Maggotkin of Nurgle – Warscrolls


Leader, Behemoth


13
4+
9
WARSCROLL

Bloab Rotspawned

One of Nurgle’s most favoured sorcerers, Bloab Rotspawned is accompanied at all times by a swarm of daemonic flies that emerge from his bubotic flesh, to the detriment of any who dare draw too close.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Vile Bile
Vile Bile14"D33+-2D3
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Harvestman’s Scythe
Harvestman’s Scythe1"33+3+-12
Monstrous Claws
Monstrous Claws1"3+2+-23
DAMAGE TABLE
Wounds SufferedMoveVile BileMonstrous Claws
0-68"2+5
7-97"3+4
10-116"4+3
12+5"5+2
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 310
Battlefield Role: Leader, Behemoth
Base size: 100mm
Notes: Single, Unique

Bloab Rotspawned is armed with a Harvestman’s Scythe.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Contagium Overlord

MOUNT: This unit’s Pox Maggoth, Bilespurter, is armed with Vile Bile and Monstrous Claws.

WIZARD: This unit can attempt to cast 1 spell in your hero phase and attempt to unbind 1 spell in the enemy hero phase.

Daemon-flies: The whirling fly-storm that surrounds Bloab blinds and chokes his victims.
At the start of the combat phase and the enemy shooting phase, roll a dice for each enemy unit within 7" of this unit. On a 4+, that enemy unit suffers 1 mortal wound and subtract 1 from hit rolls for attacks made by that enemy unit in that phase.

Windspeaker Bells: The dolorous tolling of these bells disrupts the focus of enemy mages but helps Bloab to concentrate when he is weaving his own spells.
Add 1 to casting rolls for this unit. In addition, subtract 1 from casting rolls for enemy WIZARDS that are within 14" of this unit.

Miasma of Pestilence: Bloab Rotspawned completes a complicated gesture in the air and a vile mist rises from the ground around his target. While it lasts, even the lightest graze seems to turn gangrenous.
Miasma of Pestilence is a spell that has a casting value of 6 and a range of 14". If successfully cast, pick 1 enemy unit within range and visible to the caster. Until your next hero phase, roll a dice at the end of each phase in which any wounds or mortal wounds were allocated to that unit. On a 2+, that unit suffers D3 mortal wounds.

KEYWORDS
CHAOS, MORTAL, NURGLE, MAGGOTKIN OF NURGLE, MONSTER, HERO, WIZARD, MAGGOTH LORD, BLOAB ROTSPAWNED


4"
18
4+
10
WARSCROLL

Great Unclean One

The Great Unclean Ones are immensely resilient and frighteningly strong. Able to barge down fortress gates and crush monstrous beasts with their sheer bulk, these greater daemons are infernal icons of Nurgle’s malign power.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Noxious Bile
Noxious Bile7"D63+-32
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Bilesword
Bilesword2"44+3+-24
Doomsday Bell
Doomsday Bell1"53+3+-12
Bileblade
Bileblade1"43+3+-13
Plague Flail
Plague Flail1"53+3+-13
Host of Nurglings
Host of Nurglings1"5+5+-1
DAMAGE TABLE
Wounds SufferedHost of NurglingsNoxious BileMountain of Loathsome Flesh
0-6152+4
7-12103+3
13-1654+2
17+05+1
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 430
Battlefield Role: Leader, Behemoth
Base size: 130mm
Notes: Single

A Great Unclean One is armed with Noxious Bile, a Host of Nurglings and 1 of the following weapon options: Bilesword and Plague Flail; Doomsday Bell and Plague Flail; Bilesword and Bileblade; or Doomsday Bell and Bileblade.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Plague Legion Overlord
 • Rancid Retinue

WIZARD: This unit can attempt to cast 2 spells in your hero phase and attempt to unbind 2 spells in the enemy hero phase.

Bloated with Corruption: A Great Unclean One’s immense body is swollen with putrid secretions. Should the daemon be wounded deeply, the noxious effluvia jet forth to shower the attacker.
If an unmodified ward roll for this unit is 6, you can pick 1 enemy unit within 3" of this unit. That enemy unit suffers 1 disease point.

Mountain of Loathsome Flesh: Great Unclean Ones are massively corpulent abominations; when they go on the rampage, enemies caught in their path are often swallowed up and crushed between great rolls of rancid blubber.
You can carry out this monstrous rampage with this unit instead of any other monstrous rampage you can carry out with this unit. If you do so, pick 1 enemy unit within 3" of this unit and roll a dice. On a 2+, that enemy unit suffers a number of mortal wounds equal to the Mountain of Loathsome Flesh value on this unit’s damage table.

Putrid Offering: The bileblades carried by some Great Unclean Ones can be used to hook out a portion of their own guts as an offering to Grandfather Nurgle.
In your hero phase, if this unit is armed with a Bileblade, you can say that it is making an offering to Nurgle. If you do so, this unit suffers 1 mortal wound that cannot be negated, but it can attempt to cast 1 extra spell in that hero phase.

Reverberating Summons: A Doomsday Bell causes a doleful clamour that can summon Nurgle’s daemonic followers to its location.
If this unit is armed with a Doomsday Bell, at the start of your hero phase, if this unit is on the battlefield, you can roll a dice. On a 1, nothing happens. On a 2-5, you receive 1 extra contagion point. On a 6, you receive D3 extra contagion points.

Plague Wind: The wizard’s guts start to rumble, and then with a satisfied belch, they unleash a gust of putrid air that rushes across the battlefield.
Plague Wind is a spell that has a casting value of 7 and a range of 14". If successfully cast, pick 1 point on the battlefield within range and visible to the caster and draw a straight line between that point and the closest part on the caster’s base. Roll a dice for each enemy unit passed across by that line. On a 4+, that unit suffers 1 disease point.

KEYWORDS
CHAOS, DAEMON, NURGLE, MAGGOTKIN OF NURGLE, MONSTER, HERO, WIZARD, GREAT UNCLEAN ONE


12
3+
9
WARSCROLL

Morbidex Twiceborn

Morbidex Twiceborn is the champion of the Nurglings and has gained much of their unnatural resilience. In battle, swarms of the impish daemons trail after their living idol, drowning enemies in a filthy living tide.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Slabrous Tongues
Slabrous Tongues7"33+-11
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Fleshreaper Scythe
Fleshreaper Scythe1"53+3+-12
Monstrous Claws
Monstrous Claws1"3+2+-23
DAMAGE TABLE
Wounds SufferedMoveSlabrous TonguesMonstrous Claws
0-58"2+5
6-87"3+4
9-106"4+3
11+5"5+2
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 310
Battlefield Role: Leader, Behemoth
Base size: 100mm
Notes: Single, Unique

Morbidex Twiceborn is armed with a Fleshreaper Scythe.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Contagium Overlord

MOUNT: 'This unit’s Pox Maggoth, Tripletongue, is armed with Slabrous Tongues and Monstrous Claws.

Gigantic Nurgling-kin: Twisted by the cruel attentions of manifold Nurglings, Morbidex has come to resemble them physically and has gained much of their unnatural resilience.
At the end of the battleshock phase, heal half of the wounds that have been allocated to this unit (rounding up).

Lord of Nurglings: Morbidex Twiceborn is the chosen mortal champion of the Nurglings, who follow him into battle with boundless enthusiasm.
At the start of your hero phase, you can return 1 slain model to 1 friendly NURGLING SWARM within 7" of this unit.

KEYWORDS
CHAOS, MORTAL, NURGLE, MAGGOTKIN OF NURGLE, MONSTER, HERO, MAGGOTH LORD, NURGLING, MORBIDEX TWICEBORN


14
3+
9
WARSCROLL

Orghotts Daemonspew

Orghotts Daemonspew is a driven warlord determined to earn Nurgle’s ultimate favour. In battle, he lights as a merciless reaper, the Rolaxes striking down foe after foe like wheat before the scythe.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Grasping Tongue
Grasping Tongue7"13+-1D6
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
The Rotaxes
The Rotaxes1"73+3+-12
Whippermaw’s Monstrous Claws
Whippermaw’s Monstrous Claws1"3+2+-23
DAMAGE TABLE
Wounds SufferedMoveGrasping TongueMonstrous Claws
0-68"2+5
7-97"3+4
10-116"4+3
12+5"5+2
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 320
Battlefield Role: Leader, Behemoth
Base size: 100mm
Notes: Single, Unique

Orghotts Daemonspew is armed with the Rotaxes.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Contagium Overlord

WARMASTER: If this unit is included in a Maggotkin of Nurgle army, it is treated as a general even if it is not the model picked to be the army’s general.

MOUNT: This unit’s Pox Maggoth, Whippermaw, is armed with a Grasping Tongue and Monstrous Claws.

Acid Ichor: Whenever Orghotts's flesh is cut open, a gout of daemonic ichor spews out with shocking force. Its vitriolic potency is enough to burn through steel and dissolve the flesh beneath.
If an unmodified ward roll for this unit is 6, you can pick 1 enemy unit within 3" of this unit. That enemy unit suffers 1 mortal wound.

Lord of Nurgle: Orghotts is a mighty champion of the Grandfather and demands unquestioning obedience from his devoted followers.
Once per turn, this unit can issue a command to a friendly MORTAL MAGGOTKIN OF NURGLE unit without a command point being spent.

KEYWORDS
CHAOS, MORTAL, NURGLE, MAGGOTKIN OF NURGLE, MONSTER, HERO, MAGGOTH LORD, ORGHOTTS DAEMONSPEW


4"
20
4+
10
WARSCROLL

Rotigus

Brandishing his mouldy gnarlrod at the skies, Rotigus Rainfather calls down the inundating Deluge of Nurgle, even as the fanged maws that split his flesh vomit streams of diseased bile, drowning the enemy in torrents of noxious filth.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Gnarlrod
Gnarlrod2"53+3+-13
Fanged Maw
Fanged Maw1"D33+-22
Host of Nurglings
Host of Nurglings1"5+5+-1
DAMAGE TABLE
Wounds SufferedHost of NurglingsFanged MawMountain of Loathsome Flesh
0-6152+4
7-12103+3
13-1654+2
17+05+1
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 400
Battlefield Role: Leader, Behemoth
Base size: 130mm
Notes: Single, Unique

Rotigus is armed with a Gnarlrod, Fanged Maw and Host of Nurglings.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Plague Legion Overlord
 • Rancid Retinue

WARMASTER: If this unit is included in a Maggotkin of Nurgle army, it is treated as a general even if it is not the model picked to be the army’s general.

WIZARD: This unit can attempt to cast 2 spells in your hero phase and attempt to unbind 2 spells in the enemy hero phase.

Bloated with Corruption: A Great Unclean One’s immense body is swollen with putrid secretions. Should the daemon be wounded deeply, the noxious effluvia jet forth to shower the attacker.
If an unmodified ward roll for this unit is 6, you can pick 1 enemy unit within 3" of this unit. That enemy unit suffers disease point.

The Rainfather: Rotigus has an affinity with the plagued downpours that spill from Nurgle’s cauldron, and he is able to influence where the blighted rains fall.
You can re-roll the casting roll when this unit attempts to cast the Deluge of Nurgle spell.

Mountain of Loathsome Flesh: Great Unclean Ones are massively corpulent abominations; when they go on the rampage, enemies caught in their path are often swallowed up and crushed between great rolls of rancid blubber.
You can carry out this monstrous rampage with this unit instead of any other monstrous rampage you can earn out with this unit. If you do so, pick 1 enemy unit within 3" of this unit and roll a dice. On a 2+, that enemy unit suffers a number of mortal wounds equal to the Mountain of Loathsome Flesh value on this unit’s damage table.

Deluge of Nurgle: The wizard hums a phlegmy dirge, calling forth a gelid downpour of corrosive rainwater.
Deluge of Nurgle is a spell that has a casting value of 7. If successfully cast, roll 7 dice. For each 5+, you can pick 1 different enemy unit that is visible to the caster. Each of those units suffers D3 mortal wounds.

KEYWORDS
CHAOS, DAEMON, NURGLE, MAGGOTKIN OF NURGLE, MONSTER, HERO, WIZARD, GREAT UNCLEAN ONE, ROTIGUS


5"
20
4+
9
WARSCROLL

The Glottkin

Plague-cursed triplets of immense age and power, the Glottkin arc Nurgle’s greatest mortal champions. When the warrior Otto, sorcerous Ethrac and monstrous Ghurk combine their unnatural power, all who stand against them are soon crushed...
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Otto’s Gut-spray
Otto’s Gut-spray12"3+3+-21
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Ghurk’s Tentacle
Ghurk’s Tentacle3"3+2+-23
Ghurk’s Lamprey Maw
Ghurk’s Lamprey Maw1"33+2+-23
Otto’s Scythe
Otto’s Scythe1"43+3+-1D3
DAMAGE TABLE
Wounds SufferedOtto’s Gut-sprayGhurk’s TentacleMountain of Loathsome Flesh
0-6745
7-12634
13-16523
17+412
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 580
Battlefield Role: Leader, Behemoth
Base size: 130mm
Notes: Single, Unique

The Glottkin are armed with Ghurk’s Tentacle, Ghurk’s Lamprey Maw, Otto’s Scythe and Otto’s Gut-spray.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Contagium Overlord

WARMASTER: If this unit is included in a Maggotkin of Nurgle army, it is treated as a general even if it is not the model picked to be the army’s general.

WIZARD: This unit can attempt to cast 2 spells in your hero phase and attempt to unbind 2 spells in the enemy hero phase.

Blightkrieg: At a signal from his brothers, the usually ponderous Ghurk launches into an earth-shaking countercharge. Nearby Maggotkin are quick to take advantage of the enemy's shock at the abomination's sudden turn of speed.
You can use this command ability at the end of the enemy movement phase if this unit is within 12" of an enemy unit. The command must be issued by this unit and must be received by another friendly MAGGOTKIN OF NURGLE unit that is within 12" of an enemy unit. This unit and then the unit that received the command can attempt a charge.

Horrific Opponent: So terrifying are the Glottkin that many enemies simply break and run rather than fight them. Should there be no avenue of retreat, the crushing press offleeing warriors can prove just as lethal as facing the brothers themselves.
At the start of the enemy movement phase, you must roll 2D6 for each enemy unit that is within 3" of this unit. If the roll is equal to or greater than that unit’s Bravery characteristic, that unit must retreat in that phase or it suffers D6 mortal wounds at the end of the phase.

