Maggotkin of Nurgle – Warscrolls

None


5"
4
6+
10
WARSCROLL

Nurglings

Nurglings are diseased daemon mites, miniature facsimiles of their noisome god that pour across the battlefield in a stinking tide and bury the foe beneath wave after wave of bloated little bodies. Tumbling from the innards of larger daemons or spilling up from sewers and fissures, the diminutive daemons overcome their victims with sheer weight of numbers and infectious foulness.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Tiny Razor-sharp Teeth
Tiny Razor-sharp Teeth1"55+5+-1
PITCHED BATTLE PROFILE

Unit Size: 3      Points: 90
Battlefield Role: None
Base size: 40mm

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Nurgle’s Menagerie
 • Tallyband of Nurgle

DESCRIPTION

A unit of Nurglings has 3 or more models. Nurglings attack with their Tiny Razorsharp Teeth.

ABILITIES

Disease-ridden Demise: At the end of the combat phase, roll a dice for each enemy unit that was allocated any wounds caused by a unit of Nurglings in that combat phase. On a 2+ that unit suffers 1 mortal wound.

Endless Swarm: At the end of the battleshock phase, heal any wounds that have been allocated to this unit.

Hidden Infestations: Instead of setting up this unit on the battlefield, you can place it to one side and say that it is set up as a hidden infestation of Nurglings. If you do so, at the end of your first movement phase, set up the unit anywhere on the battlefield so that it is in cover and more than 9" from any enemy models.

KEYWORDS
CHAOS, DAEMON, NURGLE, NURGLINGS


8"
5
5+
10
WARSCROLL

Plague Drones

Amongst the swiftest and most dangerous of Nurgle’s followers, Plague Drones are high-ranking Plaguebearers who ride to war astride huge and malevolent Rot Flies. These daemonic airborne mounts attack the foe with stingers, proboscises, foul mouthparts and chitinous limbs, while their riders hurl death’s heads into the enemy lines that explode in showers of infectious filth.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Death’s Head
Death’s Head14"14+3+-1
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Plaguesword
Plaguesword1"14+3+-1
Prehensile Proboscis
Prehensile Proboscis1"33+4+-1
Foul Mouthparts
Foul Mouthparts1"23+3+-1
Venomous Sting
Venomous Sting1"14+3+-1D3
PITCHED BATTLE PROFILE

Unit Size: 3      Points: 195
Battlefield Role: None
Base size: 60mm

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Nurgle’s Menagerie
 • Tallyband of Nurgle

DESCRIPTION

A unit of Plague Drones has 3 or more models. The Rot Flies stab the enemy with Venomous Stings, and either lash at the foe with a Prehensile Proboscis or bite with Foul Mouthparts. Their Plaguebearer riders swing Plagueswords and throw virulent Death’s Heads.

FLY: Plague Drones can fly.

PLAGUEBRINGER: The leader of this unit is a Plaguebringer. Add 1 to the Attacks characteristic of a Plaguebringer’s Plaguesword.

ICON BEARER: Models in this unit can be Icon Bearers. If the unmodified roll is a 1 when making a battleshock test for a unit that includes any Icon Bearers, no models from the unit flee. Instead, 1 Plague Drone model is added to the unit.

BELL TOLLERS: Models in this unit can be Bell Tollers. Re-roll battleshock rolls of 1 for enemy units while they are within 6" of any Bell Tollers.

ABILITIES

Disgustingly Resilient: Roll a dice each time you allocate a wound or mortal wound to a model in this unit. On a 5+ the wound is negated.

Locus of Contagion: Add 1 to the Attacks characteristics of this unit’s weapons while it is within 7" of a friendly NURGLE DAEMON HERO.

KEYWORDS
CHAOS, DAEMON, PLAGUEBEARER, NURGLE, PLAGUE DRONES


8"
7
4+
8
WARSCROLL

Pusgoyle Blightlords

Elite Rotbringers mounted atop bloated Rot Flies, the Pusgoyle Blightlords thrum ahead of the armies of Nurgle to sow panic and death. Their dolorous tocsins smash through the enemy ranks as they thrum overhead, while their whistling scythes reap heads from necks like crops ripe for the harvest.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Blighted Weapon
Blighted Weapon1"33+3+-1
Dolorous Tocsin
Dolorous Tocsin1"14+3+-22
Foul Mouthparts
Foul Mouthparts1"23+3+-1
Venomous Sting
Venomous Sting1"14+3+-1D3
PITCHED BATTLE PROFILE

Unit Size: 2      Points: 185
Battlefield Role: None
Base size: 60mm
Notes: Battleline if general is a Lord of Afflictions

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Affliction Cyst

DESCRIPTION

A unit of Pusgoyle Blightlords has any number of models. The Rot Flies stab the enemy with Venomous Stings, and bite with Foul Mouthparts. Their Blightlord riders attack using a variety of filth-encrusted Blighted Weapons. Up to half of the models in this unit can be armed with a weighty bell known as a Dolorous Tocsin in addition to their other weapons.

ELITE: Models in this unit can issue commands to their own unit.

FLY: Pusgoyle Blightlords can fly.

ABILITIES

Disgustingly Resilient: Roll a dice each time you allocate a wound or mortal wound to a model in this unit. On a 5+ the wound is negated.

Virulent Discharge: In your hero phase, roll a dice for each unit (friend or foe) that is within 3" of any friendly units with this ability. On a 6+ that unit suffers D3 mortal wounds. If the unit has the NURGLE keyword, heal D3 wounds allocated to the unit instead.

Blighted Weapons: If the unmodified hit roll for an attack made with this unit’s Blighted Weapons is 6, that attack scores D6 hits on the target instead of 1. Make a wound and save roll for each hit.

KEYWORDS
CHAOS, MORTAL, DAEMON, NURGLE, ROTBRINGER, PUSGOYLE BLIGHTLORDS


5"
8
5+
10
WARSCROLL

Beasts of Nurgle

Beasts of Nurgle are huge, slug-like abominations that are possessed of an exuberance at odds with their horrific appearance. They gleefully rip and crush their ‘playmates’ until their joy proves lethal, before lolloping off in search of new victims.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Clawed Limbs and Fanged Maw
Clawed Limbs and Fanged Maw1"44+3+-12
Tentacles and Slobbering Tongue
Tentacles and Slobbering Tongue1"D64+3+-1
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 125
Battlefield Role: None
Base size: 60mm

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Nurgle’s Menagerie
 • Tallyband of Nurgle

DESCRIPTION

A unit of Beasts of Nurgle has any number of models, each armed with Clawed Limbs and a Fanged Maw, and Tentacles and a Slobbering Tongue.

ABILITIES

Disgustingly Resilient: Daemons of Nurgle are inured to pain, their rotting bodies shrugging off all but the most traumatic damage with ease.
Roll a dice each time you allocate a wound or mortal wound to this model. On a 5+, that wound or mortal is negated.

Acid Slime Trails: Paralytic goo seeps from the skin of these disgusting creatures.
Before this unit makes a retreat move, roll a dice for each enemy unit within 3" of this unit. On a 4+, that unit suffers D3 mortal wounds.

Attention Seekers: Beasts of Nurgle seek out playmates with an enthusiasm that is rarely reciprocated by the horrified objects of their desire.
This unit can run and/or retreat and still charge later in the same turn. In addition, when this unit retreats, it can pass across other models in the same manner as a model that can fly.

Pestilent Battering Rams: Beasts of Nurgle smash into enemy battlelines, crushing the enemy and unleashing myriad plagues as they flail around with joy.
After a model from this unit finishes a charge move, roll a dice for each enemy unit within 1" of that model. On a 2+, that unit suffers D3 mortal wounds. If this unit has more than 1 model, roll to determine if mortal wounds are inflicted after each model finishes its charge move, but do not allocate the mortal wounds until all of the models in the unit have finished their charge moves.

KEYWORDS
CHAOS, DAEMON, NURGLE, BEASTS OF NURGLE


4"
4
4+
8
WARSCROLL

The Wurmspat

The Blightkings Sepsimus and Ghulgoch have sworn themselves to the service of Fecula Flyblown, and form a shield of flabby putrescence and rusted weapons between the Sorcerer and any threats to her person.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Blighted Weapon
Blighted Weapon1"33+3+-1
PITCHED BATTLE PROFILE

Unit Size: 2      Points: 190
Battlefield Role: None
Notes: Single, Unique. Fecula Flyblown and The Wurmspat must be taken as a set. Although taken as a set, each is a separate unit.

DESCRIPTION

The Wurmspat is a unit that has 2 models. Sepsimus and Ghulgoch are each armed with a Blighted Weapon.

ABILITIES

Virulent Discharge: When split open by blades or arrows, the swollen flab of a Blightking spurts gobbets of rancid slime that curdle the flesh and armour of.those they splatter across.
In your hero phase, roll a dice for each unit that is within 3" of any friendly units with this ability. On a 6, that unit suffers D3 mortal wounds. If the unit has the Nurgle keyword, heal D3 wounds allocated to the unit instead.

Blighted Weapons: Rusted blades infected with virulent plagues unleash deadly contagions upon the flesh of the enemy.
If the unmodified hit roll for an attack made with this unit’s Blighted Weapons is 6, that attack scores D6 hits on the target instead of 1. Make a wound and save roll for each hit.

Festering Bodyguards: Fecula journeyed to Beastgrave with her two favoured bodyguards, who protect her from any who would see her work for the Grandfather undone.
Roll a dice before you allocate a wound or mortal wound to a friendly FECULA FLYBLOWN while she is within 3" of this unit. On a 4+, that wound or mortal wound is allocated to this unit instead of FECULA FLYBLOWN.

KEYWORDS
CHAOS, MORTAL, NURGLE, ROTBRINGER, BLESSED SONS, PUTRID BLIGHTKINGS, THE WURMSPAT


5"
5
4+
5
WARSCROLL

Bile Troggoths

Corrupt of flesh and cursed to a life of agony, Bile Troggoths are the vilest and most deformed creatures of all their kind. Their touch is lethal poison and their corrosive bile rots away living flesh in seconds.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Infected Vomit
Infected Vomit7"13+3+-2D3
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Rusted Axes and Cleavers
Rusted Axes and Cleavers2"34+3+-12
PITCHED BATTLE PROFILE

Unit Size: 3      Points: 195
Battlefield Role: None

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Sons of the Maggot Lord

DESCRIPTION

Each model in a Bile Troggoths unit is armed with Infected Vomit and Rusted Axes and Cleavers.

ABILITIES

Infected Vomit: Even more vile than the acidic vomit produced by their fellows, the gastric stew of plague-filth and meat-maggots festering within a Bile Troggoth’s stomach is their deadliest weapon. It can eat through metal and flesh, and dissolve disciplined shield walls into a mess of fused armour and flesh.
If the unmodified hit roll for an attack made with this unit’s Infected Vomit is 6, that attacks causes 1 mortal wound to the target in addition to any damage it inflicts.

Fecund Regeneration: Like all of their kind, Bile Troggoths heal at an astonishing rate, their rotting flesh knitting together before the eyes of their horrified prey.
In your hero phase, you can heal up to D3 wounds allocated to this unit.

KEYWORDS
CHAOS, NURGLE, MAGGOTKIN OF NURGLE, TAMURKHAN’S HORDE, TROGGOTH, BILE TROGGOTHS


7"
5
5+
10
WARSCROLL

Daemon Pox Riders of Nurgle

Daemon Pox Riders form the vanguard of the Plague Lord’s daemon armies. Consisting of repulsive Plaguebearers mounted on ravenous and wide-mawed Daemon Plague Toads, they crash into the ranks of the foe like bloated cannonballs.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Grasping Tongue
Grasping Tongue7"14+4+-1
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Plaguesword
Plaguesword1"14+3+-1
Yawning Maw
Yawning Maw1"24+4+-D3
PITCHED BATTLE PROFILE

Unit Size: 3      Points: 175
Battlefield Role: None

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Leaping Pox

DESCRIPTION

Each model in a Daemon Pox Riders of Nurgle unit is armed with a Plaguesword.

MOUNT: This unit’s Plague Toads are each armed with a Grasping Tongue and Yawning Maw.

FLY: This unit can fly.

ABILITIES

Bloated Flesh: Most weapons simply slide harmlessly through the bloated, abscess-riddled flesh of a Daemon Plague Toad with little effect, the foul bulk of the thing swallowing up blades and arrows harmlessly.
This unit has a ward of 5+.

Rot-eaters: A Daemon Plague Toad’s jag-toothed maw yawns impossibly wide as the abomination prepares to devour its victim.
If the unmodified hit roll for an attack made with this unit’s Yawning Maws is 6, that attack inflicts 2 hits on the target instead of 1. Make a wound roll and save roll for each hit.

