Slaves to Darkness – Gorebeast Chariot

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Gorebeast Chariot

Those chariots pulled by hulking Gorebeasts are gloriously brutal weapons. Only the strongest of will can break a Gorebeast, and when in the thick of combat these creatures rip their foes limb from limb with shocking ferocity.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Lashing Whip
Lashing Whip2"24+4+-1
Chaos Greatblade
Chaos Greatblade2"34+3+-12
Chaos War-flail
Chaos War-flail2"63+3+-1
Crushing Fists
Crushing Fists1"33+3+-2

Unit Size: 1/3      Points: 100
Battlefield Role: None
Base size: 120 x 92mm
Notes: Single. Each time you include this unit in your army it can have 1 or 3 models. If it has 1 model the points value is 100. If it has 3 models the points value is 300.

Each model in a Gorebeast Chariot unit is armed with 1 of the following weapon options: Chaos Greatblade and Lashing Whip; or Chaos War-flail and Lashing Whip. Each model in the unit can be armed with a different weapon option.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Bloodmarked Warband
 • Fatesworn Warband
 • Plaguetouched Warband
 • Pleasurebound Warband
 • Ruinbringer Warband

MOUNT: This unit’s Gorebeasts are armed with Crushing Fists.

CHAMPION: If this unit has 2 or more models, 1 model in this unit can be an Exalted Charioteer. Add 1 to the Attacks characteristic of that model’s melee weapons (not including its mount).

Unstoppable Momentum: The ferocity of Gorebeasts is terrible to behold as they carve a path of bloody destruction through the enemy ranks, pulling their chariot in tow.
At the end of your combat phase, if this unit made a charge move this turn, it can make a normal move and can do so even if it is within 3" of any enemy units. If it does so, it can pass across other models with a Wounds characteristic of 4 or less in the same manner as a model that can fly. In addition, after each such move, you can pick 1 enemy unit it passed across and roll a dice for each model in this unit. For each 3+, that enemy unit suffers D6 mortal wounds.

11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.

The CHAOS keyword is used in the following Slaves to Darkness warscrolls:

The SLAVES TO DARKNESS keyword is used in the following Slaves to Darkness warscrolls:

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14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.
9.4 Flying
If the warscroll used by a model says that it can fly, you can ignore other models and terrain features when you trace the path of its move across the battlefield (it flies over them). In addition, when a model that can fly starts or finishes a move on a terrain feature, instead of tracing its move across the battlefield, you can trace it ‘through the air’, as shown in the diagram below.

A flying model cannot finish a move on top of another model or finish a normal move, run or retreat within 3" of an enemy unit.
22.3.1 Mounts, Companions and Crew
Sometimes the description on a warscroll will say whether the models in the unit have mounts, companions or a crew. When a model attacks, its mount, companions and crew attack too, and when the model is removed from play, its mount, companions and crew are removed too. For rules purposes, companions and crew are treated in the same manner as mounts.
8.1 Normal Move
When you pick a unit to make a normal move, you can move each model in that unit a distance in inches equal to or less than the Move characteristic shown on the unit’s warscroll. Units cannot move within 3" of enemy units when making a normal move. Units cannot make a normal move if they are within 3" of an enemy unit.
© Vyacheslav Maltsev 2013-2024