Mountain of Loathsome Flesh: Once he has built up momentum, Ghurk Glott is almost unstoppable - even the proudest battleline cannot hope to withstand him.
You can carry out this monstrous rampage with this unit instead of any other monstrous rampage you can carry out with this unit. If you do so, pick 1 enemy unit within 3" of this unit and roll a dice. On a 2+, that enemy unit suffers a number of mortal wounds equal to the Mountain of Loathsome Flesh value on this unit’s damage table.

Abundance of Flesh: Ethrac Glott generously bestows a growth spurt of the most repulsive kind upon his allies, which sees their bodies bloat with great wobbling mounds of grey-green fat.
Abundance of Flesh is a spell that has a casting value of 6 and a range of 14". If successfully cast, pick 1 friendly MAGGOTKIN OF NURGLE MORTAL unit within range and visible to the caster. Add 1 to the Wounds characteristic of that unit until your next hero phase.

Designer’s Note: This can result in a model that is affected by this spell being slain if the wounds allocated to that model equal or exceed its Wounds characteristic once the effect of the spell ends.

KEYWORDS
CHAOS, MORTAL, NURGLE, MAGGOTKIN OF NURGLE, MONSTER, HERO, WIZARD, THE GLOTTKIN


25
3+
10
WARSCROLL

Archaon the Everchosen

Archaon is the Everchosen, the favoured warlord of the Dark Pantheon. From atop Dorghar, the monstrous Steed of the Apocalypse, Archaon commands his legions with an iron fist, his deadly skill and unholy powers sealing the doom of entire armies.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
The Slayer of Kings
The Slayer of Kings1"42+3+-23
Monstrous Claws
Monstrous Claws1"22+3+-2
Lashing Tails
Lashing Tails3"2D64+3+-1
Chimeric Heads
Chimeric Heads3"3+3+-12
DAMAGE TABLE
Wounds SufferedMoveChimeric HeadsMonstrous Claws
0-1014"65
11-1512"54
16-2010"43
21+8"32
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 800
Battlefield Role: Leader, Behemoth
Base size: 160mm
Notes: Single, Unique

Archaon, the Everchosen, is armed with the Slayer of Kings.

WIZARD: This unit can attempt to cast 2 spells in your hero phase and attempt to unbind 2 spells in the enemy hero phase.

WARMASTER: If this unit is included in your army, it is treated as a general even if it is not the model picked to be the army’s general. In addition, this unit can be included in a Blades of Khorne, Disciples of Tzeentch, Maggotkin of Nurgle or Hedonites of Slaanesh army. If you do so, you can still use the army’s allegiance abilities even though this unit is not from the army’s faction; however, this unit does not benefit from them.

FLY: This unit can fly.

MOUNT: This unit’s mount, Dorghar, is armed with Monstrous Claws, Lashing Tails and Chimeric Heads.

The Armour of Morkar: Archaon’s armour is inscribed with powerful sigils of warding.
This unit has a ward of 5+. In addition, for each unmodified ward roll of 6, you can pick 1 enemy unit within 3" to suffer 1 mortal wound that cannot be negated.

By My Will: All Slaves to Darkness recognise Archaon’s supreme authority, and fear his wrath more than any foe should they fail him.
This is a command ability this unit can issue at the start of the combat phase. Another friendly CHAOS unit must receive it (this unit cannot issue this command to itself). Until the end of that phase, each time a model in the receiving unit is slain it can fight.

The Crown of Domination: This forbidding helm exudes a palpable aura of menace.
Enemy units cannot receive the Rally and Inspiring Presence commands while they are within 12" of this unit.

The Everchosen: The Ruinous Powers shelter their champion from hostile enemy magics.
Each time this unit is affected by a spell or the abilities of an endless spell, you can roll a dice. If you do so, on a 4+, ignore the effects of that spell or endless spell on this unit.

The Eye of Sheerian: Ripped from the corpse of the Chaos Dragon Flamefang, this ancient treasure forewarns Archaon of events yet to pass and with this foresight the Everchosen can adapt his strategies to the flow of the battle and always stay a step ahead of his opponents.
Once per battle, at the start of your hero phase, if Archaon is in a Slaves to Darkness army you command and on the battlefield, you can say he will consult the Eye of Sheerian. If you do so, roll a dice. This dice roll replaces the priority roll of the next battle round. On a 1-3 your opponent must take the first turn of that battle round. On a 4-6 you must take the first turn of that battle round. This ability cannot be used while there is an enemy Archaon on the battlefield.

The Favoured Warlord: Each of the Chaos Gods seeks Archaon s favour and, in turn, the Everchosen manipulates their power to further his own ends.
If this unit is part of a Slaves to Darkness army, after the players have received their starting command points but before the start of the first turn, you can pick 1 of the following Mark of Chaos keywords; KHORNE, TZEENTCH, NURGLE or SLAANESH. This unit has that Mark of Chaos for the battle in addition to the UNDIVIDED Mark of Chaos.

The Slayer of Kings: This ancient daemonblade thirsts for the souls of champions and warlords.
Each time this unit fights, if the unmodified wound roll for 2 or more attacks that target the same enemy HERO with the Slayer of Kings is 6, that HERO is slain.

Three-headed Titan: The greater daemons consumed by Dorghar imbue the steed with unlimited power.
When you carry out a monstrous rampage with this unit, you can carry out a monstrous rampage from the list below instead of from the table in the core rules:

Filth-spewer: Pick 1 enemy unit within 6" of this unit and roll a number of dice equal to the number of models in that unit (to a maximum of 7). For each 3+, that unit suffers 1 mortal wound.

Skull-gorger: Pick 1 enemy model within 3" ot this unit and roll a dice. If the roll is greater than that model’s Wounds characteristic, it is slain and you can heal a number of wounds allocated to this unit equal to that enemy model’s Wounds characteristic.

Spell-eater: Pick 1 endless spell within 12" of this unit and roll a dice, On a 2+, that endless spell is dispelled and if the caster is on the battlefield they suffer D3 mortal wounds.

KEYWORDS
CHAOS, SLAVES TO DARKNESS, HOST OF THE EVERCHOSEN, UNDIVIDED, DAEMON, MORTAL, MONSTER, HERO, WIZARD, ARCHAON


18
4+
10
WARSCROLL

Tamurkhan the Maggot Lord*

Arrogant, savage, and a bringer of death and decay, Tamurkhan the Maggot Lord is one of Nurgle’s most powerful mortal champions. Riding atop his mighty Toad Dragon, Bubebolos, he enacts the Plague God’s will throughout the Mortal Realms.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Lashing Tongue
Lashing Tongue14"33+3+-1
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
The Black Cleaver
The Black Cleaver2"43+3+-22
Crushing Jaws
Crushing Jaws3"22+-3D3
Befouled Bulk
Befouled Bulk2"4+3+-11
* This warscroll is part of the Warhammer Legends range of rules and can be used in any type of play - open, narrative or matched. However Legends units are not updated by GW and not supported by Wahapedia and therefore not recommended for competitive tournaments.
DAMAGE TABLE
Wounds SufferedMoveCrushing JawsBefouled Bulk
0-710"3+12
8-109"4+10
11-148"4+8
15+7"5+6
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 450
Battlefield Role: Leader, Behemoth
Notes: Single, Unique

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Contagium Overlord
 • Sons of the Maggot Lord

DESCRIPTION

Tamurkhan the Maggot Lord is armed with the Black Cleaver.

MOUNT: This unit’s toad dragon, Bubebolos, is armed with a Lashing Tongue, Crushing Jaws and its Befouled Bulk.

ABILITIES

Feast of the Maggot Lord: Tamurkhan’s true form is that of a hideous maggot-like parasite capable of burrowing into and possessing the bodies of his enemies in battle.
If the number of wounds allocated to this model equals it wounds characteristic, before it is slain, you can pick 1 enemy HERO within 3" of this model. That enemy HERO suffers D3 mortal wounds. If that enemy HERO is not slain by those mortal wounds, then this model is slain. If that enemy HERO is slain by those mortal wounds, this model is not slain, any wounds and mortal wounds that remain to be allocated to this model are negated, and D6 wounds allocated to this model are healed.

Killer of Kings: Tamurkhan loves nothing better than the challenge of hacking apart an enemy lord.
Add 1 to hit rolls for attacks made with the Black Cleaver that target a HERO.

Nurgle’s Favoured Son: Papa Nurgle can be a fickle god, but Tamurkhan was once his most favoured son.
In your hero phase, you can heal up to D3 wounds allocated to this model.

Roar of Command: Tamurkhan can unleash a great bellowing roar, calling upon the horde at his command to crash down relentlessly upon his enemies.
Once per battle, when this model issues a command, when you can pick up to 3 friendly TAMURKHAN’S HORDE units to receive the command instead of only 1 friendly unit.

KEYWORDS
CHAOS, NURGLE, MAGGOTKIN OF NURGLE, TAMURKHAN’S HORDE, MORTAL, DRAGON, HERO, MONSTER, TAMURKHAN


16
4+
10
WARSCROLL

Exalted Greater Daemon of Nurgle*

Riddled with pestilence and disease, an Exalted Greater Daemon of Nurgle is a foul manifestation of Nurgle’s will. With each lumbering step and burbled word, it spreads more of its diseased blessings to those who stand before it.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Noxious Bile
Noxious Bile7"D63+-21
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Massive Bilesword
Massive Bilesword2"3+3+-23
* This warscroll is part of the Warhammer Legends range of rules and can be used in any type of play - open, narrative or matched. However Legends units are not updated by GW and not supported by Wahapedia and therefore not recommended for competitive tournaments.
DAMAGE TABLE
Wounds SufferedMoveNoxious BileMassive Bilesword
0-87"2+4
9-116"3+4
12-135"3+3
14+4"4+3
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 430
Battlefield Role: Leader, Behemoth
Base size: 130mm
Notes: Single

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Plague Legion Overlord
 • Rancid Retinue

DESCRIPTION

An Exalted Greater Daemon of Nurgle is armed with a Massive Bilesword and Noxious Bile.

WIZARD: This model can attempt to cast 2 spells in your hero phase, and attempt to unbind 1 spell in the enemy hero phase.

ABILITIES

Blubber and Bile: The dubious reward for piercing the blubbery hide of an Exalted Greater Daemon of Nurgle is to be showered by acidic bile and putrid toxins.
This model has a ward of 5+. If an unmodified ward roll for this model is 6 and the attacking unit is within 3" of this model, the attacking unit suffers 1 mortal wound after all of its attacks have been resolved.

Corpulent Mass: An Exalted Greater Daemon of Nurgle is blessed with the Plaguefather’s gift of fecundity, enabling its body to swiftly regrow damaged flesh and tissue.
In your hero phase, you can heal up to D3 wounds allocated to this model.

Mountain of Loathsome Flesh: Such is the size and girth of an Exalted Greater Daemon of Nurgle that it can simply run over its foes, crushing or asphyxiating them beneath its monstrous bulk as it does so.
Roll 1 dice for each enemy unit within 1" of this model after this model finishes a charge move. On a 4+, that enemy unit suffers D3 mortal wounds.

Plague Wind: The Exalted Greater Daemon of Nurgle summons a whirlwind of maggots and filth, basking in its feculence for a moment before sending it forth.
Plague Wind is a spell that has a casting value of 7 and a range of 14". If successfully cast, pick 1 point on the battlefield within range and visible to the caster and draw a straight line between that point and the closest point on the caster’s base. Each unit passed across by that line suffers D3 mortal wounds. If that line passes across a NURGLE unit, that unit’s commanding player can heal up to D3 wounds allocated to it instead.

Grandfather’s Exalted Joy: At the Great Unclean One’s command, Nurgle’s children are inspired to fight with even greater exuberance.
You can use this command ability in the combat phase. The command must be issued by this model and received by a friendly NURGLE DAEMON unit. Add 1 to the Attacks characteristic of that unit’s melee weapons until the end of that phase.

KEYWORDS
CHAOS, NURGLE, MAGGOTKIN OF NURGLE, DAEMON, GREAT UNCLEAN ONE, MONSTER, HERO, WIZARD, EXALTED GREATER DAEMON OF NURGLE

Leader


4"
7
4+
10
WARSCROLL

Epidemius, Tallyman of Nurgle

Sat upon his mouldering palanquin, borne aloft by a mound of Nurglings, Epidemius gazes across the battlefield with jaded contempt. As his endless tally of Nurgle’s diseases rises, so do the Plague God’s minions become empowered.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Balesword
Balesword1"34+3+-1D3
Mound of Nurglings
Mound of Nurglings1"105+5+-1
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 140
Battlefield Role: Leader
Base size: 60mm
Notes: Single, Unique

Epidemius, Tallyman of Nurgle, is armed with a Balesword and Mound of Nurglings.

Tallyman of Nurgle: Epidemius keeps an endless tally of Nurgle’s diseases, and as the count rises higher, the Plague God’s minions grow stronger.
At the start of your hero phase, if this unit is on the battlefield, roll the following number of dice for each of the following units and terrain features that are visible to this unit:
  • 3 dice for each friendly GREAT UNCLEAN ONE.
  • 2 dice for each friendly PLAGUEBEARER HOST that has 10 or more models and each Feculent Gnarlmaw in your army.
  • 1 dice for each other friendly MAGGOTKIN OF NURGLE unit.
For each roll of 5+, add 1 to the tally of new diseases kept by Epidemius, to a maximum tally of 7. Each new disease that is recorded allows you to re-roll 1 ward roll, casting roll, dispelling roll or unbinding roll that you make for a friendly MAGGOTKIN OF NURGLE unit.

Designer’s Note: You can keep track of the tally of diseases and the number of re-rolls you have used on a piece of paper or with a separate pool of dice. Note that each new disease only allows you to make a single re-roll during the battle.

KEYWORDS
CHAOS, DAEMON, NURGLE, MAGGOTKIN OF NURGLE, HERO, TOTEM, EPIDEMIUS


4"
7
4+
8
WARSCROLL

Fecula Flyblown

A bloated and spectacularly foul-smelling Sorcerer of formidable power, Fecula Flyblown has sworn to spread the sickening gifts of Grandfather Nurgle as far and wide as possible.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Rotwood Staff
Rotwood Staff3"34+3+-11
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 240
Battlefield Role: Leader
Base size: 40mm
Notes: Single, Unique. Fecula Flyblown and The Wurmspat must be taken as a set. Although taken as a set, each is a separate unit.

