Leader, Behemoth
One of Nurgle’s most favoured sorcerers, Bloab Rotspawned is accompanied at all times by a swarm of daemonic flies that emerge from his bubotic flesh, to the detriment of any who dare draw too close.
Vile Bile |
| Vile Bile | 14" | D3 | 3+ | | -2 | D3 |
Harvestman’s Scythe |
| Harvestman’s Scythe | 1" | 3 | 3+ | 3+ | -1 | 2 |
Monstrous Claws |
| Monstrous Claws | 1" | | 3+ | 2+ | -2 | 3 |
0-6 | 8" | 2+ | 5 |
7-9 | 7" | 3+ | 4 |
10-11 | 6" | 4+ | 3 |
12+ | 5" | 5+ | 2 |
Unit Size: 1 Points: 310
Battlefield Role: Leader, Behemoth
Base size: 100mm
Notes: Single, Unique
Bloab Rotspawned is armed with a Harvestman’s Scythe.
BATTALIONS: This warscroll can be used in the following warscroll battalions:
•
Contagium Overlord
MOUNT: This unit’s Pox Maggoth, Bilespurter, is armed with Vile Bile and Monstrous Claws.
WIZARD: This unit can attempt to
cast 1 spell in your
hero phase and attempt to
unbind 1 spell in the enemy hero phase.
Daemon-flies: The whirling fly-storm that surrounds Bloab blinds and chokes his victims.
At the start of the
combat phase and the enemy
shooting phase, roll a dice for each enemy unit within 7" of this unit. On a 4+, that enemy unit suffers 1
mortal wound and subtract 1 from
hit rolls for attacks made by that enemy unit in that phase.
Windspeaker Bells: The dolorous tolling of these bells disrupts the focus of enemy mages but helps Bloab to concentrate when he is weaving his own spells.
Add 1 to
casting rolls for this unit. In addition, subtract 1 from casting rolls for enemy
WIZARDS that are within 14" of this unit.
Miasma of Pestilence: Bloab Rotspawned completes a complicated gesture in the air and a vile mist rises from the ground around his target. While it lasts, even the lightest graze seems to turn gangrenous.
Miasma of Pestilence is a spell that has a
casting value of 6 and a range of 14". If successfully cast, pick 1 enemy unit within range and visible to the caster. Until your next
hero phase, roll a dice at the end of each phase in which any wounds or
mortal wounds were allocated to that unit. On a 2+, that unit suffers D3 mortal wounds.
CHAOS, MORTAL, NURGLE, MAGGOTKIN OF NURGLE, MONSTER, HERO, WIZARD, MAGGOTH LORD, BLOAB ROTSPAWNED |
The Great Unclean Ones are immensely resilient and frighteningly strong. Able to barge down fortress gates and crush monstrous beasts with their sheer bulk, these greater daemons are infernal icons of Nurgle’s malign power.
Noxious Bile |
| Noxious Bile | 7" | D6 | 3+ | | -3 | 2 |
Bilesword |
| Bilesword | 2" | 4 | 4+ | 3+ | -2 | 4 |
Doomsday Bell |
| Doomsday Bell | 1" | 5 | 3+ | 3+ | -1 | 2 |
Bileblade |
| Bileblade | 1" | 4 | 3+ | 3+ | -1 | 3 |
Plague Flail |
| Plague Flail | 1" | 5 | 3+ | 3+ | -1 | 3 |
Host of Nurglings |
| Host of Nurglings | 1" | | 5+ | 5+ | - | 1 |
0-6 | 15 | 2+ | 4 |
7-12 | 10 | 3+ | 3 |
13-16 | 5 | 4+ | 2 |
17+ | 0 | 5+ | 1 |
Unit Size: 1 Points: 430
Battlefield Role: Leader, Behemoth
Base size: 130mm
Notes: Single
A Great Unclean One is armed with Noxious Bile, a Host of Nurglings and 1 of the following weapon options: Bilesword and Plague Flail; Doomsday Bell and Plague Flail; Bilesword and Bileblade; or Doomsday Bell and Bileblade.
WIZARD: This unit can attempt to
cast 2 spells in your
hero phase and attempt to
unbind 2 spells in the enemy hero phase.
Bloated with Corruption: A Great Unclean One’s immense body is swollen with putrid secretions. Should the daemon be wounded deeply, the noxious effluvia jet forth to shower the attacker.
If an unmodified
ward roll for this unit is 6, you can pick 1 enemy unit within 3" of this unit. That enemy unit suffers 1
disease point.
Mountain of Loathsome Flesh: Great Unclean Ones are massively corpulent abominations; when they go on the rampage, enemies caught in their path are often swallowed up and crushed between great rolls of rancid blubber.
You can carry out this
monstrous rampage with this unit instead of any other monstrous rampage you can carry out with this unit. If you do so, pick 1 enemy unit within 3" of this unit and roll a dice. On a 2+, that enemy unit suffers a number of
mortal wounds equal to the Mountain of Loathsome Flesh value on this unit’s damage table.
Putrid Offering: The bileblades carried by some Great Unclean Ones can be used to hook out a portion of their own guts as an offering to Grandfather Nurgle.
In your
hero phase, if this unit is armed with a Bileblade, you can say that it is making an offering to Nurgle. If you do so, this unit suffers 1
mortal wound that cannot be negated, but it can attempt to
cast 1 extra spell in that hero phase.
Reverberating Summons: A Doomsday Bell causes a doleful clamour that can summon Nurgle’s daemonic followers to its location.
If this unit is armed with a Doomsday Bell, at the start of your
hero phase, if this unit is on the battlefield, you can roll a dice. On a 1, nothing happens. On a 2-5, you receive 1 extra
contagion point. On a 6, you receive D3 extra contagion points.
Plague Wind: The wizard’s guts start to rumble, and then with a satisfied belch, they unleash a gust of putrid air that rushes across the battlefield.
Plague Wind is a spell that has a
casting value of 7 and a range of 14". If successfully cast, pick 1 point on the battlefield within range and visible to the caster and draw a straight line between that point and the closest part on the caster’s base. Roll a dice for each enemy unit passed across by that line. On a 4+, that unit suffers 1
disease point.
CHAOS, DAEMON, NURGLE, MAGGOTKIN OF NURGLE, MONSTER, HERO, WIZARD, GREAT UNCLEAN ONE |
Morbidex Twiceborn is the champion of the Nurglings and has gained much of their unnatural resilience. In battle, swarms of the impish daemons trail after their living idol, drowning enemies in a filthy living tide.
Slabrous Tongues |
| Slabrous Tongues | 7" | 3 | 3+ | | -1 | 1 |
Fleshreaper Scythe |
| Fleshreaper Scythe | 1" | 5 | 3+ | 3+ | -1 | 2 |
Monstrous Claws |
| Monstrous Claws | 1" | | 3+ | 2+ | -2 | 3 |
0-5 | 8" | 2+ | 5 |
6-8 | 7" | 3+ | 4 |
9-10 | 6" | 4+ | 3 |
11+ | 5" | 5+ | 2 |
Unit Size: 1 Points: 310
Battlefield Role: Leader, Behemoth
Base size: 100mm
Notes: Single, Unique
Morbidex Twiceborn is armed with a Fleshreaper Scythe.
BATTALIONS: This warscroll can be used in the following warscroll battalions:
•
Contagium Overlord
MOUNT: 'This unit’s Pox Maggoth, Tripletongue, is armed with Slabrous Tongues and Monstrous Claws.
Gigantic Nurgling-kin: Twisted by the cruel attentions of manifold Nurglings, Morbidex has come to resemble them physically and has gained much of their unnatural resilience.
At the end of the
battleshock phase, heal half of the wounds that have been allocated to this unit (rounding up).
Lord of Nurglings: Morbidex Twiceborn is the chosen mortal champion of the Nurglings, who follow him into battle with boundless enthusiasm.
At the start of your
hero phase, you can return 1 slain model to 1 friendly
NURGLING SWARM within 7" of this unit.
CHAOS, MORTAL, NURGLE, MAGGOTKIN OF NURGLE, MONSTER, HERO, MAGGOTH LORD, NURGLING, MORBIDEX TWICEBORN |
Orghotts Daemonspew is a driven warlord determined to earn Nurgle’s ultimate favour. In battle, he lights as a merciless reaper, the Rolaxes striking down foe after foe like wheat before the scythe.
Grasping Tongue |
| Grasping Tongue | 7" | 1 | 3+ | | -1 | D6 |
The Rotaxes |
| The Rotaxes | 1" | 7 | 3+ | 3+ | -1 | 2 |
Whippermaw’s Monstrous Claws |
| Whippermaw’s Monstrous Claws | 1" | | 3+ | 2+ | -2 | 3 |
0-6 | 8" | 2+ | 5 |
7-9 | 7" | 3+ | 4 |
10-11 | 6" | 4+ | 3 |
12+ | 5" | 5+ | 2 |
Unit Size: 1 Points: 320
Battlefield Role: Leader, Behemoth
Base size: 100mm
Notes: Single, Unique
Orghotts Daemonspew is armed with the Rotaxes.
BATTALIONS: This warscroll can be used in the following warscroll battalions:
•
Contagium Overlord
WARMASTER: If this unit is included in a Maggotkin of Nurgle army, it is treated as a
general even if it is not the model picked to be the army’s general.
MOUNT: This unit’s Pox Maggoth, Whippermaw, is armed with a Grasping Tongue and Monstrous Claws.
Acid Ichor: Whenever Orghotts's flesh is cut open, a gout of daemonic ichor spews out with shocking force. Its vitriolic potency is enough to burn through steel and dissolve the flesh beneath.
If an unmodified
ward roll for this unit is 6, you can pick 1 enemy unit within 3" of this unit. That enemy unit suffers 1
mortal wound.
Lord of Nurgle: Orghotts is a mighty champion of the Grandfather and demands unquestioning obedience from his devoted followers.
Once per turn, this unit can
issue a command to a friendly
MORTAL MAGGOTKIN OF NURGLE unit without a
command point being spent.
CHAOS, MORTAL, NURGLE, MAGGOTKIN OF NURGLE, MONSTER, HERO, MAGGOTH LORD, ORGHOTTS DAEMONSPEW |
Brandishing his mouldy gnarlrod at the skies, Rotigus Rainfather calls down the inundating Deluge of Nurgle, even as the fanged maws that split his flesh vomit streams of diseased bile, drowning the enemy in torrents of noxious filth.
Gnarlrod |
| Gnarlrod | 2" | 5 | 3+ | 3+ | -1 | 3 |
Fanged Maw |
| Fanged Maw | 1" | D3 | 3+ | | -2 | 2 |
Host of Nurglings |
| Host of Nurglings | 1" | | 5+ | 5+ | - | 1 |
0-6 | 15 | 2+ | 4 |
7-12 | 10 | 3+ | 3 |
13-16 | 5 | 4+ | 2 |
17+ | 0 | 5+ | 1 |
Unit Size: 1 Points: 400
Battlefield Role: Leader, Behemoth
Base size: 130mm
Notes: Single, Unique
Rotigus is armed with a Gnarlrod, Fanged Maw and Host of Nurglings.
WARMASTER: If this unit is included in a Maggotkin of Nurgle army, it is treated as a
general even if it is not the model picked to be the army’s general.
WIZARD: This unit can attempt to
cast 2 spells in your
hero phase and attempt to
unbind 2 spells in the enemy hero phase.
Bloated with Corruption: A Great Unclean One’s immense body is swollen with putrid secretions. Should the daemon be wounded deeply, the noxious effluvia jet forth to shower the attacker.
If an unmodified
ward roll for this unit is 6, you can pick 1 enemy unit within 3" of this unit. That enemy unit suffers
disease point.
The Rainfather: Rotigus has an affinity with the plagued downpours that spill from Nurgle’s cauldron, and he is able to influence where the blighted rains fall.
You can re-roll the
casting roll when this unit attempts to cast the
Deluge of Nurgle spell.
Mountain of Loathsome Flesh: Great Unclean Ones are massively corpulent abominations; when they go on the rampage, enemies caught in their path are often swallowed up and crushed between great rolls of rancid blubber.
You can carry out this
monstrous rampage with this unit instead of any other monstrous rampage you can earn out with this unit. If you do so, pick 1 enemy unit within 3" of this unit and roll a dice. On a 2+, that enemy unit suffers a number of
mortal wounds equal to the Mountain of Loathsome Flesh value on this unit’s damage table.
