.
Subtract 1 from the Bravery characteristic of enemy units while they are within 3" of any models with this ability.

Warpstone Spikes: The warpstone spikes driven into the flesh of a Hell Pit Abomination make it highly resistant to magical spells.
Each time this model is affected by a spell or endless spell, you can roll a dice. If you do so, on a 4+ ignore the effects of that spell on this model.

Too Horrible to Die: As a Hell Pit Abomination twitches its last shuddering death throes, there is a chance its unholy metabolism will restart one of its many foul hearts, or at the very least that its carcass will disgorge the revolting tide of parasitic rats that had been gnawing upon its innards.
The first time this model is slain, before removing it from the battlefield, roll a dice and look up the roll on the table below.

D6Result
1-2Dead: Remove this model from play as normal.
3-4The Rats Emerge: All units within 3" of this model immediately suffer D3 mortal wounds. Then remove this model from play.
5-6It’s Alive!: This model is not slain. Instead, you must heal D6 wounds allocated to it, and any wounds or mortal wounds that remain to be allocated to it are negated.

KEYWORDS
CHAOS, SKAVENTIDE, CLANS MOULDER, FIGHTING BEAST, MONSTER, HELL PIT ABOMINATION


12
3+
6
WARSCROLL

Chaos Siege Gargant

Chaos Siege Gargants are towering, iron-clad brutes. Equipped with immense hooked blades and massive weighted chains, these monstrosities can tear through fortifications and enemy armies with contemptuous ease.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Colossal Hook-blades
Colossal Hook-blades3"4+3+-12
Lashing Chains
Lashing Chains2"D63+5+-1
DAMAGE
Wounds SufferedMoveColossal Hook-blades
0-57"7
6-76"6
8-95"5
10+4"4
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 215
Battlefield Role: Behemoth
Notes: Single

DESCRIPTION

A Chaos Siege Gargant is armed with Colossal Hook-blades and Lashing Chains.

MONSTROUS ALLY: This unit can be included as an allied unit in an army whose general has the CHAOS keyword.

ABILITIES

Scaling Spikes and Chains: Resembling a living war machine, Siege Gargants are covered in various hooks, spikes and chains that make it easy for them to clamber over high walls and crush obstacles.
If you carry out a Smash To Rubble monstrous rampage with this model, the terrain feature is demolished on a 2+ instead of a 3+.

Timber!: Should a gargant fall, it will likely crush anything in its path.
If this model is slain, before removing it from play, the players must roll off. The winner must pick a point on the battlefield 4" from this model. Each unit within 3" of that point suffers D3 mortal wounds unless it is a GARGANT. This model is then removed from play.

KEYWORDS
CHAOS, GARGANT, MONSTER, SIEGE GARGANT


22
4+
6
WARSCROLL

Chaos War Mammoth

A Chaos War Mammoth is an immense beast capable of crushing scores of lesser creatures to bloody paste beneath its trampling feet, and of goring foes with its huge tusks, each of which carries the force of a battering ram.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Marauder Javelins and Axes
Marauder Javelins and Axes10"85+5+-1
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Goring Tusks
Goring Tusks3"1
See below
Trampling Feet
Trampling Feet1"4+3+-2D3
DAMAGE
Wounds SufferedMoveGoring TusksTrampling Feet
0-1012"510
11-1410"48
15-198"36
20+6"24
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 345
Battlefield Role: Behemoth
Base size: 280 x 210mm
Notes: Single

DESCRIPTION

A Chaos War Mammoth is armed with Goring Tusks and Trampling Feet.

CREW: This model has a Marauder crew, who are armed with Marauder Javelins and Axes.

MONSTROUS ALLY: This unit can be included as an allied unit in an army whose general has the CHAOS keyword.

MARK OF CHAOS: When you select this model to be part of your army, you must give it one of the following Mark of Chaos keywords: KHORNE, TZEENTCH, NURGLE, SLAANESH or UNDIVIDED.

ABILITIES

Crushing Fall: To be caught under the falling bulk of a dying War Mammoth is to meet a horrible death.
If this model is slain, before removing it from play, the players must roll off. The winner must pick a point on the battlefield 4" from this model. Each unit within 4" of that point suffers D6 mortal wounds. This model is then removed from play.

Goring Tusks: The enormous tusks of the Chaos War Mammoth can impale the largest of monsters, leaving them with grievous wounds.
Do not use the attack sequence for an attack made with Goring Tusks. Instead, roll a number of dice equal to the Goring Tusks value shown on the damage table above. Add 1 to the roll if the target unit is a MONSTER. For each 3+, the target unit suffers D3 mortal wounds.

KEYWORDS
CHAOS, MORTAL, MONSTER, MARK OF CHAOS, CHAOS WAR MAMMOTH


13
5+
7
WARSCROLL

Curs’d Ettin

A Curs’d Ettin is a hideous monstrosity of fused kinsmen, two souls trapped within one malformed body. Lured to battle with promises of meat and death, the bickering siblings crush their foes with ponderous swings of their single, club-like arm.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Crushing Fist
Crushing Fist2"13+-2D6
Stomp
Stomp1"4+3+-12
DAMAGE
Wounds SufferedMoveCrushing FistStomp
0-610"2+5
7-88"3+4
9-107"3+3
11+6"4+2
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 215
Battlefield Role: Behemoth
Base size: 120 x 92mm
Notes: Single

DESCRIPTION

The Curs’d Ettin is armed with a Crushing Fist and Stomps.