Fecula Flyblown is armed with a Rotwood Staff.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Contagium Overlord

WIZARD: This unit can attempt to cast 1 spell in your hero phase and attempt to unbind 1 spell in the enemy hero phase.

Retchling: Accompanying Fecula into battle is her loyal Retchling. This plagueridden familiar is a powerful locus of plague sorcery.
Once per battle, in your hero phase, you can choose for this unit to channel the power of its familiar. If you do so, this unit can attempt to cast 1 additional spell that phase.

Tainted Endless Spell: Rotbringer Sorcerers hold that there is nothing they cannot corrupt, and many prove this point by tainting the autonomous spells that roam the lands.
If this unit summons an endless spell, then for the purposes of the Diseased battle trait, that endless spell is treated as a unit with the MAGGOTKIN OF NURGLE keyword that is in the same army as this unit.

Stream of Corruption: Uttering glottal curses, the Sorcerer unleashes a torrent of bile and brackish filth upon their enemies.
Stream of Corruption is a spell with a casting value of 6 and a range of 7". If successfully cast, pick 1 enemy unit within range and visible to the caster. Roll 1 dice for each model in that unit that is within range of the caster. For each 5+, that unit suffers 1 mortal wound.

Before attempting to cast this spell, you can say that the caster will project the stream across a greater distance. If you do so, the spell has a range of 14" but only inflicts 1 mortal wound for each roll of 6 instead of each roll of 5+.

KEYWORDS
CHAOS, MORTAL, NURGLE, MAGGOTKIN OF NURGLE, BLESSED SONS, HERO, WIZARD, ROTBRINGER SORCERER, FECULA FLYBLOWN


4"
6
5+
7
WARSCROLL

Festus the Leechlord

Festus is a heartless maniac, a former plague doctor transformed into a twisted alchemist of disease. He leads Nurgle’s armies with infectious ebullience, relishing the chance to try out new delightful brews upon unwilling foes.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Plague Staff
Plague Staff3"34+3+-D3
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 140
Battlefield Role: Leader
Base size: 40mm
Notes: Single, Unique

Festus the Leechlord is armed with a Plague Staff.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Contagium Overlord

WIZARD: This unit can attempt to cast 1 spell in your hero phase and attempt to unbind 1 spell in the enemy hero phase.

Delightful Brews, Splendid Restoratives: Festus relishes the chance to try out each of his new brews upon friends and foes, spreading bizarre and unnatural plagues swiftly through their ranks.
At the start of your hero phase, you can pick 1 unit within 1" of this unit. If you pick a friendly unit, roll a dice. On a 2+, you can heal up to D3 wounds allocated to that unit. If you pick an enemy unit, roll a dice. On a 2+, that unit suffers D3 mortal wounds.

The Leechlord’s Curse: Festus has mastered a spell that inflicts an atrophying curse upon a foe, making them especially susceptible to harm.
The Leechlord’s Curse is a spell that has a casting value of 7 and a range of 14". If successfully cast, pick 1 enemy unit within range and visible to the caster. Subtract 1 from save rolls for attacks that target that unit for the rest of the battle. The same unit cannot be affected by this spell more than once.

KEYWORDS
CHAOS, MORTAL, NURGLE, MAGGOTKIN OF NURGLE, HERO, WIZARD, FESTUS THE LEECHLORD


4"
8
4+
9
WARSCROLL

Gutrot Spume

Gutrot Spume is the feared master of Nurgle’s Slime Fleets. His towering ego is such that he will never back down from a rival’s challenge, while so mighty is he that he has never lost a duel.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Rot-pocked Axe
Rot-pocked Axe1"43+2+-1D3
Flailing Tentacles
Flailing Tentacles1"62+4+-1
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 140
Battlefield Role: Leader
Base size: 40mm
Notes: Single, Unique

Gutrot Spume is armed with a Rot-pocked Axe and Flailing Tentacles.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Contagium Overlord

Towering Arrogance: Obsessed with his own glorious legend, Spume will never back down from a worthy challenge. That he has survived so long speaks of his merciless skills.
Add 1 to hit rolls for attacks made by this unit that target a HERO. In addition, if this unit is within 1" of an enemy HERO, all of the attacks this unit makes must target a HERO.

Master of the Slime Fleet: Gutrot’s Slime Fleet haunts the oceans of the Mortal Realms, fighting alongside and transporting warriors that the Lord of Tentacles judges to share his aims.
During deployment, instead of setting up this unit on the battlefield, you can place it to one side and say that it is set up aboard the Slime Fleet as a reserve unit. If you do so, when you would set up another friendly MORTAL MAGGOTKIN OF NURGLE unit during deployment, you can say that it is joining this unit aboard the Slime Fleet as a reserve unit. Up to 3 MORTAL MAGGOTKIN OF NURGLE units can join this unit. Units that have been reinforced count as 2 units. At the end of your movement phase, you can set up this unit on the battlefield, more than 9" from all enemy units and wholly within 6" of the edge of the battlefield. If you do so, set up all of the units that joined this unit on the battlefield, wholly within 12" of this unit, more than 9" from all enemy units and wholly within 6" of the edge of the battlefield.

KEYWORDS
CHAOS, MORTAL, NURGLE, MAGGOTKIN OF NURGLE, HERO, GUTROT SPUME


4"
10
4+
10
WARSCROLL

Horticulous Slimux

As Nurgle’s head horticulturist, Slimux has the power to seed his master’s Garden in reality. Surrounded by packs of Beasts of Nurgle and wielding his lethal lopping shears, he is a being to be rightly feared.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Lopping Shears
Lopping Shears1"33+3+-1D3
Slime-encrusted Jaws
Slime-encrusted Jaws1"D33+3+-22
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 200
Battlefield Role: Leader
Base size: 105 x 70mm
Notes: Single, Unique

Horticulous Slimux is armed with Lopping Shears.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Rancid Retinue

MOUNT: This unit’s mount, Mulch, is armed with Slime-encrusted Jaws.

Acidic Slime Trail: Mulch, the daemon beast ridden by Horticulous, secretes a trail of corrosive slime that spells doom for anyone foolish enough to step on it.
Before this unit retreats, roll a dice for each enemy unit that is within 3" of this unit. On a 2+, that enemy unit suffers D3 mortal wounds.

Beast Handler: Horticulous is accompanied by romping packs of Beasts of Nurgle, whose foolishness he always forgives, and who look to him like hounds do their master.
You can re-roll charge rolls for friendly BEASTS OF NURGLE units that are wholly within 14" of this unit. In addition, you can add 1 to hit rolls for attacks made by friendly BEASTS OF NURGLE units that are wholly within 14" of this unit.

Cultivating the Garden of Nurgle: Wherever Horticulous slimes around in the Mortal Realms, daemonic foliage pokes through the cracks in reality and swiftly takes root.
Once per battle, at the start of your hero phase, you can set up 1 Feculent Gnarlmaw within 7" of this unit, more than 7" from all other Feculent Gnarlmaws and more than 3" from all other models, objectives, other terrain features, endless spells and invocations and add it to your army.

KEYWORDS
CHAOS, DAEMON, NURGLE, MAGGOTKIN OF NURGLE, HERO, TOTEM, HERALD OF NURGLE, HORTICULOUS SLIMUX


8"
8
3+
9
WARSCROLL

Lord of Afflictions

Mounted atop bloated Rot Flies, the Lords of Affliction lead Nurgle’s vanguards to war. They and their droning brethren strike directly front the curdled skies, skewering the enemy on their filth-encrusted tridents.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Festerspike
Festerspike1"43+3+-1D3
Claws, Mouthparts and Sting
Claws, Mouthparts and Sting1"63+3+-1
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 240
Battlefield Role: Leader
Base size: 60mm
Notes: Single

A Lord of Afflictions is armed with a Festerspike. It can also have an Incubatch.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Affliction Cyst
 • Contagium Overlord

MOUNT: This unit’s Rot Fly is armed with Claws, Mouthparts and a Sting. It can also be armed with a Dolorous Tocsin.

FLY: This unit can fly.

Incubatch: The diseases harboured by the rancid corpse-totems known as incubatches are virulent in the extreme.
If this unit has an Incubatch, in your hero phase, roll a dice for each unit within 3" of this unit. On a 2+, that unit suffers 1 mortal wound. If that unit has the NURGLE keyword, it suffers 1 mortal wound on a 6+ instead.

Wrack and Ruin: Mortal Maggotkin who ride Rot Flies act as brutal linebreakers, using their sheer bulk to smash enemy formations asunder.
After this unit finishes a charge move, roll a dice for each enemy unit within 1" of this unit. Add 2 to the roll if this unit is armed with a Dolorous Tocsin. On a 4+, that enemy unit suffers D3 mortal wounds.

The Swarm Descends: A Lord of Afflictions hovers above the battle before diving down to grants his god's gifts.
During deployment, instead of setting up this unit on the battlefield, you can place it to one side and say that it is set up hovering in the skies as a reserve unit. If you do so, when you would set up a friendly PUSGOYLE BLIGHTLORDS or PLAGUE DRONES unit during deployment, that unit can join this unit hovering in the skies as a reserve unit. Up to 2 PUSGOYLE BLIGHTLORDS or PLAGUE DRONES units in any combination can join this unit. At the end of your movement phase, you can set up this unit on the battlefield more than 9" from all enemy units. If you do so, set up all of the units that joined this unit on the battlefield, wholly within 12" of this unit and more than 9" from all enemy units.

KEYWORDS
CHAOS, MORTAL, NURGLE, MAGGOTKIN OF NURGLE, HERO, LORD OF AFFLICTIONS


4"
7
3+
9
WARSCROLL

Lord of Blights

Masters of the corpse orchards, the Lords of Blights are responsible for creating the blessed death’s heads. These projectiles are doled out to their Rotbringcrs, and hurled at the foe to spread the plagues festering within.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Thrice-ripened Death’s Head
Thrice-ripened Death’s Head7"See below3+3+-11
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Bubotic Hammer
Bubotic Hammer1"43+3+-12
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 130
Battlefield Role: Leader
Base size: 40mm
Notes: Single

A Lord of Blights is armed with a Bubotic Hammer and Thrice-ripened Death’s Heads.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Blight Cyst
 • Contagium Overlord

Munificent Bounty: A creator as well as a destroyer, the Lord of Blights cultivates fine crops of death’s heads that he hands out to his fellow Rotbringers so they can hurl them in battle.
At the start of your shooting phase, you can pick 1 friendly PUTRID BLIGHTKINGS model that is within 7" of this unit. That model can shoot in that shooting phase using the Thrice-ripened Death’s Head missile weapon profile above.

Putrid Explosions: An exploding death’s head covers all those in the vicinity with disease-riddled filth.
The Attacks characteristic of a Thrice-ripened Death’s Head is equal to the number of models in the target unit, to a maximum of 7.

Lord of the Blightkings: Nurgle’s chosen heed well the commands of this rotten champion, for they know better than most mortals how to prepare the realms for the seeding of the Garden.
In the combat phase, when you pick this unit to fight for the first time in that phase, you can pick 1 friendly PUTRID BLIGHTKINGS unit wholly within 12" of this unit and that has not yet fought in that phase. This unit and that PUTRID BLIGHTKINGS unit can fight one after the other in the order of your choice.

KEYWORDS
CHAOS, MORTAL, NURGLE, MAGGOTKIN OF NURGLE, HERO, LORD OF BLIGHTS


4"
7
4+
7
WARSCROLL

Lord of Plagues

The Lords of Plagues storm forth with rusted axes swinging. These revolting warlords urge their followers on to ever greater acts of carnage, fertilising the realms with the filthridden mulch they make of their enemies.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Plague-ridden Great Blade
Plague-ridden Great Blade1"43+3+-1D3
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 110
Battlefield Role: Leader
Base size: 40mm
Notes: Single

A Lord of Plagues is armed with a Plague-ridden Great Blade.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Contagium Overlord
 • Plague Cyst

Rotten Corpse-mulch: The Lords of Plagues see it as their duty to fertilise the realms with the remains of their foes, in readiness for the cultivation of Nurgle’s diseases.
You receive 1 contagion point for each enemy unit that is destroyed by an attack made by this unit.

Sevenfold Slaughter: A Lord of Plagues drives their warriors to keep hacking at the foe until they are reduced to nothing more than twitching, filth-streaked offal.
At the start of the combat phase, you can pick 1 friendly PUTRID BLIGHTKINGS unit that is wholly within 12" of this unit and that has not yet fought in that phase. Add 1 to the Attacks characteristic of melee weapons used by that unit until the end of that phase.

Lord of the Blightkings: Nurgle’s chosen heed well the commands of this rotten champion, for they know better than most mortals how to prepare the realms for the seeding of the Garden.
In the combat phase, when you pick this unit to fight for the first time in that phase, you can pick 1 friendly PUTRID BLIGHTKINGS unit wholly within 12" of this unit and that has not yet fought in that phase. This unit and that PUTRID BLIGHTKINGS unit can fight one after the other in the order of your choice.

KEYWORDS
CHAOS, MORTAL, NURGLE, MAGGOTKIN OF NURGLE, HERO, LORD OF PLAGUES


4"
5
4+
10
WARSCROLL

Poxbringer, Herald of Nurgle

Poxbringers serve as the festering right hands of the Great Unclean Ones. They lead the tallybands into the thick of battle, wielding gangrenous magics and befouled blades to strike down their enemies.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Balesword
Balesword1"43+3+-1D3
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 130
Battlefield Role: Leader
Base size: 32mm
Notes: Single

A Poxbringer, Herald of Nurgle, is armed with a Balesword.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Rancid Retinue

WIZARD: This unit can attempt to cast 1 spell in your hero phase and attempt to unbind 1 spell in the enemy hero phase.

Captain of the Tallybands: Poxbringers lead their fellow Plaguebearers into battle and ensure that the orders of the Great Unclean Ones are followed to the letter.
In the combat phase, when you pick this unit to fight for the first time in that phase, you can pick 1 friendly PLAGUEBEARER HOST wholly within 12" of this unit and that has not yet fought in that phase. This unit and that PLAGUEBEARER HOST can fight one after the other in the order of your choice.

Eruptive Infestation: The wizard causes the buboes on a group of Plaguebearers to rapidly swell and erupt, showering nearby foes with toxic pus.
Eruptive Infestation is a spell that has a casting value of 6. If successfully cast, pick 1 enemy unit that is within 3" of a friendly PLAGUEBEARER HOST that is visible to the caster. That enemy unit suffers D3 mortal wounds.

