Where the worshippers of the Dark Gods march, the Mortal Realms tremble. Under the gaze of their dread pantheon, the Slaves to Darkness carve their way through all who stand before them in pursuit of glory. At their head stride some of the most powerful servants of Chaos, forever seeking new challenges and conquests.
This page contains all of the rules you need to field your Slaves to Darkness miniatures on the battlefields of the Mortal Realms, from a host of exciting allegiance abilities to a range of warscrolls and warscroll battalions. The rules are split into the following sections.Contents | ||
Book | Kind | Edition | Version | Last update |
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![]() | Battletome | 2 | 1.5 | April 2022 |
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![]() | Expansion | 2 | 1.3 | July 2022 |
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![]() | Expansion | 3 | Season 1 | June 2022 |
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![]() | Expansion | 2 | 1.4 | February 2022 |
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![]() | Warscroll | 3 | November 2021 | |
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![]() | Warscroll | 3 | November 2021 | |
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![]() | White Dwarf | 3 | September 2021 | |
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![]() | Expansion | 3 | August 2021 | |
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![]() | Expansion | 3 | August 2021 | |
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![]() | Expansion | 2 | 1.2 | August 2021 |
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![]() | Warscroll | 2 | March 2021 |
Q: | Can ARCHAON be affected by the Aura of Chaos battle trait from other SLAVES TO DARKNESS HEROES that have a different Mark of Chaos keyword? |
A: | No. |
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The hordes of Chaos wage war in all manner of ways, driven by the dark desires of their Overlords.
After you have chosen the Slaves to Darkness allegiance for your army, you must choose a Damned Legion keyword from the list below. All SLAVES TO DARKNESS units in your army gain that keyword, and you can use that Damned Legion’s allegiance abilities in addition to the Slaves to Darkness allegiance abilities.An aura of dark power surrounds the champions of Chaos, bolstering those who share their devotion.
The Slaves to Darkness seek to attract the notice of the gods through performing great deeds in battle. To court the gaze of these beings is perilous, yet those who prove worthy are made mighty indeed.
At the end of the combat phase, if any attacks made by a friendly SLAVES TO DARKNESS HERO that has the EYE OF THE GODS keyword destroyed any enemy HEROES or MONSTERS in that phase, you can make 1 roll on the Eye of the Gods table below for that friendly HERO. Rewards gained by rolling on this table apply for the rest of the battle. Duplicate rewards are treated as ‘Snubbed by the Gods’ instead.2D6 | REWARD |
2 | Spawndom Unable to bear the strain of so many ‘gifts’, the champion’s body is twisted into a new and hideous form.You can add 1 SLAVES TO DARKNESS CHAOS SPAWN to your army. If you do so, set up 1 SLAVES TO DARKNESS CHAOS SPAWN model within 1" of this HERO, then this HERO is slain. If you do not add a SLAVES TO DARKNESS CHAOS SPAWN to your army, this HERO suffers D3 mortal wounds. |
3 | Slaughterer’s Strength The champion’s body swells with daemonic energies, their blows sundering even the most formidable armour.Pick 1 of this HERO’s melee weapons. Improve the Rend characteristic of that weapon by 1. |
4 | Murderous Mutation Whether a sharp horn or lashing tentacle, this mutation proves most useful in the press of a melee.Pick 1 of this HERO’s melee weapons. Add 1 to the Attacks characteristic of that weapon. |
5 | Iron Flesh The champion’s skin warps into living metal, blunting all but the mightiest blows.Add 1 to save rolls for attacks that target this HERO. |
6 | Flames of Chaos The champion is surrounded by a corona of multihued flame that devours hostile arcane energies.Each time this HERO is affected by a spell or endless spell you can roll a dice. If you do so, on a 4+, ignore the effects of that spell or endless spell on this HERO. |
7 | Snubbed by the Gods The gods demand more from the champion before granting their boon.This reward has no effect. |
8 | Unholy Resilience Fortified by the dark power of Chaos, the champion becomes almost immune to pain.Roll a dice each time you allocate a wound or mortal wound to this HERO. On a 5+, that wound or mortal wound is negated. |
9-10 | Daemonic Legions The champion’s deeds draw the daemons of their god to the battlefield.You can add 1 of the following units to your army. The unit you add is determined by this HERO’s Mark of Chaos. Set up the unit wholly within 12" of this HERO and more than 9" from any enemy units. |
11-12 | Dark Apotheosis The champion has repeatedly excelled themselves in the eyes of their patron god, and upon them is bestowed the dark glory of daemonhood.You can add a SLAVES TO DARKNESS DAEMON PRINCE to your army. If you do so, set it up within 1" of this HERO then remove this HERO from play (they do not count as slain). |
Most Chaos Cultists either knowingly or unwittingly bear the mark of one of the Ruinous Powers.