MONSTROUS ALLY: This unit can be included as an allied unit in an army whose general has the CHAOS keyword.

ABILITIES

Cannibal Feast: Whatever the Curs’d Ettin crushes it feasts upon, its strange physiology enabling it to grow stronger with each kill.
At the end of the combat phase, if any enemy models were slain by wounds inflicted by this model’s attacks in that combat phase, you can heal up to D3 wounds allocated to this model.

Gibbering Curse: The incessant argumentative gibbering that comes from the Curs’d Ettin’s two heads carries the power of Chaos, driving those who hear it insane.
At the start of your hero phase, roll 2D6 for each enemy unit within 3" of this model. If the roll is greater than that unit’s Bravery characteristic, that unit suffers D3 mortal wounds.

Two-headed Horror: The Curs’d Ettin’s two heads eternally bicker with each other, but there is one thing they always agree upon – the need for fresh meat!
At the start of the combat phase, you can pick 1 enemy model that has a Wounds characteristic of 2 or less and that is within 3" of this model, and roll a dice. On a 6, that model is slain.

KEYWORDS
CHAOS, MORTAL, MONSTER, CURS’D ETTIN


11
5+
10
WARSCROLL

Gigantic Chaos Spawn

Some monstrous creatures of the Mortal Realms have been twisted beyond all recognition by the energies of Chaos, becoming hulking abominations that exist only to satiate their uncontrollable urge for carnage and slaughter.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Freakish Mutations
Freakish Mutations2"2D63+3+-1
Slavering Maws
Slavering Maws1"D64+3+D3
DAMAGE
Wounds SufferedMoveSlavering Maws
0-43D6"-2
5-62D6"-2
7-82D6"-1
9+D6"-1
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 195
Battlefield Role: Behemoth
Notes: Single

DESCRIPTION

A Gigantic Chaos Spawn is armed with Freakish Mutations and Slavering Maws.

MONSTROUS ALLY: This unit can be included as an allied unit in an army whose general has the CHAOS keyword.

MARK OF CHAOS: When you select this model to be part of your army, you must give it one of the following Mark of Chaos keywords: KHORNE, TZEENTCH, NURGLE, SLAANESH or UNDIVIDED.

ABILITIES

Plaything of the Dark Gods: Gifts bestowed by the Dark Gods can bless the receiver with a bounty of strength and stamina – or they can be the complete opposite, causing excruciating pain and anguish.
At the start of your hero phase, roll a dice. On a 1, this model suffers D3 mortal wounds. On a 2+, you can heal up to D3 wounds allocated to this model. If you roll a 2+ and no wounds are allocated to this model, add D3 to its Wounds characteristic for the rest of the battle instead of healing D3 wounds.

KEYWORDS
CHAOS, MONSTER, MARK OF CHAOS, GIGANTIC CHAOS SPAWN


12
4+
6
WARSCROLL

Warpfire Dragon

Twisted and malignant, these dragons are ruinous creatures that spit gouts of mutating warpfire. Should one of these spite-filled beasts be slain, its body will erupt in a nova of anarchic energy, reducing its foes to mounds of malformed flesh.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Warpfire
Warpfire12"1
See below
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Snapping Jaws
Snapping Jaws2"D33+-1D6
Twisted Claws
Twisted Claws1"3+3+-12
DAMAGE
Wounds SufferedMoveSnapping JawsTwisted Claws
0-512"3+5
6-710"3+4
8-98"4+3
10+6"4+2
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 260
Battlefield Role: Behemoth
Notes: Single

DESCRIPTION

A Warpfire Dragon is armed with Warpfire, Snapping Jaws and Twisted Claws.

MONSTROUS ALLY: This unit can be included as an allied unit in an army whose general has the CHAOS keyword.

FLY: This model can fly.

ABILITIES

Deadly Demise: Even in their last moments, these creatures are deadly, and those arrogant enough to believe they have won victory are soon bloodily corrected.
If this model is slain, before it is removed from play, roll a dice for each unit within 3" of this model. On a 4+, that unit suffers D3 mortal wounds. This model is then removed from play.

Warpfire: These scintillating flames cause flesh and bone to undergo rapid and grotesque mutations, reshaping those touched into utterly grotesque configurations of their former selves.
Do not use the attack sequence for an attack made with this model’s Warpfire. Instead roll a dice. On a 1, nothing happens. On a 2-5, the target unit suffers D3 mortal wounds. On a 6, the target unit suffers D6 mortal wounds.

KEYWORDS
CHAOS, DRAGON, MONSTER, WARPFIRE DRAGON


Warscroll Battalion


Warscroll Battalion

Claw-horde

Personally selected by a Clawlord to serve as his enforcers and living shields, the ratmen of the Claw-hordes fight with particular ferocity, for they know that success in their master’s sight may bring the chance of reward, advancement, and perhaps even a chance to supplant him. Failure, on the other hand, is met only with death.
ORGANISATION
A Claw-horde consists of the following units:
 • 1 Clawlord
 • 1-3 units of Stormvermin
 • 2-9 units of Clanrats
PITCHED BATTLE PROFILE

Unit Size: -      Points: 180
Battlefield Role: Warscroll Battalion

ABILITIES

Claw-picked: The Stormvermin and Clanrats in a Verminus Claw-horde are carefully selected by its Clawlord for their aggression and cunning.
When the CLAWLORD from this battalion use the Gnash-gnaw on their Bones! command ability, instead of picking 1 unit wholly within 13" of the CLAWLORD, you can pick all of the units from the same battalion that are wholly within 13" of the CLAWLORD.