KEYWORDS
CHAOS, DAEMON, NURGLE, MAGGOTKIN OF NURGLE, HERO, WIZARD, HERALD OF NURGLE, POXBRINGER


4"
6
5+
7
WARSCROLL

Rotbringer Sorcerer

Rotbringer Sorcerers are masters of unclean magics, capable of vomiting forth streams of slime or imbuing , their allies with pestilent might. They revel in acts of corruption, and are even able to infect wild arcane phenomena.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Rotwood Staff
Rotwood Staff3"34+3+-11
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 120
Battlefield Role: Leader
Base size: 32mm
Notes: Single

A Rotbringer Sorcerer is armed with a Rotwood Staff.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Blight Cyst
 • Contagium Overlord
 • Plague Cyst

WIZARD: This unit can attempt to cast 1 spell in your hero phase and attempt to unbind 1 spell in the enemy hero phase.

Tainted Endless Spell: Rotbringer Sorcerers hold that there is nothing they cannot corrupt, and many prove this point by tainting the autonomous spells that roam the lands.
If this unit summons an endless spell, then for the purposes of the Diseased battle trait, that endless spell is treated as a unit with the MAGGOTKIN OF NURGLE keyword that is in the same army as this unit.

Stream of Corruption: Uttering glottal curses, the Sorcerer unleashes a torrent of bile and brackish filth upon their enemies.
Stream of Corruption is a spell with a casting value of 6 and a range of 7". If successfully cast, pick 1 enemy unit within range and visible to the caster. Roll 1 dice for each model in that unit that is within range of the caster. For each 5+, that unit suffers 1 mortal wound.

Before attempting to cast this spell, you can say that the caster will project the stream across a greater distance. If you do so, the spell has a range of 14" but only inflicts 1 mortal wound for each roll of 6 instead of each roll of 5+.

KEYWORDS
CHAOS, MORTAL, NURGLE, MAGGOTKIN OF NURGLE, HERO, WIZARD, ROTBRINGER SORCERER


4"
6
5+
7
WARSCROLL

Rotbringer Sorcerer (Rot Coven)

Rotbringer Sorcerers are masters of unclean magics, capable of vomiting forth streams of slime or imbuing , their allies with pestilent might. They revel in acts of corruption, and are even able to infect wild arcane phenomena.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Rotwood Staff
Rotwood Staff3"34+3+-11
PITCHED BATTLE PROFILE

Unit Size: 3 units of 1      Points: 330
Battlefield Role: Leader
Base size: 32mm
Notes: Single. Can only be included in a Filthbringers army. These units must be taken as a set referred to as a Rot Coven. Although taken as a set, each is a separate unit.

A Rotbringer Sorcerer is armed with a Rotwood Staff.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Contagium Overlord

WIZARD: This unit can attempt to cast 1 spell in your hero phase and attempt to unbind 1 spell in the enemy hero phase.

Tainted Endless Spell: Rotbringer Sorcerers hold that there is nothing they cannot corrupt, and many prove this point by tainting the autonomous spells that roam the lands.
If this unit summons an endless spell, then for the purposes of the Diseased battle trait, that endless spell is treated as a unit with the MAGGOTKIN OF NURGLE keyword that is in the same army as this unit.

Stream of Corruption: Uttering glottal curses, the Sorcerer unleashes a torrent of bile and brackish filth upon their enemies.
Stream of Corruption is a spell with a casting value of 6 and a range of 7". If successfully cast, pick 1 enemy unit within range and visible to the caster. Roll 1 dice for each model in that unit that is within range of the caster. For each 5+, that unit suffers 1 mortal wound.

Before attempting to cast this spell, you can say that the caster will project the stream across a greater distance. If you do so, the spell has a range of 14" but only inflicts 1 mortal wound for each roll of 6 instead of each roll of 5+.

KEYWORDS
CHAOS, MORTAL, NURGLE, MAGGOTKIN OF NURGLE, HERO, WIZARD, ROTBRINGER SORCERER


4"
5
5+
10
WARSCROLL

Sloppity Bilepiper, Herald of Nurgle

Sloppity Bilepipers caper through the ranks of Nurgle’s legions as they advance. Infected with a plague of mirth, they prance and quip, entertaining their fellow daemons even as they cause the enemy to literally die laughing.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Marotter
Marotter1"44+3+-12
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 120
Battlefield Role: Leader
Base size: 32mm
Notes: Single

A Sloppity Bilepiper, Herald of Nurgle, is armed with a Marotter.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Rancid Retinue
 • Invidian Plaguehost

Jolly Gutpipes: Sloppity Bilepipers have a suitably revolting repertoire to draw upon in battle.
At the start of the combat phase, you can say that this unit will play a revolting tune. If you do so, pick 1 of the following tunes. The effect of that tune lasts until the end of that phase. A unit cannot benefit from a tune more than once per phase. If a unit is affected by 2 or more different tunes, none of those tunes have an effect on that unit in that phase.

A Stabbing We Will Go!: Add 1 to wound rolls for attacks made by friendly NURGLE DAEMON units wholly within 14" of any friendly SLOPPITY BILEPIPERS playing this tune.

Early One Evening My Pustule Was Seeping: If the unmodified wound roll for an attack made by a friendly NURGLE DAEMON unit wholly within 14" of any friendly SLOPPITY BILEPIPERS playing this tune is 6, that attack causes 1 mortal wound to the target in addition to any damage it inflicts.

My Love Is Like a Ripe, Ripe Fart: Subtract 1 from hit rolls for attacks that target friendly NURGLE DAEMON units wholly within 14" of any friendly Sloppity Bilepipers playing this tune.

KEYWORDS
CHAOS, DAEMON, NURGLE, MAGGOTKIN OF NURGLE, HERO, TOTEM, HERALD OF NURGLE, SLOPPITY BILEPIPER


4"
5
5+
10
WARSCROLL

Spoilpox Scrivener, Herald of Nurgle

Spoilpox Scriveners keep a strict watch over the tallying of the Plaguebearers. Should an enemy stray too close, they bite off heads and limbs with their trunklike maws, or blanket them in foul mucus with almighty sneezes.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Disgusting Sneeze
Disgusting Sneeze7"D62+4+-1
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Distended Maw
Distended Maw2"23+3+-22
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 100
Battlefield Role: Leader
Base size: 40mm
Notes: Single

A Spoilpox Scrivener, Herald of Nurgle, is armed with a Distended Maw and Disgusting Sneezes.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Rancid Retinue
 • Invidian Plaguehost

Keep Counting, I’m Watching You: Spoilpox Scriveners are responsible for making sure that the Plaguebearers of the tallybands do not shirk their duties.
At the start of the combat phase, you can say that this unit will call for a count. If you do so, pick 1 friendly PLAGUEBEARER HOST wholly within 14" of this unit and pick 1 of the following counts for that unit to carry out. The effect of that count lasts until the end of that phase. A unit cannot carry out more than 1 count per phase.

Tally of Blows: Add 1 to the Attacks characteristic of melee weapons used by a unit carrying out this count.

Studied Lacerations: Improve the Rend characteristic of melee weapons used by a unit carrying out this count by 1.

Recorded Stamina: Add 1 to save rolls for attacks that target a unit carrying out this count.

KEYWORDS
CHAOS, DAEMON, NURGLE, MAGGOTKIN OF NURGLE, HERO, HERALD OF NURGLE, SPOILPOX SCRIVENER


8"
7
3+
8
WARSCROLL

Harbinger of Decay

The Harbingers of Decay trot into battle atop vile steeds more dead than alive. These champions draw the gaze of Nurgle himself, and where they ride, the Plague God’s sinister will is soon made manifest.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Plague Scythe
Plague Scythe2"23+3+-23
Grim Rotsword
Grim Rotsword1"23+3+-1D3
Flyblown Bite
Flyblown Bite1"44+4+-1
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 170
Battlefield Role: Leader
Base size: 90 x 52mm
Notes: Single

A Harbinger of Decay is either armed with a Plague Scythe or carries a Doom Bell. It is also armed with a Grim Rotsword.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Blight Cyst
 • Contagium Overlord
 • Plague Cyst

MOUNT: This unit’s daemonic mount is armed with a Flyblown Bite.

Shudderblight: By levelling their grim rotsword, a Harbinger unleashes the Shudderblight - a sinister disease that pales the flesh and clouds the mind with doubt, robbing warriors of their will.
At the start of the combat phase or battleshock phase, pick 1 enemy unit within 3" of this unit and roll a dice. On a 3+, that unit cannot issue or receive commands in that phase.

Toll of the Doom Bell: The ominous toll of the Doom Bell is enough to give pause to even the bravest warriors.
If this unit carries a Doom Bell, once per battle in your hero phase, it can toll the Doom Bell. If it does so, enemy units within 14" of this unit when it tolls the Doom Bell are filled with despair until your next hero phase. The following effects apply to a unit filled with despair:
  • Subtract 1" from the Move characteristic of that unit.
  • Subtract 1 from run rolls for that unit.
  • Subtract 1 from charge rolls for that unit.

Omens of Decay: Harbingers of Decay are diseased prophets, able to divine omens through grisly rites and observing the spread of sickness.
Omens of Decay is a prayer that has an answer value of 3 and a range of 14". If answered, pick 1 enemy unit within range. Subtract the current battle round number from that unit’s Bravery characteristic until your next hero phase.

KEYWORDS
CHAOS, MAGGOTKIN OF NURGLE, MORTAL, NURGLE, HERO, PRIEST, HARBINGER OF DECAY


7"
7
3+
7
WARSCROLL

Kazyk the Befouled*

The foetid rider known as Kazyk is a foul servant of Nurgle and one of Tamurkhan’s must trusted lieutenants. In body, mind and soul he serves as a living testament to the full horrors of Nurgle’s blessings.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Noxious Blades
Noxious Blades2"33+3+-D3
Slavering Fangs
Slavering Fangs1"D64+4+-11
* This warscroll is part of the Warhammer Legends range of rules and can be used in any type of play - open, narrative or matched. However Legends units are not updated by GW and not supported by Wahapedia and therefore not recommended for competitive tournaments.
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 130
Battlefield Role: Leader
Notes: Single, Unique

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Contagium Overlord
 • Sons of the Maggot Lord

DESCRIPTION

Kazyk the Befouled is armed with Noxious Blades.

MOUNT: This model’s Rot Beast is armed with Slavering Fangs.

ABILITIES

Corrupted Flesh: Kazyk’s ravaged body is a rotting mockery of life, little more than a roughly humanoid bag of putrescent filth that feels neither pain nor injury. He must be torn limb from limb if he is to be stopped.
This unit has a ward of 5+.

Noxious Blades: The poisonous filth that encrusts Kazyk’s blades is so baleful, flesh sloughs and decays at its touch.
If the unmodified hit roll for an attack made with this model’s Noxious Blades is 6, the Damage characteristic of that weapon for that attack is 3 instead of D3.

Breath of the Plague Pit: From his filthy carcass, Kazyk can pour forth a vile miasma which fills the devotees of the Plague God with appalling vigour.
In the combat phase, after this model has fought in that phase for the first time, you can pick 1 friendly TAMURKHAN’S HORDE unit that has not fought in that combat phase, that is within 3" of an enemy unit and that is wholly within 12" of this unit. That friendly unit fights immediately.

KEYWORDS
CHAOS, NURGLE, MAGGOTKIN OF NURGLE, TAMURKHAN’S HORDE, MORTAL, HERO, KAZYK THE BEFOULED

Battleline


4"
2
6+
10
WARSCROLL

Plaguebearers

Plaguebearers trudge to battle amidst the drone of flies’ wings and endless counting. These daemons tally the diseases unleashed upon the realms, all the while stabbing and hacking at their enemies with filthy plagueswords.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Plaguesword
Plaguesword1"14+3+-1
PITCHED BATTLE PROFILE

Unit Size: 10      Points: 120
Battlefield Role: Battleline
Base size: 32mm

This unit is referred to as a Plaguebearer Host. Each model in a Plaguebearer Host is armed with a Plaguesword.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Tallyband of Nurgle
 • Invidian Plaguehost

CHAMPION: 1 model in this unit can be a Plagueridden. Add 1 to the Attacks characteristic of that model’s Plaguesword.

STANDARD BEARER: 1 in every 10 models in this unit can be an Icon Bearer. If the unmodified battleshock roll for a unit that includes any Icon Bearers is 1, you can return 1 slain model to that unit and no models in that unit flee in that battleshock phase.

MUSICIAN: 1 in every 10 models in this unit can be a Piper. Re-roll battleshock rolls of 1 for enemy units that are within 6" of any friendly Pipers.

Cloud of Flies: Plaguebearer tallybands are surrounded at all times by blinding swarms of daemon-flies.
Subtract 1 from hit rolls for attacks made with missile weapons that target this unit while it has 5 or more models.

KEYWORDS
CHAOS, DAEMON, NURGLE, MAGGOTKIN OF NURGLE, PLAGUEBEARER, PLAGUEBEARER HOST


4"
4
4+
8
WARSCROLL

Putrid Blightkings

Putrid Blightkings carve their way forwards with slime-encrusted blades, hammers and axes. Their bloated, rotting bodies can absorb tremendous punishment, allowing them to drive relentlessly through the foe’s battleline.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Blighted Weapon
Blighted Weapon2"53+3+-11
PITCHED BATTLE PROFILE

Unit Size: 5      Points: 230
Battlefield Role: Battleline
Base size: 40mm

Each model in a Putrid Blightkings unit is armed with a Blighted Weapon.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Blight Cyst
 • Plague Cyst

CHAMPION: 1 model in this unit can be a Blightlord. That model has a Wounds characteristic of 5.

STANDARD BEARER: 1 in every 5 models in this unit can be an Icon Bearer. Add 1 to the Bravery characteristic of this unit while it includes any Icon Bearers.

MUSICIAN: 1 in every 5 models in this unit can be a Sonorous Tocsin Bearer. Re-roll battleshock rolls of 1 for enemy units that are within 6" of any friendly Sonorous Tocsin Bearers.