When you select an OGROID MYRMIDON, DARKOATH WARQUEEN, DARKOATH CHIEFTAIN or CULTISTS unit to be part of a Slaves to Darkness army, you can give it one of the following Mark of Chaos keywords: KHORNE, TZEENTCH, NURGLE, SLAANESH or UNDIVIDED.Chaos Cultist warbands often make up the bulk of the rank-and-file warriors in Slaves to Darkness armies.
If you give a CULTIST unit a Mark of Chaos keyword, it has the Battleline battlefield role if it has the same Mark of Chaos keyword as the model that was picked to be the army’s general.Lore of the DamnedSLAVES TO DARKNESS WIZARD (including Unique units) only.
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Under the command of powerful warlords, the Ravagers spread carnage across the Mortal Realms. Their armies are vast, bolstered by countless warbands and tribes competing to claim the lion’s share of the glory, and the constant competition for dominance amongst their leaders has forged truly formidable champions.
The lords and chieftains of a Ravager Horde relentlessly tread the Path to Glory, seeking to prove themselves the mightiest warrior and thus the most worthy to lead.
If your general is not a DAEMON PRINCE, you can pick 1 command trait for up to 5 different friendly RAVAGERS HEROES (excluding DAEMON PRINCES) in addition to the command trait your general can have. You must pick a different command trait for each of these HEROES, and none of them can have more than 1 command trait. You can use these command traits for these HEROES even though they are not your general.Seizing the moment to prove their supremacy, one of the horde’s commanders lets loose a terrifying battle cry, calling more of their blade-sworn warriors to their side.
You can use this command ability at the end of your movement phase. If you do so, pick the model that is currently your general. The same model cannot be picked more than once per battle. That model rallies 1 unit of 10 CHAOS MARAUDERS, 1 unit of 5 CHAOS MARAUDER HORSEMEN or 1 CULTISTS unit of up to 10 models to the battlefield. The unit is added to your army, and must be set up wholly within 6" of the edge of the battlefield and more than 9" from any enemy units.RAVAGERS HERO general only.
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RAVAGERS HERO only.
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Though they may be barbarous and cruel-hearted, not all Slaves to Darkness are simple reavers. Some of the more magically gifted amongst their number plunge into the ancient study of blood-magic, and through ritual offerings to their insidious gods they seek to bind the power of the aether itself to their will.
The sorcerers of the Cabalists are well versed in the art of blood magic. Through rites of sacrifice and ritual slaughter they seek to draw the power of Chaos to themselves – and the blood of ‘willing’ allies is the most precious offering of all.
At the start of your hero phase, you can pick 1 friendly CABALISTS WIZARD to perform 1 of the following binding rituals:Calling upon the dark bargains and daemonic pacts they have made, the sorcerers of the Cabalists exchange the lives of their servants for greater magical power.
Pick 1 friendly CABALISTS unit within 3" of the WIZARD performing this binding ritual and roll a dice. On a 3+, the ritual is successful and D3 models from that unit are slain. For each model that was slain by this ritual, add 1 to casting rolls made for friendly CABALISTS WIZARDS until the end of that phase.Through spilling the lifeblood of their followers, the Cabalists can corrupt the energies of nearby predatory spells and turn them to their own ends, if only for a brief while.
