Slaves to Darkness – Exalted Hero of Chaos
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Exalted Hero of Chaos

Exalted Heroes are those warriors who have caught the notice of the gods and now seek to make a true name for themselves. Their favoured prey are monsters and enemy champions, for by slaying these foes an Exalted Hero proves their own might.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Rune-etched Blades
Rune-etched Blades1"D63+3+-11

Unit Size: 1      Points: 90
Battlefield Role: Leader
Base size: 32mm
Notes: Single


This warscroll can be used in the following warscroll battalions:
 • Bloodmarked Warband
 • Fatesworn Warband
 • Godsworn Champions of Ruin
 • Plaguetouched Warband
 • Pleasurebound Warband


An Exalted Hero of Chaos is a single model armed with Rune-etched Blades.

MARK OF CHAOS: When you select this model to be part of your army, you must give it one of the following Mark of Chaos keywords: KHORNE, TZEENTCH, NURGLE, SLAANESH or UNDIVIDED.


Dark Blessings: Exalted Heroes of Chaos are watched with interest by the gods, who will sometimes intervene to protect the latest objects of their fickle curiosity.
Roll a dice each time you allocate a mortal wound to this model. On a 5+, that mortal wound is negated.

Glory-hungry Bladesman: Exalted Heroes scour the battlefield for worthy foes to slay in the name of the Dark Gods.
Add 1 to hit rolls for attacks made by this model if the target is a HERO or MONSTER.

Thrice-damned Dagger: Exalted Heroes carve out the hearts of powerful enemies they have slain, devouring the organ to inherit their might.
If this model makes an attack with a melee weapon that slays one or more enemy HEROES or MONSTERS, you can heal up to D3 wounds allocated to this model after all of its attacks have been resolved.

Trail of Red Ruin: This warrior’s bloodlust can never be satisfied, constantly pushing him forward in search of new challenges.
If this model made a charge move this turn, after this model has fought in the combat phase for the first time, it can immediately fight for a second time if it is within 3" of an enemy unit.

13.1.2 Combat Attacks
When a friendly unit fights, you must make combat attacks with all of the melee weapons the models in the unit are armed with that they are allowed to use (including melee weapons used by the unit’s mounts, if there are any).

The target of a combat attack must be within a number of inches of the attacking model equal to the Range characteristic of the weapon being used to make the attack (the target does not have to be visible).
11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.
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14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.
14.4 Healing Wounds
Some abilities allow you to heal wounds that have been allocated to a model. For each wound that is healed, reduce the number of wounds allocated to the model by 1, to a minimum of 0. You cannot heal wounds on a model that is slain.
© Vyacheslav Maltsev 2013-2022