Warscroll Battalion

Congregation of Filth

ORGANISATION
A Congregation of Filth consists of the following units:
 • 1 Plague Priest on Plague Furnace
 • 2+ units of Plague Monks
PITCHED BATTLE PROFILE

Unit Size: -      Points: 160
Battlefield Role: Warscroll Battalion

BATTALIONS

This warscroll battalion can be used in the following warscroll battalions:
 • Virulent Procession

ABILITIES

Plague Altar: The Plague Monks that accompany a Plague Furnace will fight to their last breath for the greater glory of the Horned Rat.
Roll a dice each time you allocate a wound or mortal wound to a PLAGUE MONKS unit from this battalion while it is wholly within 18" of the same battalion’s PLAGUE PRIEST. On a 6 that wound or mortal wound is negated.


Warscroll Battalion

Fleshmeld Menagerie

When a Master Moulder gathers the full might of his underlings and beast packs about him, such formations are known as Fleshmeld Menageries. They take the form of wave upon wave of twisted abominations, verminous terrors both large and small that scramble over and around one another in order to sink their fangs into the foe.
ORGANISATION
A Fleshmeld Menagerie consists of the following units:
 • 1 Master Moulder
 • 0-3 Hell Pit Abominations
 • 1-3 units of Packmasters
 • 1-4 units of Rat Swarms or Giant Rats in any combination
 • 1-4 units of Rat Ogors
PITCHED BATTLE PROFILE

Unit Size: -      Points: 160
Battlefield Role: Warscroll Battalion

ABILITIES

More-more-more Beasts!: The Master Moulder that commands a Fleshmeld Menagerie has created an almost endless horde of beasts.
When the Master Moulder from this battalion uses the Unleash Moremore Beasts! command ability for a unit from the same battalion that has been destroyed, a new unit is added to your army on a roll of 4+ instead of 5+.


Warscroll Battalion

Foulrain Congregation

ORGANISATION
A Foulrain Congregation consists of the following units:
 • 1 Plague Priest
 • 3 Plagueclaws
PITCHED BATTLE PROFILE

Unit Size: -      Points: 110
Battlefield Role: Warscroll Battalion

BATTALIONS

This warscroll battalion can be used in the following warscroll battalions:
 • Virulent Procession

ABILITIES

Foetid Blessings: The Plague Priest of a Foulrain Congregation infuses the vile ammunition of his followers’ Plagueclaws with especially virulent diseases.
Add 1 to wound rolls for attacks made with missile weapons by units in this battalion while they are within 13" of the same battalion’s PLAGUE PRIEST.


Warscroll Battalion

Plaguesmog Congregation

ORGANISATION
A Plaguesmog Congregation consists of the following units:
 • 1 Plague Priest on Plague Furnace
 • 2+ units of Plague Censer Bearers
PITCHED BATTLE PROFILE

Unit Size: -      Points: 120
Battlefield Role: Warscroll Battalion

BATTALIONS

This warscroll battalion can be used in the following warscroll battalions:
 • Virulent Procession

ABILITIES

Poisonous Miasma: So thick is the roiling cloud of poisonous smoke that issues from a Plaguesmog Congregation that to breathe its tainted air is a death sentence.
You can re-roll the dice that determines if an enemy unit suffers any mortal wounds when you use the Poisonous Fumes ability if that enemy unit is within 3" of a unit from this battalion.


Warscroll Battalion

Slinktalon

A Slinktalon is an assassination force of Eshin operatives led by a devious Deathmaster, which closes like a noose of shadow around its victims. Only when they are perfectly poised do the skaven strike as one, taking their cue from their master and hitting their targets from all sides in a blizzard of throwing stars and envenomed blades.
ORGANISATION
A Slinktalon consists of the following units:
 • 1 Deathmaster
 • 1-4 units of Gutter Runners
 • 2-8 units of Night Runners
PITCHED BATTLE PROFILE

Unit Size: -      Points: 160
Battlefield Role: Warscroll Battalion

ABILITIES

Murder-slay, Now-now!: At the Deathmaster’s command, the Slinktalon executes its carefully conceived assassination plan.
If the DEATHMASTER from this battalion is set up in hiding as a reserve unit, in the combat phase in which it is set up on the battlefield you can re-roll hit rolls for attacks made by units from the same battalion.


Warscroll Battalion

Virulent Procession

Massed around the looming horror of a Verminlord Corruptor, the Plague Monks of a Virulent Procession surge into battle with maddened shrieks to hack, bite and infect all before them. As diseased corpsemeat piles up across the killing ground, plague-ridden rats boil up from the shadows to feast upon the living and the dead alike.
ORGANISATION
A Virulent Procession consists of the following units and warscroll battalions:
 • 1 Verminlord Corruptor
 • 2+ Congregations of Filth
 • 0-1 Foulrain Congregation
 • 0-1 Plaguesmog Congregation
PITCHED BATTLE PROFILE

Unit Size: -      Points: 100
Battlefield Role: Warscroll Battalion

ABILITIES

Verminous Infestation: As the Virulent Procession advances, plague rats surge forth in furry waves from their hiding places to gnaw upon and infect the enemies of the Horned Rat.
At the start of your hero phase, pick 1 terrain feature within 13" of this battalion’s VERMINLORD CORRUPTOR. Roll a dice for each enemy unit within 3" of that terrain feature. On a 4+ that unit suffers D3 mortal wounds.