Pick 1 friendly CABALISTS unit within 3" of the WIZARD performing this binding ritual and roll a dice. On a 3+, the ritual is successful and D3 models from that unit are slain. Then, pick 1 predatory endless spell within 12" of that WIZARD. If 1 model was slain by this ritual, you can move that endless spell up to 3". If 2 models were slain by this ritual, you can move that endless spell up to 6". If 3 models were slain by this ritual, you can move that endless spell up to 9".The caster unleashes a furious barrage of spiteful energy, tearing at their enemies’ souls and forcing them to their knees in agony.
Crippling Ruin has a casting value of 7. If successfully cast, pick 1 enemy unit within 18" of the caster and visible to them. That unit suffers D3 mortal wounds. In addition, reduce the Move characteristic of that unit by the number of mortal wounds inflicted by this spell until your next hero phase.CABALISTS WIZARD HERO general only.
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CABALISTS HERO only.
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Chosen by their god to receive the ultimate reward, the Daemon Princes of the Despoilers consider it their unholy mission to spread corruption across the realms. At their side march elite warbands of the most powerful Slaves to Darkness, as well as hideously mutated beasts drawn to the dark aura exuded by these damned champions.
The daemonic warlords of the Despoilers are walking archangels of ruin, and their connection to the power of Chaos makes them incredibly difficult to slay.
Friendly units with the same Mark of Chaos keyword as your general are affected by your general’s Aura of Chaos ability while they are wholly within 18" of your general.The monstrous beings of a Despoiler Horde are fortified by the ruinous energies they spread, torn flesh and shattered bones reknitting with terrifying speed.
In your hero phase, you can roll a dice for each friendly DESPOILERS DAEMON PRINCE and friendly DESPOILERS MONSTER on the battlefield. On a 4+, you can heal up to D3 wounds that have been allocated to that model. If that unit is a MUTALITH VORTEX BEAST, you can only heal 1 wound instead of D3.Where a Daemon Prince of the Despoilers walks, chasms open as the land cracks asunder in agonised protest, while thick palls of dark energy obscure the favoured and their servants from view.
If a friendly DESPOILERS DAEMON PRINCE finishes a move within 6" of a terrain feature, you can give that terrain feature the Pitch-black and Nightmare Chasm scenery rules below, until your next hero phase. DESPOILERS DAEMON PRINCES and DESPOILERS MONSTERS are unaffected by these scenery rules.DESPOILERS DAEMON PRINCE general only.
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DESPOILERS HERO only.
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Should a battle require Archaon’s personal attention, then he shall bring with him all the might of his dread hosts. These are the conquering armies of the Everchosen, their blades wetted in the blood of a thousand slain empires. Under the command of their dark lord they storm across the field, slaughtering his foes with merciless efficiency.
Archaon is the ultimate Champion of Chaos, and by his mere presence does he empower the worshippers of the Dark Gods.
If ARCHAON is your general and on the battlefield, friendly HOST OF THE EVERCHOSEN units are affected by his Aura of Chaos ability if they are wholly within 18" of him.None dare flee under Archaon’s gaze, for his warriors fear him more than the blades or spells of any foe.
Do not take battleshock tests for friendly HOST OF THE EVERCHOSEN units if ARCHAON is your general and on the battlefield.Nothing will stop the hordes of the Everchosen from destroying those marked for death by Archaon.
In your hero phase, if ARCHAON is your general and on the battlefield, you can pick 1 enemy unit on the battlefield. If you do so, you can re-roll hit and wound rolls of 1 for attacks made with melee weapons by friendly HOST OF THE EVERCHOSEN units that target that unit until your next hero phase.With the foresight granted by the Eye of Sheerian, Archaon can adapt his strategies to the flow of the battle and always stay a step ahead of his opponents.