Deluge of Nurgle: The wizard hums a phlegmy dirge, calling forth a gelid downpour of corrosive rainwater.
Deluge of Nurgle is a spell that has a
casting value of 7. If successfully cast, roll 7 dice. For each 5+, you can pick 1 different enemy unit that is visible to the caster. Each of those units suffers D3
mortal wounds.
CHAOS, DAEMON, NURGLE, MAGGOTKIN OF NURGLE, MONSTER, HERO, WIZARD, GREAT UNCLEAN ONE, ROTIGUS |
Plague-cursed triplets of immense age and power, the Glottkin arc Nurgle’s greatest mortal champions. When the warrior Otto, sorcerous Ethrac and monstrous Ghurk combine their unnatural power, all who stand against them are soon crushed...
Otto’s Gut-spray |
| Otto’s Gut-spray | 12" | | 3+ | 3+ | -2 | 1 |
Ghurk’s Tentacle |
| Ghurk’s Tentacle | 3" | | 3+ | 2+ | -2 | 3 |
Ghurk’s Lamprey Maw |
| Ghurk’s Lamprey Maw | 1" | 3 | 3+ | 2+ | -2 | 3 |
Otto’s Scythe |
| Otto’s Scythe | 1" | 4 | 3+ | 3+ | -1 | D3 |
0-6 | 7 | 4 | 5 |
7-12 | 6 | 3 | 4 |
13-16 | 5 | 2 | 3 |
17+ | 4 | 1 | 2 |
Unit Size: 1 Points: 580
Battlefield Role: Leader, Behemoth
Base size: 130mm
Notes: Single, Unique
The Glottkin are armed with Ghurk’s Tentacle, Ghurk’s Lamprey Maw, Otto’s Scythe and Otto’s Gut-spray.
BATTALIONS: This warscroll can be used in the following warscroll battalions:
•
Contagium Overlord
WARMASTER: If this unit is included in a Maggotkin of Nurgle army, it is treated as a
general even if it is not the model picked to be the army’s general.
WIZARD: This unit can attempt to
cast 2 spells in your
hero phase and attempt to
unbind 2 spells in the enemy hero phase.
Blightkrieg: At a signal from his brothers, the usually ponderous Ghurk launches into an earth-shaking countercharge. Nearby Maggotkin are quick to take advantage of the enemy's shock at the abomination's sudden turn of speed.
You can use this
command ability at the end of the enemy
movement phase if this unit is within 12" of an enemy unit. The command must be issued by this unit and must be received by another friendly
MAGGOTKIN OF NURGLE unit that is within 12" of an enemy unit. This unit and then the unit that
received the command can
attempt a charge.
Horrific Opponent: So terrifying are the Glottkin that many enemies simply break and run rather than fight them. Should there be no avenue of retreat, the crushing press offleeing warriors can prove just as lethal as facing the brothers themselves.
At the start of the enemy
movement phase, you must roll 2D6 for each enemy unit that is within 3" of this unit. If the roll is equal to or greater than that unit’s Bravery characteristic, that unit must
retreat in that phase or it suffers D6
mortal wounds at the end of the phase.
Mountain of Loathsome Flesh: Once he has built up momentum, Ghurk Glott is almost unstoppable - even the proudest battleline cannot hope to withstand him.
You can carry out this
monstrous rampage with this unit instead of any other monstrous rampage you can carry out with this unit. If you do so, pick 1 enemy unit within 3" of this unit and roll a dice. On a 2+, that enemy unit suffers a number of
mortal wounds equal to the Mountain of Loathsome Flesh value on this unit’s damage table.
Abundance of Flesh: Ethrac Glott generously bestows a growth spurt of the most repulsive kind upon his allies, which sees their bodies bloat with great wobbling mounds of grey-green fat.
Abundance of Flesh is a spell that has a
casting value of 6 and a range of 14". If successfully cast, pick 1 friendly
MAGGOTKIN OF NURGLE MORTAL unit within range and visible to the caster. Add 1 to the Wounds characteristic of that unit until your next
hero phase.
Designer’s Note: This can result in a model that is affected by this spell being slain if the wounds allocated to that model equal or exceed its Wounds characteristic once the effect of the spell ends.
CHAOS, MORTAL, NURGLE, MAGGOTKIN OF NURGLE, MONSTER, HERO, WIZARD, THE GLOTTKIN |
Archaon is the Everchosen, the favoured warlord of the Dark Pantheon. From atop Dorghar, the monstrous Steed of the Apocalypse, Archaon commands his legions with an iron fist, his deadly skill and unholy powers sealing the doom of entire armies.
The Slayer of Kings |
| The Slayer of Kings | 1" | 4 | 2+ | 3+ | -2 | 3 |
Monstrous Claws |
| Monstrous Claws | 1" | 2 | 2+ | 3+ | -2 | |
Lashing Tails |
| Lashing Tails | 3" | 2D6 | 4+ | 3+ | - | 1 |
Chimeric Heads |
| Chimeric Heads | 3" | | 3+ | 3+ | -1 | 2 |
0-10 | 14" | 6 | 5 |
11-15 | 12" | 5 | 4 |
16-20 | 10" | 4 | 3 |
21+ | 8" | 3 | 2 |
Unit Size: 1 Points: 800
Battlefield Role: Leader, Behemoth
Base size: 160mm
Notes: Single, Unique
Archaon, the Everchosen, is armed with the Slayer of Kings.
WIZARD: This unit can attempt to
cast 2
spells in your
hero phase and attempt to
unbind 2 spells in the enemy hero phase.
MOUNT: This unit’s
mount, Dorghar, is armed with Monstrous Claws, Lashing Tails and Chimeric Heads.
The Armour of Morkar: Archaon’s armour is inscribed with powerful sigils of warding.
This unit has a
ward of 5+. In addition, for each unmodified ward roll of 6, you can pick 1 enemy unit within 3" to suffer 1
mortal wound that cannot be negated.
By My Will: All Slaves to Darkness recognise Archaon’s supreme authority, and fear his wrath more than any foe should they fail him.
This is a
command ability this unit can issue at the start of the
combat phase. Another friendly
CHAOS unit must receive it (this unit cannot
issue this command to itself). Until the end of that phase, each time a model in the receiving unit is slain it can fight.
The Crown of Domination: This forbidding helm exudes a palpable aura of menace.
Enemy units cannot receive the
Rally and
Inspiring Presence commands while they are within 12" of this unit.
The Everchosen: The Ruinous Powers shelter their champion from hostile enemy magics.
Each time this unit is affected by a
spell or the
abilities of an
endless spell, you can roll a dice. If you do so, on a 4+, ignore the effects of that spell or endless spell on this unit.
The Eye of Sheerian: Ripped from the corpse of the Chaos Dragon Flamefang, this ancient treasure forewarns Archaon of events yet to pass and with this foresight the Everchosen can adapt his strategies to the flow of the battle and always stay a step ahead of his opponents.
Once per battle, at the start of your
hero phase, if Archaon is in a
Slaves to Darkness army you command and on the battlefield, you can say he will consult the Eye of Sheerian. If you do so, roll a dice. This dice roll replaces
the priority roll of the next battle round. On a 1-3 your opponent must take the first turn of that battle round. On a 4-6 you must take the first turn of that battle round. This ability cannot be used while there is an enemy Archaon on the battlefield.
The Favoured Warlord: Each of the Chaos Gods seeks Archaon s favour and, in turn, the Everchosen manipulates their power to further his own ends.
If this unit is part of a
Slaves to Darkness army, after the players have received their
starting command points but before the start of the first turn, you can pick 1 of the following
Mark of Chaos keywords;
KHORNE,
TZEENTCH,
NURGLE or
SLAANESH. This unit has that Mark of Chaos for the battle in addition to the
UNDIVIDED Mark of Chaos.
The Slayer of Kings: This ancient daemonblade thirsts for the souls of champions and warlords.
Each time this unit fights, if the unmodified
wound roll for 2 or more attacks that target the same enemy
HERO with the Slayer of Kings is 6, that
HERO is slain.
Three-headed Titan: The greater daemons consumed by Dorghar imbue the steed with unlimited power.
When you carry out a
monstrous rampage with this unit, you can carry out a monstrous rampage from the list below instead of from the table in the core rules:
Filth-spewer: Pick 1 enemy unit within 6" of this unit and roll a number of dice equal to the number of models in that unit (to a maximum of 7). For each 3+, that unit suffers 1
mortal wound.
Skull-gorger: Pick 1 enemy model within 3" ot this unit and roll a dice. If the roll is greater than that model’s Wounds characteristic, it is slain and you can
heal a number of wounds allocated to this unit equal to that enemy model’s Wounds characteristic.
Spell-eater: Pick 1
endless spell within 12" of this unit and roll a dice, On a 2+, that endless spell is
dispelled and if the caster is on the battlefield they suffer D3
mortal wounds.
CHAOS, SLAVES TO DARKNESS, HOST OF THE EVERCHOSEN, UNDIVIDED, DAEMON, MORTAL, MONSTER, HERO, WIZARD, ARCHAON |
Arrogant, savage, and a bringer of death and decay, Tamurkhan the Maggot Lord is one of Nurgle’s most powerful mortal champions. Riding atop his mighty Toad Dragon, Bubebolos, he enacts the Plague God’s will throughout the Mortal Realms.
Lashing Tongue |
| Lashing Tongue | 14" | 3 | 3+ | 3+ | - | 1 |
The Black Cleaver |
| The Black Cleaver | 2" | 4 | 3+ | 3+ | -2 | 2 |
Crushing Jaws |
| Crushing Jaws | 3" | 2 | | 2+ | -3 | D3 |
Befouled Bulk |
| Befouled Bulk | 2" | | 4+ | 3+ | -1 | 1 |
0-7 | 10" | 3+ | 12 |
8-10 | 9" | 4+ | 10 |
11-14 | 8" | 4+ | 8 |
15+ | 7" | 5+ | 6 |
Unit Size: 1 Points: 450
Battlefield Role: Leader, Behemoth
Notes: Single, Unique
Tamurkhan the Maggot Lord is armed with the Black Cleaver.
MOUNT: This unit’s toad dragon, Bubebolos, is armed with a Lashing Tongue, Crushing Jaws and its Befouled Bulk.
Feast of the Maggot Lord: Tamurkhan’s true form is that of a hideous maggot-like parasite capable of burrowing into and possessing the bodies of his enemies in battle.
If the number of
wounds allocated to this model equals it wounds characteristic, before it is slain, you can pick 1 enemy
HERO within 3" of this model. That enemy
HERO suffers D3
mortal wounds. If that enemy
HERO is not slain by those mortal wounds, then this model is slain. If that enemy
HERO is slain by those mortal wounds, this model is not slain, any wounds and mortal wounds that remain to be allocated to this model are negated, and D6 wounds allocated to this model are
healed.
Killer of Kings: Tamurkhan loves nothing better than the challenge of hacking apart an enemy lord.
Add 1 to
hit rolls for attacks made with the Black Cleaver that target a
HERO.
Nurgle’s Favoured Son: Papa Nurgle can be a fickle god, but Tamurkhan was once his most favoured son.
In your
hero phase, you can
heal up to D3 wounds allocated to this model.
Roar of Command: Tamurkhan can unleash a great bellowing roar, calling upon the horde at his command to crash down relentlessly upon his enemies.
Once per battle, when this model issues a command, when you can pick up to 3 friendly
TAMURKHAN’S HORDE units to receive the command instead of only 1 friendly unit.
CHAOS, NURGLE, MAGGOTKIN OF NURGLE, TAMURKHAN’S HORDE, MORTAL, DRAGON, HERO, MONSTER, TAMURKHAN |
Riddled with pestilence and disease, an Exalted Greater Daemon of Nurgle is a foul manifestation of Nurgle’s will. With each lumbering step and burbled word, it spreads more of its diseased blessings to those who stand before it.
Noxious Bile |
| Noxious Bile | 7" | D6 | 3+ | | -2 | 1 |
Massive Bilesword |
| Massive Bilesword | 2" | | 3+ | 3+ | -2 | 3 |
0-8 | 7" | 2+ | 4 |
9-11 | 6" | 3+ | 4 |
12-13 | 5" | 3+ | 3 |
14+ | 4" | 4+ | 3 |
Unit Size: 1 Points: 430
Battlefield Role: Leader, Behemoth
Base size: 130mm
Notes: Single
An Exalted Greater Daemon of Nurgle is armed with a Massive Bilesword and Noxious Bile.