Warscroll Battalion

Warpcog Convocation

So thick is the roiling cloud of poisonous smoke that issues from a Plaguesmog Congregation that to breathe its tainted air is a death sentence.
ORGANISATION
A Warpcog Convocation consists of the following units and Enginecovens:
 • 1 Arch-Warlock
 • 2-5 Enginecovens chosen in any combination from the following list:

- Arkhspark Voltik: 1 WARLOCK ENGINEER or Warlock Bombardier, 1-3 Warp Lightning Cannons

- Gautfyre Skorch: 1 Warlock Engineer or Warlock Bombardier, 1-4 units of Stormfiends, 1-5 Warpfire Throwers, 1-5 Warp Grinders

- Gascloud Chokelung: 1 Warlock Engineer or Warlock Bombardier, 1-3 units of Stormfiends, 2-5 units of Skryre Acolytes

- Rattlegauge Warplock: 1 Warlock Engineer or Warlock Bombardier, 1-3 units of Stormfiends, 1-3 units of Warplock Jezzails, 1-5 Ratling Guns

- Whyrlblade Threshik: 1 Warlock Engineer or Warlock Bombardier, 1-3 units of Stormfiends, 1-3 Doomwheels, 1-5 Doom-Flayers
PITCHED BATTLE PROFILE

Unit Size: -      Points: 60
Battlefield Role: Warscroll Battalion
Notes: Following enginecovens can only be taken as part of a Warpcog Convocation
Arkhspark Voltik - 60 points
Gascloud Chokelung - 70 points
Gautfyre Skorch - 90 points
Rattlegauge Warplock - 70 points
Whyrlblade Threshik - 80 points

ABILITIES

Arkhspark Voltik: This enginecoven’s warlock fine-tunes the energy output of its Warp Lightning Cannons.
In your shooting phase, you can pick 1 WARP LIGHTNING CANNON from this enginecoven that is within 13" of the WARLOCK ENGINEER from the same enginecoven, or the ARCH-WARLOCK from the same battalion. If you do so, subtract 1 from the power of that WARP LIGHTNING CANNON’s Warp Lightning Blast in that shooting phase (to a minimum power of 1).

Gautfyre Skorch: The crews of this enginecoven’s Warp-Grinders are forced by their warlock to build especially large and elaborate tunnel networks.
Up to 2 units can join each WARP-GRINDER from this enginecoven instead of only 1, as long as both of the units come from the same enginecoven as the WARP-GRINDER that they join tunnelling.

Gascloud Chokelung: The warlock of this enginecoven makes sure that none of his minions waste their precious poisoned wind globes.
You can re-roll hit rolls of 1 for attacks made with missile weapons by this enginecoven’s SKRYRE ACOLYTES and STORMFIENDS armed with Windlaunchers while they are wholly within 13" of the WARLOCK ENGINEER from the same enginecoven, or the ARCH-WARLOCK from the same battalion.

Rattlegauge Warplock: This enginecoven’s warlock makes his minions practise constantly to improve their aim.
You can re-roll hit rolls of 1 for attacks made with missile weapons by this enginecoven’s WARPLOCK JEZZAILS and RATLING GUNS while they are wholly within 13" of the WARLOCK ENGINEER from the same enginecoven, or the ARCH-WARLOCK from the same battalion.

Whyrlblade Threshik: This enginecoven’s overseer drives his minions forward relentlessly.
You can move a unit from this enginecoven an extra 3" when it starts the move wholly within 13" of the WARLOCK ENGINEER from the same enginecoven, or the ARCH-WARLOCK from the same battalion.


Warscroll Battalion

Rattachak’s Doom-coven

The Warlock Bombardier Rattachak is known for his obsession with fire, up to and sometimes including being on fire himself. He uses incendiary doomrockets that can set alight everything around them upon detonation, and he ensures that the Stormfiends that escort him to battle are amped up in order to cause the absolute maximum destruction with each volley.
ORGANISATION
 • 1 Warlock Bombardier (Rattachak)
 • 1 Warp Lightning Cannon
 • 1 Stormfiends unit
The Warlock Bombardier in this battalion is a Unique named character.
PITCHED BATTLE PROFILE

Unit Size: -      Points: 130
Battlefield Role: Warscroll Battalion
Notes: Unique

ABILITIES

Rattachak’s More-more-more Doomrocket: Rattachak has spent countless hours and suffered no small amount of personal injury refining the doomrockets he uses in battle and improving the explosive output of the shock gauntlets used by his Stormfiend bodyguards.
You can re-roll hit rolls for attacks made with Rattachak’s Doomrocket and add 1 to that weapon’s Damage characteristic. In addition, add 1 to the Damage characteristic of Shock Gauntlets used by the STORMFIENDS unit in this battalion while it is wholly within 12" of Rattachak.