You can use this command ability once per turn at the start of your hero phase if ARCHAON is on the battlefield. If you do so, roll a dice and keep the result hidden from your opponent beneath an opaque container, such as a cup. At the start of the next battle round, before players determine who has the first turn, you must reveal the result. On a 1-3 your opponent must take the first turn of that battle round. On a 4-6 you must take the first turn of that battle round.Archaon charges each of his would-be champions with eight trials in the ultimate test of their mettle. Those skilled enough to triumph are placed into one of the infamous Eight Circles of the Varanguard.
After you have given the HOST OF THE EVERCHOSEN keyword to your army, you must choose one of the keywords from the list below. All VARANGUARD units in your army gain that keyword.Descending from ruinous portals torn open in the sky, the attacks of the Swords of Chaos are almost impossible to predict before it is too late.
At the start of the first battle round, after determining who has the first turn, you can remove any friendly FIRST CIRCLE units from the battlefield and set them up again (any restrictions in the set-up instructions for the battleplan being used still apply).Sowers of sorrow and despair, the Varanguard of the Second Circle grant their foes the release of death only when all hope is lost.
Subtract 1 from the Bravery characteristic of enemy units while they are within 6" of any friendly SECOND CIRCLE units. In addition, if an enemy unit fails a battleshock test within 6" of any friendly SECOND CIRCLE units, add D3 to the number of models that flee.These dreaded warriors are cloaked in unnatural shadow, confounding the aim of those who would seek to bring them down from afar.
Subtract 1 from hit rolls for attacks made with missile weapons that target THIRD CIRCLE units.Desolation is all that is left in the wake of the Fourth Circle. The very lands they pass through are filled with the dark power of Chaos, and furiously lash out at the enemies of the gods.
In your hero phase, you can pick 1 terrain feature within 3" of any friendly FOURTH CIRCLE units. Each enemy unit within 3" of that terrain features suffers D3 mortal wounds (roll separately for each unit).The Varanguard of the Fifth Circle are Archaon’s headhunters. Even the greatest of heroes and most fearsome of monsters cannot escape their blades for long.
You can re-roll hit and wound rolls for attacks made by FIFTH CIRCLE units if the target is a HERO or MONSTER.Where the Sixth Circle ride, none can withstand them. They are the hammer of the Everchosen, the weapon he wields when an enemy must be utterly shattered.
Add 1 to the damage inflicted by attacks made with melee weapons by SIXTH CIRCLE units that charged in the same turn.To consume the flesh of an opponent is to inherit their strength, so claim the cannibal riders of the Bane Sons. They have yet to be proven wrong.
At the end of the combat phase, if any attacks made by a friendly SEVENTH CIRCLE unit in that phase destroyed any enemy units, heal up to D3 wounds allocated to that SEVENTH CIRCLE unit.Wherever the profane symbols of Chaos power stand, there can be found throngs of Idolators. These frenzied worshippers of the Ruinous Powers seek to spread their deranged worship far and wide, tearing down the false idols of rival gods and dragging away defeated foes to be brutally sacrificed in dark rituals.
When you choose a Damned Legion keyword for a Slaves to Darkness army using the Damned Legions battle trait in Battletome: Slaves to Darkness, you can choose the IDOLATORS keyword instead of one of those listed. The allegiance abilities for the Idolators Damned Legion can be found below.The Chaos Gods look favourably upon the Idolators and the warrior priests that lead them.
Add 1 to chanting rolls for IDOLATORS PRIESTS. In addition, units in your army with the PRIEST keyword have the Leader battlefield role.Idolators armies include vast throngs of twisted Chaos-worshippers from various esoteric cults, often differing greatly in appearance and culture, but equally obsessed with proving themselves in the eyes of the gods.