WIZARD: This model can attempt to
cast 2 spells in your
hero phase, and attempt to
unbind 1 spell in the enemy hero phase.
Blubber and Bile: The dubious reward for piercing the blubbery hide of an Exalted Greater Daemon of Nurgle is to be showered by acidic bile and putrid toxins.
This model has a
ward of 5+. If an unmodified ward roll for this model is 6 and the attacking unit is within 3" of this model, the attacking unit suffers 1
mortal wound after all of its attacks have been resolved.
Corpulent Mass: An Exalted Greater Daemon of Nurgle is blessed with the Plaguefather’s gift of fecundity, enabling its body to swiftly regrow damaged flesh and tissue.
In your
hero phase, you can
heal up to D3 wounds allocated to this model.
Mountain of Loathsome Flesh: Such is the size and girth of an Exalted Greater Daemon of Nurgle that it can simply run over its foes, crushing or asphyxiating them beneath its monstrous bulk as it does so.
Roll 1 dice for each enemy unit within 1" of this model after this model finishes a
charge move. On a 4+, that enemy unit suffers D3
mortal wounds.
Plague Wind: The Exalted Greater Daemon of Nurgle summons a whirlwind of maggots and filth, basking in its feculence for a moment before sending it forth.
Plague Wind is a spell that has a
casting value of 7 and a range of 14". If successfully cast, pick 1 point on the battlefield within range and visible to the caster and draw a straight line between that point and the closest point on the caster’s base. Each unit passed across by that line suffers D3
mortal wounds. If that line passes across a
NURGLE unit, that unit’s commanding player can
heal up to D3 wounds allocated to it instead.
Grandfather’s Exalted Joy: At the Great Unclean One’s command, Nurgle’s children are inspired to fight with even greater exuberance.
You can use this
command ability in the
combat phase. The command must be issued by this model and received by a friendly
NURGLE DAEMON unit. Add 1 to the Attacks characteristic of that unit’s melee weapons until the end of that phase.
CHAOS, NURGLE, MAGGOTKIN OF NURGLE, DAEMON, GREAT UNCLEAN ONE, MONSTER, HERO, WIZARD, EXALTED GREATER DAEMON OF NURGLE |
Leader
Sat upon his mouldering palanquin, borne aloft by a mound of Nurglings, Epidemius gazes across the battlefield with jaded contempt. As his endless tally of Nurgle’s diseases rises, so do the Plague God’s minions become empowered.
Balesword |
| Balesword | 1" | 3 | 4+ | 3+ | -1 | D3 |
Mound of Nurglings |
| Mound of Nurglings | 1" | 10 | 5+ | 5+ | - | 1 |
Unit Size: 1 Points: 140
Battlefield Role: Leader
Base size: 60mm
Notes: Single, Unique
Epidemius, Tallyman of Nurgle, is armed with a Balesword and Mound of Nurglings.
Tallyman of Nurgle: Epidemius keeps an endless tally of Nurgle’s diseases, and as the count rises higher, the Plague God’s minions grow stronger.
At the start of your
hero phase, if this unit is on the battlefield, roll the following number of dice for each of the following units and
terrain features that are visible to this unit:
- 3 dice for each friendly GREAT UNCLEAN ONE.
- 2 dice for each friendly PLAGUEBEARER HOST that has 10 or more models and each Feculent Gnarlmaw in your army.
- 1 dice for each other friendly MAGGOTKIN OF NURGLE unit.
For each roll of 5+, add 1 to the tally of new diseases kept by Epidemius, to a maximum tally of 7. Each new disease that is recorded allows you to re-roll 1
ward roll,
casting roll,
dispelling roll or
unbinding roll that you make for a friendly
MAGGOTKIN OF NURGLE unit.
Designer’s Note: You can keep track of the tally of diseases and the number of re-rolls you have used on a piece of paper or with a separate pool of dice. Note that each new disease only allows you to make a single re-roll during the battle.
CHAOS, DAEMON, NURGLE, MAGGOTKIN OF NURGLE, HERO, TOTEM, EPIDEMIUS |
A bloated and spectacularly foul-smelling Sorcerer of formidable power, Fecula Flyblown has sworn to spread the sickening gifts of Grandfather Nurgle as far and wide as possible.
Rotwood Staff |
| Rotwood Staff | 3" | 3 | 4+ | 3+ | -1 | 1 |
Unit Size: 1
Points: 240
Battlefield Role: Leader
Base size: 40mmNotes: Single, Unique. Fecula Flyblown and
The Wurmspat must be taken as a set. Although taken as a set, each is a separate unit.
Fecula Flyblown is armed with a Rotwood Staff.
BATTALIONS: This warscroll can be used in the following warscroll battalions:
•
Contagium Overlord
WIZARD: This unit can attempt to
cast 1 spell in your
hero phase and attempt to
unbind 1 spell in the enemy hero phase.
Retchling: Accompanying Fecula into battle is her loyal Retchling. This plagueridden familiar is a powerful locus of plague sorcery.
Once per battle, in your
hero phase, you can choose for this unit to channel the power of its familiar. If you do so, this unit can attempt to
cast 1 additional spell that phase.
Tainted Endless Spell: Rotbringer Sorcerers hold that there is nothing they cannot corrupt, and many prove this point by tainting the autonomous spells that roam the lands.
If this unit summons an
endless spell, then for the purposes of the
Diseased battle trait, that endless spell is treated as a unit with the
MAGGOTKIN OF NURGLE keyword that is in the same army as this unit.
Stream of Corruption: Uttering glottal curses, the Sorcerer unleashes a torrent of bile and brackish filth upon their enemies.
Stream of Corruption is a spell with a
casting value of 6 and a range of 7". If successfully cast, pick 1 enemy unit within range and visible to the caster. Roll 1 dice for each model in that unit that is within range of the caster. For each 5+, that unit suffers 1
mortal wound.
Before attempting to cast this spell, you can say that the caster will project the stream across a greater distance. If you do so, the spell has a range of 14" but only inflicts 1 mortal wound for each roll of 6 instead of each roll of 5+.
CHAOS, MORTAL, NURGLE, MAGGOTKIN OF NURGLE, BLESSED SONS, HERO, WIZARD, ROTBRINGER SORCERER, FECULA FLYBLOWN |
Festus is a heartless maniac, a former plague doctor transformed into a twisted alchemist of disease. He leads Nurgle’s armies with infectious ebullience, relishing the chance to try out new delightful brews upon unwilling foes.
Plague Staff |
| Plague Staff | 3" | 3 | 4+ | 3+ | - | D3 |
Unit Size: 1 Points: 140
Battlefield Role: Leader
Base size: 40mm
Notes: Single, Unique
Festus the Leechlord is armed with a Plague Staff.
BATTALIONS: This warscroll can be used in the following warscroll battalions:
•
Contagium Overlord
WIZARD: This unit can attempt to
cast 1 spell in your
hero phase and attempt to
unbind 1 spell in the enemy hero phase.
Delightful Brews, Splendid Restoratives: Festus relishes the chance to try out each of his new brews upon friends and foes, spreading bizarre and unnatural plagues swiftly through their ranks.
At the start of your
hero phase, you can pick 1 unit within 1" of this unit. If you pick a friendly unit, roll a dice. On a 2+, you can
heal up to D3 wounds allocated to that unit. If you pick an enemy unit, roll a dice. On a 2+, that unit suffers D3
mortal wounds.
The Leechlord’s Curse: Festus has mastered a spell that inflicts an atrophying curse upon a foe, making them especially susceptible to harm.
The Leechlord’s Curse is a spell that has a
casting value of 7 and a range of 14". If successfully cast, pick 1 enemy unit within range and visible to the caster. Subtract 1 from
save rolls for attacks that target that unit for the rest of the battle. The same unit cannot be affected by this spell more than once.
CHAOS, MORTAL, NURGLE, MAGGOTKIN OF NURGLE, HERO, WIZARD, FESTUS THE LEECHLORD |
Gutrot Spume is the feared master of Nurgle’s Slime Fleets. His towering ego is such that he will never back down from a rival’s challenge, while so mighty is he that he has never lost a duel.
Rot-pocked Axe |
| Rot-pocked Axe | 1" | 4 | 3+ | 2+ | -1 | D3 |
Flailing Tentacles |
| Flailing Tentacles | 1" | 6 | 2+ | 4+ | - | 1 |
Unit Size: 1 Points: 140
Battlefield Role: Leader
Base size: 40mm
Notes: Single, Unique
Gutrot Spume is armed with a Rot-pocked Axe and Flailing Tentacles.
BATTALIONS: This warscroll can be used in the following warscroll battalions:
•
Contagium Overlord
Towering Arrogance: Obsessed with his own glorious legend, Spume will never back down from a worthy challenge. That he has survived so long speaks of his merciless skills.
Add 1 to
hit rolls for attacks made by this unit that target a
HERO. In addition, if this unit is within 1" of an enemy
HERO, all of the attacks this unit makes must target a
HERO.
Master of the Slime Fleet: Gutrot’s Slime Fleet haunts the oceans of the Mortal Realms, fighting alongside and transporting warriors that the Lord of Tentacles judges to share his aims.
During deployment, instead of setting up this unit on the battlefield, you can place it to one side and say that it is set up aboard the Slime Fleet as a
reserve unit. If you do so, when you would set up another friendly
MORTAL MAGGOTKIN OF NURGLE unit during deployment, you can say that it is joining this unit aboard the Slime Fleet as a reserve unit. Up to 3
MORTAL MAGGOTKIN OF NURGLE units can join this unit. Units that have been
reinforced count as 2 units. At the end of your
movement phase, you can set up this unit on the battlefield, more than 9" from all enemy units and wholly within 6" of the edge of the battlefield. If you do so, set up all of the units that joined this unit on the battlefield, wholly within 12" of this unit, more than 9" from all enemy units and wholly within 6" of the edge of the battlefield.
CHAOS, MORTAL, NURGLE, MAGGOTKIN OF NURGLE, HERO, GUTROT SPUME |
As Nurgle’s head horticulturist, Slimux has the power to seed his master’s Garden in reality. Surrounded by packs of Beasts of Nurgle and wielding his lethal lopping shears, he is a being to be rightly feared.
Lopping Shears |
| Lopping Shears | 1" | 3 | 3+ | 3+ | -1 | D3 |
Slime-encrusted Jaws |
| Slime-encrusted Jaws | 1" | D3 | 3+ | 3+ | -2 | 2 |
Unit Size: 1 Points: 200
Battlefield Role: Leader
Base size: 105 x 70mm
Notes: Single, Unique
Horticulous Slimux is armed with Lopping Shears.
BATTALIONS: This warscroll can be used in the following warscroll battalions:
•
Rancid Retinue
MOUNT: This unit’s mount, Mulch, is armed with Slime-encrusted Jaws.
Acidic Slime Trail: Mulch, the daemon beast ridden by Horticulous, secretes a trail of corrosive slime that spells doom for anyone foolish enough to step on it.
Before this unit
retreats, roll a dice for each enemy unit that is within 3" of this unit. On a 2+, that enemy unit suffers D3
mortal wounds.
Beast Handler: Horticulous is accompanied by romping packs of Beasts of Nurgle, whose foolishness he always forgives, and who look to him like hounds do their master.
You can re-roll
charge rolls for friendly
BEASTS OF NURGLE units that are wholly within 14" of this unit. In addition, you can add 1 to
hit rolls for attacks made by friendly
BEASTS OF NURGLE units that are wholly within 14" of this unit.
Cultivating the Garden of Nurgle: Wherever Horticulous slimes around in the Mortal Realms, daemonic foliage pokes through the cracks in reality and swiftly takes root.
Once per battle, at the start of your
hero phase, you can set up 1
Feculent Gnarlmaw within 7" of this unit, more than 7" from all other Feculent Gnarlmaws and more than 3" from all other models,
objectives, other
terrain features,
endless spells and
invocations and add it to your army.
CHAOS, DAEMON, NURGLE, MAGGOTKIN OF NURGLE, HERO, TOTEM, HERALD OF NURGLE, HORTICULOUS SLIMUX |
Mounted atop bloated Rot Flies, the Lords of Affliction lead Nurgle’s vanguards to war. They and their droning brethren strike directly front the curdled skies, skewering the enemy on their filth-encrusted tridents.
