The Marauder tribes have many skilled riders in their number, hurling heavy javelins into enemy ranks followed by a brutal charge to hack with axes and flails before wheeling away once more to leave broken enemies reeling in their wake.
Unit Size: 5 Points: 110
Battlefield Role: Battleline
Base size: 60 x 35mm
BATTALIONS: Each model in a Chaos Marauder Horsemen unit is armed with 1 of the following weapon options: Barbarian Axe and Darkwood Shield; Marauder Javelin and Darkwood Shield; or Barbarian Flail. All models in the unit must be armed with the same weapon option.
This warscroll can be used in the following warscroll battalions:
• Bloodmarked Warband
• Fatesworn Warband
• Godswrath Warband
• Plaguetouched Warband
• Pleasurebound Warband
• Ruinbringer Warband
This unit’s Chaos Steeds are armed with Trampling Hooves.
1 model in this unit can be a Horsemaster. Add 1 to the Attacks characteristic of that model’s melee weapons (excluding its mount
1 in every 5 models in this unit can be an Icon Bearer. Add 1 to the Bravery characteristic of this unit if it includes any Icon Bearers.
1 in every 5 models in this unit can be a Hornblower. Add 1 to charge rolls
for this unit if it includes any Hornblowers.
If this unit is armed with a Darkwood Shield, it has a Save characteristic of 5+ instead of 6+.
Feigned Flight: Marauder Horsemen are talented raiders, and have great skill in the art of hit-and-run attacks.
This unit can retreat
and still shoot
later in the same turn. In addition, add 1 to hit rolls
for attacks made by this unit if they made a retreat move in the same turn.
Swift Raiders: Adept in the saddle, these warriors can weather volleys of missile fire as they manoeuvre swiftly across the battlefield.
Subtract 1 from wound rolls
for attacks made with missile weapons that target this unit.