IDOLATORS CULTISTS units have the Battleline battlefield role. If you upgrade a CHAOS CHARIOTS or GOREBEASTS CHARIOTS unit to be an IDOLATOR LORD, all IDOLATORS CULTISTS units you include in your army gain the Mark of Chaos keyword that was picked for that IDOLATOR LORD. In addition, when you make a charge roll for an IDOLATORS CULTISTS unit, change the lowest dice to a 6. If the roll is a double, change one of the dice to a 6.As well as being fearsome war machines, Chaos Chariots act as imposing mobile platforms from which the leaders of the Idolators can incite their followers to action with incendiary rhetoric.
You can upgrade 1 CHAOS CHARIOTS or GOREBEAST CHARIOTS unit with only 1 model in your army to an Idolator Lord. If you do so, that unit gains the IDOLATOR LORD, EYE OF THE GODS, HERO and PRIEST keywords, is an Exalted Charioteer (even though the unit has only 1 model), and you must give it one of the following Mark of Chaos keywords when you select it to be part of your army: KHORNE, TZEENTCH, NURGLE, SLAANESH or UNDIVIDED.Idolators hold a special hatred for priests and holy men of those who do not worship Chaos, or who preach a creed at odds with their own.
Add 1 to wound rolls for attacks made by IDOLATORS models that target a PRIEST. In addition, you can use the following command ability:Idolators Command TraitsIDOLATORS PRIEST general only.
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IDOLATOR LORD only. Blessings of Khorne: Blessings of Khorne is a prayer with an answer value of 3 and a range of 12". If answered, pick 1 friendly KHORNE IDOLATORS unit wholly within range of the chanter and visible to them. You can re-roll hit rolls for attacks made with melee weapons by that unit until your next hero phase. Blessings of Tzeentch: Blessings of Tzeentch is a prayer with an answer value of 3 and a range of 12". If answered, pick 1 friendly TZEENTCH IDOLATORS unit wholly within range of the chanter and visible to them. Add 1 to save rolls for attacks that target that unit until your next hero phase. Blessings of Nurgle: Blessings of Nurgle is a prayer with an answer value of 3 and a range of 12". If answered, pick 1 friendly NURGLE IDOLATORS unit wholly within range of the chanter and visible to them. You can re-roll wound rolls for attacks made with melee weapons by that unit until your next hero phase. Blessings of Slaanesh: Blessings of Slaanesh is a prayer with an answer value of 3 and a range of 12". If answered, pick 1 friendly SLAANESH IDOLATORS unit wholly within range of the chanter and visible to them. You can re-roll charge rolls for that unit until your next hero phase. Blessings of Chaos Undivided: Blessings of Chaos Undivided is a prayer with an answer value of 3 and a range of 12". If answered, pick 1 friendly IDOLATORS model within range of the chanter and visible to them. You can heal D3 wounds allocated to that model. | ||
Archaon maintains an inner circle of lieutenants chosen from amongst the dread ranks of the Eight Circles of the Varanguard. Known as the Knights of the Empty Throne, these ruinous champions are tasked with overseeing the Everchosen’s endless conquests, an unholy mission they carry out with brutal efficiency.
When you choose a Damned Legion keyword for a Slaves to Darkness army using the Damned Legions battle trait, you can choose the KNIGHTS OF THE EMPTY THRONE keyword instead of one of those listed. The allegiance abilities for the Knights of the Empty Throne Damned Legion can be found on this page.The Knights of the Empty Throne are amongst the most ruinous champions of the Dark Gods, charged with carrying out Archaon’s tyrannical commands in the Everchosen’s absence.
If you have given your army the KNIGHTS OF THE EMPTY THRONE keyword, friendly KNIGHTS OF THE EMPTY THRONE VARANGUARD units gain the HERO keyword if ARCHAON is not part of your army. A KNIGHTS OF THE EMPTY THRONE VARANGUARD unit with the HERO keyword can only have the command traits or artefacts of power listed below. The Look Out, Sir! rule does not apply to KNIGHTS OF THE EMPTY THRONE VARANGUARD units with the HERO keyword.At Archaon’s command, the champions of the Varanguard raze their enemy’s strongholds to the ground.
