Serving as shock troops to the armies of Chaos, these formidable warriors are found where the fighting is thickest, wielding both monstrous strength and honed martial skill to carve swathes of ruin through the ranks of the enemy.
Unit Size: 3
Points: 150
Battlefield Role: None
Base size: 50mmNotes: For each
Ogroid Myrmidon unit included in an army, 1 Ogroid Theridons unit can be included in the army as a battleline unit.
Each model in an Ogroid Theridons unit is armed with 1 of the following weapon options: Goroan Falchion and Shield; or Goroan Great Axe. All models in the unit must be armed with the same weapon option.
CHAMPION: 1 model in this unit can be a Thorakon. Add 1 to the Attacks characteristic of that model’s melee weapons.
STANDARD BEARER: 1 in every 3 models in this unit can be a Banner Bearer. Add 1 to the Bravery characteristic of this unit if it includes any Banner Bearers.
MUSICIAN: 1 in every 3 models in this unit can be a Charge-caller. Add 1 to
charge rolls for this unit if it includes any Charge-callers.
SHIELD: If each model in this unit is armed with a Goroan Falchion and Shield, it has a Save characteristic of 4+ instead of 5+.
Berserk Rage: Every wound inflicted on an Ogroid only serves to stoke its rage further.
Add 1 to
wound rolls for attacks made with melee weapons by this unit if any wounds or
mortal wounds were allocated to it earlier in the same phase.
Unleashed Savagery: Suppressing their savage spirit no more, these ferocious warriors roar with fury before hacking at the foe in a bestial frenzy.
Once per battle, when this unit is picked to fight, you can say they will unleash their savagery. If you do so, add 1 to the Attacks characteristic of this unit’s melee weapons until the end of that phase. However, this unit cannot receive the
Inspiring Presence command in the same turn that they have unleashed their savagery.