Relentless Attackers: Blightkings grind through the battlelines of lesser foes, shattering their morale and hacking down the stunned survivors with contemptuous ease.
At the end of the combat phase, pick 1 enemy unit with a Wounds characteristic of 3 or less that is within 3" of this unit. Roll 1 dice for each model in this unit that is within 3" of that enemy unit. For each roll that exceeds that enemy unit’s Wounds characteristic, that enemy unit suffers 1 mortal wound.

KEYWORDS
CHAOS, MORTAL, NURGLE, MAGGOTKIN OF NURGLE, PUTRID BLIGHTKINGS


7"
4
5+
10
WARSCROLL

Daemon Plague Toads of Nurgle*

Plague Toads are mutated, pseudo-amphibian sacs of brackish filth and pus, whose wide maws can swallow a man whole. They are drawn to places of disease and decay, and in such places they can be summoned by those loyal to the Plague Father.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Grasping Tongue
Grasping Tongue7"14+4+-1
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Yawning Maw
Yawning Maw1"24+4+-D3
* This warscroll is part of the Warhammer Legends range of rules and can be used in any type of play - open, narrative or matched. However Legends units are not updated by GW and not supported by Wahapedia and therefore not recommended for competitive tournaments.
PITCHED BATTLE PROFILE

Unit Size: 3      Points: 130
Battlefield Role: Battleline

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Leaping Pox

DESCRIPTION

Each model in a Daemon Plague Toads of Nurgle unit is armed with a Grasping Tongue and Yawning Maw.

FLY: This unit can fly.

ABILITIES

Bloated Flesh: Most weapons simply slide harmlessly through the bloated, abscess-riddled flesh of a Daemon Plague Toad with little effect, the foul bulk of the thing swallowing up blades and arrows harmlessly.
This unit has a ward of 5+.

Rot-eaters: A Daemon Plague Toad’s jag-toothed maw yawns impossibly wide as the abomination prepares to devour its victim.
If the unmodified hit roll for an attack made with this unit’s Yawning Maws is 6, that attack scores 2 hits on the target instead of 1. Make a wound roll and save roll for each hit.

KEYWORDS
CHAOS, NURGLE, MAGGOTKIN OF NURGLE, TAMURKHAN’S HORDE, DAEMON, PLAGUE TOADS OF NURGLE


5"
5
5+
7
WARSCROLL

Plague Ogors*

Plague Ogors are vile and malformed hulks whose natural resilience is augmented by the pox-ridden mutations and favours of their foul patron. They shamble into battle, battering their way through the enemy’s ranks whilst spreading Nurgle’s filthsome gifts.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Corroded Weapons
Corroded Weapons1"34+3+-12
* This warscroll is part of the Warhammer Legends range of rules and can be used in any type of play - open, narrative or matched. However Legends units are not updated by GW and not supported by Wahapedia and therefore not recommended for competitive tournaments.
PITCHED BATTLE PROFILE

Unit Size: 3      Points: 175
Battlefield Role: Battleline

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Sons of the Maggot Lord

DESCRIPTION

Each model in a Plague Ogors unit is armed with Corroded Weapons.

ABILITIES

Damned Flesh: Plague Ogors are cursed creatures, rather than willing followers of their decaying lord. Often, not even death will free them readily from Nurgle’s grasp.
This unit has a ward of 5+.

Insatiably Famished: With all manner of daemonic parasites crawling through their guts, Plague Ogors are utterly incapable of satisfying their ravenous hunger, no matter how quickly they wolf down the meat of their prey; as a result, their charges into battle often culminate in acts of extreme gluttony.
Add 1 to hit rolls for attacks made by this unit the first time this unit fights in the battle.

Plague Contagion: Its flesh covered in sores that seep a poisonous ooze, even a touch from a Plague Ogor can riddle an enemy’s body with deadly diseases that can kill in minutes.
At the end of the combat phase, you can roll 1 dice for each enemy unit within 3" of this unit. On a 5+, that enemy unit suffers D3 mortal wounds.

KEYWORDS
CHAOS, NURGLE, MAGGOTKIN OF NURGLE, TAMURKHAN’S HORDE, OGOR, PLAGUE OGORS

None


5"
8
5+
10
WARSCROLL

Beasts of Nurgle

As stupid as they are enthusiastic, Beasts of Nurgle bound forth with burbles of joy. Huge, slug-like abominations, they gleefully assail their luckless playmates until their joy proves lethal, before bounding off after new victims.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Filthy Claws
Filthy Claws1"44+3+-12
Slobbering Maw
Slobbering Maw1"D64+3+-1
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 100
Battlefield Role: None
Base size: 60mm
Notes: Battleline in a Befouling Host army

Each model in a Beasts of Nurgle unit is armed with Filthy Claws and a Slobbering Maw.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Tallyband of Nurgle

Attention Seekers: Beasts of Nurgle seek out playmates with an enthusiasm that is rarely reciprocated by the horrified ob jects of their desire.
This unit can run or retreat and still charge later in the same turn. In addition, when this unit retreats, it can pass across other models in the same manner as a model that can fly.

Diseased Slime Trails: Diseased goo seeps from the skin of these disgusting creatures.
Before this unit retreats, roll a dice for each enemy unit within 3" of this unit. On a 4+, that unit suffers 1 disease point.

Pestilent Battering Rams: Beasts of Nurgle smash into enemy battlelines, crushing the foe and unleashing myriad plagues as they flail around with joy.
After a model in this unit finishes a charge move, roll a dice for each enemy unit within 1" of that model. On a 2+, that enemy unit suffers D3 mortal wounds. If this unit has more than 1 model, roll to determine if mortal wounds are caused after each model finishes its charge move, but do not allocate the mortal wounds until all of the models in the unit have finished their charge moves.

KEYWORDS
CHAOS, DAEMON, NURGLE, MAGGOTKIN OF NURGLE, BEASTS OF NURGLE


4"
4
6+
10
WARSCROLL

Nurglings

Nurglings are daemon mites that tumble from the innards of larger daemons or spill up from sewers and fissures in reality. They pour across the battlefield in a stinking tide, burying the foe beneath waves of infectious foulness.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Tiny Razor-sharp Teeth
Tiny Razor-sharp Teeth1"55+5+-1
PITCHED BATTLE PROFILE

Unit Size: 3      Points: 100
Battlefield Role: None
Base size: 40mm

This unit is referred to as a Nurgling Swarm. Each model in a Nurgling Swarm is armed with Tiny Razor-sharp Teeth.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Tallyband of Nurgle

Endless Swarm: The presence of Nurglings in the realms continuously draws more of their number from the Grandfather’s Garden, making their swarms extremely hard to eradicate.
At the end of the battleshock phase, heal all wounds that have been allocated to this unit.

Hidden Infestations: Capering forth from neglected middens and ancient sewers, the diminutive Nurglings overcome their victims through their sheer weight of numbers and collective virulence.
During deployment, instead of setting up this unit on the battlefield, you can place it to one side and say that it is set up in a hidden infestation as a reserve unit. If you do so, at the end of your first movement phase, you must set up this unit on the battlefield, wholly outside of your territory, within 3" of a terrain feature and more than 9" from all enemy units.

KEYWORDS
CHAOS, DAEMON, NURGLE, MAGGOTKIN OF NURGLE, NURGLING, NURGLING SWARM


8"
5
5+
10
WARSCROLL

Plague Drones

Plague Drones are high-ranking Plaguebearers who travel atop Rot Flies. These daemonic mounts attack with their toxic stingers and foul mouthparts, while their riders hurl death’s heads projectiles that explode in showers of filth.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Death’s Head
Death’s Head7"See below3+3+-1
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Plaguesword
Plaguesword1"23+3+-1
Claws, Mouthparts and Sting
Claws, Mouthparts and Sting1"63+3+-1
PITCHED BATTLE PROFILE

Unit Size: 3      Points: 210
Battlefield Role: None
Base size: 60mm
Notes: Battleline in a Droning Guard army

Each model in a Plague Drones unit is armed with a Plaguesword and Death’s Heads.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Tallyband of Nurgle

MOUNT: This unit’s Rot Flies are each armed with Claws, Mouthparts and a Sting.

FLY: This unit can fly.

CHAMPION: 1 model in this unit can be a Plaguebringer. Add 1 to the Attacks characteristic of that model’s Plaguesword.

STANDARD BEARER: 1 in every 3 models in this unit can be an Icon Bearer. If the unmodified battleshock roll for a unit that includes any Icon Bearers is 1, you can return 1 slain model to that unit and no models in that unit flee in that battleshock phase.

MUSICIAN: 1 in every 3 models in this unit can be a Bell Toller. Re-roll battleshock rolls of 1 for enemy units that are within 6" of any friendly Bell Tollers.

Putrid Explosions: An exploding death's head covers all those in the vicinity with disease-riddled filth.
The Attacks characteristic of a Death’s Head is equal to the number of models in the target unit, to a maximum of 7.

KEYWORDS
CHAOS, DAEMON, NURGLE, MAGGOTKIN OF NURGLE, PLAGUEBEARER, PLAGUE DRONES


8"
8
4+
8
WARSCROLL

Pusgoyle Blightlords

Elite Rotbringers mounted atop Rot Flies, Pusgoyle Blightlords thrum ahead of their kindred to sow panic and death. Their crushing tocsins and whistling scythes make short work of any who would slow the spread of decay.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Blighted Weapon
Blighted Weapon1"53+3+-11
Claws, Mouthparts and Sting
Claws, Mouthparts and Sting1"63+3+-1
PITCHED BATTLE PROFILE

Unit Size: 2      Points: 240
Battlefield Role: None
Base size: 60mm
Notes: Battleline in a Drowned Men army or if general is a Lord of Afflictions

Each model in a Pusgoyle Blightlords unit is armed with a Blighted Weapon. 1 in every 2 models in the unit can also be armed with a Dolorous Tocsin.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Affliction Cyst

ELITE: Models in this unit can issue commands to their own unit.

MOUNT: This unit’s Rot Flies are each armed with Claws, Mouthparts and a Sting.

FLY: This unit can fly.

Wrack and Ruin: Mortal Maggotkin who ride Rot Flies act as brutal linebreakers, using their sheer bulk to smash enemy formations asunder.
After a model in this unit finishes a charge move, roll a dice for each enemy unit within 1" of that model. Add 2 to the roll if the model is armed with a Dolorous Tocsin. On a 4+, that enemy unit suffers D3 mortal wounds.

If this unit has more than 1 model, roll to determine if mortal wounds are inflicted after each model finishes its charge move, but do not allocate the mortal wounds until all of the models in the unit have finished their charge moves.

Relentless Attackers: Like their Blightking brethren, Pusgoyle Blightlords grind through the ranks of lesser foes, relying on their unnatural resilience and bloated mass to relentlessly press onwards through melees.
At the end of the combat phase, pick 1 enemy unit with a Wounds characteristic of 3 or less that is within 3" of this unit. Roll 1 dice for each model in this unit that is within 3" of that enemy unit. For each roll that exceeds that enemy unit’s Wounds characteristic, that enemy unit suffers 1 mortal wound.

KEYWORDS
CHAOS, MORTAL, NURGLE, MAGGOTKIN OF NURGLE, PUSGOYLE BLIGHTLORDS


8"
8
4+
8
WARSCROLL

Pusgoyle Blightlords (Single)

Elite Rotbringers mounted atop Rot Flies, Pusgoyle Blightlords thrum ahead of their kindred to sow panic and death. Their crushing tocsins and whistling scythes make short work of any who would slow the spread of decay.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Blighted Weapon
Blighted Weapon1"53+3+-11
Claws, Mouthparts and Sting
Claws, Mouthparts and Sting1"63+3+-1
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 120
Battlefield Role: None
Base size: 60mm
Notes: Single. You can include 1 unit of this type for each Lord of Afflictions you include in your army. This unit cannot have the Battleline battlefield role.

Each model in a Pusgoyle Blightlords unit is armed with a Blighted Weapon. 1 in every 2 models in the unit can also be armed with a Dolorous Tocsin.

ELITE: Models in this unit can issue commands to their own unit.

MOUNT: This unit’s Rot Flies are each armed with Claws, Mouthparts and a Sting.

FLY: This unit can fly.

Wrack and Ruin: Mortal Maggotkin who ride Rot Flies act as brutal linebreakers, using their sheer bulk to smash enemy formations asunder.
After a model in this unit finishes a charge move, roll a dice for each enemy unit within 1" of that model. Add 2 to the roll if the model is armed with a Dolorous Tocsin. On a 4+, that enemy unit suffers D3 mortal wounds.

If this unit has more than 1 model, roll to determine if mortal wounds are inflicted after each model finishes its charge move, but do not allocate the mortal wounds until all of the models in the unit have finished their charge moves.

Relentless Attackers: Like their Blightking brethren, Pusgoyle Blightlords grind through the ranks of lesser foes, relying on their unnatural resilience and bloated mass to relentlessly press onwards through melees.
At the end of the combat phase, pick 1 enemy unit with a Wounds characteristic of 3 or less that is within 3" of this unit. Roll 1 dice for each model in this unit that is within 3" of that enemy unit. For each roll that exceeds that enemy unit’s Wounds characteristic, that enemy unit suffers 1 mortal wound.

KEYWORDS
CHAOS, MORTAL, NURGLE, MAGGOTKIN OF NURGLE, PUSGOYLE BLIGHTLORDS


4"
5
4+
8
WARSCROLL

The Wurmspat

The Blightkings Sepsimus and Ghulgoch have sworn themselves to the service of Fecula Flyblown. They form a shield of flabby putrescence and rusted weapons between the Sorcerer and any who may threaten her.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Blighted Weapon
Blighted Weapon1"53+3+-11
PITCHED BATTLE PROFILE

Unit Size: 2      Points: 240
Battlefield Role: None
Base size: 40mm
Notes: Single, Unique. Fecula Flyblown and the Wurmspat units must be taken as a set. Although taken as a set, each is a separate unit.

The models in the Wurmspat are Sepsimus Plaguesworn and Ghulgoch the Butcher. Each is armed with a Blighted Weapon.

Festering Bodyguards: Fecula journeyed to Beastgrave with her two favoured bodyguards, who protect her from any who would see her work for the Grandfather undone.
If a friendly FECULA FLYBLOWN is within 3" of this unit, before you allocate a wound or mortal wound to her, or instead of making a ward roll for her, you can roll a dice. On a 4+, that wound is allocated to this unit instead and cannot be negated.