You can use this command ability at the end of your charge phase. If you do so, pick 1 enemy unit that controls an objective and is within 12" of a friendly KNIGHTS OF THE EMPTY THRONE HERO. Roll a number of dice equal to the number of models in that unit. For each 3+, until the end of the battle round, the number of models in that unit that are counted when determining control of that objective is reduced by 1. The same unit cannot be affected by this command ability more than once per turn.The Varanguard will not stop until they have fulfilled their dark lord’s commands.
You can use this command ability when a friendly KNIGHTS OF THE EMPTY THRONE VARANGUARD unit is destroyed. If you do so, roll a dice. On a 5+, a new KNIGHTS OF THE EMPTY THRONE VARANGUARD unit of 3 models is added to your army. Set up the new unit wholly within 6" of the battlefield edge and more than 9" from any enemy units. You cannot use this command ability more than once per phase.KNIGHTS OF THE EMPTY THRONE VARANGUARD generals only.
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KNIGHTS OF THE EMPTY THRONE VARANGUARD HEROES only.
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Battleplan The Threshold of DamnationTo walk the Path to Glory is to sell one’s soul to rapacious gods. The only way to rise higher is to commit ever-increasing acts of evil. Some champions – particularly those of a magical persuasion – draw the eye of the gods through performing of dark rituals. The purpose of such a ritual can vary greatly based on the agenda of the sorcerer, but all demand a heavy price and can wreak untold havoc if successfully brought to completion. Those who stand before the armies of Chaos will stop at nothing to prevent such a ritual coming to pass, for should it be successful their very souls are endangered. THE ARMIES Each player picks an army as described in the core rules. One player is the Slaves to Darkness player and their opponent is the Desperate Defender. The Slaves to Darkness player’s army must have a CHAOS SORCERER LORD as its general and include at least 1 unit of 20 CHAOS MARAUDERS or 10 CHAOS WARRIORS.SET-UP The territories for both armies are shown on the map. The players alternate setting up units one at a time starting with the Slaves to Darkness player. The Slaves to Darkness player’s units must be set up wholly within their territory. The Desperate Defender’s units must be set up wholly within their territory.Continue to set up units until both players have set up their armies. If one player finishes first, the opposing player can set up the rest of the units in their army one after another. FIRST TURN The Slaves to Darkness player takes the first turn in the first battle round.COMMAND ABILITIES Endless Followers: The armies of Chaos are nearly endless, and for each tribesman who falls there is soon another to take their place.The Slaves to Darkness player can use this command ability in their hero phase. If they do so, they can return D3 slain models to each CHAOS MARAUDERS unit from their army that is wholly within 16" of their general. On Me!: The general of the defenders knows well the cost of failure, and will exhort their warriors to the limits of endurance in order to deny the Slaves to Darkness victory. The Desperate Defender can use this command ability at the start of their hero phase. If they do so, they can pick 1 unit from their army wholly within 16" of their general. That unit can run and still charge later in the same turn. THE RITUAL The sorcerers of the Slaves to Darkness will not hesitate to sacrifice their minions in the pursuit of power, for only one willing to commit any evil in the name of the gods can hope to achieve daemonhood.At the start of their hero phase, the Slaves to Darkness player can pick 1 SLAVES TO DARKNESS unit from their army wholly within 12" of their general. If they do so, D3 models from that unit are slain but they add 1 to casting, dispelling and unbinding rolls for WIZARDS from their army until their next hero phase. BATTLE LENGTH The battle lasts until a player wins a major victory or for 5 battle rounds, whichever happens first.GLORIOUS VICTORY If 10 or more models from the Slaves to Darkness army are slain as a result of The Ritual ability, the Slaves to Darkness player wins a major victory.If the general of the Slaves to Darkness army is slain, the Desperate Defender wins a major victory. If the Desperate Defender’s army is destroyed before the end of the fifth battle round, the Slaves to Darkness player wins a minor victory. If all of the CHAOS MARAUDERS units from the Slaves to Darkness army have been destroyed at the end of the battle, the Desperate Defender wins a minor victory. If none of the above conditions have been met at the end of the battle, the game is a draw. ![]() | ||
Path to Glory campaigns centre around collecting and fighting battles with a warband in the Age of Sigmar. Champions fight each other and gather followers to join them in their quest for glory, taking advantage of this age of unending battle to win glory and renown.
