Slaves to Darkness – Chaos Chariot

This warscroll does not meet the selection criteria (see Settings tab).

Chaos Chariot

Swift Chaos Chariots thunder across the plains hunting for fresh prey. Drawn by corrupted steeds, the momentum of these constructs is a weapon of its own, and the charioteers take dark pleasure in crushing enemies beneath their heavy wheels.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Lashing Whip
Lashing Whip2"24+4+-1
Chaos Greatblade
Chaos Greatblade2"34+3+-12
Chaos War-flail
Chaos War-flail2"63+3+-1
Trampling Hooves
Trampling Hooves1"44+4+-1

Unit Size: 1/3      Points: 80
Battlefield Role: Battleline
Base size: 120 x 92mm
Notes: Single. Each time you include this unit in your army it can have 1 or 3 models. If it has 1 model the points value is 80. If it has 3 models the points value is 240.

Each model in a Chaos Chariot unit is armed with 1 of the following weapon options: Chaos Greatblade and Lashing Whip; or Chaos War-flail and Lashing Whip. Each model in the unit can be armed with a different weapon option.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Bloodmarked Warband
 • Fatesworn Warband
 • Plaguetouched Warband
 • Pleasurebound Warband
 • Ruinbringer Warband

MOUNT: This unit’s War Steeds are armed with Trampling Hooves.

CHAMPION: If this unit has 2 or more models, 1 model in this unit can be an Exalted Charioteer. Add 1 to the Attacks characteristic of that model’s melee weapons (not including its mount).

Don’t Spare the Lash: These cruel charioteers know how to get the most out of their beasts of burden.
Once per battle, this unit can run and still charge later in the same turn.

Swift Death: Chaos Chariots are at their most deadly on the charge, where their considerable bulk and bladed wheels can cause untold devastation.
After this unit makes a charge move, you can pick 1 enemy unit within 1" of this unit and roll a number of dice equal to the charge roll for that charge move. For each 5+, that enemy unit suffers 1 mortal wound.

11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.

The CHAOS keyword is used in the following Slaves to Darkness warscrolls:

The SLAVES TO DARKNESS keyword is used in the following Slaves to Darkness warscrolls:

Army List
Warscrolls collated

Disable Ads

Boosty subscribers may disable ads:
1. Enter e-mail you have used to login on Boosty.
2. Press Get pin code button (if you don’t have it already)
3. Enter pin code.

Note that login database updated once a day. So, if you are a new booster - try tomorrow. And thank you!
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.
8.3 Run
When you pick a unit to run, you must make a run roll for the unit by rolling a dice. Add the run roll to the Move characteristic of all models in the unit until the end of that phase. You can then move each model in that unit a distance in inches equal to or less than their modified Move characteristic. No part of a run can be within 3" of an enemy unit. You cannot shoot or attempt a charge later in the turn with a unit that has run. Units cannot run if they are within 3" of an enemy unit.
22.3.1 Mounts, Companions and Crew
Sometimes the description on a warscroll will say whether the models in the unit have mounts, companions or a crew. When a model attacks, its mount, companions and crew attack too, and when the model is removed from play, its mount, companions and crew are removed too. For rules purposes, companions and crew are treated in the same manner as mounts.
© Vyacheslav Maltsev 2013-2024