Slaves to Darkness – Ogroid Myrmidon

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6"
8
4+
8
WARSCROLL

Ogroid Myrmidon

Myrmidons are masters of the Varanspire’s fighting pits, and have spent decades mastering the gladiatorial arts. In battle they lead those who seek to join the Everchosen’s legions, for to impress a Myrmidon is to be - marked for glory.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Gladiator Spear
Gladiator Spear18"13+3+-1D3
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Gladiator Spear
Gladiator Spear2"43+3+-12
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 100
Battlefield Role: Leader
Base size: 50mm
Notes: Single

An Ogroid Myrmidon is armed with a Gladiator Spear.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Godsworn Champions of Ruin

Arcane Fury: The magical runes carved into a Myrmidons flesh glow with a blood-red light, their energies empowering the Ogroid’s blows.
If the unmodified hit roll for an attack made with a melee weapon by this unit is 6, that attack scores 2 hits on the target instead of 1. Make a wound and save roll for each hit.

Berserk Rage: Every wound inflicted on a Myrmidon only serves to stoke its rage further.
Add 1 to wound rolls for attacks made with melee weapons by this unit if any wounds or mortal wounds were allocated to it earlier in the same phase.

KEYWORDS
CHAOS, SLAVES TO DARKNESS, MARK OF CHAOS, OGROID, EYE OF THE GODS, HERO, OGROID MYRMIDON
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.

The CHAOS keyword is used in the following Slaves to Darkness warscrolls:

The SLAVES TO DARKNESS keyword is used in the following Slaves to Darkness warscrolls:

Army List
Warscrolls collated

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14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.
Wound Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, the attack wounds the target and your opponent must make a save roll. If not, the attack fails and the attack sequence ends. An unmodified wound roll of 1 always fails and an unmodified wound roll of 6 always wounds. A wound roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).
Save Roll
Your opponent rolls a dice, modifying the roll by the attacking weapon’s Rend characteristic. If the roll equals or beats the target unit’s Save characteristic, the target is saved and the attack sequence ends. If not, the attack is successful and you must determine the damage that is inflicted on the target. An unmodified save roll of 1 always fails. A save roll cannot be modified by more than +1 (this is an exception to the principle that abilities take precedence over core rules).

Designer’s Note: Save rolls do not always succeed on an unmodified roll of 6, and they can be modified by more than -1.

The OGROID keyword is used in the following Slaves to Darkness warscrolls:

Leader
None
© Vyacheslav Maltsev 2013-2024