In order to play Path to Glory campaigns you have to follow rules described here.These Path to Glory campaign rules are not compatible with the latest version of the Path to Glory rules from the Core Book. You can still use them to run a ‘classic’ Path to Glory campaign, or you can use the rules from the Core Book to run a ‘modern’ Path to Glory campaign. | ||
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Followers Rewards Table
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Eye of the Gods Hero Champion Rewards TableEYE OF THE GODS HERO only.
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Wizard Hero Champion Rewards TableWIZARD HERO only.
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Daemon Prince Champion Rewards TableDAEMON PRINCE only.
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This section contains rules for using a Slaves to Darkness army on a Path to Glory campaign. It includes additional rules, quests, veteran abilities and unique territories that can only be used by a Slaves to Darkness army.
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QUEST Glory of ChaosTo gain greater power, and ultimately to attain immortality through ascension to daemonhood, is the ambition of all Slaves to Darkness. Pick 1 SLAVES TO DARKNESS EYE OF THE GODS HERO.At the end of each Path to Glory battle, add 1 quest point to the progress section of your quest log for each roll you made for that HERO on the Eye of the Gods table that was not a roll of 2, 7, 11 or 12, if that HERO has not been slain or replaced with another model at the end of the battle. Once you have gained 3 or more quest points, you complete this quest, and you can upgrade that HERO to a DAEMON PRINCE in step 7 of the aftermath sequence (see Heroic Upgrades, below). If the roll on the Eye of the Gods table for that HERO was 2, 7, 11 or 12, then this quest ends; remove it from your quest log. | ||
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If the battlepack you are using says that you must pick grand strategies and battle tactics for your army, you can pick from the following lists as well as those found in the battlepack you are using.
CONQUERORS OF THE REALMS Slaves to Darkness only.
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TRIUMPH OF CHAOS Slaves to Darkness army only.
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If the players are using the Open War battlepack from the Warhammer Age of Sigmar Core Book, players using a Slaves to Darkness army can use the following rules as well as those found in the battlepack.
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The ARCHAON keyword is used in the following Slaves to Darkness warscrolls:
The SLAVES TO DARKNESS and HERO keywords are used in the following Slaves to Darkness warscrolls:
The KHORNE and HERO keywords are used in the following Slaves to Darkness warscrolls:
The TZEENTCH and HERO keywords are used in the following Slaves to Darkness warscrolls:
The NURGLE and HERO keywords are used in the following Slaves to Darkness warscrolls:
The SLAANESH and HERO keywords are used in the following Slaves to Darkness warscrolls:
The UNDIVIDED and HERO keywords are used in the following Slaves to Darkness warscrolls:
The SLAVES TO DARKNESS and KHORNE keywords are used in the following Slaves to Darkness warscrolls:
The SLAVES TO DARKNESS and TZEENTCH keywords are used in the following Slaves to Darkness warscrolls:
The SLAVES TO DARKNESS and NURGLE keywords are used in the following Slaves to Darkness warscrolls:
The SLAVES TO DARKNESS and SLAANESH keywords are used in the following Slaves to Darkness warscrolls:
You do not have to pick a target for a charge attempt before making the charge roll. | ||
If a slain model is returned to its unit in the same turn that it is slain, it still counts as having been slain in that battle round for the purposes of battleshock tests. | ||