KEYWORDS
CHAOS, NURGLE, MAGGOTKIN OF NURGLE, TAMURKHAN’S HORDE, DAEMON, POX RIDERS OF NURGLE


8"
4
5+
5
WARSCROLL

Skin Wolves

Creatures of pure nightmare, Skin Wolves are draped in the tattered remains of their human flesh. Their malice and fury are incomparable, and with long-clawed fingers they shred their victims to ribbons and feast upon the remains.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Teeth and Claws
Teeth and Claws1"43+3+-12
PITCHED BATTLE PROFILE

Unit Size: 3      Points: 170
Battlefield Role: None

DESCRIPTION

Each model in a skin Wolves unit is armed with Teeth and Claws.

MONSTROUS ALLY: This unit can be included as an allied unit in an army whose general has the CHAOS keyword.

ABILITIES

Bounding Predators: These deadly creatures can move at frightening speed.
This unit can run and still charge later in the turn.

Terrifying Bloodlust: Skin Wolves have a natural predatory instinct to hunt. With the taint of Chaos running through their veins, this bloodlust is amplified beyond imagining.
If the unmodified hit roll for an attack made by this unit is 6, that attack scores 2 hits on the target instead of 1. Make a wound and save roll for each hit.

KEYWORDS
CHAOS, SKIN WOLVES


Battleline


4"
1
5+
10
WARSCROLL

Plaguebearers

Plaguebearers trudge to battle amidst the drone of flies’ wings and endless counting. These corpse-like daemons tally the diseases unleashed by Nurgle upon the Mortal Realms, and as they do so they stab and hack at their enemies with filth-ridden plagueswords. Relentless and resilient in equal measure, Plaguebearers overwhelm their victims as surely as a terminal sickness.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Plaguesword
Plaguesword1"14+3+-1
PITCHED BATTLE PROFILE

Unit Size: 10      Points: 110
Battlefield Role: Battleline
Base size: 32mm

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Tallyband of Nurgle
 • Invidian Plaguehost

DESCRIPTION

A unit of Plaguebearers has 10 or more models. They are armed with vile Plagueswords.

PLAGUERIDDEN: The leader of this unit is a Plagueridden. Add 1 to the Attacks characteristic of a Plagueridden’s Plaguesword.

ICON BEARER: Models in this unit can be Icon Bearers. If the unmodified roll is a 1 when making a battleshock test for a unit that includes any Icon Bearers, no models from the unit flee. Instead, D6 Plaguebearer models are added to the unit.

PIPERS: Models in this unit can be Pipers. Re-roll battleshock rolls of 1 for enemy units while they are within 6" of any Pipers.

ABILITIES

Disgustingly Resilient: Roll a dice each time you allocate a wound or mortal wound to a model in this unit. On a 5+ the wound is negated.

Cloud of Flies: Subtract 1 from hit rolls for attacks that target this unit while it has
at least 10 models.

Locus of Fecundity: Add 1 to save rolls for attacks that target this unit while it is within 7" of a friendly NURGLE DAEMON HERO.

KEYWORDS
CHAOS, DAEMON, PLAGUEBEARER, NURGLE, PLAGUEBEARERS


4"
4
4+
8
WARSCROLL

Putrid Blightkings

Hulking warriors of Nurgle, the Putrid Blightkings carve their way through the enemy with slime-encrusted axes, hammers and flails. Their rotting bodies can absorb tremendous amounts of punishment, allowing the Blightkings to drive relentlessly through the foe’s battle line and shatter it apart, before hacking down the survivors with contemptuous ease.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Blighted Weapon
Blighted Weapon1"33+3+-1
PITCHED BATTLE PROFILE

Unit Size: 5      Points: 165
Battlefield Role: Battleline
Base size: 40mm

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Blight Cyst
 • Plague Cyst
 • The Blessed Sons

DESCRIPTION

A unit of Putrid Blightkings has 5 or more models, armed with a variety of filth-encrusted Blighted Weapons.

BLIGHTLORD: The leader of this unit is a Blightlord. A Blightlord has a Wounds characteristic of 5.

ICON BEARERS: Models in this unit may be Icon Bearers. Add 1 to this unit’s Bravery characteristic while it includes any Icon Bearers.

SONOROUS TOCSIN: Models in this unit may carry a Sonorous Tocsin. Add 1 to this unit’s run and charge rolls whilst it includes any models carrying a Sonorous Tocsin.

ABILITIES

Virulent Discharge: In your hero phase, roll a dice for each unit (friend or foe) that is within 3" of any friendly units with this ability. On a 6+ that unit suffers D3 mortal wounds. If the unit has the NURGLE keyword, heal D3 wounds allocated to the unit instead.

Blighted Weapons: If the unmodified hit roll for an attack made with this unit’s Blighted Weapons is 6, that attack scores D6 hits on the target instead of 1. Make a wound and save roll for each hit.

KEYWORDS
CHAOS, MORTAL, NURGLE, ROTBRINGER, PUTRID BLIGHTKINGS


7"
4
5+
10
WARSCROLL

Daemon Plague Toads of Nurgle

Plague Toads are mutated, pseudo-amphibian sacs of brackish filth and pus, whose wide maws can swallow a man whole. They are drawn to places of disease and decay, and in such places they can be summoned by those loyal to the Plague Father.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Grasping Tongue
Grasping Tongue7"14+4+-1
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Yawning Maw
Yawning Maw1"24+4+-D3
PITCHED BATTLE PROFILE

Unit Size: 3      Points: 130
Battlefield Role: Battleline

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Leaping Pox

DESCRIPTION

Each model in a Daemon Plague Toads of Nurgle unit is armed with a Grasping Tongue and Yawning Maw.

FLY: This unit can fly.

ABILITIES

Bloated Flesh: Most weapons simply slide harmlessly through the bloated, abscess-riddled flesh of a Daemon Plague Toad with little effect, the foul bulk of the thing swallowing up blades and arrows harmlessly.
This unit has a ward of 5+.

Rot-eaters: A Daemon Plague Toad’s jag-toothed maw yawns impossibly wide as the abomination prepares to devour its victim.
If the unmodified hit roll for an attack made with this unit’s Yawning Maws is 6, that attack scores 2 hits on the target instead of 1. Make a wound roll and save roll for each hit.

KEYWORDS
CHAOS, NURGLE, MAGGOTKIN OF NURGLE, TAMURKHAN’S HORDE, DAEMON, PLAGUE TOADS OF NURGLE


5"
5
5+
7
WARSCROLL

Plague Ogors

Plague Ogors are vile and malformed hulks whose natural resilience is augmented by the pox-ridden mutations and favours of their foul patron. They shamble into battle, battering their way through the enemy’s ranks whilst spreading Nurgle’s filthsome gifts.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Corroded Weapons
Corroded Weapons1"34+3+-12
PITCHED BATTLE PROFILE

Unit Size: 3      Points: 175
Battlefield Role: Battleline

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Sons of the Maggot Lord

DESCRIPTION

Each model in a Plague Ogors unit is armed with Corroded Weapons.

ABILITIES

Damned Flesh: Plague Ogors are cursed creatures, rather than willing followers of their decaying lord. Often, not even death will free them readily from Nurgle’s grasp.
This unit has a ward of 5+.

Insatiably Famished: With all manner of daemonic parasites crawling through their guts, Plague Ogors are utterly incapable of satisfying their ravenous hunger, no matter how quickly they wolf down the meat of their prey; as a result, their charges into battle often culminate in acts of extreme gluttony.
Add 1 to hit rolls for attacks made by this unit the first time this unit fights in the battle.

Plague Contagion: Its flesh covered in sores that seep a poisonous ooze, even a touch from a Plague Ogor can riddle an enemy’s body with deadly diseases that can kill in minutes.
At the end of the combat phase, you can roll 1 dice for each enemy unit within 3" of this unit. On a 5+, that enemy unit suffers D3 mortal wounds.

KEYWORDS
CHAOS, NURGLE, MAGGOTKIN OF NURGLE, TAMURKHAN’S HORDE, OGOR, PLAGUE OGORS


Leader


4"
7
4+
10
WARSCROLL

Epidemius, Tallyman of Nurgle

Sat high upon his mouldering palanquin, borne aloft by a suppurating mound of subservient Nurglings, Epidemius casts his single eye across the battlefield with jaded contempt. His bone quill scratches upon cured-flesh parchment, enumerating the endless tally of Nurgle’s diseases, and as the count rises ever higher so the Plague God’s minions become ever more empowered.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Balesword
Balesword1"33+3+-1D3
Tiny Razor-sharp Teeth
Tiny Razor-sharp Teeth1"55+5+-1
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 180
Battlefield Role: Leader
Base size: 60mm
Notes: Single, Unique

DESCRIPTION

Epidemius is a named character that is a single model. He is armed with a malignant Balesword and is carried into battle atop his palanquin by a horde of Nurglings, which attack nearby enemies with their Tiny Razor-sharp Teeth.

ABILITIES

Disgustingly Resilient: Roll a dice each time you allocate a wound or mortal wound to this model. On a 5+ the wound is negated.

Nurgle’s Tallyman: Keep a tally of the number of enemy models that have been slain by friendly NURGLE units during the battle. At the start of your hero phase, consult the following table to see what benefits are bestowed upon friendly NURGLE units:

Models SlainEffect
0-6No effect.
7-13Re-roll wound rolls of 1.
14-20Re-roll hit rolls of 1.
21+Receive 1 extra contagion point in each of your hero phases.

These bonuses are cumulative and last for the rest of the battle, but end if Epidemius is slain.

KEYWORDS
CHAOS, DAEMON, PLAGUEBEARER, NURGLE, HERO, EPIDEMIUS, TALLYMAN OF NURGLE


4"
6
5+
7
WARSCROLL

Festus the Leechlord

Festus is a heartless maniac, a former plague doctor transformed into a twisted alchemist of disease by the forbidden lore of Nurgle. He leads armies of daemons and rotbringers into battle with infectious ebullience, relishing the chance to try out each new delightful brew upon his unwilling foes and spread bizarre and unnatural plagues swiftly through their ranks.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Plague Staff
Plague Staff1"24+3+-D3
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 140
Battlefield Role: Leader
Base size: 40mm
Notes: Single, Unique

DESCRIPTION

Festus the Leechlord is a named character that is a single model. He carries a toxin-laced Plague Staff to battle, and can force doses of his pestilent potions down the throats of his enemies.

ABILITIES

Healing Elixirs: At the start of your hero phase, you can heal 1 wound that has been allocated to Festus the Leechlord.

Delightful Brews, Splendid Restoratives: At the start of your hero phase, you can pick a unit (friend or foe) within 1" of Festus the Leechlord. If you pick a friendly unit, roll a dice. On a 2+ heal D3 wounds that have been allocated to that unit. If you pick an enemy unit, roll a dice. On a 2+ that unit suffers D3 mortal wounds.

MAGIC

Festus the Leechlord is a WIZARD. He can attempt to cast one spell in your hero phase, and attempt to unbind one spell in the enemy hero phase. He knows the Arcane Bolt, Mystic Shield and Curse of the Leper spells.

Curse of the Leper: Curse of the Leper has a casting value of 7. If successfully cast, select a unit within 14" of the caster that is visible to them. Subtract 1 from save rolls for that unit for the rest of the battle. This spell cannot be cast on the same enemy unit more than once during a battle.

KEYWORDS
CHAOS, MORTAL, NURGLE, ROTBRINGER, HERO, WIZARD, FESTUS THE LEECHLORD


4"
7
3+
9
WARSCROLL

Gutrot Spume

An arrogant plague lord who destroys all in his path, Gutrot Spume hacks his enemies apart with his corroded axe while entangling, crushing and strangling them with the nest of slimy tentacles that sprouts from his bloated torso. Spume’s ego is such that he will never back down from a fight, no matter how terrifying his foe, while his might is such that he rarely loses such duels.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Rot-pocked Axe
Rot-pocked Axe2"43+2+-12
Flailing Tentacles
Flailing Tentacles1"D32+4+-1
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 145
Battlefield Role: Leader
Base size: 40mm
Notes: Single, Unique

DESCRIPTION

Gutrot Spume is a named character that is a single model. He is armed with a Rot-pocked Axe and grasps at his foe with a mass of Flailing Tentacles.

ABILITIES

Clutching Pseudopods: At the start of the combat phase, you can pick an enemy model within 1" of Gutrot Spume. Choose a weapon carried by that model and roll a dice. On a 4+ that weapon cannot be used by that model in that combat phase.