Festerspike |
| Festerspike | 1" | 4 | 3+ | 3+ | -1 | D3 |
Claws, Mouthparts and Sting |
| Claws, Mouthparts and Sting | 1" | 6 | 3+ | 3+ | - | 1 |
Unit Size: 1 Points: 240
Battlefield Role: Leader
Base size: 60mm
Notes: Single
A Lord of Afflictions is armed with a Festerspike. It can also have an Incubatch.
MOUNT: This unit’s Rot Fly is armed with Claws, Mouthparts and a Sting. It can also be armed with a Dolorous Tocsin.
Incubatch: The diseases harboured by the rancid corpse-totems known as incubatches are virulent in the extreme.
If this unit has an Incubatch, in your
hero phase, roll a dice for each unit within 3" of this unit. On a 2+, that unit suffers 1
mortal wound. If that unit has the
NURGLE keyword, it suffers 1 mortal wound on a 6+ instead.
Wrack and Ruin: Mortal Maggotkin who ride Rot Flies act as brutal linebreakers, using their sheer bulk to smash enemy formations asunder.
After this unit finishes a
charge move, roll a dice for each enemy unit within 1" of this unit. Add 2 to the roll if this unit is armed with a Dolorous Tocsin. On a 4+, that enemy unit suffers D3
mortal wounds.
The Swarm Descends: A Lord of Afflictions hovers above the battle before diving down to grants his god's gifts.
During deployment, instead of setting up this unit on the battlefield, you can place it to one side and say that it is set up hovering in the skies as a
reserve unit. If you do so, when you would set up a friendly
PUSGOYLE BLIGHTLORDS or
PLAGUE DRONES unit during deployment, that unit can join this unit hovering in the skies as a reserve unit. Up to 2
PUSGOYLE BLIGHTLORDS or
PLAGUE DRONES units in any combination can join this unit. At the end of your
movement phase, you can set up this unit on the battlefield more than 9" from all enemy units. If you do so, set up all of the units that joined this unit on the battlefield, wholly within 12" of this unit and more than 9" from all enemy units.
CHAOS, MORTAL, NURGLE, MAGGOTKIN OF NURGLE, HERO, LORD OF AFFLICTIONS |
Masters of the corpse orchards, the Lords of Blights are responsible for creating the blessed death’s heads. These projectiles are doled out to their Rotbringcrs, and hurled at the foe to spread the plagues festering within.
Thrice-ripened Death’s Head |
| Thrice-ripened Death’s Head | 7" | See below | 3+ | 3+ | -1 | 1 |
Bubotic Hammer |
| Bubotic Hammer | 1" | 4 | 3+ | 3+ | -1 | 2 |
Unit Size: 1 Points: 130
Battlefield Role: Leader
Base size: 40mm
Notes: Single
A Lord of Blights is armed with a Bubotic Hammer and Thrice-ripened Death’s Heads.
Munificent Bounty: A creator as well as a destroyer, the Lord of Blights cultivates fine crops of death’s heads that he hands out to his fellow Rotbringers so they can hurl them in battle.
At the start of your
shooting phase, you can pick 1 friendly
PUTRID BLIGHTKINGS model that is within 7" of this unit. That model can shoot in that shooting phase using the Thrice-ripened Death’s Head missile weapon profile above.
Putrid Explosions: An exploding death’s head covers all those in the vicinity with disease-riddled filth.
The Attacks characteristic of a Thrice-ripened Death’s Head is equal to the number of models in the target unit, to a maximum of 7.
Lord of the Blightkings: Nurgle’s chosen heed well the commands of this rotten champion, for they know better than most mortals how to prepare the realms for the seeding of the Garden.
In the
combat phase, when you pick this unit to fight for the first time in that phase, you can pick 1 friendly
PUTRID BLIGHTKINGS unit wholly within 12" of this unit and that has not yet fought in that phase. This unit and that
PUTRID BLIGHTKINGS unit can fight one after the other in the order of your choice.
CHAOS, MORTAL, NURGLE, MAGGOTKIN OF NURGLE, HERO, LORD OF BLIGHTS |
The Lords of Plagues storm forth with rusted axes swinging. These revolting warlords urge their followers on to ever greater acts of carnage, fertilising the realms with the filthridden mulch they make of their enemies.
Plague-ridden Great Blade |
| Plague-ridden Great Blade | 1" | 4 | 3+ | 3+ | -1 | D3 |
Unit Size: 1 Points: 110
Battlefield Role: Leader
Base size: 40mm
Notes: Single
A Lord of Plagues is armed with a Plague-ridden Great Blade.
Rotten Corpse-mulch: The Lords of Plagues see it as their duty to fertilise the realms with the remains of their foes, in readiness for the cultivation of Nurgle’s diseases.
You receive 1
contagion point for each enemy unit that is destroyed by an attack made by this unit.
Sevenfold Slaughter: A Lord of Plagues drives their warriors to keep hacking at the foe until they are reduced to nothing more than twitching, filth-streaked offal.
At the start of the
combat phase, you can pick 1 friendly
PUTRID BLIGHTKINGS unit that is wholly within 12" of this unit and that has not yet fought in that phase. Add 1 to the Attacks characteristic of melee weapons used by that unit until the end of that phase.
Lord of the Blightkings: Nurgle’s chosen heed well the commands of this rotten champion, for they know better than most mortals how to prepare the realms for the seeding of the Garden.
In the
combat phase, when you pick this unit to fight for the first time in that phase, you can pick 1 friendly
PUTRID BLIGHTKINGS unit wholly within 12" of this unit and that has not yet fought in that phase. This unit and that
PUTRID BLIGHTKINGS unit can fight one after the other in the order of your choice.
CHAOS, MORTAL, NURGLE, MAGGOTKIN OF NURGLE, HERO, LORD OF PLAGUES |
Poxbringers serve as the festering right hands of the Great Unclean Ones. They lead the tallybands into the thick of battle, wielding gangrenous magics and befouled blades to strike down their enemies.
Balesword |
| Balesword | 1" | 4 | 3+ | 3+ | -1 | D3 |
Unit Size: 1 Points: 130
Battlefield Role: Leader
Base size: 32mm
Notes: Single
A Poxbringer, Herald of Nurgle, is armed with a Balesword.
BATTALIONS: This warscroll can be used in the following warscroll battalions:
•
Rancid Retinue
WIZARD: This unit can attempt to
cast 1 spell in your
hero phase and attempt to
unbind 1 spell in the enemy hero phase.
Captain of the Tallybands: Poxbringers lead their fellow Plaguebearers into battle and ensure that the orders of the Great Unclean Ones are followed to the letter.
In the
combat phase, when you pick this unit to fight for the first time in that phase, you can pick 1 friendly
PLAGUEBEARER HOST wholly within 12" of this unit and that has not yet fought in that phase. This unit and that
PLAGUEBEARER HOST can fight one after the other in the order of your choice.
Eruptive Infestation: The wizard causes the buboes on a group of Plaguebearers to rapidly swell and erupt, showering nearby foes with toxic pus.
Eruptive Infestation is a spell that has a
casting value of 6. If successfully cast, pick 1 enemy unit that is within 3" of a friendly
PLAGUEBEARER HOST that is visible to the caster. That enemy unit suffers D3
mortal wounds.
CHAOS, DAEMON, NURGLE, MAGGOTKIN OF NURGLE, HERO, WIZARD, HERALD OF NURGLE, POXBRINGER |
Rotbringer Sorcerers are masters of unclean magics, capable of vomiting forth streams of slime or imbuing , their allies with pestilent might. They revel in acts of corruption, and are even able to infect wild arcane phenomena.
Rotwood Staff |
| Rotwood Staff | 3" | 3 | 4+ | 3+ | -1 | 1 |
Unit Size: 1 Points: 120
Battlefield Role: Leader
Base size: 32mm
Notes: Single
A Rotbringer Sorcerer is armed with a Rotwood Staff.
WIZARD: This unit can attempt to
cast 1 spell in your
hero phase and attempt to
unbind 1 spell in the enemy hero phase.
Tainted Endless Spell: Rotbringer Sorcerers hold that there is nothing they cannot corrupt, and many prove this point by tainting the autonomous spells that roam the lands.
If this unit summons an
endless spell, then for the purposes of the
Diseased battle trait, that endless spell is treated as a unit with the
MAGGOTKIN OF NURGLE keyword that is in the same army as this unit.
Stream of Corruption: Uttering glottal curses, the Sorcerer unleashes a torrent of bile and brackish filth upon their enemies.
Stream of Corruption is a spell with a
casting value of 6 and a range of 7". If successfully cast, pick 1 enemy unit within range and visible to the caster. Roll 1 dice for each model in that unit that is within range of the caster. For each 5+, that unit suffers 1
mortal wound.
Before attempting to cast this spell, you can say that the caster will project the stream across a greater distance. If you do so, the spell has a range of 14" but only inflicts 1 mortal wound for each roll of 6 instead of each roll of 5+.
CHAOS, MORTAL, NURGLE, MAGGOTKIN OF NURGLE, HERO, WIZARD, ROTBRINGER SORCERER |
Rotbringer Sorcerers are masters of unclean magics, capable of vomiting forth streams of slime or imbuing , their allies with pestilent might. They revel in acts of corruption, and are even able to infect wild arcane phenomena.
Rotwood Staff |
| Rotwood Staff | 3" | 3 | 4+ | 3+ | -1 | 1 |
Unit Size: 3 units of 1
Points: 330
Battlefield Role: Leader
Base size: 32mmNotes: Single. Can only be included in a
Filthbringers army. These units must be taken as a set referred to as a Rot Coven. Although taken as a set, each is a separate unit.
A Rotbringer Sorcerer is armed with a Rotwood Staff.
BATTALIONS: This warscroll can be used in the following warscroll battalions:
•
Contagium Overlord
WIZARD: This unit can attempt to
cast 1 spell in your
hero phase and attempt to
unbind 1 spell in the enemy hero phase.
Tainted Endless Spell: Rotbringer Sorcerers hold that there is nothing they cannot corrupt, and many prove this point by tainting the autonomous spells that roam the lands.
If this unit summons an
endless spell, then for the purposes of the
Diseased battle trait, that endless spell is treated as a unit with the
MAGGOTKIN OF NURGLE keyword that is in the same army as this unit.
Stream of Corruption: Uttering glottal curses, the Sorcerer unleashes a torrent of bile and brackish filth upon their enemies.
Stream of Corruption is a spell with a
casting value of 6 and a range of 7". If successfully cast, pick 1 enemy unit within range and visible to the caster. Roll 1 dice for each model in that unit that is within range of the caster. For each 5+, that unit suffers 1
mortal wound.
Before attempting to cast this spell, you can say that the caster will project the stream across a greater distance. If you do so, the spell has a range of 14" but only inflicts 1 mortal wound for each roll of 6 instead of each roll of 5+.
CHAOS, MORTAL, NURGLE, MAGGOTKIN OF NURGLE, HERO, WIZARD, ROTBRINGER SORCERER |
Sloppity Bilepipers caper through the ranks of Nurgle’s legions as they advance. Infected with a plague of mirth, they prance and quip, entertaining their fellow daemons even as they cause the enemy to literally die laughing.
Marotter |
| Marotter | 1" | 4 | 4+ | 3+ | -1 | 2 |
Unit Size: 1 Points: 120
Battlefield Role: Leader
Base size: 32mm
Notes: Single
A Sloppity Bilepiper, Herald of Nurgle, is armed with a Marotter.
Jolly Gutpipes: Sloppity Bilepipers have a suitably revolting repertoire to draw upon in battle.
At the start of the
combat phase, you can say that this unit will play a revolting tune. If you do so, pick 1 of the following tunes. The effect of that tune lasts until the end of that phase. A unit cannot benefit from a tune more than once per phase. If a unit is affected by 2 or more different tunes, none of those tunes have an effect on that unit in that phase.
A Stabbing We Will Go!: Add 1 to
wound rolls for attacks made by friendly
NURGLE DAEMON units wholly within 14" of any friendly
SLOPPITY BILEPIPERS playing this tune.
