Slaves to Darkness – Exalted Hero of Chaos

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Exalted Hero of Chaos

Exalted Heroes are those warriors who have caught the notice of the gods and now seek to make a true name for themselves. Their favoured prey are monsters and enemy champions, for by slaying these foes an Exalted Hero proves their own might.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Rune-etched Blades
Rune-etched Blades1"43+3+-12
Axes of the Dark Champion
Axes of the Dark Champion1"84+4+-12

Unit Size: 1      Points: 90
Battlefield Role: Leader
Base size: 40mm
Notes: Single

An Exalted Hero of Chaos is armed with 1 of the following weapon options: Rune-etched Blade and Chaos Runeshield; or Axes of the Dark Champion.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Bloodmarked Warband
 • Fatesworn Warband
 • Godsworn Champions of Ruin
 • Plaguetouched Warband
 • Pleasurebound Warband

SHIELD: If this unit is armed with a Rune-etched Blade and Chaos Runeshield, it has a Save characteristic of 3+ instead of 4+, and it has a ward of 5+ against mortal wounds.

Dark Blessings: Exalted Heroes of Chaos are watched with interest by the gods, who bestow their blessings upon them for the dark deeds they unleash in battle.
If this unit is part of a Slaves to Darkness army, after deployment, you can roll once on the Eye of the Gods table for this unit.

Glory-Seeker: To earn the favour of their patron, these formidable warriors ruthlessly hunt down enemy monsters and champions.
Add 1 to the Attacks characteristic of this unit’s melee weapons while it is within 3" of any enemy HEROES or enemy MONSTERS.


The CHAOS keyword is used in the following Slaves to Darkness warscrolls:

The SLAVES TO DARKNESS keyword is used in the following Slaves to Darkness warscrolls:

Army List
Warscrolls collated

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14.3 Wards
Some abilities allow you to roll a dice to negate a wound or mortal wound, or to allocate a wound or mortal wound to a unit other than the original target. Abilities of this type are referred to as wards, and the dice roll is referred to as a ward roll. Unless stated otherwise, the ward roll is made before the wound is allocated to the model in question. Up to 1 ward roll can be made for each wound or mortal wound, unless specified otherwise. If the ward roll is successful, the wound or mortal wound is negated and has no effect on the model. If a wound or mortal wound cannot be negated, you cannot make a ward roll for that wound or mortal wound.
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.
© Vyacheslav Maltsev 2013-2024