Slaves to Darkness – Zarshia Bittersoul

This warscroll does not meet the selection criteria (see Settings tab).

Zarshia Bittersoul

While Zarshia Bittersoul has lost command of her warriors to her sister, Khagra, her mastery over sorcery is no less diminished and this rivalry has further fuelled her dark ambitions.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Sorcerer Staff
Sorcerer Staff2"13+3+-1D3

Unit Size: 1      Points: 190
Battlefield Role: Leader
Base size: 32mm
Notes: Single, Unique. Zarshia Bittersoul and Khagra’s Ravagers units must be taken as a set. Although taken as a set, each is a separate unit.

Zarshia Bittersoul is armed with a Sorcerer Staff.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Godsworn Champions of Ruin

WIZARD: This unit can attempt to cast 1 spell in your hero phase and attempt to unbind 1 spell in the enemy hero phase.

Oracular Visions: A sorcerer can temporarily bestow the gift of foresight upon their allies, helping them ward against oncoming enemy blows.
In your hero phase, you can pick 1 friendly MORTAL SLAVES TO DARKNESS unit wholly within 12" of this model. If you do so, that unit has a ward of 6+ until the start of your next hero phase.

Mask of Darkness: Zarshia calls down a pillar of dark mist, shrouding her allies momentarily in impenetrable darkness before translocating them across the battlefield to where they are needed most.
Mask of Darkness is a spell has a casting value of 6 and a range of 12". If successfully cast, pick 1 friendly KHAGRA’S RAVAGERS unit wholly within range and visible to the caster. Remove that unit from the battlefield and set it up again anywhere on the battlefield wholly within 24" of the caster and more than 9" from all enemy units.


The CHAOS keyword is used in the following Slaves to Darkness warscrolls:

Army List
Warscrolls collated

Disable Ads

Boosty subscribers may disable ads:
1. Enter e-mail you have used to login on Boosty.
2. Press Get pin code button (if you don’t have it already)
3. Enter pin code.

Note that login database updated once a day. So, if you are a new booster - try tomorrow. And thank you!
14.3 Wards
Some abilities allow you to roll a dice to negate a wound or mortal wound, or to allocate a wound or mortal wound to a unit other than the original target. Abilities of this type are referred to as wards, and the dice roll is referred to as a ward roll. Unless stated otherwise, the ward roll is made before the wound is allocated to the model in question. Up to 1 ward roll can be made for each wound or mortal wound, unless specified otherwise. If the ward roll is successful, the wound or mortal wound is negated and has no effect on the model. If a wound or mortal wound cannot be negated, you cannot make a ward roll for that wound or mortal wound.
19.1 Casting Spells
In your hero phase, you can attempt to cast spells with friendly WIZARDS. You cannot attempt to cast the same spell more than once in the same hero phase, even with a different WIZARD. In order to attempt to cast a spell, pick a friendly WIZARD, say which of the spells that they know will be attempted, and then make a casting roll by rolling 2D6. If the casting roll is equal to or greater than the casting value of the spell, the spell is successfully cast.
19.1.2 Unbinding Spells
If a spell is successfully cast, your opponent can pick 1 of their WIZARDS that is within 30" of the caster to attempt to unbind the spell before its effects are applied. In order to attempt to unbind a spell, first say which WIZARD will attempt to unbind it. Then make an unbinding roll by rolling 2D6. If the unbinding roll is greater than the roll used to cast the spell, then the spell is unbound and its effects are not applied. The number of spells a WIZARD can attempt to unbind is noted on their warscroll. Only 1 unbinding attempt can be made for each spell.

The CHAOS SORCERER LORD keyword is used in the following Slaves to Darkness warscrolls:

Leader, Behemoth
© Vyacheslav Maltsev 2013-2024