Early One Evening My Pustule Was Seeping: If the unmodified wound roll for an attack made by a friendly
NURGLE DAEMON unit wholly within 14" of any friendly
SLOPPITY BILEPIPERS playing this tune is 6, that attack causes 1
mortal wound to the target in addition to any damage it inflicts.
My Love Is Like a Ripe, Ripe Fart: Subtract 1 from
hit rolls for attacks that target friendly
NURGLE DAEMON units wholly within 14" of any friendly Sloppity Bilepipers playing this tune.
CHAOS, DAEMON, NURGLE, MAGGOTKIN OF NURGLE, HERO, TOTEM, HERALD OF NURGLE, SLOPPITY BILEPIPER |
Spoilpox Scriveners keep a strict watch over the tallying of the Plaguebearers. Should an enemy stray too close, they bite off heads and limbs with their trunklike maws, or blanket them in foul mucus with almighty sneezes.
Disgusting Sneeze |
| Disgusting Sneeze | 7" | D6 | 2+ | 4+ | - | 1 |
Distended Maw |
| Distended Maw | 2" | 2 | 3+ | 3+ | -2 | 2 |
Unit Size: 1 Points: 100
Battlefield Role: Leader
Base size: 40mm
Notes: Single
A Spoilpox Scrivener, Herald of Nurgle, is armed with a Distended Maw and Disgusting Sneezes.
Keep Counting, I’m Watching You: Spoilpox Scriveners are responsible for making sure that the Plaguebearers of the tallybands do not shirk their duties.
At the start of the
combat phase, you can say that this unit will call for a count. If you do so, pick 1 friendly
PLAGUEBEARER HOST wholly within 14" of this unit and pick 1 of the following counts for that unit to carry out. The effect of that count lasts until the end of that phase. A unit cannot carry out more than 1 count per phase.
Tally of Blows: Add 1 to the Attacks characteristic of melee weapons used by a unit carrying out this count.
Studied Lacerations: Improve the Rend characteristic of melee weapons used by a unit carrying out this count by 1.
Recorded Stamina: Add 1 to
save rolls for attacks that target a unit carrying out this count.
CHAOS, DAEMON, NURGLE, MAGGOTKIN OF NURGLE, HERO, HERALD OF NURGLE, SPOILPOX SCRIVENER |
The Harbingers of Decay trot into battle atop vile steeds more dead than alive. These champions draw the gaze of Nurgle himself, and where they ride, the Plague God’s sinister will is soon made manifest.
Plague Scythe |
| Plague Scythe | 2" | 2 | 3+ | 3+ | -2 | 3 |
Grim Rotsword |
| Grim Rotsword | 1" | 2 | 3+ | 3+ | -1 | D3 |
Flyblown Bite |
| Flyblown Bite | 1" | 4 | 4+ | 4+ | - | 1 |
Unit Size: 1 Points: 170
Battlefield Role: Leader
Base size: 90 x 52mm
Notes: Single
A Harbinger of Decay is either armed with a Plague Scythe or carries a Doom Bell. It is also armed with a Grim Rotsword.
MOUNT: This unit’s daemonic mount is armed with a Flyblown Bite.
Shudderblight: By levelling their grim rotsword, a Harbinger unleashes the Shudderblight - a sinister disease that pales the flesh and clouds the mind with doubt, robbing warriors of their will.
At the start of the
combat phase or
battleshock phase, pick 1 enemy unit within 3" of this unit and roll a dice. On a 3+, that unit cannot
issue or receive commands in that phase.
Toll of the Doom Bell: The ominous toll of the Doom Bell is enough to give pause to even the bravest warriors.
If this unit carries a Doom Bell, once per battle in your
hero phase, it can toll the Doom Bell. If it does so, enemy units within 14" of this unit when it tolls the Doom Bell are filled with despair until your next hero phase. The following effects apply to a unit filled with despair:
- Subtract 1" from the Move characteristic of that unit.
- Subtract 1 from run rolls for that unit.
- Subtract 1 from charge rolls for that unit.
Omens of Decay: Harbingers of Decay are diseased prophets, able to divine omens through grisly rites and observing the spread of sickness.
Omens of Decay is a
prayer that has an
answer value of 3 and a range of 14". If answered, pick 1 enemy unit within range. Subtract the current battle round number from that unit’s Bravery characteristic until your next
hero phase.
CHAOS, MAGGOTKIN OF NURGLE, MORTAL, NURGLE, HERO, PRIEST, HARBINGER OF DECAY |
The foetid rider known as Kazyk is a foul servant of Nurgle and one of Tamurkhan’s must trusted lieutenants. In body, mind and soul he serves as a living testament to the full horrors of Nurgle’s blessings.
Noxious Blades |
| Noxious Blades | 2" | 3 | 3+ | 3+ | - | D3 |
Slavering Fangs |
| Slavering Fangs | 1" | D6 | 4+ | 4+ | -1 | 1 |
Unit Size: 1 Points: 130
Battlefield Role: Leader
Notes: Single, Unique
Kazyk the Befouled is armed with Noxious Blades.
MOUNT: This model’s Rot Beast is armed with Slavering Fangs.
Corrupted Flesh: Kazyk’s ravaged body is a rotting mockery of life, little more than a roughly humanoid bag of putrescent filth that feels neither pain nor injury. He must be torn limb from limb if he is to be stopped.
This unit has a
ward of 5+.
Noxious Blades: The poisonous filth that encrusts Kazyk’s blades is so baleful, flesh sloughs and decays at its touch.
If the unmodified
hit roll for an attack made with this model’s Noxious Blades is 6, the Damage characteristic of that weapon for that attack is 3 instead of D3.
Breath of the Plague Pit: From his filthy carcass, Kazyk can pour forth a vile miasma which fills the devotees of the Plague God with appalling vigour.
In the
combat phase, after this model has fought in that phase for the first time, you can pick 1 friendly
TAMURKHAN’S HORDE unit that has not fought in that combat phase, that is within 3" of an enemy unit and that is wholly within 12" of this unit. That friendly unit fights immediately.
CHAOS, NURGLE, MAGGOTKIN OF NURGLE, TAMURKHAN’S HORDE, MORTAL, HERO, KAZYK THE BEFOULED |
Battleline
Plaguebearers trudge to battle amidst the drone of flies’ wings and endless counting. These daemons tally the diseases unleashed upon the realms, all the while stabbing and hacking at their enemies with filthy plagueswords.
Plaguesword |
| Plaguesword | 1" | 1 | 4+ | 3+ | - | 1 |
Unit Size: 10 Points: 120
Battlefield Role: Battleline
Base size: 32mm
This unit is referred to as a Plaguebearer Host. Each model in a Plaguebearer Host is armed with a Plaguesword.
CHAMPION: 1 model in this unit can be a Plagueridden. Add 1 to the Attacks characteristic of that model’s Plaguesword.
STANDARD BEARER: 1 in every 10 models in this unit can be an Icon Bearer. If the unmodified
battleshock roll for a unit that includes any Icon Bearers is 1, you can return 1 slain model to that unit and no models in that unit flee in that
battleshock phase.
MUSICIAN: 1 in every 10 models in this unit can be a Piper. Re-roll
battleshock rolls of 1 for enemy units that are within 6" of any friendly Pipers.
Cloud of Flies: Plaguebearer tallybands are surrounded at all times by blinding swarms of daemon-flies.
Subtract 1 from
hit rolls for attacks made with missile weapons that target this unit while it has 5 or more models.
CHAOS, DAEMON, NURGLE, MAGGOTKIN OF NURGLE, PLAGUEBEARER, PLAGUEBEARER HOST |
Putrid Blightkings carve their way forwards with slime-encrusted blades, hammers and axes. Their bloated, rotting bodies can absorb tremendous punishment, allowing them to drive relentlessly through the foe’s battleline.
Blighted Weapon |
| Blighted Weapon | 2" | 5 | 3+ | 3+ | -1 | 1 |
Unit Size: 5 Points: 230
Battlefield Role: Battleline
Base size: 40mm
Each model in a Putrid Blightkings unit is armed with a Blighted Weapon.
CHAMPION: 1 model in this unit can be a Blightlord. That model has a Wounds characteristic of 5.
STANDARD BEARER: 1 in every 5 models in this unit can be an Icon Bearer. Add 1 to the Bravery characteristic of this unit while it includes any Icon Bearers.
MUSICIAN: 1 in every 5 models in this unit can be a Sonorous Tocsin Bearer. Re-roll
battleshock rolls of 1 for enemy units that are within 6" of any friendly Sonorous Tocsin Bearers.
Relentless Attackers: Blightkings grind through the battlelines of lesser foes, shattering their morale and hacking down the stunned survivors with contemptuous ease.
At the end of the
combat phase, pick 1 enemy unit with a Wounds characteristic of 3 or less that is within 3" of this unit. Roll 1 dice for each model in this unit that is within 3" of that enemy unit. For each roll that exceeds that enemy unit’s Wounds characteristic, that enemy unit suffers 1
mortal wound.
CHAOS, MORTAL, NURGLE, MAGGOTKIN OF NURGLE, PUTRID BLIGHTKINGS |
Plague Toads are mutated, pseudo-amphibian sacs of brackish filth and pus, whose wide maws can swallow a man whole. They are drawn to places of disease and decay, and in such places they can be summoned by those loyal to the Plague Father.
Grasping Tongue |
| Grasping Tongue | 7" | 1 | 4+ | 4+ | - | 1 |
Yawning Maw |
| Yawning Maw | 1" | 2 | 4+ | 4+ | - | D3 |
Unit Size: 3 Points: 130
Battlefield Role: Battleline
This warscroll can be used in the following warscroll battalions:
•
Leaping Pox
Each model in a Daemon Plague Toads of Nurgle unit is armed with a Grasping Tongue and Yawning Maw.
Bloated Flesh: Most weapons simply slide harmlessly through the bloated, abscess-riddled flesh of a Daemon Plague Toad with little effect, the foul bulk of the thing swallowing up blades and arrows harmlessly.
This unit has a
ward of 5+.
Rot-eaters: A Daemon Plague Toad’s jag-toothed maw yawns impossibly wide as the abomination prepares to devour its victim.
If the unmodified
hit roll for an attack made with this unit’s Yawning Maws is 6, that attack scores 2 hits on the target instead of 1. Make a
wound roll and
save roll for each hit.
CHAOS, NURGLE, MAGGOTKIN OF NURGLE, TAMURKHAN’S HORDE, DAEMON, PLAGUE TOADS OF NURGLE |
Plague Ogors are vile and malformed hulks whose natural resilience is augmented by the pox-ridden mutations and favours of their foul patron. They shamble into battle, battering their way through the enemy’s ranks whilst spreading Nurgle’s filthsome gifts.
Corroded Weapons |
| Corroded Weapons | 1" | 3 | 4+ | 3+ | -1 | 2 |
Unit Size: 3 Points: 175
Battlefield Role: Battleline
Each model in a Plague Ogors unit is armed with Corroded Weapons.
Damned Flesh: Plague Ogors are cursed creatures, rather than willing followers of their decaying lord. Often, not even death will free them readily from Nurgle’s grasp.
This unit has a
ward of 5+.
Insatiably Famished: With all manner of daemonic parasites crawling through their guts, Plague Ogors are utterly incapable of satisfying their ravenous hunger, no matter how quickly they wolf down the meat of their prey; as a result, their charges into battle often culminate in acts of extreme gluttony.
Add 1 to
hit rolls for attacks made by this unit the first time this unit fights in the battle.
Plague Contagion: Its flesh covered in sores that seep a poisonous ooze, even a touch from a Plague Ogor can riddle an enemy’s body with deadly diseases that can kill in minutes.
At the end of the
combat phase, you can roll 1 dice for each enemy unit within 3" of this unit. On a 5+, that enemy unit suffers D3
mortal wounds.
CHAOS, NURGLE, MAGGOTKIN OF NURGLE, TAMURKHAN’S HORDE, OGOR, PLAGUE OGORS |
None
As stupid as they are enthusiastic, Beasts of Nurgle bound forth with burbles of joy. Huge, slug-like abominations, they gleefully assail their luckless playmates until their joy proves lethal, before bounding off after new victims.
Filthy Claws |
| Filthy Claws | 1" | 4 | 4+ | 3+ | -1 | 2 |
Slobbering Maw |
| Slobbering Maw | 1" | D6 | 4+ | 3+ | - | 1 |
Unit Size: 1
Points: 100
Battlefield Role: None
Base size: 60mmNotes: Battleline in a
Befouling Host army
Each model in a Beasts of Nurgle unit is armed with Filthy Claws and a Slobbering Maw.
