Slaves to Darkness – Scions of the Flame
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WARSCROLL

Scions of the Flame

The Scions of the Flame seek nothing less than to immolate the realms in a tide of fire. Natives of Aqshy, they are zealous worshippers of Chaos as the Ever-Raging Flame, and delight in bringing burning death to their foes.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Flameburst Pots
Flameburst Pots8"14+3+-1
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Scion Weapons
Scion Weapons1"14+4+-1
PITCHED BATTLE PROFILE

Unit Size: 8      Points: 75
Battlefield Role: None
Notes: Battleline in an Idolators army

DESCRIPTION

A unit of Scions of the Flame has any number of models, each armed with Scion Weapons and Flameburst Pots.

BLAZING LORD: 1 in every 8 models in this unit must be a Blazing Lord. Add 1 to the Attacks characteristic of a Blazing Lord’s melee weapons.

BRAZEN CHAMPION: 1 in every 8 models in this unit must be a Brazen Champion. Brazen Champions have a Wounds characteristic of 2.

INFERNO PRIEST: 1 in every 8 models in this unit must be an Inferno Priest. You can re-roll hit rolls of 1 for attacks made with this unit’s Flameburst Pots while it includes any Inferno Priests.

IMMOLATOR: 1 in every 8 models in this unit must be an Immolator. Add 1 to the Attacks characteristic of an Immolator’s melee weapons.

ABILITIES

All Shall Burn: Hungry flames spread through the enemy’s ranks as the Scions bombard the foe with burning projectiles.
If the unmodified hit roll for an attack made with a missile weapon by this unit is 6, that attack scores 2 hits on the target instead of 1. Make a wound and save roll for each hit.

KEYWORDS
CHAOS, MORTAL, SLAVES TO DARKNESS, CULTISTS, SCIONS OF THE FLAME
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.
Save Roll
Your opponent rolls a dice, modifying the roll by the attacking weapon’s Rend characteristic. If the roll equals or beats the target unit’s Save characteristic, the target is saved and the attack sequence ends. If not, the attack is successful and you must determine the damage that is inflicted on the target. An unmodified save roll of 1 always fails. A save roll cannot be modified by more than +1 (this is an exception to the principle that abilities take precedence over core rules).

Designer’s Note: Save rolls do not always succeed on an unmodified roll of 6, and they can be modified by more than -1.

The CULTISTS keyword is used in the following Slaves to Darkness warscrolls:

None
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© Vyacheslav Maltsev 2013-2021