Slaves to Darkness – Chaos Chosen
This warscroll does not meet the selection criteria (see Settings tab).
6"
2
4+
7
WARSCROLL

Chaos Chosen

Devotees of Chaos who garner many dark rewards may rise to the ranks of the Chosen. Armed with wicked soul-cleaving blades, these champions fight at the forefront of the Chaotic hordes, inspiring their brethren through acts of brutal violence.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Soul Splitter
Soul Splitter1"33+3+-11
PITCHED BATTLE PROFILE

Unit Size: 5      Points: 145
Battlefield Role: None
Base size: 32mm

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Godsworn Champions of Ruin
 • Godswrath Warband
 • Devout Supplicants

DESCRIPTION

A unit of Chaos Chosen has any number of models, each armed with a Soul Splitter.

EXALTED CHAMPION: 1 model in this unit can be an Exalted Champion. Add 1 to the Attacks characteristic of that model’s melee weapon.

ICON BEARER: 1 in every 5 models in this unit can be an Icon Bearer. Subtract 1 from the Bravery characteristic of enemy units while they are within 6" of any friendly Icon Bearers.

SKULL DRUMMER: 1 in every 5 models in this unit can be a Skull Drummer. Add 1 to run and charge rolls for this unit while it includes any Skull Drummers.

MARK OF CHAOS: When you select this unit to be part of your army, you must give it one of the following Mark of Chaos keywords: KHORNE, TZEENTCH, NURGLE, SLAANESH or UNDIVIDED.

ABILITIES

Slaughter-leaders: The Chosen inspire their kin through acts of excessive bloodshed and violence.
If a model from this unit makes an attack that slays one or more enemy models, after all of this unit’s attacks have been resolved, you can re-roll wound rolls for attacks made by friendly MORTAL SLAVES TO DARKNESS units wholly within 12" of any friendly unit with this ability until your next hero phase.

Soul Splitter: One blow from a Soul Splitter can cleave even a fully armoured warrior in twain.
If the unmodified hit roll for an attack made with a Soul Splitter is 6, that attack inflicts 1 mortal wound on the target in addition to any normal damage.

KEYWORDS
CHAOS, MORTAL, SLAVES TO DARKNESS, MARK OF CHAOS, CHAOS CHOSEN
13.1.2 Combat Attacks
When a friendly unit fights, you must make combat attacks with all of the melee weapons the models in the unit are armed with that they are allowed to use (including melee weapons used by the unit’s mounts, if there are any).

The target of a combat attack must be within a number of inches of the attacking model equal to the Range characteristic of the weapon being used to make the attack (the target does not have to be visible).
8.3 Run
When you pick a unit to run, you must make a run roll for the unit by rolling a dice. Add the run roll to the Move characteristic of all models in the unit until the end of that phase. You can then move each model in that unit a distance in inches equal to or less than their modified Move characteristic. No part of a run can be within 3" of an enemy unit. You cannot shoot or attempt a charge later in the turn with a unit that has run.
11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.
Wound Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, the attack wounds the target and your opponent must make a save roll. If not, the attack fails and the attack sequence ends. An unmodified wound roll of 1 always fails and an unmodified wound roll of 6 always wounds. A wound roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.
Army List
Warscrolls collated
© Vyacheslav Maltsev 2013-2021