BATTALIONS: This warscroll can be used in the following warscroll battalions:
•
Tallyband of Nurgle
Attention Seekers: Beasts of Nurgle seek out playmates with an enthusiasm that is rarely reciprocated by the horrified ob jects of their desire.
This unit can
run or
retreat and still
charge later in the same turn. In addition, when this unit
retreats, it can pass across other models in the same manner as a model that can
fly.
Diseased Slime Trails: Diseased goo seeps from the skin of these disgusting creatures.
Before this unit
retreats, roll a dice for each enemy unit within 3" of this unit. On a 4+, that unit suffers 1
disease point.
Pestilent Battering Rams: Beasts of Nurgle smash into enemy battlelines, crushing the foe and unleashing myriad plagues as they flail around with joy.
After a model in this unit finishes a
charge move, roll a dice for each enemy unit within 1" of that model. On a 2+, that enemy unit suffers D3
mortal wounds. If this unit has more than 1 model, roll to determine if mortal wounds are caused after each model finishes its charge move, but do not allocate the mortal wounds until all of the models in the unit have finished their charge moves.
CHAOS, DAEMON, NURGLE, MAGGOTKIN OF NURGLE, BEASTS OF NURGLE |
Nurglings are daemon mites that tumble from the innards of larger daemons or spill up from sewers and fissures in reality. They pour across the battlefield in a stinking tide, burying the foe beneath waves of infectious foulness.
Tiny Razor-sharp Teeth |
| Tiny Razor-sharp Teeth | 1" | 5 | 5+ | 5+ | - | 1 |
Unit Size: 3 Points: 100
Battlefield Role: None
Base size: 40mm
This unit is referred to as a Nurgling Swarm. Each model in a Nurgling Swarm is armed with Tiny Razor-sharp Teeth.
BATTALIONS: This warscroll can be used in the following warscroll battalions:
•
Tallyband of Nurgle
Endless Swarm: The presence of Nurglings in the realms continuously draws more of their number from the Grandfather’s Garden, making their swarms extremely hard to eradicate.
At the end of the
battleshock phase,
heal all wounds that have been allocated to this unit.
Hidden Infestations: Capering forth from neglected middens and ancient sewers, the diminutive Nurglings overcome their victims through their sheer weight of numbers and collective virulence.
During deployment, instead of setting up this unit on the battlefield, you can place it to one side and say that it is set up in a hidden infestation as a
reserve unit. If you do so, at the end of your first
movement phase, you must set up this unit on the battlefield, wholly outside of your territory, within 3" of a
terrain feature and more than 9" from all enemy units.
CHAOS, DAEMON, NURGLE, MAGGOTKIN OF NURGLE, NURGLING, NURGLING SWARM |
Plague Drones are high-ranking Plaguebearers who travel atop Rot Flies. These daemonic mounts attack with their toxic stingers and foul mouthparts, while their riders hurl death’s heads projectiles that explode in showers of filth.
Death’s Head |
| Death’s Head | 7" | See below | 3+ | 3+ | - | 1 |
Plaguesword |
| Plaguesword | 1" | 2 | 3+ | 3+ | - | 1 |
Claws, Mouthparts and Sting |
| Claws, Mouthparts and Sting | 1" | 6 | 3+ | 3+ | - | 1 |
Unit Size: 3
Points: 210
Battlefield Role: None
Base size: 60mmNotes: Battleline in a
Droning Guard army
Each model in a Plague Drones unit is armed with a Plaguesword and Death’s Heads.
BATTALIONS: This warscroll can be used in the following warscroll battalions:
•
Tallyband of Nurgle
MOUNT: This unit’s Rot Flies are each armed with Claws, Mouthparts and a Sting.
CHAMPION: 1 model in this unit can be a Plaguebringer. Add 1 to the Attacks characteristic of that model’s Plaguesword.
STANDARD BEARER: 1 in every 3 models in this unit can be an Icon Bearer. If the unmodified
battleshock roll for a unit that includes any Icon Bearers is 1, you can return 1 slain model to that unit and no models in that unit flee in that
battleshock phase.
MUSICIAN: 1 in every 3 models in this unit can be a Bell Toller. Re-roll
battleshock rolls of 1 for enemy units that are within 6" of any friendly Bell Tollers.
Putrid Explosions: An exploding death's head covers all those in the vicinity with disease-riddled filth.
The Attacks characteristic of a Death’s Head is equal to the number of models in the target unit, to a maximum of 7.
CHAOS, DAEMON, NURGLE, MAGGOTKIN OF NURGLE, PLAGUEBEARER, PLAGUE DRONES |
Elite Rotbringers mounted atop Rot Flies, Pusgoyle Blightlords thrum ahead of their kindred to sow panic and death. Their crushing tocsins and whistling scythes make short work of any who would slow the spread of decay.
Blighted Weapon |
| Blighted Weapon | 1" | 5 | 3+ | 3+ | -1 | 1 |
Claws, Mouthparts and Sting |
| Claws, Mouthparts and Sting | 1" | 6 | 3+ | 3+ | - | 1 |
Each model in a Pusgoyle Blightlords unit is armed with a Blighted Weapon. 1 in every 2 models in the unit can also be armed with a Dolorous Tocsin.
BATTALIONS: This warscroll can be used in the following warscroll battalions:
•
Affliction Cyst
ELITE: Models in this unit can
issue commands to their own unit.
MOUNT: This unit’s Rot Flies are each armed with Claws, Mouthparts and a Sting.
Wrack and Ruin: Mortal Maggotkin who ride Rot Flies act as brutal linebreakers, using their sheer bulk to smash enemy formations asunder.
After a model in this unit finishes a
charge move, roll a dice for each enemy unit within 1" of that model. Add 2 to the roll if the model is armed with a Dolorous Tocsin. On a 4+, that enemy unit suffers D3
mortal wounds.
If this unit has more than 1 model, roll to determine if mortal wounds are inflicted after each model finishes its charge move, but do not allocate the mortal wounds until all of the models in the unit have finished their charge moves.
Relentless Attackers: Like their Blightking brethren, Pusgoyle Blightlords grind through the ranks of lesser foes, relying on their unnatural resilience and bloated mass to relentlessly press onwards through melees.
At the end of the
combat phase, pick 1 enemy unit with a Wounds characteristic of 3 or less that is within 3" of this unit. Roll 1 dice for each model in this unit that is within 3" of that enemy unit. For each roll that exceeds that enemy unit’s Wounds characteristic, that enemy unit suffers 1
mortal wound.
CHAOS, MORTAL, NURGLE, MAGGOTKIN OF NURGLE, PUSGOYLE BLIGHTLORDS |
Elite Rotbringers mounted atop Rot Flies, Pusgoyle Blightlords thrum ahead of their kindred to sow panic and death. Their crushing tocsins and whistling scythes make short work of any who would slow the spread of decay.
Blighted Weapon |
| Blighted Weapon | 1" | 5 | 3+ | 3+ | -1 | 1 |
Claws, Mouthparts and Sting |
| Claws, Mouthparts and Sting | 1" | 6 | 3+ | 3+ | - | 1 |
Unit Size: 1
Points: 120
Battlefield Role: None
Base size: 60mmNotes: Single. You can include 1 unit of this type for each
Lord of Afflictions you include in your army. This unit cannot have the Battleline battlefield role.
Each model in a Pusgoyle Blightlords unit is armed with a Blighted Weapon. 1 in every 2 models in the unit can also be armed with a Dolorous Tocsin.
ELITE: Models in this unit can
issue commands to their own unit.
MOUNT: This unit’s Rot Flies are each armed with Claws, Mouthparts and a Sting.
Wrack and Ruin: Mortal Maggotkin who ride Rot Flies act as brutal linebreakers, using their sheer bulk to smash enemy formations asunder.
After a model in this unit finishes a
charge move, roll a dice for each enemy unit within 1" of that model. Add 2 to the roll if the model is armed with a Dolorous Tocsin. On a 4+, that enemy unit suffers D3
mortal wounds.
If this unit has more than 1 model, roll to determine if mortal wounds are inflicted after each model finishes its charge move, but do not allocate the mortal wounds until all of the models in the unit have finished their charge moves.
Relentless Attackers: Like their Blightking brethren, Pusgoyle Blightlords grind through the ranks of lesser foes, relying on their unnatural resilience and bloated mass to relentlessly press onwards through melees.
At the end of the
combat phase, pick 1 enemy unit with a Wounds characteristic of 3 or less that is within 3" of this unit. Roll 1 dice for each model in this unit that is within 3" of that enemy unit. For each roll that exceeds that enemy unit’s Wounds characteristic, that enemy unit suffers 1
mortal wound.
CHAOS, MORTAL, NURGLE, MAGGOTKIN OF NURGLE, PUSGOYLE BLIGHTLORDS |
The Blightkings Sepsimus and Ghulgoch have sworn themselves to the service of Fecula Flyblown. They form a shield of flabby putrescence and rusted weapons between the Sorcerer and any who may threaten her.
Blighted Weapon |
| Blighted Weapon | 1" | 5 | 3+ | 3+ | -1 | 1 |
Unit Size: 2
Points: 240
Battlefield Role: None
Base size: 40mmNotes: Single, Unique.
Fecula Flyblown and the Wurmspat units must be taken as a set. Although taken as a set, each is a separate unit.
The models in the Wurmspat are Sepsimus Plaguesworn and Ghulgoch the Butcher. Each is armed with a Blighted Weapon.
Festering Bodyguards: Fecula journeyed to Beastgrave with her two favoured bodyguards, who protect her from any who would see her work for the Grandfather undone.
If a friendly
FECULA FLYBLOWN is within 3" of this unit, before you
allocate a wound or
mortal wound to her, or instead of making a
ward roll for her, you can roll a dice. On a 4+, that wound is allocated to this unit instead and cannot be negated.
Relentless Attackers: Blightkings grind through the battlelines of lesser foes, shattering their morale and hacking down the stunned survivors with contemptuous ease.
At the end of the
combat phase, pick 1 enemy unit with a Wounds characteristic of 3 or less that is within 3" of this unit. Roll 1 dice for each model in this unit that is within 3" of that enemy unit. For each roll that exceeds that enemy unit’s Wounds characteristic, that enemy unit suffers 1
mortal wound.
CHAOS, MORTAL, NURGLE, MAGGOTKIN OF NURGLE, BLESSED SONS, PUTRID BLIGHTKINGS, THE WURMSPAT |
Corrupt of flesh and cursed to a life of agony, Bile Troggoths are the vilest and most deformed creatures of all their kind. Their touch is lethal poison and their corrosive bile rots away living flesh in seconds.
Infected Vomit |
| Infected Vomit | 7" | 1 | 3+ | 3+ | -2 | D3 |
Rusted Axes and Cleavers |
| Rusted Axes and Cleavers | 2" | 3 | 4+ | 3+ | -1 | 2 |
Unit Size: 3 Points: 195
Battlefield Role: None
Each model in a Bile Troggoths unit is armed with Infected Vomit and Rusted Axes and Cleavers.
Infected Vomit: Even more vile than the acidic vomit produced by their fellows, the gastric stew of plague-filth and meat-maggots festering within a Bile Troggoth’s stomach is their deadliest weapon. It can eat through metal and flesh, and dissolve disciplined shield walls into a mess of fused armour and flesh.
If the unmodified
hit roll for an attack made with this unit’s Infected Vomit is 6, that attacks causes 1
mortal wound to the target in addition to any damage it inflicts.
Fecund Regeneration: Like all of their kind, Bile Troggoths heal at an astonishing rate, their rotting flesh knitting together before the eyes of their horrified prey.
In your
hero phase, you can
heal up to D3 wounds allocated to this unit.
CHAOS, NURGLE, MAGGOTKIN OF NURGLE, TAMURKHAN’S HORDE, TROGGOTH, BILE TROGGOTHS |
Daemon Pox Riders form the vanguard of the Plague Lord’s daemon armies. Consisting of repulsive Plaguebearers mounted on ravenous and wide-mawed Daemon Plague Toads, they crash into the ranks of the foe like bloated cannonballs.