Towering Arrogance: Re-roll hit rolls of 1 for Gutrot Spume if the target is a HERO. In addition, if Gutrot Spume is within 3" of an enemy HERO in the combat phase, he cannot target units that are not HEROES.

Master of the Slime Fleet: Instead of setting up Gutrot Spume on the battlefield, you can place him and up to one unit of Putrid Blightkings to one side, and say that they are aboard his flagship. If you do so, at the end of your first movement phase, set up Gutrot Spume and the unit of Putrid Blightkings within 6" of each other, wholly within 6" of the edge of the battlefield and more than 9" from any enemy models.

KEYWORDS
CHAOS, MORTAL, NURGLE, ROTBRINGER, HERO, GUTROT SPUME


7"
7
4+
8
WARSCROLL

Harbinger of Decay

Slumped like sacks of flyblown offal in their mouldering saddles, Harbingers of Decay advance into battle atop vile steeds that look more dead than alive. Theirs is the gaze of Nurgle himself, and the mortal worshippers of the Plague God fight all the harder when it falls upon them. Theirs is also the touch of Nurgle, for the slightest cut from their rotswords infects a victim with virulent disease.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Plague Scythe
Plague Scythe1"33+3+-1D3
Daemonic Mount’s Flyblown Bite
Daemonic Mount’s Flyblown Bite1"D64+4+-1
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 145
Battlefield Role: Leader
Base size: 75 x 42mm
Notes: Single

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Blight Cyst
 • Plague Cyst
 • The Blessed Sons

DESCRIPTION

A Harbinger of Decay is a single model. He wields a Plague Scythe and carries a Rotsword and Soulbound Shield. His emaciated Daemonic Mount spreads diseases with its Flyblown Bite.

ABILITIES

Soulbound Shield: Roll a dice each time you allocate a wound or mortal wound to this model as the result of a spell. On a 4+ the wound is negated.

Rotsword: Once per battle, at the start of your hero phase, pick an enemy HERO within 1" of this model and roll a dice. On a 2+ that HERO suffers D3 mortal wounds. On a 4+ that HERO suffers D3 mortal wounds, and each other enemy unit within 7" of that HERO suffers 1 mortal wound.

COMMAND ABILITIES

Morbid Vigour: You can use this command ability in your hero phase. If you do, then until your next hero phase roll a dice each time you allocate a wound or mortal wound to a friendly NURGLE MORTAL unit while they are within 7" of this model. On a 5+ the wound is negated. The same unit cannot benefit from this command ability more than once in the same phase.

KEYWORDS
CHAOS, MORTAL, DAEMON, NURGLE, ROTBRINGER, HERO, HARBINGER OF DECAY


5"
8
3+
10
WARSCROLL

Horticulous Slimux

Horticulous Slimux rides into battle perched upon the shell of his lumbering daemonic steed, Mulch. As Nurgle’s head gardener, he has the power to seed the Garden of Nurgle into the fabric of reality, churning the ground with his Gruntleplough to summon it forth. Surrounded by packs of Beasts of Nurgle and wielding his lethal lopping shears, Horticulous is a being to be greatly feared.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Lopping Shears
Lopping Shears1"33+3+-1D3
Mulch’s Slime-encrusted Jaws
Mulch’s Slime-encrusted Jaws1"D33+3+-22
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 225
Battlefield Role: Leader
Base size: 105 x 70mm
Notes: Single, Unique

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Nurgle’s Menagerie

DESCRIPTION

Horticulous Slimux is a named character that is a single model. He is armed with a huge pair of Lopping Shears that he uses to snip his enemies in half, and rides upon the back of a molluscoid daemon-beast called Mulch that snaps at the foe with its Slime-encrusted Jaws.

ABILITIES

Disgustingly Resilient: Roll a dice each time you allocate a wound or mortal wound to this model. On a 5+ the wound is negated.

Acidic Slime Trail: Roll a dice for each enemy unit that is within 3" of this model immediately before this model makes a retreat move. On a 4+ that enemy unit suffers D3 mortal wounds.

Beast Handler: Re-roll failed charge rolls and hit rolls of 1 for friendly Beasts of Nurgle units while they are within 7" of Horticulous Slimux.

In Death There is Life: At the start of your hero phase, if any models (friend or foe) were slain in the last turn, you can heal 1 wound allocated to a friendly NURGLE DAEMON unit within 7" of Horticulous Slimux.

Cultivating the Garden of Nurgle: Once during the battle, at the start of your hero phase, you can set up a Feculent Gnarlmaw within 3" of Horticulous Slimux and more than 1" away from any other model or terrain feature.

KEYWORDS
CHAOS, DAEMON, PLAGUEBEARER, NURGLE, HERO, HORTICULOUS SLIMUX


8"
8
4+
10
WARSCROLL

Lord of Afflictions

The Lord of Afflictions hovers into battle atop a Rot Fly steed, spearheading the attack of Nurgle’s armies. Those foes not crushed or thrown aside by his dolorous tocsin – the enormous wrecking bell strung beneath his steed – are doomed by a stab from his threepronged festerspike, or else reduced to pools of rancid slurry by the waves of disease that emanate from his incubatch.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Festerspike
Festerspike2"33+3+-1D3
Foul Mouthparts
Foul Mouthparts1"23+3+-1
Venomous Sting
Venomous Sting1"14+3+-1D3
Dolorous Tocsin
Dolorous Tocsin1"14+3+-22
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 180
Battlefield Role: Leader
Base size: 60mm
Notes: Single

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Affliction Cyst

DESCRIPTION

A Lord of Afflictions is a single model who carries a Festerspike and rides a Rot Fly that attacks with its Foul Mouthparts, Venomous Sting and the Dolorous Tocsin tethered to its abdomen. Some Lords of Afflictions go into battle with an Incubatch grasped in one hand.

FLY: A Lord of Afflictions can fly.

ABILITIES

Disgustingly Resilient: Roll a dice each time you allocate a wound or mortal wound to this model. On a 5+ the wound is negated.

Rotten Regeneration: At the start of your hero phase, you can heal 1 wound that has been allocated to this model.

Plague Vector: Re-roll hit rolls of 1 for friendly ROTBRINGER units while they are within 7" of this model.

Incubatch: In your hero phase, roll a dice for each unit (friend or foe) within 3" of this model. On a 2+, that unit suffers 1 mortal wound. NURGLE units suffer 1 mortal wound on a 6+ instead.

Virulent Discharge: In your hero phase, roll a dice for each unit (friend or foe) within 3" of any friendly units with this ability. On a 6+ that unit suffers D3 mortal wounds. If the unit has the NURGLE keyword, heal D3 wounds allocated to it instead.

COMMAND ABILITIES

Spearhead of Contagion: If this model is your general, you can use this ability in your hero phase. If you do, pick a friendly Pusgoyle Blightlords unit within 14" of this model. Add 8" to that unit’s Move characteristic until your next hero phase. The same unit cannot benefit from this command ability more than once in the same phase.

KEYWORDS
CHAOS, MORTAL, DAEMON, NURGLE, ROTBRINGER, HERO, LORD OF AFFLICTIONS


4"
7
4+
9
WARSCROLL

Lord of Blights

The Lord of Blights is a lumbering destroyer who bludgeons his way through the enemy ranks with bubotic hammer and vermid shield. A creator as well as a destroyer, the Lord of Blights cultivates fine crops of death’s heads that he hands out to his warriors, enabling them to fling volleys of diseased projectiles. The best of these he keeps, plucking them from his gallowrack to hurl at the foe.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Thrice-ripenedDeath’s Head
Thrice-ripenedDeath’s Head14"13+3+-3D3
Munificent Bounty Death’s Head
Munificent Bounty Death’s Head14"14+3+-1
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Bubotic Hammer
Bubotic Hammer1"33+3+-12
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 135
Battlefield Role: Leader
Base size: 40mm
Notes: Single

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Blight Cyst

DESCRIPTION

A Lord of Blights is a single model. He hurls Thrice-ripened Death’s Heads at the enemy and hands out lesser Munificent Bounty Death’s Heads for his minions to use. In combat he smashes the foe to the ground with his Bubotic Hammer, while fending off their return blows with his Vermid Shield.

ABILITIES

Munificent Bounty: At the start of your shooting phase, you can pick 1 friendly Putrid Blightkings unit that is within 3" of this model. That unit can shoot in that shooting phase using the Munificent Bounty Death’s Head missile weapon shown above.

Vermid Shield: In the combat phase, add 1 to save rolls for attacks that target this unit.

COMMAND ABILITIES

Plague of Flies: You can use this command ability in your hero phase. If you do, pick a friendly NURGLE unit within 21" of it. Until your next hero phase, subtract 1 from the hit rolls of attacks that target that unit in the shooting phase.

KEYWORDS
CHAOS, MORTAL, NURGLE, ROTBRINGER, HERO, LORD OF BLIGHTS


4"
7
4+
9
WARSCROLL

Lord of Plagues

Infested with myriad diseases, the Lord of Plagues storms into the midst of the enemy army with his rusted axe swinging in measured arcs. This revolting warlord urges his followers on to ever greater acts of carnage, reducing the foe to filth-ridden corpse mulch that will serve to fertilise the Mortal Realms for Nurgle’s fecund bounty.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Plague-ridden Great Blade
Plague-ridden Great Blade1"33+3+-1D3
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 135
Battlefield Role: Leader
Base size: 40mm
Notes: Single

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Plague Cyst

DESCRIPTION

A Lord of Plagues is a single model. He wields a Plague-ridden Great Blade.

ABILITIES

Wanton Slaughter: Re-roll hit rolls of 1 for friendly Putrid Blightkings units while they are within 7" of this model.

Rotten Corpse Mulch: Roll a dice after this model makes its attacks in the combat phase, and add the number of wounds inflicted by this model (and which were not saved or negated) to the dice roll. If the total is 7+ you immediately receive 1 contagion point.

Plague-ridden Great Weapon: If the unmodified hit roll for an attack made with a melee weapon by this unit is 6, that attack scores D6 hits on the target instead of 1. Make a wound and save roll for each hit.

COMMAND ABILITIES

Grandfather’s Gift: You can use this command ability in your hero phase. If you do, pick an enemy unit within 21" of it and roll 7 dice. That unit suffers 1 mortal wound for each roll of 6+.

KEYWORDS
CHAOS, MORTAL, NURGLE, ROTBRINGER, HERO, LORD OF PLAGUES


4"
5
4+
10
WARSCROLL

Poxbringer, Herald of Nurgle

These powerful daemonic heroes lead their brother Plaguebearers into battle, and ensure that the orders of the Great Unclean Ones are followed to the letter. They are potent warriors, whose baleswords can kill with a single cut, whose rotted bodies are all but impervious to harm, and whose diseased magics can tear the heart from the foe or bolster their own disgusting foot soldiers.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Balesword
Balesword1"33+3+-1D3
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 135
Battlefield Role: Leader
Base size: 32mm
Notes: Single

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Tallyband of Nurgle

DESCRIPTION

A Poxbringer is a single model. It wields a repulsive Balesword that weeps vile toxins.

ABILITIES

Disgustingly Resilient: Roll a dice each time you allocate a wound or mortal wound to this model. On a 5+ the wound is negated.

In Death There is Life: At the start of your hero phase, if any models (friend or foe) were slain in the last turn, you can heal 1 wound allocated to a friendly NURGLE DAEMON unit within 7" of this model.

MAGIC

A Poxbringer is a WIZARD. It can attempt to cast one spell in your hero phase, and attempt to unbind one spell in the enemy hero phase. It knows the Arcane Bolt, Mystic Shield and Eruptive Infestation spells.

Eruptive Infestation: Eruptive Infestation has a casting value of 6. If successfully cast, pick an enemy unit that is within 7" of a friendly Plaguebearers unit and visible to the caster. That unit suffers D3 mortal wounds.

KEYWORDS
CHAOS, DAEMON, WIZARD, PLAGUEBEARER, NURGLE, HERO, POXBRINGER, HERALD OF NURGLE


4"
6
5+
7
WARSCROLL

Sorcerer

The Sorcerers of Nurgle bring low their enemies with flesh-eating plagues and withering hexes, while shielding their allies with roaring clouds of flies or bloating their bodies with rancid fat to make them all but immune to harm. Some can even vomit streams of unnatural foulness that choke and drown the foe, channelling the foulness of their god to sweep away those who would defy his will.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Rotwood Staff
Rotwood Staff2"14+3+-1D3
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 120
Battlefield Role: Leader
Base size: 32mm
Notes: Single

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Blight Cyst
 • Plague Cyst
 • The Blessed Sons

DESCRIPTION

A Sorcerer is a single model armed with a Rotwood Staff.