Endless Spell


Endless Spell WARSCROLL

Bell of Doom

Swirling vapours boil from the yawning maw of the spell’s caster, billowing into an unnatural cloud. Lightning flashes amidst the gloomy mass, silhouetting a huge bell that swings in mid-air, tolling out the doom of those who dare resist the skaventide.
PITCHED BATTLE PROFILE

Unit Size: -      Points: 85
Battlefield Role: Endless Spell
Base size: 40mm

SUMMONING: This endless spell is summoned with a spell that has a casting value of 6 and a range of 13". If successfully cast, set up this endless spell wholly within range and visible to the caster, and more than 1" from all models, other endless spells and invocations. Only SKAVENTIDE WIZARDS can attempt to summon this endless spell.

PREDATORY: This endless spell is a predatory endless spell. It can be moved up to 2D6" and can fly.

Apocalyptic Doom: With a deafening explosion, the Bell of Doom splits asunder.
Roll 3D6 after this endless spell finishes a move. On a roll of 13, each unit within 13" of this endless spell suffers D3 mortal wounds, and then this endless spell is removed from play.

Boldness or Despair: The dreadful ringing of the Bell of Doom fills the minds of the skaven’s foes with a deep despair, while emboldening the normally cowardly ratmen.
Do not take battleshock tests for SKAVENTIDE units while they are wholly within 13" of this endless spell. Subtract 1 from the Bravery characteristic of other units while they are within 13" of this endless spell.


Endless Spell WARSCROLL

Vermintide

An endless tide of unholy vermin pours through the cracks in reality, their eyes aglow and their fangs unnaturally sharp. This conjured swarm can strip even an armoured warrior to the bone in moments.
PITCHED BATTLE PROFILE

Unit Size: -      Points: 80
Battlefield Role: Endless Spell
Base size: 120 x 92mm

SUMMONING: This endless spell is summoned with a spell that has a casting value of 6 and a range of 18". If successfully cast, set up this endless spell wholly within range and visible to the caster, and more than 1" from all models, other endless spells and invocations. Only SKAVENTIDE WIZARDS can attempt to summon this endless spell.

PREDATORY: This endless spell is a predatory endless spell. It can be moved up to 7".

Ravening Horde: A Vermintide rips and tears indiscriminately at anything in its path.
After this endless spell has moved, the commanding player can pick 1 unit within 3" of this endless spell and roll 13 dice. For each 6, that unit suffers 1 mortal wound. In addition, roll 13 dice for each unit that finishes a normal move, run, retreat or charge move within 3" of this endless spell. For each 6, that unit suffers 1 mortal wound.


Endless Spell WARSCROLL

Warp Lightning Vortex

A hurled clawful of warpstone shards swell rapidly in size until they become hovering prisms that crackle furiously with warp lightning. Greenblack bolts flash back and forth, forming a lethal cage of energy that blasts apart any who approach too closely.
PITCHED BATTLE PROFILE

Unit Size: -      Points: 90
Battlefield Role: Endless Spell
Base size: 40mm

PARTS: This endless spell has 3 parts.

SUMMONING: This endless spell is summoned with a spell that has a casting value of 8 and a range of 13". If successfully cast, set up 1 part of the endless spell wholly within range of the caster, then set up the second and third parts exactly 7" from the first part and exactly 7" from each other (the parts will form a triangle with each part exactly 7" from the other two parts). All of the parts must be set up more than 1" from all models, other endless spells and invocations. Only SKAVENTIDE WIZARDS can attempt to summon this endless spell.

Warp Lightning Bolts: Coruscating bolts of warp lightning leap outwards from the Warp Lightning Vortex, obliterating those nearby.
When this endless spell is set up and at the end of each movement phase, roll 1 dice for each unit within 6" of this endless spell. Add 1 to the roll if that unit is within 6" of 2 parts of this endless spell. Add 2 to the roll instead if that unit is within 6" of all 3 parts of this endless spell. On a 4+, that unit suffers D3 mortal wounds. On an unmodified 6, that unit suffers D6 mortal wounds instead of D3 mortal wounds.

Warp Vortex: The sheer destructive anarchy that surrounds a Warp Lightning Vortex slows the progress of warriors caught in its midst.
Units within 6" of this endless spell cannot run. In addition, units cannot fly if they start the move within 6" of this endless spell.


Faction Terrain Feature


FACTION TERRAIN WARSCROLL

Gnawhole

Gnawholes split the skin of reality, tearing open like lesions and allowing frenzied skaven swarms to spill forth. Manifesting as whirling green portals, gaping black holes, fumewreathed chasms and countless other malignant phenomena, these tunnels through reality seep with the ruinous energies of the Horned Rat.
PITCHED BATTLE PROFILE

Unit Size: -      Points: 0
Battlefield Role: Faction Terrain Feature
Base size: Use model

FACTION TERRAIN: Only Skaven armies can include this faction terrain feature. For each faction terrain feature a Skaven army can include, it can include up to 3 Gnawhole faction terrain features instead.

SET-UP: After territories are determined, you can set up this terrain feature more than 3" from all objectives and other terrain features, more than 18" from all other Gnawholes in your army, and wholly within 8" of the edge of the battlefield. If both players can set up faction terrain features at the same time, they must roll off and the winner chooses who sets up their faction terrain features first.