The SLAVES TO DARKNESS and UNDIVIDED keywords are used in the following Slaves to Darkness warscrolls:
The EYE OF THE GODS keyword is used in the following Slaves to Darkness warscrolls:
The SLAVES TO DARKNESS and CHAOS SPAWN keywords are used in the following Slaves to Darkness warscrolls:
The SLAVES TO DARKNESS and DAEMON PRINCE keywords are used in the following Slaves to Darkness warscrolls:
The UNDIVIDED keyword is used in the following Slaves to Darkness warscrolls:
Most rules for artefacts of power refer to the bearer. The bearer is the model to which an artefact of power has been given (see section 27.5.2 for some examples). | ||
The OGROID MYRMIDON keyword is used in the following Slaves to Darkness warscrolls:
The DARKOATH WARQUEEN keyword is used in the following Slaves to Darkness warscrolls:
The DARKOATH CHIEFTAIN keyword is used in the following Slaves to Darkness warscrolls:
The CULTISTS keyword is used in the following Slaves to Darkness warscrolls:
The SLAVES TO DARKNESS and WIZARD keywords are used in the following Slaves to Darkness warscrolls:
The MORTAL and SLAVES TO DARKNESS keywords are used in the following Slaves to Darkness warscrolls:
The SLAVES TO DARKNESS and MONSTER keywords are used in the following Slaves to Darkness warscrolls:
The DAEMON PRINCE keyword is used in the following Slaves to Darkness warscrolls:
The RAVAGERS and HERO keywords are used in the following Slaves to Darkness warscrolls:
The CHAOS MARAUDERS keyword is used in the following Slaves to Darkness warscrolls:
The CHAOS MARAUDER HORSEMEN keyword is used in the following Slaves to Darkness warscrolls:
The RAVAGERS keyword is used in the following Slaves to Darkness warscrolls:
The CABALISTS keyword is used in the following Slaves to Darkness warscrolls:
The CABALISTS and HERO keywords are used in the following Slaves to Darkness warscrolls:
The DESPOILERS and DAEMON PRINCE keywords are used in the following Slaves to Darkness warscrolls:
The DESPOILERS and MONSTER keywords are used in the following Slaves to Darkness warscrolls:
The MUTALITH VORTEX BEAST keyword is used in the following Slaves to Darkness warscrolls:
The DESPOILERS keyword is used in the following Slaves to Darkness warscrolls:
The DESPOILERS and HERO keywords are used in the following Slaves to Darkness warscrolls:
The HOST OF THE EVERCHOSEN keyword is used in the following Slaves to Darkness warscrolls:
The VARANGUARD keyword is used in the following Slaves to Darkness warscrolls:
The IDOLATORS and CULTISTS keywords are used in the following Slaves to Darkness warscrolls:
The CHAOS CHARIOTS keyword is used in the following Slaves to Darkness warscrolls:
The GOREBEAST CHARIOTS keyword is used in the following Slaves to Darkness warscrolls:
The KNIGHTS OF THE EMPTY THRONE and VARANGUARD keywords are used in the following Slaves to Darkness warscrolls:
The KNIGHTS OF THE EMPTY THRONE and HERO keywords are used in the following Slaves to Darkness warscrolls:
The CHAOS SORCERER LORD keyword is used in the following Slaves to Darkness warscrolls:
The CHAOS WARRIORS keyword is used in the following Slaves to Darkness warscrolls:
The EYE OF THE GODS and HERO keywords are used in the following Slaves to Darkness warscrolls:
The WIZARD and HERO keywords are used in the following Slaves to Darkness warscrolls:
The SLAVES TO DARKNESS keyword is used in the following Slaves to Darkness warscrolls:
The DAEMON keyword is used in the following Slaves to Darkness warscrolls:
The SLAVES TO DARKNESS, HERO and EYE OF THE GODS keywords are used in the following Slaves to Darkness warscrolls:
The HERO keyword is used in the following Slaves to Darkness warscrolls:
The WIZARD keyword is used in the following Slaves to Darkness warscrolls: