Slaves to Darkness – Darkoath Marauders

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Darkoath Marauders

Each and every Darkoath warrior is trained in the way of the axe and the sword from the youngest age. Having sworn bloody oaths to their patron gods, they seek to fulfil them by any means necessary, their bodies flushed with power by every pledge completed.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Raider Weapon
Raider Weapon1"23+4+-1
Darkiron Spear
Darkiron Spear2"24+4+-1

Unit Size: 10      Points: 80
Battlefield Role: Battleline
Base size: 28.5mm

Each model in a Darkoath Marauders unit is armed with 1 of the following weapon options: Raider Weapon; or Darkiron Spear. All models in the unit must be armed with the same weapon option.

CHAMPION: 1 model in this unit can be a Darkoath Champion. Add 1 to the Attacks characteristic of that model’s melee weapons.

STANDARD BEARER: 1 in every 10 models in this unit can be an Icon Bearer. Add 1 to the Bravery characteristic of this unit while it includes any Icon Bearers.

MUSICIAN: 1 in every 10 models in this unit can be a Doombeater. Add 1 to charge rolls for this unit while it includes any Doombeaters.

Glorious Death: Ever keen to earn the favour of their tribe, when the eyes of the fiercest fighters are upon them, these ferocious warriors will not go down without a fight.
While this unit is wholly within 12" of any friendly DARKOATH HEROES, each time a model in this unit is slain by an attack made with a melee weapon, pick 1 enemy unit within 3" of this unit and roll a dice. On a 5+, that unit suffers 1 mortal wound.

Oath of the Marauder: These bloodthirsty tribal warriors loudly declare vows of violence and slaughter as they race after their foes.
If you make an unmodified charge roll of 7+ for this unit and this unit makes a charge move with that charge roll, it fulfils its oath. Once this unit fulfils its oath, until the end of the battle, the Rend characteristic of this unit’s Raider Weapons or Darkiron Spears is -1 instead of ‘-’.

11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.

The CHAOS keyword is used in the following Slaves to Darkness warscrolls:

The SLAVES TO DARKNESS keyword is used in the following Slaves to Darkness warscrolls:

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14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

The DARKOATH and HERO keywords are used in the following Slaves to Darkness warscrolls:

© Vyacheslav Maltsev 2013-2024