Slaves to Darkness – Sarrakkar Blackwing

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6"
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5+
7
WARSCROLL

Sarrakkar Blackwing

Sarrakar Blackwing is the hunt-shaman of the Gnarlspirit Pack. This gaunt and savage figure communes with the mysterious entities to whom his warriors have pledged themselves, translating their growls into commands and their fury into dark sorcery.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Wildstaff
Wildstaff2"33+3+-1D3
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 180
Battlefield Role: Leader
Base size: 32mm
Notes: Single, Unique. Sarrakkar Blackwing and The Gnarlspirit Pack units must be taken as a set. Although taken as a set, each is a separate unit.

Sarrakkar Blackwing is armed with a Wildstaf

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Godsworn Champions of Ruin

WIZARD: This unit can attempt to cast 1 spell in your hero phase and attempt to unbind 1 spell in the enemy hero phase.

Oath of Dark Sacrifice: Sarrakkar Blackwing spits forth a vile curse, pledging to offer up the souls of his enemies and thereby quench the Dark Gods’ thirst.
At the end of your hero phase, if this unit successfully cast Raptor Bolt in that phase and any enemy models were slain by that spell, this unit fulfils its oath. Once this unit has fulfilled its oath, it has a ward of 5+ until the end of the battle.

Animalistic Hunters: Empowered by bestial spirits, the Darkoath warriors of the Gnarlspirit Pack are capable of stalking their prey for days before striking them unawares.
During deployment, instead of setting up this unit on the battlefield, you can place it to one side and say that it is hunting in the shadows as a reserve unit. If you do so, at the end of your movement phase, you can set up this unit on the battlefield more than 9" from all enemy units, or you can set up this unit on the battlefield more than 7" from all enemy units and within 12" of 1 or more enemy models that have any wounds allocated to them.

Any reserve units hunting in the shadows that are not set up on the battlefield before the start of the fourth battle round are destroyed.

Raptor Bolt: Sarrakkar channels the howling fury of the beast-spirits into the form of a midnight-feathered raptor, its talons dripping with gore.
Raptor Bolt is a spell that has a casting value of 6 and a range of 12". If successfully cast, pick 1 enemy unit within range and visible to the caster. That unit suffers D3 mortal wounds.

If this unit has fulfilled its oath, the range of this spell is 18" instead of 12" and if successfully cast, the enemy unit suffers D6 mortal wounds instead of D3.

KEYWORDS
CHAOS, SLAVES TO DARKNESS, UNDIVIDED, MORTAL, DARKOATH, HERO, WIZARD, SARRAKKAR BLACKWING

The CHAOS keyword is used in the following Slaves to Darkness warscrolls:

Army List
Warscrolls collated

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14.3 Wards
Some abilities allow you to roll a dice to negate a wound or mortal wound, or to allocate a wound or mortal wound to a unit other than the original target. Abilities of this type are referred to as wards, and the dice roll is referred to as a ward roll. Unless stated otherwise, the ward roll is made before the wound is allocated to the model in question. Up to 1 ward roll can be made for each wound or mortal wound, unless specified otherwise. If the ward roll is successful, the wound or mortal wound is negated and has no effect on the model. If a wound or mortal wound cannot be negated, you cannot make a ward roll for that wound or mortal wound.
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.
19.1 Casting Spells
In your hero phase, you can attempt to cast spells with friendly WIZARDS. You cannot attempt to cast the same spell more than once in the same hero phase, even with a different WIZARD. In order to attempt to cast a spell, pick a friendly WIZARD, say which of the spells that they know will be attempted, and then make a casting roll by rolling 2D6. If the casting roll is equal to or greater than the casting value of the spell, the spell is successfully cast.
19.1.2 Unbinding Spells
If a spell is successfully cast, your opponent can pick 1 of their WIZARDS that is within 30" of the caster to attempt to unbind the spell before its effects are applied. In order to attempt to unbind a spell, first say which WIZARD will attempt to unbind it. Then make an unbinding roll by rolling 2D6. If the unbinding roll is greater than the roll used to cast the spell, then the spell is unbound and its effects are not applied. The number of spells a WIZARD can attempt to unbind is noted on their warscroll. Only 1 unbinding attempt can be made for each spell.

The DARKOATH keyword is used in the following Slaves to Darkness warscrolls:

Leader
Battleline
None
3.1 Reserve Units and Summoned Units
Sometimes a rule will allow you to set up a unit in a location other than the battlefield as a reserve unit. A unit that is added to your army once the battle is underway is called a summoned unit.

When you set up a reserve unit, either during deployment or once the battle is underway, you must tell your opponent that the unit is in reserve and keep it to one side instead of placing it on the battlefield. At the start of the fourth battle round, units that are still in reserve are destroyed. Units cannot cast spells or use abilities while they are in reserve unless the spell or ability specifically says it can be used by reserve units.

Reserve units are picked as part of your army before the battle begins, while summoned units are units added to your army once the battle is underway. Models that have been removed from play can be used as part of a summoned unit.
© Vyacheslav Maltsev 2013-2024