IMPASSABLE: You cannot move models over this terrain feature unless the model can fly, and you cannot set up or move a model onto this terrain feature (even if it can fly).

Tunnels Through Reality: The skaven can move through gnawholes to invade any corner of the Mortal Realms.
At the end of your movement phase, if there is a friendly SKAVENTIDE HERO within 6" of this terrain feature, you can pick 1 friendly SKAVENTIDE unit within 6" of this terrain feature, remove that unit from the battlefield and set it up wholly within 6" of a different Gnawhole in your army and more than 9" from all enemy models. You can only transport up to 1 friendly unit in this way per battle round, regardless of the number of Gnawholes in your army.

Aura of the Horned Rat: Gnawholes emit unholy radiation that empowers skaven spellcasters but is deadly to other races.
Add 1 to chanting rolls for friendly SKAVENTIDE PRIESTS within 1" of this terrain feature, and add 1 to casting, dispelling and unbinding rolls for friendly SKAVENTIDE WIZARDS within 1" of this terrain feature.

Roll a dice for each enemy unit that finishes a normal move, run, retreat or charge move within 1" of this terrain feature. On a 6, that unit suffers D3 mortal wounds.
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.
11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.

The CLANS SKRYRE keyword is used in the following Skaven warscrolls:

None
Artillery
Leader
Behemoth

The WEAPON TEAM keyword is used in the following Skaven warscrolls:

None

The MASTERCLAN keyword is used in the following Skaven warscrolls:

Leader
Leader, Behemoth

The CLANS MOULDER keyword is used in the following Skaven warscrolls:

None
Leader
Behemoth
Wound Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, the attack wounds the target and your opponent must make a save roll. If not, the attack fails and the attack sequence ends. An unmodified wound roll of 1 always fails and an unmodified wound roll of 6 always wounds. A wound roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

The CLANS MOULDER keyword is used in the following Skaven warscrolls:

None
Leader
Behemoth

The PACK keyword is used in the following Skaven warscrolls:

None

The CLANS ESHIN keyword is used in the following Skaven warscrolls:

None
Leader
Leader, Behemoth
8.3 Run
When you pick a unit to run, you must make a run roll for the unit by rolling a dice. Add the run roll to the Move characteristic of all models in the unit until the end of that phase. You can then move each model in that unit a distance in inches equal to or less than their modified Move characteristic. No part of a run can be within 3" of an enemy unit. You cannot shoot or attempt a charge later in the turn with a unit that has run.
3.1 Reserve Units and Summoned Units
Sometimes a rule will allow you to set up a unit in a location other than the battlefield as a reserve unit. A unit that is added to your army once the battle is underway is called a summoned unit.

When you set up a reserve unit, either during deployment or once the battle is underway, you must tell your opponent that the unit is in reserve and keep it to one side instead of placing it on the battlefield. At the start of the fourth battle round, units that are still in reserve are destroyed. Units cannot cast spells or use abilities while they are in reserve unless the spell or ability specifically says it can be used by reserve units.

Reserve units are picked as part of your army before the battle begins, while summoned units are units added to your army once the battle is underway. Models that have been removed from play can be used as part of a summoned unit.

The CLANS ESHIN keyword is used in the following Skaven warscrolls:

None
Leader
Leader, Behemoth
13.1.2 Combat Attacks
When a friendly unit fights, you must make combat attacks with all of the melee weapons the models in the unit are armed with that they are allowed to use (including melee weapons used by the unit’s mounts, if there are any).

The target of a combat attack must be within a number of inches of the attacking model equal to the Range characteristic of the weapon being used to make the attack (the target does not have to be visible).

The CLANS MOULDER and PACK keywords are used in the following Skaven warscrolls:

None

The CLANS PESTILENS keyword is used in the following Skaven warscrolls:

None
Artillery
Leader
Leader, Behemoth

The PLAGUE MONKS keyword is used in the following Skaven warscrolls:

None
15.1 Battleshock Tests
You must make a battleshock roll for each friendly unit that has to take a battleshock test. To make a battleshock roll, roll a dice and add the number of models in the unit that were slain in that turn to the roll. If the battleshock roll is greater than the unit’s Bravery characteristic, the battleshock test has been failed. If the test is failed, for each point by which the battleshock roll exceeds the unit’s Bravery characteristic, 1 model in that unit must flee. You decide which models flee. A model that flees is removed from play.

If a slain model is returned to its unit in the same turn that it is slain, it still counts as having been slain in that battle round for the purposes of battleshock tests.
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

The NURGLE keyword is used in the following Skaven warscrolls:

None
Artillery
Leader
Leader, Behemoth
Behemoth

The CLANS PESTILENS keyword is used in the following Skaven warscrolls:

None
Artillery
Leader
Leader, Behemoth
Save Roll
Your opponent rolls a dice, modifying the roll by the attacking weapon’s Rend characteristic. If the roll equals or beats the target unit’s Save characteristic, the target is saved and the attack sequence ends. If not, the attack is successful and you must determine the damage that is inflicted on the target. An unmodified save roll of 1 always fails. A save roll cannot be modified by more than +1 (this is an exception to the principle that abilities take precedence over core rules).

Designer’s Note: Save rolls do not always succeed on an unmodified roll of 6, and they can be modified by more than -1.

