Slaves to Darkness – The Unmade

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The Unmade

The island of Tzlid, drifting ever closer to the Shyish Nadir, is home to the cannibal tribes of the Unmade. The self-mutilation performed by these pain worshippers is horrifying to behold, and their leaders are visions from the darkest of nightmares.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Maiming Weapons
Maiming Weapons1"24+4+-1
Nightmare Sickles
Nightmare Sickles1"64+3+-11
PITCHED BATTLE PROFILE

Unit Size: 9      Points: 80
Battlefield Role: Battleline
MODELBASE SIZE
Blissful One40mm
Joyous One32mm
3 x Ascended Ones28.5mm
4 x Awakened Ones25mm

Each model in an Unmade unit is armed with Maiming Weapons.

BLISSFUL ONE: 1 in every 9 models in this unit must be a Blissful One. A Blissful One is armed with Nightmare Sickles instead of Maiming Weapons. In addition, Blissful Ones can issue commands to their own unit.

JOYOUS ONE: 1 in every 9 models in this unit must be a Joyous One. Add 1 to the Attacks characteristic of that model’s melee weapons.

Frozen in Fear: The self-inflicted mutilation performed by the Unmade is a sight disturbing enough to momentarily freeze even a veteran warrior in horror.
Enemy units cannot receive the Redeploy and Rally commands while they are within 12" of any friendly units with this ability.

KEYWORDS
CHAOS, SLAVES TO DARKNESS, UNDIVIDED, MORTAL, CULTISTS, UNMADE

The CHAOS keyword is used in the following Slaves to Darkness warscrolls:

Army List
Warscrolls collated

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6.1 Using Command Abilities
To use a command ability, you must spend 1 command point, pick 1 friendly model to issue the command, and pick 1 friendly unit to receive the command. Unless noted otherwise, the models that can issue commands and the units they can issue them to are as follows:
  • Unit champions can issue commands to their own unit (see 22.3.2).
  • HEROES can issue commands to units that are wholly within 12" of them.
  • Generals can issue commands to units that are wholly within 18" of them.
  • TOTEMS can issue commands to units that are wholly within 18" of them.
Each command ability will say when it can be used and what effect it has on the unit that receives it. A model cannot issue more than 1 command in the same phase and a unit cannot receive more than 1 command in the same phase. In addition, you cannot use the same command ability more than once in the same phase (even for different units).
Rally
At a shouted command, injured warriors stagger back to their feet and prepare to fight once more.
You can use this command ability at the start of the hero phase. The unit that receives the command must be more than 3" from all enemy units. Roll 1 dice for each slain model from that unit. For each 6, you can return 1 slain model to that unit.

You can only return models to that unit that have a combined Wounds characteristic of 10 or less. For example, if the unit that received the command has a Wounds characteristic of 2, you can return a maximum of 5 models to that unit.
Redeploy
As the enemy draw close, battle-hardened warriors adjust their position to leave their foe at a disadvantage.
You can use this command ability in the enemy movement phase after an enemy unit finishes a normal move, run or retreat. The unit that receives the command must be within 9" of that enemy unit and more than 3" from all enemy units. You can make a D6" move with the unit that receives the command, but it must finish the move more than 3" from all enemy units and cannot shoot later in the turn.

The CULTISTS keyword is used in the following Slaves to Darkness warscrolls:

Battleline
© Vyacheslav Maltsev 2013-2024