ABILITIES

Blessed with Vitality: Roll a dice each time this model successfully casts a spell and it is not unbound. On a 4+ you can heal 1 wound that has been allocated to this model.

MAGIC

A Sorcerer is a WIZARD. He can attempt to cast one spell in your hero phase, and attempt to unbind one spell in the enemy hero phase. He knows the Arcane Bolt, Mystic Shield and Stream of Corruption spells.

Stream of Corruption: Stream of Corruption has a casting value of 6. If successfully cast, pick an enemy unit that is within 7" of the caster and visible to them. That unit suffers 3 mortal wounds.

KEYWORDS
CHAOS, MORTAL, NURGLE, ROTBRINGER, HERO, WIZARD, SORCERER


4"
5
5+
10
WARSCROLL

Sloppity Bilepiper, Herald of Nurgle

Sloppity Bilepipers caper through the ranks of Nurgle’s legions as they advance. Infected with a plague of mirth, they prance and quip, entertaining their fellow daemons even as they cause the enemy to literally die laughing.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Marotter
Marotter1"44+3+-12
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 130
Battlefield Role: Leader
Base size: 32mm
Notes: Single

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Tallyband of Nurgle
 • Invidian Plaguehost

DESCRIPTION

A Sloppity Bilepiper is a single model armed with a Marotter.

ABILITIES

Disgustingly Resilient: Daemons of Nurgle are inured to pain, their rotting bodies shrugging off all but the most traumatic damage with ease.
Roll a dice each time you allocate a wound or mortal wound to this model. On a 5+, that wound or mortal is negated.

Disease of Mirth: Plaguebearers become even more stubbornly morose when forced to listen to a Bilepiper’s jokes, while Nurgle’s other daemons find them hilarious.
Add 1 to the Bravery characteristic of friendly NURGLE DAEMON units while they are wholly within 14" of any friendly SLOPPITY BILEPIPERS.

Jolly Gutpipes: Bilepipers have a suitably revolting repertoire to draw upon in battle.
At the start of the combat phase, you can say that this model will play a revolting tune. If you do so, pick 1 of the following tunes. The effect of that tune lasts until the end of that phase. A unit cannot benefit from a tune more than once per phase. If a unit is affected by 2 or more different tunes, none of those tunes have an effect on that unit in that phase.

A Stabbing We Will Go!: Add 1 to the Attacks characteristic of melee weapons used by friendly NURGLE DAEMON units that are wholly within 14" of any friendly SLOPPITY BILEPIPERS playing this tune.

Early One Evening My Pustule Was Seeping: If the unmodified hit roll for an attack made by a friendly NURGLE DAEMON unit wholly within 14" of any friendly SLOPPITY BILEPIPERS playing this tune is 6, that attack inflicts 1 mortal wound on the target in addition to any normal damage.

My Love Is Like a Ripe, Ripe Fart: Enemy models within 3" of a friendly NURGLE DAEMON unit that is wholly within 14" of any friendly SLOPPITY BILEPIPERS playing this tune cannot finish pile-in moves closer to a model from that unit than they were at the start of the move.

KEYWORDS
CHAOS, DAEMON, PLAGUEBEARER, NURGLE, HERO, SLOPPITY BILEPIPER, HERALD OF NURGLE


4"
5
5+
10
WARSCROLL

Spoilpox Scrivener, Herald of Nurgle

Spoilpox Scriveners keep a strict watch over the tallying efforts of the Plaguebearers. Should the enemy stray too close, the Heralds bite off heads and limbs with their huge distended maws, or blanket the enemy in diseased mucus with almighty sneezes.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Disgusting Sneeze
Disgusting Sneeze6"D62+4+-1
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Distended Maw
Distended Maw2"23+3+-12
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 125
Battlefield Role: Leader
Base size: 40mm
Notes: Single

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Tallyband of Nurgle
 • Invidian Plaguehost

DESCRIPTION

A Spoilpox Scrivener is a single model armed with a Distended Maw and Disgusting Sneezes.

ABILITIES

Disgustingly Resilient: Daemons of Nurgle are inured to pain, their rotting bodies shrugging off all but the most traumatic damage with ease.
Roll a dice each time you allocate a wound or mortal wound to this model. On a 5+, that wound or mortal is negated.

Keep Counting, I’m Watching You: Spoilpox Scriveners are responsible for making sure that the Plaguebearers of their Tallyband do not shirk.
At the start of the combat phase, you can say that this model will call for 1 count. If you do so, pick 1 friendly PLAGUEBEARER unit wholly within 14" of this model and pick 1 of the following counts for that unit to carry out. The effect of that count lasts until the end of that phase. A unit cannot carry out more than 1 count per phase.

Tally of Blows: Add 1 to the Attacks characteristic of melee weapons used by a unit carrying out this count.

Studied Lacerations: Improve the Rend characteristic of melee weapons used by a unit carrying out this count by 1.

Recorded Stamina: Add 1 to save rolls for attacks that target a unit carrying out this count.

KEYWORDS
CHAOS, DAEMON, PLAGUEBEARER, NURGLE, HERO, SPOILPOX SCRIVENER, HERALD OF NURGLE


4"
7
4+
8
WARSCROLL

Fecula Flyblown

A bloated and spectacularly foul-smelling Sorcerer of formidable power, Fecula Flyblown has sworn to spread the sickening gifts of the Plague God Nurgle as far and wide as possible.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Rotwood Staff
Rotwood Staff2"14+3+-1D3
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 190
Battlefield Role: Leader
Notes: Single, Unique. Fecula Flyblown and The Wurmspat must be taken as a set. Although taken as a set, each is a separate unit.

DESCRIPTION

Fecula Flyblown is a named character that is a single model. She is armed with a Rotwood Staff.

ABILITIES

Blessed with Vitality: Grandfather Nurgle lavishes entropic gifts upon his chosen servants, granting them a supernatural resilience.
Roll a dice each time this model successfully casts a spell and it is not unbound. On a 4+, you can heal 1 wound allocated to this model.

Retchling: Accompanying Fecula into battle is her loyal Retchling. This plague-ridden familiar is a powerful locus of plague sorcery.
Once per battle, in your hero phase, you can choose for this model to channel the power of its familiar. If you do so, this model can attempt to cast 1 additional spell that phase.

MAGIC

Fecula Flyblown is a Wizard. She can attempt to cast 1 spell in your hero phase and attempt to unbind 1 spell in the enemy hero phase. She knows the Arcane Bolt, Mystic Shield and Stream of Corruption spells.

Stream of Corruption: Uttering glottal curses, the Sorcerer unleashes a torrent of bile and brackish filth upon their enemies.
Stream of Corruption has a casting value of 6. If successfully cast, pick 1 enemy unit within 7" of the caster and visible to them. That unit suffers 3 mortal wounds.

KEYWORDS
CHAOS, MORTAL, NURGLE, ROTBRINGER, BLESSED SONS, HERO, WIZARD, SORCERER, FECULA FLYBLOWN


7"
7
3+
7
WARSCROLL

Kazyk the Befouled

The foetid rider known as Kazyk is a foul servant of Nurgle and one of Tamurkhan’s must trusted lieutenants. In body, mind and soul he serves as a living testament to the full horrors of Nurgle’s blessings.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Noxious Blades
Noxious Blades2"33+3+-D3
Slavering Fangs
Slavering Fangs1"D64+4+-11
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 130
Battlefield Role: Leader
Notes: Single, Unique

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Sons of the Maggot Lord

DESCRIPTION

Kazyk the Befouled is armed with Noxious Blades.

MOUNT: This model’s Rot Beast is armed with Slavering Fangs.

ABILITIES

Corrupted Flesh: Kazyk’s ravaged body is a rotting mockery of life, little more than a roughly humanoid bag of putrescent filth that feels neither pain nor injury. He must be torn limb from limb if he is to be stopped.
This unit has a ward of 5+.

Noxious Blades: The poisonous filth that encrusts Kazyk’s blades is so baleful, flesh sloughs and decays at its touch.
If the unmodified hit roll for an attack made with this model’s Noxious Blades is 6, the Damage characteristic of that weapon for that attack is 3 instead of D3.

Breath of the Plague Pit: From his filthy carcass, Kazyk can pour forth a vile miasma which fills the devotees of the Plague God with appalling vigour.
In the combat phase, after this model has fought in that phase for the first time, you can pick 1 friendly TAMURKHAN’S HORDE unit that has not fought in that combat phase, that is within 3" of an enemy unit and that is wholly within 12" of this unit. That friendly unit fights immediately.

KEYWORDS
CHAOS, NURGLE, MAGGOTKIN OF NURGLE, TAMURKHAN’S HORDE, MORTAL, HERO, KAZYK THE BEFOULED


Leader, Behemoth


12
4+
9
WARSCROLL

Bloab Rotspawned

A living swarm of daemon-flies and maggots crammed into a hollowed-out sack of leathery flesh, Bloab Rotspawned is nonetheless one of Nurgle’s mightiest Sorcerers. Mounted upon the back of his slime-spitting maggoth, Bilespurter, he unleashes one unnatural plague after another upon the foe, while the whirling flystorm that surrounds him blinds and chokes his victims.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Bilespurter’s Vile Bile
Bilespurter’s Vile Bile12"D34+-2D3
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Harvestman’s Scythe
Harvestman’s Scythe2"33+3+-12
Bilespurter’s Monstrous Claws
Bilespurter’s Monstrous Claws3"4+2+-11
DAMAGE
Wounds SufferedMoveVile BileMonstrous Claws
0-210"2+5
3-48"3+4
5-76"3+4
8-96"4+4
10+4"4+3
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 230
Battlefield Role: Leader, Behemoth
Base size: 100mm
Notes: Single, Unique

DESCRIPTION

Bloab Rotspawned is a named character that is a single model armed with an enormous Harvestman’s Scythe. He rides the maggoth Bilespurter, which douses its victims with sprays of Vile Bile or tears them limb from limb with its Monstrous Claws.

ABILITIES

Daemon-flies: At the start of your hero phase, roll a dice for each enemy unit within 7" of Bloab Rotspawned. On a 4+ subtract 1 from hit rolls for that unit until your next hero phase.

Windspeaker Bells: Subtract 1 from the casting rolls of enemy WIZARDS while they are within 14" of Bloab Rotspawned.

MAGIC

Bloab Rotspawned is a WIZARD. He can attempt to cast one spell in your hero phase, and attempt to unbind one spell in the enemy hero phase. He knows the Arcane Bolt, Mystic Shield and Miasma of Pestilence spells.

Miasma of Pestilence: Miasma of Pestilence has a casting value of 6. If successfully cast, pick an enemy unit within 14" of the caster that is visible to them. Until your next hero phase, roll a dice at the end of each phase in which any wounds or mortal wounds were allocated to that unit and not negated. On a 2+ that unit suffers D3 mortal wounds.

KEYWORDS
CHAOS, MORTAL, NURGLE, ROTBRINGER, MONSTER, HERO, WIZARD, BLOAB ROTSPAWNED


5"
16
4+
10
WARSCROLL

Great Unclean One

The mightiest of Nurgle’s daemons, the Great Unclean Ones are immensely resilient and frighteningly strong. Able to barge down fortress gates and crush monstrous beasts with their sheer bulk, Great Unclean Ones exude disease and decay as they smash their way through the foe. Meanwhile, their grasp of high strategy and their magical talents make them formidable generals.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Noxious Bile
Noxious Bile7"D63+-21
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Plague Flail
Plague Flail2"33+-12
Massive Bilesword
Massive Bilesword2"4+3+-23
Bileblade
Bileblade2"33+3+-11
Doomsday Bell
Doomsday Bell2"44+3+-11
Host of Nurglings
Host of Nurglings1"35+5+-1
DAMAGE
Wounds SufferedNoxious BilePlague FlailMassive Bilesword
0-32+2+3
4-63+3+3
7-93+3+2
10-124+4+2
13+5+4+1
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 350
Battlefield Role: Leader, Behemoth
Base size: 130mm
Notes: Single

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • The Munificent Wanderers

DESCRIPTION

A Great Unclean One is a single model. It carries a large Plague Flail or Bileblade in one hand, and a Massive Bilesword or Doomsday Bell in the other, and can vomit forth streams of Noxious Bile. A Host of Nurglings caper about the Great Unclean One’s feet, attacking with their razor-sharp teeth.

ABILITIES

Blubber and Bile: Roll a dice each time you allocate a wound or mortal wound to this model. On a 5+ the wound is negated. In addition, if the roll is 6+ and it is the combat phase, the attacking unit suffers 1 mortal wound after all of its attacks have been made.

