Slaves to Darkness – Chaos Chosen

This warscroll does not meet the selection criteria (see Settings tab).

Chaos Chosen

Devotees of Chaos who garner many dark rewards may rise to the ranks of the Chosen. Armed with wicked soul-cleaving blades, these champions fight at the forefront of the Chaotic hordes, inspiring their brethren through acts of brutal violence.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Soul Splitter
Soul Splitter2"33+3+-12

Unit Size: 5      Points: 230
Battlefield Role: None
Base size: 40mm
Notes: Battleline in a Host of the Everchosen army

Each model in a Chaos Chosen unit is armed with a Soul Splitter.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Bloodmarked Warband
 • Fatesworn Warband
 • Godsworn Champions of Ruin
 • Godswrath Warband
 • Plaguetouched Warband
 • Pleasurebound Warband

CHAMPION: 1 model in this unit can be an Exalted Champion. Add 1 to the Attacks characteristic of that model’s Soul Splitter.

STANDARD BEARER: 1 in every 5 models in this unit can be an Icon Bearer. Add 1 to the Bravery characteristic of this unit if it includes any Icon Bearers.

MUSICIAN: 1 in every 5 models in this unit can be a Skull Drummer. Add 1 to charge rolls for this unit if it includes any Skull Drummers.

Heralds of Ruination: Paragons of the Dark Gods, Chaos Chosen cut a swathe through the enemy lines, leaving nothing but blood and ruin in their wake.
Once per battle, in the combat phase, after this unit has fought for the first time in that phase, you can say that they will unleash ruin. If you do so, this unit can fight for a second time in that phase. The strike-last effect applies to this unit when they fight for that second time.

Soul Splitter: One blow from a Soul Splitter can cleave even a fully armoured warrior in twain.
If the unmodified hit roll for an attack made with a Soul Splitter is 6, that attack inflicts 1 mortal wound on the target in addition to any normal damage.

The Rewards of Chaos: The ranks of the Chaos Chosen have had the gifts of the Dark Gods bestowed upon them in recognition of the many fell deeds they have committed.
If this unit is part of a Slaves to Darkness army, after deployment, you can roll once on the Eye of the Gods table for this unit.

11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.

The CHAOS keyword is used in the following Slaves to Darkness warscrolls:

Army List
Warscrolls collated

Disable Ads

Boosty subscribers may disable ads:
1. Enter e-mail you have used to login on Boosty.
2. Press Get pin code button (if you don’t have it already)
3. Enter pin code.

Note that login database updated once a day. So, if you are a new booster - try tomorrow. And thank you!
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.
© Vyacheslav Maltsev 2013-2024