The FIGHTING BEAST keyword is used in the following Skaven warscrolls:

None
Behemoth

The WAR MACHINE keyword is used in the following Skaven warscrolls:

Artillery
Leader, Behemoth
Behemoth
14.4 Healing Wounds
Some abilities allow you to heal wounds that have been allocated to a model. For each wound that is healed, reduce the number of wounds allocated to the model by 1, to a minimum of 0. You cannot heal wounds on a model that is slain.

The WAR MACHINE keyword is used in the following Skaven warscrolls:

Artillery
Leader, Behemoth
Behemoth

The WARLOCK ENGINEER keyword is used in the following Skaven warscrolls:

Leader
8.2 Retreat
When you pick a unit to retreat, you can move each model in that unit a distance in inches equal to or less than the Move characteristic shown on the unit’s warscroll. The unit must end the move more than 3" from all enemy units. You cannot shoot or attempt a charge later in the turn with a unit that has retreated.

The CLANS VERMINUS keyword is used in the following Skaven warscrolls:

Battleline
Leader
Leader, Behemoth
19.1 Casting Spells
In your hero phase, you can attempt to cast spells with friendly WIZARDS. You cannot attempt to cast the same spell more than once in the same hero phase, even with a different WIZARD. In order to attempt to cast a spell, pick a friendly WIZARD, say which of the spells that they know will be attempted, and then make a casting roll by rolling 2D6. If the casting roll is equal to or greater than the casting value of the spell, the spell is successfully cast.
19.1.2 Unbinding Spells
If a spell is successfully cast, your opponent can pick 1 of their WIZARDS that is within 30" of the caster to attempt to unbind the spell before its effects are applied. In order to attempt to unbind a spell, first say which WIZARD will attempt to unbind it. Then make an unbinding roll by rolling 2D6. If the unbinding roll is greater than the roll used to cast the spell, then the spell is unbound and its effects are not applied. The number of spells a WIZARD can attempt to unbind is noted on their warscroll. Only 1 unbinding attempt can be made for each spell.
Arcane Bolt
The caster calls forth a ball of crackling arcane energy that hovers above their outstretched hand, ready to be hurled at a foe.
Arcane Bolt is a spell that has a casting value of 5 and a range of 12". If successfully cast, at the start of any 1 phase before your next hero phase, you can pick 1 enemy unit within range and visible to the caster. That unit suffers 1 mortal wound. If that unit is within 3" of the caster, it suffers D3 mortal wounds instead of 1.
Mystic Shield
The caster conjures up a shield of shimmering energy to protect themselves or an ally from harm.
Mystic Shield is a spell that has a casting value of 5 and a range of 12". If successfully cast, pick 1 friendly unit wholly within range and visible to the caster. Add 1 to save rolls for attacks that target that unit until your next hero phase.

The WARLOCK ENGINEER keyword is used in the following Skaven warscrolls:

Leader
14.1 Allocating Wounds
Wounds are allocated to the models in a unit 1 wound at a time. You can allocate the wounds caused to your units as you see fit. However, once you have allocated a wound to a model, you cannot allocate wounds to other models in the unit until that model is slain (see 14.2). If a unit is destroyed, all wounds that remain to be allocated to the unit are negated and have no effect.
6.1 Using Command Abilities
To use a command ability, you must spend 1 command point, pick 1 friendly model to issue the command, and pick 1 friendly unit to receive the command. Unless noted otherwise, the models that can issue commands and the units they can issue them to are as follows:
  • Unit champions can issue commands to their own unit (see 22.3.2).
  • HEROES can issue commands to units that are wholly within 12" of them.
  • Generals can issue commands to units that are wholly within 18" of them.
  • TOTEMS can issue commands to units that are wholly within 18" of them.
Each command ability will say when it can be used and what effect it has on the unit that receives it. A model cannot issue more than 1 command in the same phase and a unit cannot receive more than 1 command in the same phase. In addition, you cannot use the same command ability more than once in the same phase (even for different units).

The CLAWLORD keyword is used in the following Skaven warscrolls:

Leader

The MASTERCLAN keyword is used in the following Skaven warscrolls:

Leader
Leader, Behemoth

The GREY SEER keyword is used in the following Skaven warscrolls:

Leader
Leader, Behemoth
20.1 Chanting Prayers
In your hero phase, you can chant prayers with friendly PRIESTS. You cannot chant the same prayer more than once in the same hero phase, even with a different PRIEST. In order to chant a prayer, pick a friendly PRIEST, say which of the prayers that they know will be chanted, and then make a chanting roll by rolling a dice. If the chanting roll is equal to or greater than the answer value of the prayer, the prayer is answered.

The PRIEST keyword is used in the following Skaven warscrolls:

Leader
Leader, Behemoth

The PLAGUE PRIEST keyword is used in the following Skaven warscrolls:

Leader
Leader, Behemoth

The SPITECLAW’S SWARM keyword is used in the following Skaven warscrolls:

Leader
22.3.1 Mounts, Companions and Crew
Sometimes the description on a warscroll will say whether the models in the unit have mounts, companions or a crew. When a model attacks, its mount, companions and crew attack too, and when the model is removed from play, its mount, companions and crew are removed too. For rules purposes, companions and crew are treated in the same manner as mounts.