Corpulent Mass: In your hero phase, you can heal D3 wounds that have been allocated to this model.

Mountain of Loathsome Flesh: Roll a dice for each enemy unit that is within 1" of this model after this model completes a charge move. On a 4+ the enemy unit suffers D3 mortal wounds.

Putrid Offering: If this model has a Bileblade and attempts to cast or unbind a spell, you can say that it is using the Bileblade to hook out a portion of its own rotting guts as an offering to Nurgle. If you do so, this model immediately suffers 1 mortal wound (which cannot be negated), but you can then add 1 to the casting or unbinding roll.

Reverberating Summons: If a NURGLE unit begins its movement phase within 7" of any models with a Doomsday Bell, add 3 to its Move characteristic until the end of the phase.

MAGIC

A Great Unclean One is a WIZARD. It can attempt to cast two spells in your hero phase, and attempt to unbind two spells in the enemy hero phase. It knows the Arcane Bolt, Mystic Shield and Plague Wind spells.

Plague Wind: Plague Wind has a casting value of 7. If successfully cast, pick a point on the battlefield within 14" of the caster and draw an imaginary straight line between it and the closest part of the caster. Each unit (friend or foe) crossed by the centre of the line suffers D3 mortal wounds. Units with the NURGLE keyword are instead invigorated by the Plague Wind; if it passes over them, heal D3 wounds that have been allocated to the unit.

COMMAND ABILITIES

Grandfather’s Joy: You can use this command ability in your hero phase. If you do, pick a friendly NURGLE DAEMON unit within 21" of this model. Add 1 to the Attacks characteristic of all melee weapons used by that unit until your next hero phase. You cannot pick the same unit to benefit from this command ability more than once per hero phase.

KEYWORDS
CHAOS, DAEMON, NURGLE, MONSTER, HERO, WIZARD, GREAT UNCLEAN ONE


12
3+
9
WARSCROLL

Morbidex Twiceborn

Morbidex Twiceborn is the chosen mortal champion of the Nurglings. Twisted by the daemon mites’ unnatural touch, he has come to resemble them physically, and has gained much of their unnatural resilience. His disgusting maggoth, Tripletongue, is equally hard to hurt, dragging screaming victims into its maw and devouring them even as Morbidex hacks others apart with his huge scythe.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Slabrous Tongues
Slabrous Tongues6"33+-11
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Fleshreaper Scythe
Fleshreaper Scythe2"53+3+-12
Monstrous Claws
Monstrous Claws3"4+2+-11
DAMAGE
Wounds SufferedMoveSlabrous TonguesMonstrous Claws
0-210"2+5
3-48"2+4
5-76"3+4
8-96"4+4
10-114"5+3
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 235
Battlefield Role: Leader, Behemoth
Base size: 100mm
Notes: Single, Unique

DESCRIPTION

Morbidex Twiceborn is a named character that is a single model. He is armed with the deadly Fleshreaper Scythe and rides the belligerent maggoth Tripletongue, which snatches its victims up with its Slabrous Tongues or gores them with its Monstrous Claws.

ABILITIES

Lord of Nurglings: At the start of your hero phase, you can pick 1 friendly Nurglings unit within 7" of Morbidex Twiceborn and add 1 model to it.

Malicious Mites: Add 1 to wound rolls for friendly Nurglings units while they are within 7" of Morbidex Twiceborn.

Nurgle’s Rot: At the start of your hero phase, roll a dice for each unit (friend or foe) within 3" of any units with this ability. On the roll of a 6, that unit suffers D3 mortal wounds. Units with the NURGLE keyword are unaffected by this ability.

Repugnant Regrowth: Roll a dice in your hero phase. On a 4+ heal 1 wound that has been allocated to Morbidex Twiceborn. On a 6+ heal D3 wounds instead.

KEYWORDS
CHAOS, MORTAL, NURGLE, ROTBRINGER, MONSTER, HERO, MORBIDEX TWICEBORN


12
3+
9
WARSCROLL

Orghotts Daemonspew

A driven and merciless warlord, Orghotts Daemonspew is half human and half daemon in nature. He rides to battle astride the gangling pox maggoth Whippermaw, wielding his twinned Rotaxes to devastating effect while his steed’s envenomed tongue lashes out to throttle and ensnare. Even should the foe injure Orghotts it is they who truly suffer, as corrosive ichor jets from the wound.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Whippermaw’s Grasping Tongue
Whippermaw’s Grasping Tongue6"13+-1D6
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
The Rotaxes
The Rotaxes2"53+3+-11
Whippermaw’s Monstrous Claws
Whippermaw’s Monstrous Claws3"4+2+-11
DAMAGE
Wounds SufferedMoveGrasping TongueMonstrous Claws
0-210"2+5
3-48"3+4
5-76"4+4
8-96"5+4
10+4"6+3
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 220
Battlefield Role: Leader, Behemoth
Base size: 100mm
Notes: Single, Unique

DESCRIPTION

Orghotts Daemonspew is a named character that is a single model armed with his trusty Rotaxes. He rides his maggoth steed, Whippermaw, which seeks out victims with its Grasping Tongue to drag them into its fang-lined maw, or crushes them with its Monstrous Claws.

ABILITIES

Acid Ichor: Roll a dice each time you allocate a wound to this model in the combat phase (and it is not negated). On a 4+ the attacking unit suffers 1 mortal wound after all of its attacks have been made.

Fury of the Halfblood: Add D3 to the Attacks characteristic of Orghotts Daemonspew’s Rotaxes if he made a charge move in the same turn.

The Rotaxes: At the end of the combat phase, roll a dice for each enemy model that was allocated any wounds caused by the Rotaxes in that combat phase and was not slain. On a 4+ that model suffers 1 mortal wound.

COMMAND ABILITIES

Fester and Rot: You can use this command ability in your hero phase. If you do, pick a friendly NURGLE unit within 14" of Orghotts Daemonspew. Re-roll failed wound rolls for that unit until your next hero phase.

KEYWORDS
CHAOS, MORTAL, NURGLE, ROTBRINGER, MONSTER, HERO, ORGHOTTS DAEMONSPEW


5"
16
4+
10
WARSCROLL

Rotigus

Brandishing his gnarlrod to the skies, Rotigus Rainfather calls down the inundating Deluge of Nurgle. From the fanged maws that split his flesh he vomits thundering streams of brackish filth, drowning the enemy in his plentiful gifts even as he mires the battlefield in cloying mud and diseased, stinking floods of slime.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Gnarlrod
Gnarlrod3"53+-12
Fanged Maw
Fanged Maw1"D33+-22
Host of Nurglings
Host of Nurglings1"35+5+-1
DAMAGE
Wounds SufferedGnarlrodFanged MawDeluge of Nurgle
0-32+2+4+
4-63+2+5+
7-93+3+5+
10-124+3+6+
13+4+4+6+
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 345
Battlefield Role: Leader, Behemoth
Base size: 130mm
Notes: Single, Unique

DESCRIPTION

Rotigus is a named character that is a single model. He carries a Gnarlrod that can be used to strike at enemies that are nearby. A Host of Nurglings caper about his feet, attacking with their razor-sharp teeth, while the Fanged Maw in his belly snaps and bites at the foe.

ABILITIES

Blubber and Bile: Roll a dice each time you allocate a wound or mortal wound to Rotigus. On a 5+ the wound is negated. In addition, if the roll is 6+ and it is the combat phase, the attacking unit suffers 1 mortal wound after all of its attacks have been made.

Corpulent Mass: In your hero phase, you can heal D3 wounds that have been allocated to Rotigus.

Mountain of Loathsome Flesh: Roll a dice for each enemy unit that is within 1" of Rotigus after he completes a charge move. On a 4+ the enemy unit suffers D3 mortal wounds.

Streams of Brackish Filth: In your hero phase, roll a dice for each enemy unit that is within 6" of Rotigus. On a 4+ the enemy unit suffers D3 mortal wounds. Enemy units that can fly suffer D3 mortal wounds on a 6+ instead of a 4+.

MAGIC

Rotigus is a WIZARD. He can attempt to cast two spells in your hero phase, and attempt to unbind two spells in the enemy hero phase. He knows the Arcane Bolt, Mystic Shield and Deluge of Nurgle spells.

Deluge of Nurgle: Deluge of Nurgle has a casting value of 7. If successfully cast, roll 7 dice. For each roll that equals or beats the Deluge of Nurgle value shown on the damage table above, you can pick an enemy unit that is visible to the caster. That unit suffers D3 mortal wounds. If more than one roll causes mortal wounds, you must pick a different enemy unit to suffer each set of mortal wounds.

KEYWORDS
CHAOS, DAEMON, NURGLE, MONSTER, HERO, WIZARD, GREAT UNCLEAN ONE, ROTIGUS


18
4+
9
WARSCROLL

The Glottkin

Plague-cursed triplets of immense age and power, the Glottkin are Nurgle’s greatest mortal champions. Otto the warrior lord and Ethrac the plague sorcerer ride to war upon the lumpen shoulders of their monstrous brother, Ghurk, and together their unnatural power is great enough to drive vast armies into battle and crush all who stand against them.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Pestilent Torrent
Pestilent Torrent12"13+4+-2
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Ghurk’s Flailing Tentacle
Ghurk’s Flailing Tentacle3"4+2+-22
Ghurk’s Lamprey Maw
Ghurk’s Lamprey Maw2"13+2+-1D3
Otto’s Poison-slick Scythe
Otto’s Poison-slick Scythe2"33+3+-1D3
DAMAGE
Wounds SufferedMovePestilent TorrentGhurk’s Flailing Tentacle
0-38"2D66
4-67"D65
7-96"D34
10-125"23
13+4"12
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 395
Battlefield Role: Leader, Behemoth
Base size: 130mm
Notes: Single, Unique

DESCRIPTION

The Glottkin are a single model. Ghurk Glott is a heaving mass of flesh, attacking with a Flailing Tentacle and scooping hapless victims into his Lamprey Maw. His brothers Ethrac and Otto ride upon his festering, boil-encrusted shoulders; Ethrac casts foul spells while Otto attacks with his Poison-slick Scythe and unleashes a Pestilent Torrent of corrosive filth from his swollen gut.

ABILITIES

Mountain of Loathsome Flesh: Roll a dice for each enemy unit that is within 1" of this model after this model completes a charge move. On a 4+ the enemy unit suffers D3 mortal wounds.

Blessings of Nurgle: At the start of your hero phase, you can heal D3 wounds that have been allocated to this model.

Horrific Opponent: At the start of the combat phase, roll 2D6 for each enemy unit within 7" of this model. If the roll is greater than that unit’s Bravery characteristic, subtract 1 from hit rolls for that unit in that combat phase.

MAGIC

Ethrac Glott is a WIZARD. He can attempt to cast two spells in your hero phase, and attempt to unbind one spell in the enemy hero phase. He knows the Arcane Bolt, Mystic Shield and Fleshy Abundance spells.

Fleshy Abundance: Fleshy Abundance has a casting value of 7. If successfully cast, pick a friendly unit within 14" of the caster that is visible to them. Add 1 to the Wounds characteristic of all models in that unit until your next hero phase. At the start of your next hero phase, the unit’s Wounds characteristic is reduced to its original value. Note that this can result in a model that has been allocated wounds being slain.

COMMAND ABILITIES

Lords of Nurgle: You can use this command ability in your hero phase. If you do, then until your next hero phase add 1 to the Attacks characteristic of any melee weapons used by friendly NURGLE units while they are within 14" of this model. You cannot use this command ability more than once per hero phase.

KEYWORDS
CHAOS, MORTAL, NURGLE, ROTBRINGER, MONSTER, HERO, WIZARD, THE GLOTTKIN


16
4+
10
WARSCROLL

Exalted Greater Daemon of Nurgle

Riddled with pestilence and disease, an Exalted Greater Daemon of Nurgle is a foul manifestation of Nurgle’s will. With each lumbering step and burbled word, it spreads more of its diseased blessings to those who stand before it.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Noxious Bile
Noxious Bile7"D63+-21
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Massive Bilesword
Massive Bilesword2"3+3+-23
DAMAGE
Wounds SufferedMoveNoxious BileMassive Bilesword
0-87"2+4
9-116"3+4
12-135"3+3
14+4"4+3
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 430
Battlefield Role: Leader, Behemoth
Base size: 130mm
Notes: Single

DESCRIPTION

An Exalted Greater Daemon of Nurgle is armed with a Massive Bilesword and Noxious Bile.

WIZARD: This model can attempt to cast 2 spells in your hero phase, and attempt to unbind 1 spell in the enemy hero phase.