Relentless Attackers: Blightkings grind through the battlelines of lesser foes, shattering their morale and hacking down the stunned survivors with contemptuous ease.
At the end of the combat phase, pick 1 enemy unit with a Wounds characteristic of 3 or less that is within 3" of this unit. Roll 1 dice for each model in this unit that is within 3" of that enemy unit. For each roll that exceeds that enemy unit’s Wounds characteristic, that enemy unit suffers 1 mortal wound.

KEYWORDS
CHAOS, MORTAL, NURGLE, MAGGOTKIN OF NURGLE, BLESSED SONS, PUTRID BLIGHTKINGS, THE WURMSPAT


5"
5
4+
5
WARSCROLL

Bile Troggoths*

Corrupt of flesh and cursed to a life of agony, Bile Troggoths are the vilest and most deformed creatures of all their kind. Their touch is lethal poison and their corrosive bile rots away living flesh in seconds.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Infected Vomit
Infected Vomit7"13+3+-2D3
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Rusted Axes and Cleavers
Rusted Axes and Cleavers2"34+3+-12
* This warscroll is part of the Warhammer Legends range of rules and can be used in any type of play - open, narrative or matched. However Legends units are not updated by GW and not supported by Wahapedia and therefore not recommended for competitive tournaments.
PITCHED BATTLE PROFILE

Unit Size: 3      Points: 195
Battlefield Role: None

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Sons of the Maggot Lord

DESCRIPTION

Each model in a Bile Troggoths unit is armed with Infected Vomit and Rusted Axes and Cleavers.

ABILITIES

Infected Vomit: Even more vile than the acidic vomit produced by their fellows, the gastric stew of plague-filth and meat-maggots festering within a Bile Troggoth’s stomach is their deadliest weapon. It can eat through metal and flesh, and dissolve disciplined shield walls into a mess of fused armour and flesh.
If the unmodified hit roll for an attack made with this unit’s Infected Vomit is 6, that attacks causes 1 mortal wound to the target in addition to any damage it inflicts.

Fecund Regeneration: Like all of their kind, Bile Troggoths heal at an astonishing rate, their rotting flesh knitting together before the eyes of their horrified prey.
In your hero phase, you can heal up to D3 wounds allocated to this unit.

KEYWORDS
CHAOS, NURGLE, MAGGOTKIN OF NURGLE, TAMURKHAN’S HORDE, TROGGOTH, BILE TROGGOTHS


7"
5
5+
10
WARSCROLL

Daemon Pox Riders of Nurgle*

Daemon Pox Riders form the vanguard of the Plague Lord’s daemon armies. Consisting of repulsive Plaguebearers mounted on ravenous and wide-mawed Daemon Plague Toads, they crash into the ranks of the foe like bloated cannonballs.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Grasping Tongue
Grasping Tongue7"14+4+-1
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Plaguesword
Plaguesword1"14+3+-1
Yawning Maw
Yawning Maw1"24+4+-D3
* This warscroll is part of the Warhammer Legends range of rules and can be used in any type of play - open, narrative or matched. However Legends units are not updated by GW and not supported by Wahapedia and therefore not recommended for competitive tournaments.
PITCHED BATTLE PROFILE

Unit Size: 3      Points: 175
Battlefield Role: None

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Leaping Pox

DESCRIPTION

Each model in a Daemon Pox Riders of Nurgle unit is armed with a Plaguesword.

MOUNT: This unit’s Plague Toads are each armed with a Grasping Tongue and Yawning Maw.

FLY: This unit can fly.

ABILITIES

Bloated Flesh: Most weapons simply slide harmlessly through the bloated, abscess-riddled flesh of a Daemon Plague Toad with little effect, the foul bulk of the thing swallowing up blades and arrows harmlessly.
This unit has a ward of 5+.

Rot-eaters: A Daemon Plague Toad’s jag-toothed maw yawns impossibly wide as the abomination prepares to devour its victim.
If the unmodified hit roll for an attack made with this unit’s Yawning Maws is 6, that attack inflicts 2 hits on the target instead of 1. Make a wound roll and save roll for each hit.

KEYWORDS
CHAOS, NURGLE, MAGGOTKIN OF NURGLE, TAMURKHAN’S HORDE, DAEMON, POX RIDERS OF NURGLE


5"
1
5+
6
WARSCROLL

Rotmire Creed

The Rotmire Creed are artisans of virology, relentless in their pursuit of the perfect plague. Their blowpipe darts and melee weapons are daubed with their alchemical contagions, which, once unleashed, spread quickly through the ranks of their enemies.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Blowpipe
Blowpipe14"24+3+-1
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Bilewood Weapons
Bilewood Weapons1"24+3+-1
PITCHED BATTLE PROFILE

Unit Size: 10      Points: 140
Battlefield Role: None
MODELBASE SIZE
Witherlord, Bloated One32mm
2 x Carrion Catchers28.5mm
6 x Mirefolk Outcasts25mm
Notes: Battleline in a Blessed Sons army

Each model in a Rotmire Creed unit is armed with a Blowpipe and Bilewood Weapons.

WITHERLORD: 1 in every 10 models in this unit must be a Witherlord. That model has a Wounds characteristic of 2. In addition, Witherlords can issue commands to their own unit.

Virulent Concoctions: The hideous diseases formulated by the Rotmire Creed rapidly transmit from one uninfected body to another.
If this unit is included in a Maggotkin of Nurgle army, at the end of any phase in which attacks made by this unit inflicted 1 or more disease points on an enemy unit, each other enemy unit within 3" of that enemy unit is also given 1 disease point. The same unit cannot be affected by this ability more than once per phase.

KEYWORDS
CHAOS, MAGGOTKIN OF NURGLE, MORTAL, NURGLE, CULTISTS, ROTMIRE CREED


8"
4
5+
5
WARSCROLL

Skin Wolves*

Creatures of pure nightmare, Skin Wolves are draped in the tattered remains of their human flesh. Their malice and fury are incomparable, and with long-clawed fingers they shred their victims to ribbons and feast upon the remains.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Teeth and Claws
Teeth and Claws1"43+3+-12
* This warscroll is part of the Warhammer Legends range of rules and can be used in any type of play - open, narrative or matched. However Legends units are not updated by GW and not supported by Wahapedia and therefore not recommended for competitive tournaments.
PITCHED BATTLE PROFILE

Unit Size: 3      Points: 170
Battlefield Role: None

DESCRIPTION

Each model in a skin Wolves unit is armed with Teeth and Claws.

MONSTROUS ALLY: This unit can be included as an allied unit in an army whose general has the CHAOS keyword.

ABILITIES

Bounding Predators: These deadly creatures can move at frightening speed.
This unit can run and still charge later in the turn.

Terrifying Bloodlust: Skin Wolves have a natural predatory instinct to hunt. With the taint of Chaos running through their veins, this bloodlust is amplified beyond imagining.
If the unmodified hit roll for an attack made by this unit is 6, that attack scores 2 hits on the target instead of 1. Make a wound and save roll for each hit.

KEYWORDS
CHAOS, SKIN WOLVES

Behemoth


12
3+
6
WARSCROLL

Chaos Siege Gargant*

Chaos Siege Gargants are towering, iron-clad brutes. Equipped with immense hooked blades and massive weighted chains, these monstrosities can tear through fortifications and enemy armies with contemptuous ease.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Colossal Hook-blades
Colossal Hook-blades3"4+3+-12
Lashing Chains
Lashing Chains2"D63+5+-1
* This warscroll is part of the Warhammer Legends range of rules and can be used in any type of play - open, narrative or matched. However Legends units are not updated by GW and not supported by Wahapedia and therefore not recommended for competitive tournaments.
DAMAGE TABLE
Wounds SufferedMoveColossal Hook-blades
0-57"7
6-76"6
8-95"5
10+4"4
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 215
Battlefield Role: Behemoth
Notes: Single

DESCRIPTION

A Chaos Siege Gargant is armed with Colossal Hook-blades and Lashing Chains.

MONSTROUS ALLY: This unit can be included as an allied unit in an army whose general has the CHAOS keyword.

ABILITIES

Scaling Spikes and Chains: Resembling a living war machine, Siege Gargants are covered in various hooks, spikes and chains that make it easy for them to clamber over high walls and crush obstacles.
If you carry out a Smash To Rubble monstrous rampage with this model, the terrain feature is demolished on a 2+ instead of a 3+.

Timber!: Should a gargant fall, it will likely crush anything in its path.
If this model is slain, before removing it from play, the players must roll off. The winner must pick a point on the battlefield 4" from this model. Each unit within 3" of that point suffers D3 mortal wounds unless it is a GARGANT. This model is then removed from play.

KEYWORDS
CHAOS, GARGANT, MONSTER, SIEGE GARGANT


22
4+
6
WARSCROLL

Chaos War Mammoth*

A Chaos War Mammoth is an immense beast capable of crushing scores of lesser creatures to bloody paste beneath its trampling feet, and of goring foes with its huge tusks, each of which carries the force of a battering ram.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Marauder Javelins and Axes
Marauder Javelins and Axes10"85+5+-1
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Goring Tusks
Goring Tusks3"1
See below
Trampling Feet
Trampling Feet1"4+3+-2D3
* This warscroll is part of the Warhammer Legends range of rules and can be used in any type of play - open, narrative or matched. However Legends units are not updated by GW and not supported by Wahapedia and therefore not recommended for competitive tournaments.
DAMAGE TABLE
Wounds SufferedMoveGoring TusksTrampling Feet
0-1012"510
11-1410"48
15-198"36
20+6"24
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 345
Battlefield Role: Behemoth
Base size: 280 x 210mm
Notes: Single

DESCRIPTION

A Chaos War Mammoth is armed with Goring Tusks and Trampling Feet.

CREW: This model has a Marauder crew, who are armed with Marauder Javelins and Axes.

MONSTROUS ALLY: This unit can be included as an allied unit in an army whose general has the CHAOS keyword.

MARK OF CHAOS: When you select this model to be part of your army, you must give it one of the following Mark of Chaos keywords: KHORNE, TZEENTCH, NURGLE, SLAANESH or UNDIVIDED.

ABILITIES

Crushing Fall: To be caught under the falling bulk of a dying War Mammoth is to meet a horrible death.
If this model is slain, before removing it from play, the players must roll off. The winner must pick a point on the battlefield 4" from this model. Each unit within 4" of that point suffers D6 mortal wounds. This model is then removed from play.

Goring Tusks: The enormous tusks of the Chaos War Mammoth can impale the largest of monsters, leaving them with grievous wounds.
Do not use the attack sequence for an attack made with Goring Tusks. Instead, roll a number of dice equal to the Goring Tusks value shown on the damage table above. Add 1 to the roll if the target unit is a MONSTER. For each 3+, the target unit suffers D3 mortal wounds.

KEYWORDS
CHAOS, MORTAL, MONSTER, MARK OF CHAOS, CHAOS WAR MAMMOTH


13
5+
7
WARSCROLL

Curs’d Ettin*

A Curs’d Ettin is a hideous monstrosity of fused kinsmen, two souls trapped within one malformed body. Lured to battle with promises of meat and death, the bickering siblings crush their foes with ponderous swings of their single, club-like arm.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Crushing Fist
Crushing Fist2"13+-2D6
Stomp
Stomp1"4+3+-12
* This warscroll is part of the Warhammer Legends range of rules and can be used in any type of play - open, narrative or matched. However Legends units are not updated by GW and not supported by Wahapedia and therefore not recommended for competitive tournaments.
DAMAGE TABLE
Wounds SufferedMoveCrushing FistStomp
0-610"2+5
7-88"3+4
9-107"3+3
11+6"4+2
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 215
Battlefield Role: Behemoth
Base size: 120 x 92mm
Notes: Single

DESCRIPTION

The Curs’d Ettin is armed with a Crushing Fist and Stomps.

MONSTROUS ALLY: This unit can be included as an allied unit in an army whose general has the CHAOS keyword.

ABILITIES

Cannibal Feast: Whatever the Curs’d Ettin crushes it feasts upon, its strange physiology enabling it to grow stronger with each kill.
At the end of the combat phase, if any enemy models were slain by wounds inflicted by this model’s attacks in that combat phase, you can heal up to D3 wounds allocated to this model.

Gibbering Curse: The incessant argumentative gibbering that comes from the Curs’d Ettin’s two heads carries the power of Chaos, driving those who hear it insane.
At the start of your hero phase, roll 2D6 for each enemy unit within 3" of this model. If the roll is greater than that unit’s Bravery characteristic, that unit suffers D3 mortal wounds.

Two-headed Horror: The Curs’d Ettin’s two heads eternally bicker with each other, but there is one thing they always agree upon – the need for fresh meat!
At the start of the combat phase, you can pick 1 enemy model that has a Wounds characteristic of 2 or less and that is within 3" of this model, and roll a dice. On a 6, that model is slain.

KEYWORDS
CHAOS, MORTAL, MONSTER, CURS’D ETTIN


11
5+
10
WARSCROLL

Gigantic Chaos Spawn*

Some monstrous creatures of the Mortal Realms have been twisted beyond all recognition by the energies of Chaos, becoming hulking abominations that exist only to satiate their uncontrollable urge for carnage and slaughter.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Freakish Mutations
Freakish Mutations2"2D63+3+-1
Slavering Maws
Slavering Maws1"D64+3+D3
* This warscroll is part of the Warhammer Legends range of rules and can be used in any type of play - open, narrative or matched. However Legends units are not updated by GW and not supported by Wahapedia and therefore not recommended for competitive tournaments.
DAMAGE TABLE
Wounds SufferedMoveSlavering Maws
0-43D6"-2
5-62D6"-2
7-82D6"-1
9+D6"-1
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 195
Battlefield Role: Behemoth
Notes: Single

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Sons of the Maggot Lord

DESCRIPTION

A Gigantic Chaos Spawn is armed with Freakish Mutations and Slavering Maws.

MONSTROUS ALLY: This unit can be included as an allied unit in an army whose general has the CHAOS keyword.

MARK OF CHAOS: When you select this model to be part of your army, you must give it one of the following Mark of Chaos keywords: KHORNE, TZEENTCH, NURGLE, SLAANESH or UNDIVIDED.

ABILITIES

Plaything of the Dark Gods: Gifts bestowed by the Dark Gods can bless the receiver with a bounty of strength and stamina – or they can be the complete opposite, causing excruciating pain and anguish.
At the start of your hero phase, roll a dice. On a 1, this model suffers D3 mortal wounds. On a 2+, you can heal up to D3 wounds allocated to this model. If you roll a 2+ and no wounds are allocated to this model, add D3 to its Wounds characteristic for the rest of the battle instead of healing D3 wounds.

