Slaves to Darkness – Singri Brand

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Singri Brand

Singri is the finest rider not only of the Brand tribe but of any Darkoath clan in the Great Parch. In battle she trusts in her skills to outpace any danger, while slaying enemies with pinpoint shots from her bow.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Singri’s Warbow
Singri’s Warbow18"23+3+-1D3
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Brand Ancestral Knife
Brand Ancestral Knife1"33+4+-11
Trampling Hooves
Trampling Hooves1"24+4+-1

Unit Size: 1      Points: 260
Battlefield Role: None
Base size: 63 x 33mm sculpted
Notes: Single, Unique. Gunnar Brand, The Oathsworn Kin and Singri Brand units must be taken as a set referred to as Brand’s Oathbound. Although taken as a set, each is a separate unit.

Singri Brand is armed with Singri’s Warbow and a Brand Ancestral Knife.

MOUNT: This unit’s Chaos Steed is armed with Trampling Hooves.

Swift As the Wind: Singri’s horsemanship is unrivalled by any of the Darkoath. She weaves deftly across the battlefield, avoiding enemy fire and loosing deadly accurate shots with her bow in return.
Only unmodified hit rolls of 6 successfully score a hit for attacks that target this unit.

Uncanny Shot: Gunnar Brand has been saved on more than one occasion by a well-placed arrow from Singri.
If the unmodified hit roll for a shooting attack made by this unit is 6, and that attack targets an enemy unit within 6" of a friendly GUNNAR BRAND, the target suffers D3 mortal wounds and the attack sequence ends.

Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

The CHAOS keyword is used in the following Slaves to Darkness warscrolls:

The SLAVES TO DARKNESS keyword is used in the following Slaves to Darkness warscrolls:

The BRAND’S OATHBOUND keyword is used in the following Slaves to Darkness warscrolls:

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