ABILITIES

Blubber and Bile: The dubious reward for piercing the blubbery hide of an Exalted Greater Daemon of Nurgle is to be showered by acidic bile and putrid toxins.
This model has a ward of 5+. If an unmodified ward roll for this model is 6 and the attacking unit is within 3" of this model, the attacking unit suffers 1 mortal wound after all of its attacks have been resolved.

Corpulent Mass: An Exalted Greater Daemon of Nurgle is blessed with the Plaguefather’s gift of fecundity, enabling its body to swiftly regrow damaged flesh and tissue.
In your hero phase, you can heal up to D3 wounds allocated to this model.

Mountain of Loathsome Flesh: Such is the size and girth of an Exalted Greater Daemon of Nurgle that it can simply run over its foes, crushing or asphyxiating them beneath its monstrous bulk as it does so.
Roll 1 dice for each enemy unit within 1" of this model after this model finishes a charge move. On a 4+, that enemy unit suffers D3 mortal wounds.

Plague Wind: The Exalted Greater Daemon of Nurgle summons a whirlwind of maggots and filth, basking in its feculence for a moment before sending it forth.
Plague Wind is a spell that has a casting value of 7 and a range of 14". If successfully cast, pick 1 point on the battlefield within range and visible to the caster and draw a straight line between that point and the closest point on the caster’s base. Each unit passed across by that line suffers D3 mortal wounds. If that line passes across a NURGLE unit, that unit’s commanding player can heal up to D3 wounds allocated to it instead.

Grandfather’s Exalted Joy: At the Great Unclean One’s command, Nurgle’s children are inspired to fight with even greater exuberance.
You can use this command ability in the combat phase. The command must be issued by this model and received by a friendly NURGLE DAEMON unit. Add 1 to the Attacks characteristic of that unit’s melee weapons until the end of that phase.

KEYWORDS
CHAOS, NURGLE, MAGGOTKIN OF NURGLE, DAEMON, GREAT UNCLEAN ONE, MONSTER, HERO, WIZARD, EXALTED GREATER DAEMON OF NURGLE


18
4+
10
WARSCROLL

Tamurkhan the Maggot Lord

Arrogant, savage, and a bringer of death and decay, Tamurkhan the Maggot Lord is one of Nurgle’s most powerful mortal champions. Riding atop his mighty Toad Dragon, Bubebolos, he enacts the Plague God’s will throughout the Mortal Realms.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Lashing Tongue
Lashing Tongue14"33+3+-1
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
The Black Cleaver
The Black Cleaver2"43+3+-22
Crushing Jaws
Crushing Jaws3"22+-3D3
Befouled Bulk
Befouled Bulk2"4+3+-11
DAMAGE
Wounds SufferedMoveCrushing JawsBefouled Bulk
0-710"3+12
8-109"4+10
11-148"4+8
15+7"5+6
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 450
Battlefield Role: Leader, Behemoth
Notes: Single, Unique

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Sons of the Maggot Lord

DESCRIPTION

Tamurkhan the Maggot Lord is armed with the Black Cleaver.

MOUNT: This unit’s toad dragon, Bubebolos, is armed with a Lashing Tongue, Crushing Jaws and its Befouled Bulk.

ABILITIES

Feast of the Maggot Lord: Tamurkhan’s true form is that of a hideous maggot-like parasite capable of burrowing into and possessing the bodies of his enemies in battle.
If the number of wounds allocated to this model equals it wounds characteristic, before it is slain, you can pick 1 enemy HERO within 3" of this model. That enemy HERO suffers D3 mortal wounds. If that enemy HERO is not slain by those mortal wounds, then this model is slain. If that enemy HERO is slain by those mortal wounds, this model is not slain, any wounds and mortal wounds that remain to be allocated to this model are negated, and D6 wounds allocated to this model are healed.

Killer of Kings: Tamurkhan loves nothing better than the challenge of hacking apart an enemy lord.
Add 1 to hit rolls for attacks made with the Black Cleaver that target a HERO.

Nurgle’s Favoured Son: Papa Nurgle can be a fickle god, but Tamurkhan was once his most favoured son.
In your hero phase, you can heal up to D3 wounds allocated to this model.

Roar of Command: Tamurkhan can unleash a great bellowing roar, calling upon the horde at his command to crash down relentlessly upon his enemies.
Once per battle, when this model issues a command, when you can pick up to 3 friendly TAMURKHAN’S HORDE units to receive the command instead of only 1 friendly unit.

KEYWORDS
CHAOS, NURGLE, MAGGOTKIN OF NURGLE, TAMURKHAN’S HORDE, MORTAL, DRAGON, HERO, MONSTER, TAMURKHAN


Behemoth


12
3+
6
WARSCROLL

Chaos Siege Gargant

Chaos Siege Gargants are towering, iron-clad brutes. Equipped with immense hooked blades and massive weighted chains, these monstrosities can tear through fortifications and enemy armies with contemptuous ease.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Colossal Hook-blades
Colossal Hook-blades3"4+3+-12
Lashing Chains
Lashing Chains2"D63+5+-1
DAMAGE
Wounds SufferedMoveColossal Hook-blades
0-57"7
6-76"6
8-95"5
10+4"4
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 215
Battlefield Role: Behemoth
Notes: Single

DESCRIPTION

A Chaos Siege Gargant is armed with Colossal Hook-blades and Lashing Chains.

MONSTROUS ALLY: This unit can be included as an allied unit in an army whose general has the CHAOS keyword.

ABILITIES

Scaling Spikes and Chains: Resembling a living war machine, Siege Gargants are covered in various hooks, spikes and chains that make it easy for them to clamber over high walls and crush obstacles.
If you carry out a Smash To Rubble monstrous rampage with this model, the terrain feature is demolished on a 2+ instead of a 3+.

Timber!: Should a gargant fall, it will likely crush anything in its path.
If this model is slain, before removing it from play, the players must roll off. The winner must pick a point on the battlefield 4" from this model. Each unit within 3" of that point suffers D3 mortal wounds unless it is a GARGANT. This model is then removed from play.

KEYWORDS
CHAOS, GARGANT, MONSTER, SIEGE GARGANT


22
4+
6
WARSCROLL

Chaos War Mammoth

A Chaos War Mammoth is an immense beast capable of crushing scores of lesser creatures to bloody paste beneath its trampling feet, and of goring foes with its huge tusks, each of which carries the force of a battering ram.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Marauder Javelins and Axes
Marauder Javelins and Axes10"85+5+-1
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Goring Tusks
Goring Tusks3"1
See below
Trampling Feet
Trampling Feet1"4+3+-2D3
DAMAGE
Wounds SufferedMoveGoring TusksTrampling Feet
0-1012"510
11-1410"48
15-198"36
20+6"24
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 345
Battlefield Role: Behemoth
Base size: 280 x 210mm
Notes: Single

DESCRIPTION

A Chaos War Mammoth is armed with Goring Tusks and Trampling Feet.

CREW: This model has a Marauder crew, who are armed with Marauder Javelins and Axes.

MONSTROUS ALLY: This unit can be included as an allied unit in an army whose general has the CHAOS keyword.

MARK OF CHAOS: When you select this model to be part of your army, you must give it one of the following Mark of Chaos keywords: KHORNE, TZEENTCH, NURGLE, SLAANESH or UNDIVIDED.

ABILITIES

Crushing Fall: To be caught under the falling bulk of a dying War Mammoth is to meet a horrible death.
If this model is slain, before removing it from play, the players must roll off. The winner must pick a point on the battlefield 4" from this model. Each unit within 4" of that point suffers D6 mortal wounds. This model is then removed from play.

Goring Tusks: The enormous tusks of the Chaos War Mammoth can impale the largest of monsters, leaving them with grievous wounds.
Do not use the attack sequence for an attack made with Goring Tusks. Instead, roll a number of dice equal to the Goring Tusks value shown on the damage table above. Add 1 to the roll if the target unit is a MONSTER. For each 3+, the target unit suffers D3 mortal wounds.

KEYWORDS
CHAOS, MORTAL, MONSTER, MARK OF CHAOS, CHAOS WAR MAMMOTH


13
5+
7
WARSCROLL

Curs’d Ettin

A Curs’d Ettin is a hideous monstrosity of fused kinsmen, two souls trapped within one malformed body. Lured to battle with promises of meat and death, the bickering siblings crush their foes with ponderous swings of their single, club-like arm.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Crushing Fist
Crushing Fist2"13+-2D6
Stomp
Stomp1"4+3+-12
DAMAGE
Wounds SufferedMoveCrushing FistStomp
0-610"2+5
7-88"3+4
9-107"3+3
11+6"4+2
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 215
Battlefield Role: Behemoth
Base size: 120 x 92mm
Notes: Single

DESCRIPTION

The Curs’d Ettin is armed with a Crushing Fist and Stomps.

MONSTROUS ALLY: This unit can be included as an allied unit in an army whose general has the CHAOS keyword.

ABILITIES

Cannibal Feast: Whatever the Curs’d Ettin crushes it feasts upon, its strange physiology enabling it to grow stronger with each kill.
At the end of the combat phase, if any enemy models were slain by wounds inflicted by this model’s attacks in that combat phase, you can heal up to D3 wounds allocated to this model.

Gibbering Curse: The incessant argumentative gibbering that comes from the Curs’d Ettin’s two heads carries the power of Chaos, driving those who hear it insane.
At the start of your hero phase, roll 2D6 for each enemy unit within 3" of this model. If the roll is greater than that unit’s Bravery characteristic, that unit suffers D3 mortal wounds.

Two-headed Horror: The Curs’d Ettin’s two heads eternally bicker with each other, but there is one thing they always agree upon – the need for fresh meat!
At the start of the combat phase, you can pick 1 enemy model that has a Wounds characteristic of 2 or less and that is within 3" of this model, and roll a dice. On a 6, that model is slain.

KEYWORDS
CHAOS, MORTAL, MONSTER, CURS’D ETTIN


11
5+
10
WARSCROLL

Gigantic Chaos Spawn

Some monstrous creatures of the Mortal Realms have been twisted beyond all recognition by the energies of Chaos, becoming hulking abominations that exist only to satiate their uncontrollable urge for carnage and slaughter.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Freakish Mutations
Freakish Mutations2"2D63+3+-1
Slavering Maws
Slavering Maws1"D64+3+D3
DAMAGE
Wounds SufferedMoveSlavering Maws
0-43D6"-2
5-62D6"-2
7-82D6"-1
9+D6"-1
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 195
Battlefield Role: Behemoth
Notes: Single

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Sons of the Maggot Lord

DESCRIPTION

A Gigantic Chaos Spawn is armed with Freakish Mutations and Slavering Maws.

MONSTROUS ALLY: This unit can be included as an allied unit in an army whose general has the CHAOS keyword.

MARK OF CHAOS: When you select this model to be part of your army, you must give it one of the following Mark of Chaos keywords: KHORNE, TZEENTCH, NURGLE, SLAANESH or UNDIVIDED.

ABILITIES

Plaything of the Dark Gods: Gifts bestowed by the Dark Gods can bless the receiver with a bounty of strength and stamina – or they can be the complete opposite, causing excruciating pain and anguish.
At the start of your hero phase, roll a dice. On a 1, this model suffers D3 mortal wounds. On a 2+, you can heal up to D3 wounds allocated to this model. If you roll a 2+ and no wounds are allocated to this model, add D3 to its Wounds characteristic for the rest of the battle instead of healing D3 wounds.

KEYWORDS
CHAOS, MONSTER, MARK OF CHAOS, GIGANTIC CHAOS SPAWN


12
4+
6
WARSCROLL

Warpfire Dragon

Twisted and malignant, these dragons are ruinous creatures that spit gouts of mutating warpfire. Should one of these spite-filled beasts be slain, its body will erupt in a nova of anarchic energy, reducing its foes to mounds of malformed flesh.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Warpfire
Warpfire12"1
See below
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Snapping Jaws
Snapping Jaws2"D33+-1D6
Twisted Claws
Twisted Claws1"3+3+-12
DAMAGE
Wounds SufferedMoveSnapping JawsTwisted Claws
0-512"3+5
6-710"3+4
8-98"4+3
10+6"4+2
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 260
Battlefield Role: Behemoth
Notes: Single

DESCRIPTION

A Warpfire Dragon is armed with Warpfire, Snapping Jaws and Twisted Claws.

MONSTROUS ALLY: This unit can be included as an allied unit in an army whose general has the CHAOS keyword.

FLY: This model can fly.