KEYWORDS
CHAOS, MONSTER, MARK OF CHAOS, GIGANTIC CHAOS SPAWN


12
4+
6
WARSCROLL

Warpfire Dragon*

Twisted and malignant, these dragons are ruinous creatures that spit gouts of mutating warpfire. Should one of these spite-filled beasts be slain, its body will erupt in a nova of anarchic energy, reducing its foes to mounds of malformed flesh.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Warpfire
Warpfire12"1
See below
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Snapping Jaws
Snapping Jaws2"D33+-1D6
Twisted Claws
Twisted Claws1"3+3+-12
* This warscroll is part of the Warhammer Legends range of rules and can be used in any type of play - open, narrative or matched. However Legends units are not updated by GW and not supported by Wahapedia and therefore not recommended for competitive tournaments.
DAMAGE TABLE
Wounds SufferedMoveSnapping JawsTwisted Claws
0-512"3+5
6-710"3+4
8-98"4+3
10+6"4+2
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 260
Battlefield Role: Behemoth
Notes: Single

DESCRIPTION

A Warpfire Dragon is armed with Warpfire, Snapping Jaws and Twisted Claws.

MONSTROUS ALLY: This unit can be included as an allied unit in an army whose general has the CHAOS keyword.

FLY: This model can fly.

ABILITIES

Deadly Demise: Even in their last moments, these creatures are deadly, and those arrogant enough to believe they have won victory are soon bloodily corrected.
If this model is slain, before it is removed from play, roll a dice for each unit within 3" of this model. On a 4+, that unit suffers D3 mortal wounds. This model is then removed from play.

Warpfire: These scintillating flames cause flesh and bone to undergo rapid and grotesque mutations, reshaping those touched into utterly grotesque configurations of their former selves.
Do not use the attack sequence for an attack made with this model’s Warpfire. Instead roll a dice. On a 1, nothing happens. On a 2-5, the target unit suffers D3 mortal wounds. On a 6, the target unit suffers D6 mortal wounds.

KEYWORDS
CHAOS, DRAGON, MONSTER, WARPFIRE DRAGON

Faction Terrain Feature


FACTION TERRAIN WARSCROLL

Feculent Gnarlmaw

Wherever Nurgle’s armies gather, Feculent Gnarlmaws take root. These disgusting trees ring with the tolling of entropic chimes, and shed rot-wet blossom to carpet the befouled earth beneath their boughs.
PITCHED BATTLE PROFILE

Unit Size: -      Points: 0
Battlefield Role: Faction Terrain Feature
Base size: Use model

FACTION TERRAIN: Only Maggotkin of Nurgle armies can include this faction terrain feature.

SET-UP: After territories are determined, you can set up this faction terrain feature wholly within your territory and more than 3" from all objectives, other terrain features, endless spells and invocations. If both players can set up faction terrain features at the same time, they must roll off and the winner chooses who sets up their faction terrain features first.

IMPASSABLE: You cannot move a model over this terrain feature unless it can fly, and you cannot move a model onto this terrain feature or set up a model on this terrain feature (even if it can fly).

SPREADING DISEASE: This faction terrain feature can never be set up within 7" of another Feculent Gnarlmaw or within 3" of an objective or other terrain feature.

UPROOT: If this terrain feature is affected by a rule that says you cannot use the scenery rules on its warscroll for the rest of the battle, remove this terrain feature from play instead.

Encroaching Corruption: After a Feculent Gnarlmaw first emerges, its roots start to spread through the ground until they corrupt the landscape all around them.
This terrain feature is treated as a friendly unit with the MAGGOTKIN OF NURGLE keyword for the purposes of the Diseased battle trait. In addition, at the start of your hero phase, you receive 1 extra contagion point for each Feculent Gnarlmaw in your army that is on the battlefield and has no enemy models within 3" of it.

Warscroll Battalion


Warscroll Battalion

Plague Legion Overlord

ORGANISATION
 • 1 GREAT UNCLEAN ONE
ABILITIES

Disease and Pestilence Personified: Though Nurgle’s daemons are truly hideous to behold, the real threat they pose is beyond the sight of most mortals: the unnatural diseases they harbour that corrupt and turn to rot everything in the vicinity that is wholesome and pure.
At the start of your hero phase, roll a D3. You can pick up to a number of different enemy units equal to the roll. Each enemy unit you pick must be within 3" of a different unit from this battalion. Give each enemy unit you picked 1 disease point.


Warscroll Battalion

Rancid Retinue

ORGANISATION
 • 0-3 GREAT UNCLEAN ONES
 • 3-9 HERALDS OF NURGLE
ABILITIES

Disease and Pestilence Personified: Though Nurgle’s daemons are truly hideous to behold, the real threat they pose is beyond the sight of most mortals: the unnatural diseases they harbour that corrupt and turn to rot everything in the vicinity that is wholesome and pure.
At the start of your hero phase, roll a D3. You can pick up to a number of different enemy units equal to the roll. Each enemy unit you pick must be within 3" of a different unit from this battalion. Give each enemy unit you picked 1 disease point.


Warscroll Battalion

Tallyband of Nurgle

ORGANISATION
 • 1-3 Heralds of Nurgle
 • 4-7 PLAGUEBEARER HOSTS or Plague Drones units in any combination
 • 0-3 NURGLING SWARMS or Beasts of Nurgle units in any combination
ABILITIES

Disease and Pestilence Personified: Though Nurgle’s daemons are truly hideous to behold, the real threat they pose is beyond the sight of most mortals: the unnatural diseases they harbour that corrupt and turn to rot everything in the vicinity that is wholesome and pure.
At the start of your hero phase, roll a D3. You can pick up to a number of different enemy units equal to the roll. Each enemy unit you pick must be within 3" of a different unit from this battalion. Give each enemy unit you picked 1 disease point.


Warscroll Battalion

Contagium Overlord

ORGANISATION
 • 1 MAGGOTKIN OF NURGLE MORTAL HERO
 • 0-1 Rotbringer Sorcerer
 • 0-1 Harbinger of Decay
ABILITIES

Vectors of Contagion: The Eight Realms are not the natural environment of daemons. In spite of their power, they rely on vile acts perpetrated by mortals to aid their emergence and subsistence on the material plane. The Rotbringer Contagiums are Nurgle’s chosen tools in this regard, sowing the death and decay to which the Grandfather’s daemons are drawn like carrion beetles to a reeking corpse.
Each time an enemy unit is destroyed by an attack made in the combat phase by a unit from this battalion, you receive 1 contagion point.


Warscroll Battalion

Affliction Cyst

ORGANISATION
 • 1 Lord of Afflictions
 • 3-6 Pusgoyle Blightlords units
ABILITIES

Vectors of Contagion: The Eight Realms are not the natural environment of daemons. In spite of their power, they rely on vile acts perpetrated by mortals to aid their emergence and subsistence on the material plane. The Rotbringer Contagiums are Nurgle’s chosen tools in this regard, sowing the death and decay to which the Grandfather’s daemons are drawn like carrion beetles to a reeking corpse.
Each time an enemy unit is destroyed by an attack made in the combat phase by a unit from this battalion, you receive 1 contagion point.


Warscroll Battalion

Blight Cyst

ORGANISATION
 • 1 Lord of Blights
 • 0-1 Rotbringer Sorcerer
 • 0-1 Harbinger of Decay
 • 3-6 Putrid Blightkings units
ABILITIES

Vectors of Contagion: The Eight Realms are not the natural environment of daemons. In spite of their power, they rely on vile acts perpetrated by mortals to aid their emergence and subsistence on the material plane. The Rotbringer Contagiums are Nurgle’s chosen tools in this regard, sowing the death and decay to which the Grandfather’s daemons are drawn like carrion beetles to a reeking corpse.
Each time an enemy unit is destroyed by an attack made in the combat phase by a unit from this battalion, you receive 1 contagion point.


Warscroll Battalion

Plague Cyst

ORGANISATION
 • 1 Lord of Plagues
 • 0-1 Rotbringer Sorcerer
 • 0-1 Harbinger of Decay
 • 3-6 Putrid Blightkings units
ABILITIES

Vectors of Contagion: The Eight Realms are not the natural environment of daemons. In spite of their power, they rely on vile acts perpetrated by mortals to aid their emergence and subsistence on the material plane. The Rotbringer Contagiums are Nurgle’s chosen tools in this regard, sowing the death and decay to which the Grandfather’s daemons are drawn like carrion beetles to a reeking corpse.
Each time an enemy unit is destroyed by an attack made in the combat phase by a unit from this battalion, you receive 1 contagion point.


Warscroll Battalion

Invidian Plaguehost

Slumping, shuffling, and slouching comes the Plaguehost of Invidia, massed ranks of Plaguebearers tallying the new diseases they visit upon the foe. Lucky, then, they have Noddrack the Snitch to drive them on and Gortle Pulpskull to raise their spirits – or at the very least, incentivise them to finish the job quickly…
ORGANISATION
 • 1 Sloppity Bilepiper (Gortle Pulpskull)
 • 1 Spoilpox Scrivener (Noddrack the Snitch)
 • 2 Plaguebearers units
The Sloppity Bilepiper and Spoilpox Scrivener from this battalion are unique named characters.
PITCHED BATTLE PROFILE

Unit Size: -      Points: 120
Battlefield Role: Warscroll Battalion

ABILITIES

Bulwark of Flesh: The Invidian Plaguehost can draw on numerous reinforcements from the Reality Sores.
The first time a Plaguebearers unit from this battalion is destroyed, a new Plaguebearers unit with 10 models is added to your army. Set up the unit wholly within your territory, wholly within 6" of the edge of the battlefield, and more than 9" from any enemy units.

COMMAND TRAIT

If Gortle Pulpskull is your army’s general, he must have this command trait instead of one from Battletome: Maggotkin of Nurgle:

Rude Limericks: Pulpskull’s limericks elicit great groans from his fellow Plaguebearers and send their glum resolve plunging to new depths.
Add 1 to the Bravery characteristic of NURGLE DAEMON units from this battalion while they are wholly within 14" of the SLOPPITY BILEPIPER from the same battalion (in addition to the modifier from the Disease of Mirth ability).


Warscroll Battalion

Leaping Pox*

From the Garden of Nurgle spring countless horrors, yet few are as strangely macabre as the phenomena known as the Leaping Pox. Each a band of roving Plague Toads, some ridden by Nurgle’s favoured Pox Riders, they caper onto battlefields to bring disease and death before heading off to spread the Grandfather’s gifts to other ‘fortunate’ souls.
ORGANISATION
A Leaping Pox battalion consists of the following units:
 • 3 Daemon Pox Riders of Nurgle units
 • 2-3 Daemon Plague Toads of Nurgle units
PITCHED BATTLE PROFILE

Unit Size: -      Points: -
Battlefield Role: Warscroll Battalion

Infectious!: Where the leaping pox goes, so plagues and contagions follow.
In your hero phase, roll a dice for each enemy unit within 1" of any units in this battalion. On a 4+, that enemy unit suffers 1 mortal wound. This ability has no effect on NURGLE units.


Warscroll Battalion

Sons of the Maggot Lord*

Great are the armies assembled by Tamurkhan the Maggot Lord, chosen champion of Nurgle. In his quest for ascension, a trail of foul creatures follow in his wake, each a match for dozens of lesser warriors.
ORGANISATION
A Sons of the Maggot Lord battalion consists of the following units:
 • Tamurkhan the Maggot Lord
 • Kazyk the Befouled
 • 3 Plague Ogors units
 • 1 Bile Troggoths unit
 • 0-1 Gigantic Chaos Spawn with the NURGLE keyword
PITCHED BATTLE PROFILE

Unit Size: -      Points: -
Battlefield Role: Warscroll Battalion

The Tide of Conquest: The earth itself blisters and trembles with the thunderous footfalls of Tamurkhan’s monstrous horde, which crashes down upon its enemies in a deadly tide, pounding them into oblivion.
Add 1 to the charge roll for units in this battalion.

Regiment of Renown


Regiment of Renown

Hargax’s Pit-beasts

Hargax once ruled the gladiatorial Pit of Shattered Spines with a fist of iron. Even when overthrown by a younger rival, the ogroid was not slain. Determined to reclaim his throne, Hargax – now older and wiser – seeks a means of evening the odds. He roams the lands searching for monsters to break into submission.
ORGANISATION
 • 1 Ogroid Myrmidon (Leader)
 • 1 Fomoroid Crusher
 • 1 Mindstealer Sphiranx
If your army has a CHAOS general but is not a Slaves to Darkness army, you can include this regiment of renown. If you do so, no other allied units can be included in your army. You can include this regiment of renown in your army even though its number of units and points value exceeds the amount allowed for allied units.
PITCHED BATTLE PROFILE

Unit Size: -      Points: 260
Battlefield Role: Warscroll Battalion
Notes: Unique, Single. These units must be taken as a set referred to as Hargax’s Pit-beasts. Although taken as a set, each is a separate unit.

ABILITIES

Bestial Domination: Their will crushed through brutal violence, Hargax’s pit-beasts obey his every bellowed demand.
Once per phase, the OGROID MYRMIDON in this regiment of renown can issue the All-out Attack or All-out Defence command to the FOMOROID CRUSHER or MINDSTEALER SPHIRANX in this regiment of renown without a command point being spent.

The Worthiest Stock: Only the most fearsome creatures are worthy of the gladiatorial menagerie Hargax seeks to corral, and so he constantly looks for opportunities to test them against rival beasts on the battlefield.
At the end of the charge phase, you can pick either the FOMOROID CRUSHER or the MINDSTEALER SPHIRANX in this regiment of renown and 1 enemy MONSTER within 3" of it. If you do so, roll a dice. On a 3+, the strike-last effect applies to both units you picked in the following combat phase.


Regiment of Renown

The Coven of Thryx

None can say where Magister Thryx first learned to take the essence of destroyed daemons and use it to power living spells. He weaves an unpredictable path across the realms, forever seeking to elude Tzeentch’s gaze. He offers his expertise to any patron who will shelter him and facilitate his lunatic experiments.
ORGANISATION
 • 1 Magister (Leader)
 • 10 Pink Horrors of Tzeentch
 • - Burning Sigil of Tzeentch (Endless Spell)
 • - Tome of Eyes (Endless Spell)
 • - Daemonic Simulacrum (Endless Spell)
If your army has a CHAOS general but is not a Disciples of Tzeentch army, you can include this regiment of renown. If you do so, no other allied units can be included in your army. You can include this regiment of renown in your army even though its number of units and points value exceeds the amount allowed for allied units.

