Slaves to Darkness – Furies

This warscroll does not meet the selection criteria (see Settings tab).
12"
2
6+
6
WARSCROLL

Furies

Furies are spiteful daemonic imps that throng those lands under the sway of Chaos. Though individually weak, when they swarm they can prove surprisingly deadly, waiting until the foe’s back is turned before launching vicious hit-and-run attacks.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Razor-sharp Dagger and Claws
Razor-sharp Dagger and Claws1"24+3+-11
PITCHED BATTLE PROFILE

Unit Size: 6      Points: 80
Battlefield Role: None
Base size: 32mm
Notes: Battleline in a Legion of the First Prince army

Each model in a unit of Furies is armed with a Razor-sharp Dagger and Claws.

FLY: This unit can fly.

Sneaky Little Devils: Furies are spiteful creatures that utterly loathe the idea of engaging in a fair fight, much preferring - where possible - to stab distracted enemies in the back.
In the combat phase, when you pick this unit to fight, you can say it will cower instead of fighting. If you do so, this unit retreats instead of fighting.

KEYWORDS
CHAOS, SLAVES TO DARKNESS, UNDIVIDED, FURIES

The CHAOS keyword is used in the following Slaves to Darkness warscrolls:

Army List
Warscrolls collated

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9.4 Flying
If the warscroll used by a model says that it can fly, you can ignore other models and terrain features when you trace the path of its move across the battlefield (it flies over them). In addition, when a model that can fly starts or finishes a move on a terrain feature, instead of tracing its move across the battlefield, you can trace it ‘through the air’, as shown in the diagram below.

A flying model cannot finish a move on top of another model or finish a normal move, run or retreat within 3" of an enemy unit.
8.2 Retreat
When you pick a unit to retreat, you can move each model in that unit a distance in inches equal to or less than the Move characteristic shown on the unit’s warscroll. The unit must end the move more than 3" from all enemy units. You cannot shoot or attempt a charge later in the turn with a unit that has retreated. Units cannot retreat if they are not within 3" of an enemy unit.
© Vyacheslav Maltsev 2013-2024