ABILITIES

Deadly Demise: Even in their last moments, these creatures are deadly, and those arrogant enough to believe they have won victory are soon bloodily corrected.
If this model is slain, before it is removed from play, roll a dice for each unit within 3" of this model. On a 4+, that unit suffers D3 mortal wounds. This model is then removed from play.

Warpfire: These scintillating flames cause flesh and bone to undergo rapid and grotesque mutations, reshaping those touched into utterly grotesque configurations of their former selves.
Do not use the attack sequence for an attack made with this model’s Warpfire. Instead roll a dice. On a 1, nothing happens. On a 2-5, the target unit suffers D3 mortal wounds. On a 6, the target unit suffers D6 mortal wounds.

KEYWORDS
CHAOS, DRAGON, MONSTER, WARPFIRE DRAGON


Warscroll Battalion


Warscroll Battalion

Affliction Cyst

The air fills with the thunderous drone of membranous wings as the warriors of the Affliction Cyst ride their bloated Rot Flies into battle. Enemies scatter in panic as Pusgoyle Blightlords plunge down from on high, their dark shadows heralding disease and death.
ORGANISATION
An Affliction Cyst consists of the following units:
 • 1 Lord of Afflictions
 • 3-6 units of Pusgoyle Blightlords
PITCHED BATTLE PROFILE

Unit Size: -      Points: 140
Battlefield Role: Warscroll Battalion

BATTALIONS

This warscroll battalion can be used in the following warscroll battalions:
 • The Blessed Sons

ABILITIES

The Droning Sky: Instead of setting up a unit from this battalion on the battlefield, you can place it to one side and say that it is set up hovering in the skies. You can do this with as many units from the battalion as you wish. At the end of your first movement phase, set up each of these units more than 9" from any enemy models.

Diseased Onslaught: If the Lord of Afflictions from this battalion uses his Spearhead of Contagion command ability, it affects all units from this battalion that are within 14" of him, instead of only one unit.


Warscroll Battalion

Blight Cyst

To stand against the Blight Cyst is to be beset by virulent foulness at every turn. Hails of filth-filled death’s heads rain down upon the enemy and swarms of biting flies envelop them in a blinding, choking mass, before the pox-ridden servants of Nurgle hack their way through the diseased survivors.
ORGANISATION
A Blight Cyst consists of the following units:
 • 1 Lord of Blights
 • 3-6 units of Putrid Blightkings
 • 0-1 Sorcerer
 • 0-1 Harbinger of Decay
PITCHED BATTLE PROFILE

Unit Size: -      Points: 140
Battlefield Role: Warscroll Battalion

BATTALIONS

This warscroll battalion can be used in the following warscroll battalions:
 • The Blessed Sons

ABILITIES

Endless Bounty: The Munificent Bounty ability of this battalion’s Lord of Blights affects all units from this battalion that are within 3" of him at the start of your shooting phase, instead of only one unit.

Supremely Blighted Weapons: The Blighted Weapons used by the Putrid Blightkings in this battalion have a Rend characteristic of ‘-1’.

Blights on the Landscape: In the combat phase, enemy units do not receive any benefits for being in cover against attacks made by this battalion.


Warscroll Battalion

Nurgle’s Menagerie

From the festering depths of Nurgle’s realm, his filthsome pretties spill forth. Loping on bloated limbs or ploughing through the air on buzzing wings, these abominations obey the croaked commands of Horticulous Slimux, burying their victims in an avalanche of rancid flesh and lethal ebullience.
ORGANISATION
Nurgle’s Menagerie consists of the following units:
 • 1 Horticulous Slimux
 • 3 units of Beasts of Nurgle
 • Up to 3 units chosen in any combination from the following list:
  - Plague Drones
  - Beasts of Nurgle
  - Nurglings
PITCHED BATTLE PROFILE

Unit Size: -      Points: 180
Battlefield Role: Warscroll Battalion

ABILITIES

Assistant Gardeners: Horticulous Slimux can use his Cultivating the Garden of Nurgle ability in each of your hero phases instead of only once per battle. In addition, when he does so, the Feculent Gnarlmaw can be set up within 3" of any unit from this battalion instead of being set up within 3" of Horticulous Slimux.

Utterly Revolting Horde: Subtract 1 from the Bravery characteristic of enemy units while they are within 14" of 7 or more models from this battalion.


Warscroll Battalion

Plague Cyst

The warriors of a Plague Cyst are as direct and aggressive as their lord. They view their enemies as little more than living sacks of meat and fluids, waiting to be split open and strewn as plague-fertiliser across the battlefields of the Mortal Realms.
ORGANISATION
A Plague Cyst consists of the following units:
 • 1 Lord of Plagues
 • 3-6 units of Putrid Blightkings
 • 0-1 Sorcerer
 • 0-1 Harbinger of Decay
PITCHED BATTLE PROFILE

Unit Size: -      Points: 140
Battlefield Role: Warscroll Battalion

BATTALIONS

This warscroll battalion can be used in the following warscroll battalions:
 • The Blessed Sons

ABILITIES

Master of Slaughter: Re-roll all failed hit rolls for units from this battalion that are affected by the Wanton Slaughter ability of this battalion’s Lord of Plagues, instead of only re-rolling hit rolls of 1.

Horribly Contagious: In your hero phase, roll a dice for each enemy unit within 3" of any units from this battalion. On a 6+ the unit being rolled for suffers D3 mortal wounds.


Warscroll Battalion

Tallyband of Nurgle

The Tallyband is disease and pestilence personified, a trudging, lumbering, squirming mass of rancid daemonflesh that rolls across the battlefield like the inexorable approach of death itself. Unnatural plague energies thicken the air, conjuring new daemons into being even as the advance continues.
ORGANISATION
A Tallyband of Nurgle consists of the following units:
 • 0-1 GREAT UNCLEAN ONE
 • 1-3 HEROES chosen from the following list:
- Poxbringer, Herald of Nurgle
- Sloppity Bilepiper, Herald of Nurgle
- Spoilpox Scrivener, Herald of Nurgle
 • 4-7 units chosen in any combination from the following list:
- Plaguebearers
- Plague Drones
 • 0-3 units chosen in any combination from the following list:
- Beasts of Nurgle
- Nurglings
PITCHED BATTLE PROFILE

Unit Size: -      Points: 160
Battlefield Role: Warscroll Battalion

BATTALIONS

This warscroll battalion can be used in the following warscroll battalions:
 • The Munificent Wanderers

ABILITIES

Droning Masses: At the start of your hero phase, each unit in this battalion heals 1 wound that has been allocated to it. For units of Plaguebearers, return D3 slain models to each unit instead.

Disease and Pestilence Personified: If the number of Plaguebearers units plus the number of Plague Drones units in this battalion at the start of the battle is seven, you receive 1 extra contagion point in each of your hero phases.


Warscroll Battalion

The Blessed Sons

Long and droning are the prideful chants of the Blessed Sons as they enumerate the glories they have won in Nurgle’s name. Even as they butcher their foes, they gloat and chortle, goading their enemies in their arrogance and pouring scorn upon their cleanliness and unsavoury good health. For all their hoarse braggadocio, the Blessed Sons are ferociously dangerous warriors, worthy bearers of Nurgle’s rancid gifts.
ORGANISATION
The Blessed Sons must contain the following:
 • 1 Plague Cyst that includes a Sorcerer, Harbinger of Decay and at least 4 units of Putrid Blightkings
The Blessed Sons may also contain:
 • 0-6 additional warscroll battalions chosen from the following list:
- Plague Cyst
- Blight Cyst
- Affliction Cyst
 • Any number of additional ROTBRINGER units
PITCHED BATTLE PROFILE

Unit Size: -      Points: 40
Battlefield Role: Warscroll Battalion

ABILITIES

Swollen with Pride: Units in this battalion do not have to take battleshock tests while they have 7 or more models.

Blessed Blightplate: Re-roll save rolls of 1 for models in this battalion.


Warscroll Battalion

The Munificent Wanderers

The Munificent Wanderers have been greatly blessed by Nurgle and, following their god’s generous example, wish only to share their bountiful foulness with all they meet. As they shamble into battle, their unnatural flesh and rusted blades teem with parasites and plagues that they distribute vigorously. Every claw slash, every bite of rotted fangs, every liquid spray and sword thrust bestows the gifts of Nurgle upon their unfortunate foes.
ORGANISATION
The Munificent Wanderers must contain the following:
 • 1 Great Unclean One (Thrombolhox the Giving)
 • 2 Tallybands of Nurgle
The Munificent Wanderers may also contain:
 • 0-5 additional Tallybands of Nurgle
 • Any number of additional NURGLE DAEMON units
PITCHED BATTLE PROFILE

Unit Size: -      Points: 40
Battlefield Role: Warscroll Battalion

ABILITIES

Infested with Foul Gifts: In the Rampant Disease stage of the Cycle of Corruption, enemy units that are affected by the Rampant Disease that are within 14" of a unit from this battalion suffer D6 mortal wounds instead of D3 mortal wounds. In addition, if Thrombolhox the Giving is on the battlefield in the Rampant Disease stage of the Cycle of Corruption, then D6 enemy units are affected by the Rampant Disease instead of D3 units.


Warscroll Battalion

Thricefold Befoulment

The ground shakes beneath the tread of this revolting trio as they lumber to war. The Great Unclean Ones of the Thricefold Befoulment are the living embodiment of Nurgle’s tri-lobed sigil writ vast in rotting flesh and pulsating power, and nothing pure or untainted can stand before their might.
ORGANISATION
A Thricefold Befoulment consists of the following units:
 • 3 GREAT UNCLEAN ONES
PITCHED BATTLE PROFILE

Unit Size: -      Points: 60
Battlefield Role: Warscroll Battalion

ABILITIES

Hungry for the Plague God’s Praise: Re-roll hit rolls of 1 for models from this battalion while they are within 14" of another model from this battalion. In addition, re-roll wound rolls of 1 for models from this battalion while they are within 14" of two other models from this battalion.

Plague Storm of Nurgle: If a model from this battalion successfully casts the Plague Wind spell when it is within 7" of another model from this battalion, then the number of mortal wounds inflicted by the spell is increased from D3 to 2D3. If the caster is within 7" of two other models from this battalion, then the number of mortal wounds inflicted by the spell is increased to 3D3 instead.


Warscroll Battalion

Invidian Plaguehost

Slumping, shuffling, and slouching comes the Plaguehost of Invidia, massed ranks of Plaguebearers tallying the new diseases they visit upon the foe. Lucky, then, they have Noddrack the Snitch to drive them on and Gortle Pulpskull to raise their spirits – or at the very least, incentivise them to finish the job quickly…
ORGANISATION
 • 1 Sloppity Bilepiper (Gortle Pulpskull)
 • 1 Spoilpox Scrivener (Noddrack the Snitch)
 • 2 Plaguebearers units
The Sloppity Bilepiper and Spoilpox Scrivener from this battalion are unique named characters.
PITCHED BATTLE PROFILE

Unit Size: -      Points: 120
Battlefield Role: Warscroll Battalion

ABILITIES

Bulwark of Flesh: The Invidian Plaguehost can draw on numerous reinforcements from the Reality Sores.
The first time a Plaguebearers unit from this battalion is destroyed, a new Plaguebearers unit with 10 models is added to your army. Set up the unit wholly within your territory, wholly within 6" of the edge of the battlefield, and more than 9" from any enemy units.

COMMAND TRAIT

If Gortle Pulpskull is your army’s general, he must have this command trait instead of one from Battletome: Maggotkin of Nurgle:

Rude Limericks: Pulpskull’s limericks elicit great groans from his fellow Plaguebearers and send their glum resolve plunging to new depths.
Add 1 to the Bravery characteristic of NURGLE DAEMON units from this battalion while they are wholly within 14" of the SLOPPITY BILEPIPER from the same battalion (in addition to the modifier from the Disease of Mirth ability).


Warscroll Battalion

Leaping Pox

From the Garden of Nurgle spring countless horrors, yet few are as strangely macabre as the phenomena known as the Leaping Pox. Each a band of roving Plague Toads, some ridden by Nurgle’s favoured Pox Riders, they caper onto battlefields to bring disease and death before heading off to spread the Grandfather’s gifts to other ‘fortunate’ souls.
ORGANISATION
A Leaping Pox battalion consists of the following units:
 • 3 Daemon Pox Riders of Nurgle units
 • 2-3 Daemon Plague Toads of Nurgle units
PITCHED BATTLE PROFILE

Unit Size: -      Points: -
Battlefield Role: Warscroll Battalion

Infectious!: Where the leaping pox goes, so plagues and contagions follow.
In your hero phase, roll a dice for each enemy unit within 1" of any units in this battalion. On a 4+, that enemy unit suffers 1 mortal wound. This ability has no effect on NURGLE units.