The HORRORS OF TZEENTCH unit in this regiment of renown cannot use its Split and Split Again ability.

Designer’s Note: The 3 endless spells in this regiment of renown count towards the total number of endless spells you can include in your army. However, you do not need to take additional WIZARDS in your army for them to be included.
PITCHED BATTLE PROFILE

Unit Size: -      Points: 320
Battlefield Role: Warscroll Battalion
Notes: Unique, Single. These units must be taken as a set referred to as The Coven of Thryx. Although taken as a set, each is a separate unit.

ABILITIES

Skilled Summoner: Thryx is a master at manipulating arcane manifestations.
In the first battle round, after the players have received their starting command points but before the start of the first turn, the MAGISTER in this regiment of renown can automatically cast a spell they know that summons a Disciples of Tzeentch endless spell (do not make a casting roll). That spell cannot be unbound, and that endless spell cannot be dispelled in the first battle round. Set up the endless spell as described in its Summoning rules.

Sparks of Profane Potential: Thryx is adept at harnessing the mutagenic essence of slain daemons, using them to enhance his conjured sorcerous manifestations.
Once per turn, at the end of a phase in which a Horror model in this regiment of renown was slain while its unit was wholly within 12" of the MAGISTER in this regiment of renown, you can pick 1 endless spell on the battlefield that was summoned by that MAGISTER and remove that endless spell from play. If you do so, pick a different endless spell from the list below and set it up as described:
  • Burning Sigil of Tzeentch: Set up this endless spell wholly within 18" and visible to the MAGISTER in this regiment of renown, and more than 1" from all models, other endless spells and invocations. Then, roll a dice for each unit within 9" of this endless spell. On a 4+, that unit suffers D3 mortal wounds.
  • Tome of Eyes: Set up this endless spell within 1" of and visible to the MAGISTER in this regiment of renown, and more than 1" from all other models, other endless spells and invocations. Then, you can attempt to cast The Parchment Curse with the MAGISTER in this regiment of renown as if it were your hero phase.
  • Daemonic Simulacrum: Set up this endless spell wholly within 12" of, and visible to, the MAGISTER in this regiment of renown, and more than 1" from all models, other endless spells and invocations. Then, resolve the effect of the Snapping Jaws ability as if the endless spell had just moved.
19.1 Casting Spells
In your hero phase, you can attempt to cast spells with friendly WIZARDS. You cannot attempt to cast the same spell more than once in the same hero phase, even with a different WIZARD. In order to attempt to cast a spell, pick a friendly WIZARD, say which of the spells that they know will be attempted, and then make a casting roll by rolling 2D6. If the casting roll is equal to or greater than the casting value of the spell, the spell is successfully cast.
19.1.2 Unbinding Spells
If a spell is successfully cast, your opponent can pick 1 of their WIZARDS that is within 30" of the caster to attempt to unbind the spell before its effects are applied. In order to attempt to unbind a spell, first say which WIZARD will attempt to unbind it. Then make an unbinding roll by rolling 2D6. If the unbinding roll is greater than the roll used to cast the spell, then the spell is unbound and its effects are not applied. The number of spells a WIZARD can attempt to unbind is noted on their warscroll. Only 1 unbinding attempt can be made for each spell.
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.

The MAGGOTH LORD keyword is used in the following Maggotkin of Nurgle warscrolls:

Leader, Behemoth
14.3 Wards
Some abilities allow you to roll a dice to negate a wound or mortal wound, or to allocate a wound or mortal wound to a unit other than the original target. Abilities of this type are referred to as wards, and the dice roll is referred to as a ward roll. Unless stated otherwise, the ward roll is made before the wound is allocated to the model in question. Up to 1 ward roll can be made for each wound or mortal wound, unless specified otherwise. If the ward roll is successful, the wound or mortal wound is negated and has no effect on the model. If a wound or mortal wound cannot be negated, you cannot make a ward roll for that wound or mortal wound.

The GREAT UNCLEAN ONE keyword is used in the following Maggotkin of Nurgle warscrolls:

Leader, Behemoth
• Rotigus

The NURGLING keyword is used in the following Maggotkin of Nurgle warscrolls:

Leader, Behemoth
None
1.4.2 Your General
After you have picked your army, you must pick 1 model in your army to be your general. Generals are used to generate command points (see 6.0).
6.1 Using Command Abilities
To use a command ability, you must spend 1 command point, pick 1 friendly model to issue the command, and pick 1 friendly unit to receive the command. Unless noted otherwise, the models that can issue commands and the units they can issue them to are as follows:
  • Unit champions can issue commands to their own unit (see 22.3.2).
  • HEROES can issue commands to units that are wholly within 12" of them.
  • Generals can issue commands to units that are wholly within 18" of them.
  • TOTEMS can issue commands to units that are wholly within 18" of them.
Each command ability will say when it can be used and what effect it has on the unit that receives it. A model cannot issue more than 1 command in the same phase and a unit cannot receive more than 1 command in the same phase. In addition, you cannot use the same command ability more than once in the same phase (even for different units).
11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.
8.2 Retreat
When you pick a unit to retreat, you can move each model in that unit a distance in inches equal to or less than the Move characteristic shown on the unit’s warscroll. The unit must end the move more than 3" from all enemy units. You cannot shoot or attempt a charge later in the turn with a unit that has retreated. Units cannot retreat if they are not within 3" of an enemy unit.
9.4 Flying
If the warscroll used by a model says that it can fly, you can ignore other models and terrain features when you trace the path of its move across the battlefield (it flies over them). In addition, when a model that can fly starts or finishes a move on a terrain feature, instead of tracing its move across the battlefield, you can trace it ‘through the air’, as shown in the diagram below.

A flying model cannot finish a move on top of another model or finish a normal move, run or retreat within 3" of an enemy unit.
22.3.1 Mounts, Companions and Crew
Sometimes the description on a warscroll will say whether the models in the unit have mounts, companions or a crew. When a model attacks, its mount, companions and crew attack too, and when the model is removed from play, its mount, companions and crew are removed too. For rules purposes, companions and crew are treated in the same manner as mounts.
Rally
At a shouted command, injured warriors stagger back to their feet and prepare to fight once more.
You can use this command ability at the start of the hero phase. The unit that receives the command must be more than 3" from all enemy units. Roll 1 dice for each slain model from that unit. For each 6, you can return 1 slain model to that unit.

You can only return models to that unit that have a combined Wounds characteristic of 10 or less. For example, if the unit that received the command has a Wounds characteristic of 2, you can return a maximum of 5 models to that unit.
Inspiring Presence
The stoic leaders of these mighty warriors never falter, inspiring their comrades to fight no matter the odds.
You can use this command ability at the start of the battleshock phase. The unit that receives the command does not have to take battleshock tests in that phase.
Wound Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, the attack wounds the target and your opponent must make a save roll. If not, the attack fails and the attack sequence ends. An unmodified wound roll of 1 always fails and an unmodified wound roll of 6 always wounds. A wound roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).
14.4 Healing Wounds
Some abilities allow you to heal wounds that have been allocated to a model. For each wound that is healed, reduce the number of wounds allocated to the model by 1, to a minimum of 0. You cannot heal wounds on a model that is slain.
19.3.2 Dispelling Endless Spells
At the start of the hero phase, each player can attempt to dispel 1 endless spell with each friendly WIZARD and friendly PRIEST. The player whose turn is taking place makes all of their dispelling attempts first. If a WIZARD attempts to dispel an endless spell, they can attempt to cast or unbind 1 fewer spell in that hero phase. If a PRIEST attempts to dispel an endless spell, they can chant 1 fewer prayer in that hero phase. The same player cannot attempt to dispel the same endless spell more than once per phase.

To attempt to dispel an endless spell, pick 1 endless spell that is within 30" of a friendly WIZARD or friendly PRIEST and that is visible to them. Then make a dispelling roll by rolling 2D6. If the roll is greater than the casting value of that endless spell, it is dispelled and removed from play. An endless spell cannot be summoned again in the turn that it is removed from play.

The UNDIVIDED keyword is used in the following Maggotkin of Nurgle warscrolls:

Leader, Behemoth
Behemoth
14.1 Allocating Wounds
Wounds are allocated to the models in a unit 1 wound at a time. You can allocate the wounds caused to your units as you see fit. However, once you have allocated a wound to a model, you cannot allocate wounds to other models in the unit until that model is slain (see 14.2). If a unit is destroyed, all wounds that remain to be allocated to the unit are negated and have no effect.

The TAMURKHAN’S HORDE keyword is used in the following Maggotkin of Nurgle warscrolls:

Leader, Behemoth
Leader
Battleline
None

The TAMURKHAN’S HORDE keyword is used in the following Maggotkin of Nurgle warscrolls:

Leader, Behemoth
Leader
Battleline
None

The DRAGON keyword is used in the following Maggotkin of Nurgle warscrolls:

Leader, Behemoth
Behemoth
1.5.4 Re-rolls
Some rules refer to re-rolls. To make a re-roll, roll the dice used for the roll again. You cannot re-roll a dice roll more than once. If a rule allows you to re-roll an xD6 roll, you must re-roll all of the dice used for the roll.

The TOTEM keyword is used in the following Maggotkin of Nurgle warscrolls:

Leader

The ROTBRINGER SORCERER keyword is used in the following Maggotkin of Nurgle warscrolls:

Leader
Save Roll
Your opponent rolls a dice, modifying the roll by the attacking weapon’s Rend characteristic. If the roll equals or beats the target unit’s Save characteristic, the target is saved and the attack sequence ends. If not, the attack is successful and you must determine the damage that is inflicted on the target. An unmodified save roll of 1 always fails. A save roll cannot be modified by more than +1 (this is an exception to the principle that abilities take precedence over core rules).

Designer’s Note: Save rolls do not always succeed on an unmodified roll of 6, and they can be modified by more than -1.
3.1 Reserve Units and Summoned Units
Sometimes a rule will allow you to set up a unit in a location other than the battlefield as a reserve unit. A unit that is added to your army once the battle is underway is called a summoned unit.

When you set up a reserve unit, either during deployment or once the battle is underway, you must tell your opponent that the unit is in reserve and keep it to one side instead of placing it on the battlefield. At the start of the fourth battle round, units that are still in reserve are destroyed. Units cannot cast spells or use abilities while they are in reserve unless the spell or ability specifically says it can be used by reserve units.

Reserve units are picked as part of your army before the battle begins, while summoned units are units added to your army once the battle is underway. Models that have been removed from play can be used as part of a summoned unit.
25.3.2 Reinforced Units
A reinforced unit has twice as many models as its minimum unit size. If you can include reinforced units in your army, you can reinforce units with the Battleline battlefield role twice. A unit that is reinforced twice has 3 times as many models as its minimum unit size and counts as 2 units towards the number of reinforced units you can include in your army. If the description for a unit says that it is a single model, it cannot be reinforced.

The HERALD OF NURGLE keyword is used in the following Maggotkin of Nurgle warscrolls:

Leader

The PUSGOYLE BLIGHTLORDS keyword is used in the following Maggotkin of Nurgle warscrolls:

None

The PUTRID BLIGHTKINGS keyword is used in the following Maggotkin of Nurgle warscrolls:

Battleline
None
8.3 Run
When you pick a unit to run, you must make a run roll for the unit by rolling a dice. Add the run roll to the Move characteristic of all models in the unit until the end of that phase. You can then move each model in that unit a distance in inches equal to or less than their modified Move characteristic. No part of a run can be within 3" of an enemy unit. You cannot shoot or attempt a charge later in the turn with a unit that has run. Units cannot run if they are within 3" of an enemy unit.
20.1 Chanting Prayers
In your hero phase, you can chant prayers with friendly PRIESTS. You cannot chant the same prayer more than once in the same hero phase, even with a different PRIEST. In order to chant a prayer, pick a friendly PRIEST, say which of the prayers that they know will be chanted, and then make a chanting roll by rolling a dice. If the chanting roll is equal to or greater than the answer value of the prayer, the prayer is answered.
15.1 Battleshock Tests
You must make a battleshock roll for each friendly unit that has to take a battleshock test. To make a battleshock roll, roll a dice and add the number of models in the unit that were slain in that turn to the roll. If the battleshock roll is greater than the unit’s Bravery characteristic, the battleshock test has been failed. If the test is failed, for each point by which the battleshock roll exceeds the unit’s Bravery characteristic, 1 model in that unit must flee. You decide which models flee. A model that flees is removed from play.

If a slain model is returned to its unit in the same turn that it is slain, it still counts as having been slain in that battle round for the purposes of battleshock tests.

The PLAGUEBEARER keyword is used in the following Maggotkin of Nurgle warscrolls:

Battleline
None

The PUTRID BLIGHTKINGS keyword is used in the following Maggotkin of Nurgle warscrolls:

Battleline
None

The PUSGOYLE BLIGHTLORDS keyword is used in the following Maggotkin of Nurgle warscrolls:

None
1.5.3 Rolling Off
Sometimes a rule may require the players to roll off. To roll off, each player rolls a dice, and whoever rolls highest wins. If a roll-off is tied, roll off again. You cannot re-roll or modify the dice when you roll off.

The MARK OF CHAOS keyword is used in the following Maggotkin of Nurgle warscrolls:

Behemoth

The MAGGOTKIN OF NURGLE, MORTAL and HERO keywords are used in the following Maggotkin of Nurgle warscrolls:

Leader, Behemoth
Leader
27.3.2 Command Traits
Each time you take a command trait enhancement, you can pick 1 command trait and give it to your general. You can never pick more than 1 command trait for your army, and command traits can only be given to a general that is a HERO.
All-out Attack
With a singular purpose, these warriors attack with all of their might.
You can use this command ability when you pick a friendly unit to shoot in your shooting phase or fight in the combat phase. That unit must receive the command. Add 1 to hit rolls for attacks made by that unit until the end of that phase.
All-out Defence
With consummate skill, these cunning warriors protect themselves from attack.
You can use this command ability when a friendly unit is picked as the target of an attack in the shooting or combat phase. That unit must receive the command. Add 1 to save rolls for attacks that target that unit until the end of that phase.

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