Grasping Tongue |
| Grasping Tongue | 7" | 1 | 4+ | 4+ | - | 1 |
Plaguesword |
| Plaguesword | 1" | 1 | 4+ | 3+ | - | 1 |
Yawning Maw |
| Yawning Maw | 1" | 2 | 4+ | 4+ | - | D3 |
Unit Size: 3 Points: 175
Battlefield Role: None
This warscroll can be used in the following warscroll battalions:
•
Leaping Pox
Each model in a Daemon Pox Riders of Nurgle unit is armed with a Plaguesword.
MOUNT: This unit’s Plague Toads are each armed with a Grasping Tongue and Yawning Maw.
Bloated Flesh: Most weapons simply slide harmlessly through the bloated, abscess-riddled flesh of a Daemon Plague Toad with little effect, the foul bulk of the thing swallowing up blades and arrows harmlessly.
This unit has a
ward of 5+.
Rot-eaters: A Daemon Plague Toad’s jag-toothed maw yawns impossibly wide as the abomination prepares to devour its victim.
If the unmodified
hit roll for an attack made with this unit’s Yawning Maws is 6, that attack inflicts 2 hits on the target instead of 1. Make a
wound roll and
save roll for each hit.
CHAOS, NURGLE, MAGGOTKIN OF NURGLE, TAMURKHAN’S HORDE, DAEMON, POX RIDERS OF NURGLE |
The Rotmire Creed are artisans of virology, relentless in their pursuit of the perfect plague. Their blowpipe darts and melee weapons are daubed with their alchemical contagions, which, once unleashed, spread quickly through the ranks of their enemies.
Blowpipe |
| Blowpipe | 14" | 2 | 4+ | 3+ | - | 1 |
Bilewood Weapons |
| Bilewood Weapons | 1" | 2 | 4+ | 3+ | - | 1 |
Unit Size: 10
Points: 140
Battlefield Role: None
|
Witherlord, Bloated One | 32mm |
2 x Carrion Catchers | 28.5mm |
6 x Mirefolk Outcasts | 25mm |
Notes: Battleline in a
Blessed Sons army
Each model in a Rotmire Creed unit is armed with a Blowpipe and Bilewood Weapons.
WITHERLORD: 1 in every 10 models in this unit must be a Witherlord. That model has a Wounds characteristic of 2. In addition, Witherlords can
issue commands to their own unit.
Virulent Concoctions: The hideous diseases formulated by the Rotmire Creed rapidly transmit from one uninfected body to another.
If this unit is included in a Maggotkin of Nurgle army, at the end of any phase in which attacks made by this unit inflicted 1 or more
disease points on an enemy unit, each other enemy unit within 3" of that enemy unit is also given 1 disease point. The same unit cannot be affected by this ability more than once per phase.
CHAOS, MAGGOTKIN OF NURGLE, MORTAL, NURGLE, CULTISTS, ROTMIRE CREED |
Creatures of pure nightmare, Skin Wolves are draped in the tattered remains of their human flesh. Their malice and fury are incomparable, and with long-clawed fingers they shred their victims to ribbons and feast upon the remains.
Teeth and Claws |
| Teeth and Claws | 1" | 4 | 3+ | 3+ | -1 | 2 |
Unit Size: 3 Points: 170
Battlefield Role: None
Each model in a skin Wolves unit is armed with Teeth and Claws.
MONSTROUS ALLY: This unit can be included as an allied unit in an army whose general has the
CHAOS keyword.
Bounding Predators: These deadly creatures can move at frightening speed.
This unit can
run and still
charge later in the turn.
Terrifying Bloodlust: Skin Wolves have a natural predatory instinct to hunt. With the taint of Chaos running through their veins, this bloodlust is amplified beyond imagining.
If the unmodified
hit roll for an attack made by this unit is 6, that attack scores 2 hits on the target instead of 1. Make a
wound and
save roll for each hit.
Behemoth
Chaos Siege Gargants are towering, iron-clad brutes. Equipped with immense hooked blades and massive weighted chains, these monstrosities can tear through fortifications and enemy armies with contemptuous ease.
Colossal Hook-blades |
| Colossal Hook-blades | 3" | | 4+ | 3+ | -1 | 2 |
Lashing Chains |
| Lashing Chains | 2" | D6 | 3+ | 5+ | - | 1 |
Unit Size: 1 Points: 215
Battlefield Role: Behemoth
Notes: Single
A Chaos Siege Gargant is armed with Colossal Hook-blades and Lashing Chains.
MONSTROUS ALLY: This unit can be included as an allied unit in an army whose general has the
CHAOS keyword.
Scaling Spikes and Chains: Resembling a living war machine, Siege Gargants are covered in various hooks, spikes and chains that make it easy for them to clamber over high walls and crush obstacles.
If you carry out a Smash To Rubble
monstrous rampage with this model, the
terrain feature is
demolished on a 2+ instead of a 3+.
Timber!: Should a gargant fall, it will likely crush anything in its path.
If this model is slain, before removing it from play, the players must
roll off. The winner must pick a point on the battlefield 4" from this model. Each unit within 3" of that point suffers D3
mortal wounds unless it is a
GARGANT. This model is then removed from play.
CHAOS, GARGANT, MONSTER, SIEGE GARGANT |
A Chaos War Mammoth is an immense beast capable of crushing scores of lesser creatures to bloody paste beneath its trampling feet, and of goring foes with its huge tusks, each of which carries the force of a battering ram.
Marauder Javelins and Axes |
| Marauder Javelins and Axes | 10" | 8 | 5+ | 5+ | - | 1 |
Goring Tusks |
| Goring Tusks | 3" | 1 | |
Trampling Feet |
| Trampling Feet | 1" | | 4+ | 3+ | -2 | D3 |
0-10 | 12" | 5 | 10 |
11-14 | 10" | 4 | 8 |
15-19 | 8" | 3 | 6 |
20+ | 6" | 2 | 4 |
Unit Size: 1 Points: 345
Battlefield Role: Behemoth
Base size: 280 x 210mm
Notes: Single
A Chaos War Mammoth is armed with Goring Tusks and Trampling Feet.
CREW: This model has a Marauder crew, who are armed with Marauder Javelins and Axes.
MONSTROUS ALLY: This unit can be included as an allied unit in an army whose general has the
CHAOS keyword.
MARK OF CHAOS: When you select this model to be part of your army, you must give it one of the following Mark of Chaos keywords:
KHORNE,
TZEENTCH,
NURGLE,
SLAANESH or
UNDIVIDED.
Crushing Fall: To be caught under the falling bulk of a dying War Mammoth is to meet a horrible death.
If this model is slain, before removing it from play, the players must
roll off. The winner must pick a point on the battlefield 4" from this model. Each unit within 4" of that point suffers D6
mortal wounds. This model is then removed from play.
Goring Tusks: The enormous tusks of the Chaos War Mammoth can impale the largest of monsters, leaving them with grievous wounds.
Do not use the
attack sequence for an attack made with Goring Tusks. Instead, roll a number of dice equal to the Goring Tusks value shown on the damage table above. Add 1 to the roll if the target unit is a
MONSTER. For each 3+, the target unit suffers D3
mortal wounds.
CHAOS, MORTAL, MONSTER, MARK OF CHAOS, CHAOS WAR MAMMOTH |
A Curs’d Ettin is a hideous monstrosity of fused kinsmen, two souls trapped within one malformed body. Lured to battle with promises of meat and death, the bickering siblings crush their foes with ponderous swings of their single, club-like arm.
Crushing Fist |
| Crushing Fist | 2" | 1 | | 3+ | -2 | D6 |
Stomp |
| Stomp | 1" | | 4+ | 3+ | -1 | 2 |
0-6 | 10" | 2+ | 5 |
7-8 | 8" | 3+ | 4 |
9-10 | 7" | 3+ | 3 |
11+ | 6" | 4+ | 2 |
Unit Size: 1 Points: 215
Battlefield Role: Behemoth
Base size: 120 x 92mm
Notes: Single
The Curs’d Ettin is armed with a Crushing Fist and Stomps.
MONSTROUS ALLY: This unit can be included as an allied unit in an army whose general has the
CHAOS keyword.
Cannibal Feast: Whatever the Curs’d Ettin crushes it feasts upon, its strange physiology enabling it to grow stronger with each kill.
At the end of the
combat phase, if any enemy models were slain by wounds inflicted by this model’s attacks in that combat phase, you can
heal up to D3 wounds allocated to this model.
Gibbering Curse: The incessant argumentative gibbering that comes from the Curs’d Ettin’s two heads carries the power of Chaos, driving those who hear it insane.
At the start of your
hero phase, roll 2D6 for each enemy unit within 3" of this model. If the roll is greater than that unit’s Bravery characteristic, that unit suffers D3
mortal wounds.
Two-headed Horror: The Curs’d Ettin’s two heads eternally bicker with each other, but there is one thing they always agree upon – the need for fresh meat!
At the start of the
combat phase, you can pick 1 enemy model that has a Wounds characteristic of 2 or less and that is within 3" of this model, and roll a dice. On a 6, that model is slain.
CHAOS, MORTAL, MONSTER, CURS’D ETTIN |
Some monstrous creatures of the Mortal Realms have been twisted beyond all recognition by the energies of Chaos, becoming hulking abominations that exist only to satiate their uncontrollable urge for carnage and slaughter.
Freakish Mutations |
| Freakish Mutations | 2" | 2D6 | 3+ | 3+ | - | 1 |
Slavering Maws |
| Slavering Maws | 1" | D6 | 4+ | 3+ | | D3 |
0-4 | 3D6" | -2 |
5-6 | 2D6" | -2 |
7-8 | 2D6" | -1 |
9+ | D6" | -1 |
Unit Size: 1 Points: 195
Battlefield Role: Behemoth
Notes: Single
A Gigantic Chaos Spawn is armed with Freakish Mutations and Slavering Maws.
MONSTROUS ALLY: This unit can be included as an allied unit in an army whose general has the
CHAOS keyword.
MARK OF CHAOS: When you select this model to be part of your army, you must give it one of the following Mark of Chaos keywords:
KHORNE,
TZEENTCH,
NURGLE,
SLAANESH or
UNDIVIDED.
Plaything of the Dark Gods: Gifts bestowed by the Dark Gods can bless the receiver with a bounty of strength and stamina – or they can be the complete opposite, causing excruciating pain and anguish.
At the start of your
hero phase, roll a dice. On a 1, this model suffers D3
mortal wounds. On a 2+, you can
heal up to D3 wounds allocated to this model. If you roll a 2+ and no wounds are allocated to this model, add D3 to its Wounds characteristic for the rest of the battle instead of healing D3 wounds.
CHAOS, MONSTER, MARK OF CHAOS, GIGANTIC CHAOS SPAWN |
Twisted and malignant, these dragons are ruinous creatures that spit gouts of mutating warpfire. Should one of these spite-filled beasts be slain, its body will erupt in a nova of anarchic energy, reducing its foes to mounds of malformed flesh.
Warpfire |
| Warpfire | 12" | 1 | |
Snapping Jaws |
| Snapping Jaws | 2" | D3 | 3+ | | -1 | D6 |
Twisted Claws |
| Twisted Claws | 1" | | 3+ | 3+ | -1 | 2 |
0-5 | 12" | 3+ | 5 |
6-7 | 10" | 3+ | 4 |
8-9 | 8" | 4+ | 3 |
10+ | 6" | 4+ | 2 |
Unit Size: 1 Points: 260
Battlefield Role: Behemoth
Notes: Single
A Warpfire Dragon is armed with Warpfire, Snapping Jaws and Twisted Claws.
MONSTROUS ALLY: This unit can be included as an allied unit in an army whose general has the
CHAOS keyword.
Deadly Demise: Even in their last moments, these creatures are deadly, and those arrogant enough to believe they have won victory are soon bloodily corrected.
If this model is slain, before it is removed from play, roll a dice for each unit within 3" of this model. On a 4+, that unit suffers D3
mortal wounds. This model is then removed from play.
Warpfire: These scintillating flames cause flesh and bone to undergo rapid and grotesque mutations, reshaping those touched into utterly grotesque configurations of their former selves.
Do not use the
attack sequence for an attack made with this model’s Warpfire. Instead roll a dice. On a 1, nothing happens. On a 2-5, the target unit suffers D3
mortal wounds. On a 6, the target unit suffers D6 mortal wounds.