The SKAVENTIDE and WIZARD keywords are used in the following Skaven warscrolls:

Leader
Leader, Behemoth

The VERMINLORD keyword is used in the following Skaven warscrolls:

Leader, Behemoth
9.4 Flying
If the warscroll used by a model says that it can fly, you can ignore other models and terrain features when you trace the path of its move across the battlefield (it flies over them). In addition, when a model that can fly starts or finishes a move on a terrain feature, instead of tracing its move across the battlefield, you can trace it ‘through the air’, as shown in the diagram below.

A flying model cannot finish a move on top of another model or finish a normal move, run or retreat within 3" of an enemy unit.
19.3.2 Dispelling Endless Spells
At the start of the hero phase, each player can attempt to dispel 1 endless spell with each friendly WIZARD and friendly PRIEST. The player whose turn is taking place makes all of their dispelling attempts first. If a WIZARD attempts to dispel an endless spell, they can attempt to cast or unbind 1 fewer spell in that hero phase. If a PRIEST attempts to dispel an endless spell, they can chant 1 fewer prayer in that hero phase. The same player cannot attempt to dispel the same endless spell more than once per phase.

To attempt to dispel an endless spell, pick 1 endless spell that is within 30" of a friendly WIZARD or friendly PRIEST and that is visible to them. Then make a dispelling roll by rolling 2D6. If the roll is greater than the casting value of that endless spell, it is dispelled and removed from play. An endless spell cannot be summoned again in the turn that it is removed from play.

The CLANRATS keyword is used in the following Skaven warscrolls:

Battleline

The DAEMON keyword is used in the following Skaven warscrolls:

Leader, Behemoth

The VERMINLORD keyword is used in the following Skaven warscrolls:

Leader, Behemoth

The SKAVEN and HERO keywords are used in the following Skaven warscrolls:

Leader
Leader, Behemoth
At the Double
Eager for battle, the warriors pick up their pace and surge towards the enemy.
You can use this command ability after you declare that a friendly unit will run. That unit must receive the command. The run roll is not made for that unit. Instead, 6" is added to that unit’s Move characteristic in that phase. The unit is still considered to have run.
Forward to Victory
Nothing will stop these ferocious warriors from reaching combat.
You can use this command ability after you make a charge roll for a friendly unit. That unit must receive the command. You can re-roll the charge roll for that unit.
Inspiring Presence
The stoic leaders of these mighty warriors never falter, inspiring their comrades to fight no matter the odds.
You can use this command ability at the start of the battleshock phase. The unit that receives the command does not have to take battleshock tests in that phase.
13.1.1 Shooting Attacks
When a friendly unit shoots, you can make shooting attacks with any of the missile weapons the models in the unit are armed with that they are allowed to use (including missile weapons used by mounts).

The target of a shooting attack must be within a number of inches of the attacking model equal to the Range characteristic of the weapon being used to make the attack. The range must be measured to the closest visible model in the target unit (if you are unsure whether a model is visible, stoop down and take a look from behind the shooting model). Models can see through other models in their unit.

Some missile weapons have a Range characteristic with a minimum range (e.g. 6"-48"). Units wholly within the minimum range cannot be targeted with these weapons.
12.2 Pile In
You can move a model making a pile-in move up to 3". When you make a pile-in move with a model, it must finish the move no further from the nearest enemy unit than it was at the start of the move.
14.3 Wards
Some abilities allow you to roll a dice to negate a wound or mortal wound. Abilities of this type are referred to as wards, and the dice roll is referred to as a ward roll. Unless stated otherwise, the ward roll is made before the wound is allocated to the model in question. Up to 1 ward roll can be made for each wound or mortal wound. If the ward roll is successful, the wound or mortal wound is negated and has no effect on the model.
8.1 Normal Move
When you pick a unit to make a normal move, you can move each model in that unit a distance in inches equal to or less than the Move characteristic shown on the unit’s warscroll. Units cannot move within 3" of enemy units when making a normal move.
1.5.3 Rolling Off
Sometimes a rule may require the players to roll off. To roll off, each player rolls a dice, and whoever rolls highest wins. If a roll-off is tied, roll off again. You cannot re-roll or modify the dice when you roll off.

The MORTAL keyword is used in the following Skaven warscrolls:

Behemoth

The MARK OF CHAOS keyword is used in the following Skaven warscrolls:

Behemoth

The DEATHMASTER keyword is used in the following Skaven warscrolls:

Leader

The VERMINLORD CORRUPTOR keyword is used in the following Skaven warscrolls:

Leader, Behemoth

The WARP LIGHTNING CANNON keyword is used in the following Skaven warscrolls:

Artillery

The ARCH-WARLOCK keyword is used in the following Skaven warscrolls:

Leader

The WARP-GRINDER keyword is used in the following Skaven warscrolls:

None

The SKRYRE ACOLYTES keyword is used in the following Skaven warscrolls:

None

The STORMFIENDS keyword is used in the following Skaven warscrolls:

None

The WARPLOCK JEZZAILS keyword is used in the following Skaven warscrolls:

Artillery

The RATLING GUN keyword is used in the following Skaven warscrolls:

None

The SKAVENTIDE and PRIEST keywords are used in the following Skaven warscrolls:

Leader
Leader, Behemoth
© Vyacheslav Maltsev 2013-2021