Warscroll Battalion

Sons of the Maggot Lord

Great are the armies assembled by Tamurkhan the Maggot Lord, chosen champion of Nurgle. In his quest for ascension, a trail of foul creatures follow in his wake, each a match for dozens of lesser warriors.
ORGANISATION
A Sons of the Maggot Lord battalion consists of the following units:
 • Tamurkhan the Maggot Lord
 • Kazyk the Befouled
 • 3 Plague Ogors units
 • 1 Bile Troggoths unit
 • 0-1 Gigantic Chaos Spawn with the NURGLE keyword
PITCHED BATTLE PROFILE

Unit Size: -      Points: -
Battlefield Role: Warscroll Battalion

The Tide of Conquest: The earth itself blisters and trembles with the thunderous footfalls of Tamurkhan’s monstrous horde, which crashes down upon its enemies in a deadly tide, pounding them into oblivion.
Add 1 to the charge roll for units in this battalion.


Faction Terrain Feature


FACTION TERRAIN WARSCROLL

Feculent Gnarlmaw

Wherever the servants of Nurgle gather in large numbers and the blessed rot begins to set in, Feculent Gnarlmaws push their way up through the blighted soil. These disgusting trees ring with the sorrowful tolling of entropic chimes, belch clouds of daemonic spores and shed rot-wet blossom to carpet the maggot-churned earth beneath their boughs.
PITCHED BATTLE PROFILE

Unit Size: -      Points: 0
Battlefield Role: Faction Terrain Feature
Base size: Use model

FACTION TERRAIN: Only Maggotkin of Nurgle armies can include this faction terrain feature.

SET-UP: After territories are determined, you can set up this faction terrain feature wholly within your territory and more than 3" from all objectives and other terrain features. If both players can set up faction terrain features at the same time, they must roll off and the winner chooses who sets up their faction terrain features first.

IMPASSABLE: You cannot move models over this terrain feature unless it can fly, and you cannot move a model onto this terrain feature or set up a model on this terrain feature (even if it can fly).

Entropic Chimes: The small bells and chimes that dangle from every Feculent Gnarlmaw fill Nurgle’s followers with an unnatural vitality.
In the charge phase of their commanding player, NURGLE units that are within 7" of any Feculent Gnarlmaws can attempt a charge even if they ran in the same turn.

Sickness Blossoms: After a Feculent Gnarlmaw first emerges, its roots start to spread through the ground, until they corrupt the landscape all around them.
At the start of the hero phase, roll a dice for each unit within 3" of any Feculent Gnarlmaws. On a 4+ that unit suffers 1 mortal wound. This scenery rule has no effect on NURGLE units.
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.
14.4 Healing Wounds
Some abilities allow you to heal wounds that have been allocated to a model. For each wound that is healed, reduce the number of wounds allocated to the model by 1, to a minimum of 0. You cannot heal wounds on a model that is slain.
17.1.1 Cover
A target unit is in cover if all of the models in the unit are wholly on a terrain feature or behind a terrain feature. Add 1 to save rolls for attacks that target a unit that is in cover. A unit that has a Wounds characteristic of 10 or more or that has made a charge move in the same turn does not receive the benefit of being in cover.
9.4 Flying
If the warscroll used by a model says that it can fly, you can ignore other models and terrain features when you trace the path of its move across the battlefield (it flies over them). In addition, when a model that can fly starts or finishes a move on a terrain feature, instead of tracing its move across the battlefield, you can trace it ‘through the air’, as shown in the diagram below.

A flying model cannot finish a move on top of another model or finish a normal move, run or retreat within 3" of an enemy unit.
15.1 Battleshock Tests
You must make a battleshock roll for each friendly unit that has to take a battleshock test. To make a battleshock roll, roll a dice and add the number of models in the unit that were slain in that turn to the roll. If the battleshock roll is greater than the unit’s Bravery characteristic, the battleshock test has been failed. If the test is failed, for each point by which the battleshock roll exceeds the unit’s Bravery characteristic, 1 model in that unit must flee. You decide which models flee. A model that flees is removed from play.

If a slain model is returned to its unit in the same turn that it is slain, it still counts as having been slain in that battle round for the purposes of battleshock tests.
14.1 Allocating Wounds
Wounds are allocated to the models in a unit 1 wound at a time. You can allocate the wounds caused to your units as you see fit. However, once you have allocated a wound to a model, you cannot allocate wounds to other models in the unit until that model is slain (see 14.2). If a unit is destroyed, all wounds that remain to be allocated to the unit are negated and have no effect.

The NURGLE, DAEMON and HERO keywords are used in the following Maggotkin of Nurgle warscrolls:

Leader
Leader, Behemoth
• Rotigus

The PLAGUEBEARER keyword is used in the following Maggotkin of Nurgle warscrolls:

None
Battleline
Leader
6.1 Using Command Abilities
To use a command ability, you must spend 1 command point, pick 1 friendly model to issue the command, and pick 1 friendly unit to receive the command. Unless noted otherwise, the models that can issue commands and the units they can issue them to are as follows:
  • Unit champions can issue commands to their own unit (see 22.3.2).
  • HEROES can issue commands to units that are wholly within 12" of them.
  • Generals can issue commands to units that are wholly within 18" of them.
  • TOTEMS can issue commands to units that are wholly within 18" of them.
Each command ability will say when it can be used and what effect it has on the unit that receives it. A model cannot issue more than 1 command in the same phase and a unit cannot receive more than 1 command in the same phase. In addition, you cannot use the same command ability more than once in the same phase (even for different units).
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.
Wound Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, the attack wounds the target and your opponent must make a save roll. If not, the attack fails and the attack sequence ends. An unmodified wound roll of 1 always fails and an unmodified wound roll of 6 always wounds. A wound roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).
Save Roll
Your opponent rolls a dice, modifying the roll by the attacking weapon’s Rend characteristic. If the roll equals or beats the target unit’s Save characteristic, the target is saved and the attack sequence ends. If not, the attack is successful and you must determine the damage that is inflicted on the target. An unmodified save roll of 1 always fails. A save roll cannot be modified by more than +1 (this is an exception to the principle that abilities take precedence over core rules).

Designer’s Note: Save rolls do not always succeed on an unmodified roll of 6, and they can be modified by more than -1.

The MORTAL keyword is used in the following Maggotkin of Nurgle warscrolls:

The ROTBRINGER keyword is used in the following Maggotkin of Nurgle warscrolls:

None
Battleline
Leader
Leader, Behemoth
8.2 Retreat
When you pick a unit to retreat, you can move each model in that unit a distance in inches equal to or less than the Move characteristic shown on the unit’s warscroll. The unit must end the move more than 3" from all enemy units. You cannot shoot or attempt a charge later in the turn with a unit that has retreated.
8.3 Run
When you pick a unit to run, you must make a run roll for the unit by rolling a dice. Add the run roll to the Move characteristic of all models in the unit until the end of that phase. You can then move each model in that unit a distance in inches equal to or less than their modified Move characteristic. No part of a run can be within 3" of an enemy unit. You cannot shoot or attempt a charge later in the turn with a unit that has run.
11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.

The FECULA FLYBLOWN keyword is used in the following Maggotkin of Nurgle warscrolls:

Leader

The PUTRID BLIGHTKINGS keyword is used in the following Maggotkin of Nurgle warscrolls:

None
Battleline

The MAGGOTKIN OF NURGLE keyword is used in the following Maggotkin of Nurgle warscrolls:

None
Battleline
Leader
Leader, Behemoth

The TAMURKHAN’S HORDE keyword is used in the following Maggotkin of Nurgle warscrolls:

None
Battleline
Leader
Leader, Behemoth
14.3 Wards
Some abilities allow you to roll a dice to negate a wound or mortal wound. Abilities of this type are referred to as wards, and the dice roll is referred to as a ward roll. Unless stated otherwise, the ward roll is made before the wound is allocated to the model in question. Up to 1 ward roll can be made for each wound or mortal wound. If the ward roll is successful, the wound or mortal wound is negated and has no effect on the model.

The PLAGUEBEARERS keyword is used in the following Maggotkin of Nurgle warscrolls:

None
Battleline
Leader
19.1 Casting Spells
In your hero phase, you can attempt to cast spells with friendly WIZARDS. You cannot attempt to cast the same spell more than once in the same hero phase, even with a different WIZARD. In order to attempt to cast a spell, pick a friendly WIZARD, say which of the spells that they know will be attempted, and then make a casting roll by rolling 2D6. If the casting roll is equal to or greater than the casting value of the spell, the spell is successfully cast.
19.1.2 Unbinding Spells
If a spell is successfully cast, your opponent can pick 1 of their WIZARDS that is within 30" of the caster to attempt to unbind the spell before its effects are applied. In order to attempt to unbind a spell, first say which WIZARD will attempt to unbind it. Then make an unbinding roll by rolling 2D6. If the unbinding roll is greater than the roll used to cast the spell, then the spell is unbound and its effects are not applied. The number of spells a WIZARD can attempt to unbind is noted on their warscroll. Only 1 unbinding attempt can be made for each spell.
Arcane Bolt
The caster calls forth a ball of crackling arcane energy that hovers above their outstretched hand, ready to be hurled at a foe.
Arcane Bolt is a spell that has a casting value of 5 and a range of 12". If successfully cast, at the start of any 1 phase before your next hero phase, you can pick 1 enemy unit within range and visible to the caster. That unit suffers 1 mortal wound. If that unit is within 3" of the caster, it suffers D3 mortal wounds instead of 1.
Mystic Shield
The caster conjures up a shield of shimmering energy to protect themselves or an ally from harm.
Mystic Shield is a spell that has a casting value of 5 and a range of 12". If successfully cast, pick 1 friendly unit wholly within range and visible to the caster. Add 1 to save rolls for attacks that target that unit until your next hero phase.

The WIZARD keyword is used in the following Maggotkin of Nurgle warscrolls:

Leader
Leader, Behemoth
• Rotigus

The NURGLE and MORTAL keywords are used in the following Maggotkin of Nurgle warscrolls:

13.1.1 Shooting Attacks
When a friendly unit shoots, you can make shooting attacks with any of the missile weapons the models in the unit are armed with that they are allowed to use (including missile weapons used by mounts).

The target of a shooting attack must be within a number of inches of the attacking model equal to the Range characteristic of the weapon being used to make the attack. The range must be measured to the closest visible model in the target unit (if you are unsure whether a model is visible, stoop down and take a look from behind the shooting model). Models can see through other models in their unit.

Some missile weapons have a Range characteristic with a minimum range (e.g. 6"-48"). Units wholly within the minimum range cannot be targeted with these weapons.

The HERALD OF NURGLE keyword is used in the following Maggotkin of Nurgle warscrolls:

Leader

The SORCERER keyword is used in the following Maggotkin of Nurgle warscrolls:

Leader

The SLOPPITY BILEPIPER keyword is used in the following Maggotkin of Nurgle warscrolls:

Leader
13.1.2 Combat Attacks
When a friendly unit fights, you must make combat attacks with all of the melee weapons the models in the unit are armed with that they are allowed to use (including melee weapons used by the unit’s mounts, if there are any).

The target of a combat attack must be within a number of inches of the attacking model equal to the Range characteristic of the weapon being used to make the attack (the target does not have to be visible).
12.2 Pile In
You can move a model making a pile-in move up to 3". When you make a pile-in move with a model, it must finish the move no further from the nearest enemy unit than it was at the start of the move.

The GREAT UNCLEAN ONE keyword is used in the following Maggotkin of Nurgle warscrolls:

Leader, Behemoth
• Rotigus

The DRAGON keyword is used in the following Maggotkin of Nurgle warscrolls:

Leader, Behemoth
Behemoth
1.5.3 Rolling Off
Sometimes a rule may require the players to roll off. To roll off, each player rolls a dice, and whoever rolls highest wins. If a roll-off is tied, roll off again. You cannot re-roll or modify the dice when you roll off.

The MARK OF CHAOS keyword is used in the following Maggotkin of Nurgle warscrolls:

Behemoth
14.2 Slain Models
Once the number of wounds allocated to a model equals its Wounds characteristic, the model is slain and you cannot allocate any more wounds to it. A slain model is removed from play (see 1.2.2) after all of the wounds caused to its unit have been allocated and all attacks that inflicted damage on the unit have been resolved.
27.3.2 Command Traits
Each time you take a command trait enhancement, you can pick 1 command trait and give it to your general. You can never pick more than 1 command trait for your army, and command traits can only be given to a general that is a HERO.
© Vyacheslav Maltsev 2013-2021