CHAOS, DRAGON, MONSTER, WARPFIRE DRAGON |
Faction Terrain Feature
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| Wherever Nurgle’s armies gather, Feculent Gnarlmaws take root. These disgusting trees ring with the tolling of entropic chimes, and shed rot-wet blossom to carpet the befouled earth beneath their boughs. Unit Size: - Points: 0 Battlefield Role: Faction Terrain Feature Base size: Use model
SET-UP: After territories are determined, you can set up this faction terrain feature wholly within your territory and more than 3" from all objectives, other terrain features, endless spells and invocations. If both players can set up faction terrain features at the same time, they must roll off and the winner chooses who sets up their faction terrain features first.
IMPASSABLE: You cannot move a model over this terrain feature unless it can fly, and you cannot move a model onto this terrain feature or set up a model on this terrain feature (even if it can fly).
SPREADING DISEASE: This faction terrain feature can never be set up within 7" of another Feculent Gnarlmaw or within 3" of an objective or other terrain feature.
UPROOT: If this terrain feature is affected by a rule that says you cannot use the scenery rules on its warscroll for the rest of the battle, remove this terrain feature from play instead.
Encroaching Corruption: After a Feculent Gnarlmaw first emerges, its roots start to spread through the ground until they corrupt the landscape all around them.
This terrain feature is treated as a friendly unit with the MAGGOTKIN OF NURGLE keyword for the purposes of the Diseased battle trait. In addition, at the start of your hero phase, you receive 1 extra contagion point for each Feculent Gnarlmaw in your army that is on the battlefield and has no enemy models within 3" of it. | |
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Warscroll Battalion
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| Disease and Pestilence Personified: Though Nurgle’s daemons are truly hideous to behold, the real threat they pose is beyond the sight of most mortals: the unnatural diseases they harbour that corrupt and turn to rot everything in the vicinity that is wholesome and pure.
At the start of your hero phase, roll a D3. You can pick up to a number of different enemy units equal to the roll. Each enemy unit you pick must be within 3" of a different unit from this battalion. Give each enemy unit you picked 1 disease point. | |
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• | 0-3 GREAT UNCLEAN ONES | • | 3-9 HERALDS OF NURGLE |
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Disease and Pestilence Personified: Though Nurgle’s daemons are truly hideous to behold, the real threat they pose is beyond the sight of most mortals: the unnatural diseases they harbour that corrupt and turn to rot everything in the vicinity that is wholesome and pure.
At the start of your hero phase, roll a D3. You can pick up to a number of different enemy units equal to the roll. Each enemy unit you pick must be within 3" of a different unit from this battalion. Give each enemy unit you picked 1 disease point. | |
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| Disease and Pestilence Personified: Though Nurgle’s daemons are truly hideous to behold, the real threat they pose is beyond the sight of most mortals: the unnatural diseases they harbour that corrupt and turn to rot everything in the vicinity that is wholesome and pure.
At the start of your hero phase, roll a D3. You can pick up to a number of different enemy units equal to the roll. Each enemy unit you pick must be within 3" of a different unit from this battalion. Give each enemy unit you picked 1 disease point. | |
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| Vectors of Contagion: The Eight Realms are not the natural environment of daemons. In spite of their power, they rely on vile acts perpetrated by mortals to aid their emergence and subsistence on the material plane. The Rotbringer Contagiums are Nurgle’s chosen tools in this regard, sowing the death and decay to which the Grandfather’s daemons are drawn like carrion beetles to a reeking corpse.
Each time an enemy unit is destroyed by an attack made in the combat phase by a unit from this battalion, you receive 1 contagion point. | |
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| Vectors of Contagion: The Eight Realms are not the natural environment of daemons. In spite of their power, they rely on vile acts perpetrated by mortals to aid their emergence and subsistence on the material plane. The Rotbringer Contagiums are Nurgle’s chosen tools in this regard, sowing the death and decay to which the Grandfather’s daemons are drawn like carrion beetles to a reeking corpse.
Each time an enemy unit is destroyed by an attack made in the combat phase by a unit from this battalion, you receive 1 contagion point. | |
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| Vectors of Contagion: The Eight Realms are not the natural environment of daemons. In spite of their power, they rely on vile acts perpetrated by mortals to aid their emergence and subsistence on the material plane. The Rotbringer Contagiums are Nurgle’s chosen tools in this regard, sowing the death and decay to which the Grandfather’s daemons are drawn like carrion beetles to a reeking corpse.
Each time an enemy unit is destroyed by an attack made in the combat phase by a unit from this battalion, you receive 1 contagion point. | |
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| Vectors of Contagion: The Eight Realms are not the natural environment of daemons. In spite of their power, they rely on vile acts perpetrated by mortals to aid their emergence and subsistence on the material plane. The Rotbringer Contagiums are Nurgle’s chosen tools in this regard, sowing the death and decay to which the Grandfather’s daemons are drawn like carrion beetles to a reeking corpse.
Each time an enemy unit is destroyed by an attack made in the combat phase by a unit from this battalion, you receive 1 contagion point. | |
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| Slumping, shuffling, and slouching comes the Plaguehost of Invidia, massed ranks of Plaguebearers tallying the new diseases they visit upon the foe. Lucky, then, they have Noddrack the Snitch to drive them on and Gortle Pulpskull to raise their spirits – or at the very least, incentivise them to finish the job quickly… Unit Size: - Points: 120 Battlefield Role: Warscroll Battalion
Bulwark of Flesh: The Invidian Plaguehost can draw on numerous reinforcements from the Reality Sores.
The first time a Plaguebearers unit from this battalion is destroyed, a new Plaguebearers unit with 10 models is added to your army. Set up the unit wholly within your territory, wholly within 6" of the edge of the battlefield, and more than 9" from any enemy units.
If Gortle Pulpskull is your army’s general, he must have this command trait instead of one from Battletome: Maggotkin of Nurgle:
Rude Limericks: Pulpskull’s limericks elicit great groans from his fellow Plaguebearers and send their glum resolve plunging to new depths.
Add 1 to the Bravery characteristic of NURGLE DAEMON units from this battalion while they are wholly within 14" of the SLOPPITY BILEPIPER from the same battalion (in addition to the modifier from the Disease of Mirth ability). | |
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| From the Garden of Nurgle spring countless horrors, yet few are as strangely macabre as the phenomena known as the Leaping Pox. Each a band of roving Plague Toads, some ridden by Nurgle’s favoured Pox Riders, they caper onto battlefields to bring disease and death before heading off to spread the Grandfather’s gifts to other ‘fortunate’ souls. Unit Size: - Points: - Battlefield Role: Warscroll Battalion
Infectious!: Where the leaping pox goes, so plagues and contagions follow.
In your hero phase, roll a dice for each enemy unit within 1" of any units in this battalion. On a 4+, that enemy unit suffers 1 mortal wound. This ability has no effect on NURGLE units. | |
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| Great are the armies assembled by Tamurkhan the Maggot Lord, chosen champion of Nurgle. In his quest for ascension, a trail of foul creatures follow in his wake, each a match for dozens of lesser warriors. Unit Size: - Points: - Battlefield Role: Warscroll Battalion
The Tide of Conquest: The earth itself blisters and trembles with the thunderous footfalls of Tamurkhan’s monstrous horde, which crashes down upon its enemies in a deadly tide, pounding them into oblivion.
Add 1 to the charge roll for units in this battalion. | |
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Regiment of Renown
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| Hargax once ruled the gladiatorial Pit of Shattered Spines with a fist of iron. Even when overthrown by a younger rival, the ogroid was not slain. Determined to reclaim his throne, Hargax – now older and wiser – seeks a means of evening the odds. He roams the lands searching for monsters to break into submission. |
• | 1 Gunnar Brand | • | 1 The Oathsworn Kin | • | 1 Singri Brand | The following warscrolls are part of the Slaves to Darkness faction: Gunnar Brand; The Oathsworn Kin; and Singri Brand. If your army has a CHAOS general but is not a Slaves to Darkness army, you can include these warscrolls in your army as a special type of ally called the Brand’s Oathbound regiment of renown. If you do so, no other allied units can be included in your army. You can include this Regiment of Renown in your army as an ally even if its points value exceeds the amount allowed for allied units. The units in the Brand’s Oathbound regiment of renown are considered to be belong to their own core battalion that has the Unified battalion ability (core rules, 26.2.1).
If the Brand’s Oathbound regiment of renown is included in your army, the following ability applies: |
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Favour of the Gods: Whether it pleases him or not, Gunnar Brand has attracted the notice of the Chaos Gods through his prowess in battle, and with each notable kill he claims, rewards are bestowed upon him and his tribe.
At the end of the combat phase, if any enemy HEROES were slain by an attack made by a friendly GUNNAR BRAND in that phase, he receives the favour of the gods. Each time he receives the favour of the gods, heal all wounds allocated to friendly BRAND’S OATHBOUND units wholly within 18" of him and add 1 to the Attacks characteristic of melee weapons used by friendly BRAND’S OATHBOUND units until the end of the battle. | |
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| Hargax once ruled the gladiatorial Pit of Shattered Spines with a fist of iron. Even when overthrown by a younger rival, the ogroid was not slain. Determined to reclaim his throne, Hargax – now older and wiser – seeks a means of evening the odds. He roams the lands searching for monsters to break into submission. Unit Size: - Points: 260 Battlefield Role: Warscroll Battalion Notes: Unique, Single. These units must be taken as a set referred to as Hargax’s Pit-beasts. Although taken as a set, each is a separate unit.
Bestial Domination: Their will crushed through brutal violence, Hargax’s pit-beasts obey his every bellowed demand.
Once per phase, the OGROID MYRMIDON in this regiment of renown can issue the All-out Attack or All-out Defence command to the FOMOROID CRUSHER or MINDSTEALER SPHIRANX in this regiment of renown without a command point being spent.
The Worthiest Stock: Only the most fearsome creatures are worthy of the gladiatorial menagerie Hargax seeks to corral, and so he constantly looks for opportunities to test them against rival beasts on the battlefield.
At the end of the charge phase, you can pick either the FOMOROID CRUSHER or the MINDSTEALER SPHIRANX in this regiment of renown and 1 enemy MONSTER within 3" of it. If you do so, roll a dice. On a 3+, the strike-last effect applies to both units you picked in the following combat phase. | |
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| None can say where Magister Thryx first learned to take the essence of destroyed daemons and use it to power living spells. He weaves an unpredictable path across the realms, forever seeking to elude Tzeentch’s gaze. He offers his expertise to any patron who will shelter him and facilitate his lunatic experiments. Unit Size: - Points: 320 Battlefield Role: Warscroll Battalion Notes: Unique, Single. These units must be taken as a set referred to as The Coven of Thryx. Although taken as a set, each is a separate unit.
Skilled Summoner: Thryx is a master at manipulating arcane manifestations.
In the first battle round, after the players have received their starting command points but before the start of the first turn, the MAGISTER in this regiment of renown can automatically cast a spell they know that summons a Disciples of Tzeentch endless spell (do not make a casting roll). That spell cannot be unbound, and that endless spell cannot be dispelled in the first battle round. Set up the endless spell as described in its Summoning rules.
Sparks of Profane Potential: Thryx is adept at harnessing the mutagenic essence of slain daemons, using them to enhance his conjured sorcerous manifestations.
Once per turn, at the end of a phase in which a Horror model in this regiment of renown was slain while its unit was wholly within 12" of the MAGISTER in this regiment of renown, you can pick 1 endless spell on the battlefield that was summoned by that MAGISTER and remove that endless spell from play. If you do so, pick a different endless spell from the list below and set it up as described: - Burning Sigil of Tzeentch: Set up this endless spell wholly within 18" and visible to the MAGISTER in this regiment of renown, and more than 1" from all models, other endless spells and invocations. Then, roll a dice for each unit within 9" of this endless spell. On a 4+, that unit suffers D3 mortal wounds.
- Tome of Eyes: Set up this endless spell within 1" of and visible to the MAGISTER in this regiment of renown, and more than 1" from all other models, other endless spells and invocations. Then, you can attempt to cast The Parchment Curse with the MAGISTER in this regiment of renown as if it were your hero phase.
- Daemonic Simulacrum: Set up this endless spell wholly within 12" of, and visible to, the MAGISTER in this regiment of renown, and more than 1" from all models, other endless spells and invocations. Then, resolve the effect of the Snapping Jaws ability as if the endless spell had just moved.
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