Slaves to Darkness – Darkoath Warqueen

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Darkoath Warqueen

A Darkoath Warqueen has proven herself the rightful ruler of her barbarian tribesfolk time and again. She has sworn dread pacts to bring carnage to the Mortal Realms, and all who stand in her way must face both her wrath and that of her devoted warriors.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Rune-etched Axe
Rune-etched Axe1"43+3+-12

Unit Size: 1      Points: 90
Battlefield Role: Leader
Base size: 32mm
Notes: Single

A Darkoath Warqueen is armed with a Rune-etched Axe.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Godsworn Champions of Ruin

Infernal Runeshield: Inscribed with the runes of the barbarian tribes she has conquered, the Darkoath Warqueen’s shield is blessed with daemonic power.
This unit has a ward of 5+. In addition, for each unmodified ward roll of 6, you can pick 1 enemy unit within 3" to suffer 1 mortal wound that cannot be negated.

Oath of Supremacy: By the will of the gods, this warrior leads her barbarous horde into the lands of the enemy, letting none oppose them.
At the end of the movement phase, if this unit is wholly within enemy territory it fulfils its oath. Once this unit fulfils its oath, until the end of the battle, if this unit issues the Inspiring Presence command, up to 2 friendly DARKOATH or CULTIST units can receive that command.

Tribal Warleader: With unity and strength the leaders of the Darkoath tribes lead those sworn to their banners into the fray of battle to fulfil their oaths.
After this unit has fought in the combat phase for the first time, you can pick 1 friendly DARKOATH unit that has not yet fought in that combat phase, is within 3" of an enemy unit and is wholly within 12" of this unit, that unit can fight immediately.


The CHAOS keyword is used in the following Slaves to Darkness warscrolls:

The SLAVES TO DARKNESS keyword is used in the following Slaves to Darkness warscrolls:

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14.3 Wards
Some abilities allow you to roll a dice to negate a wound or mortal wound, or to allocate a wound or mortal wound to a unit other than the original target. Abilities of this type are referred to as wards, and the dice roll is referred to as a ward roll. Unless stated otherwise, the ward roll is made before the wound is allocated to the model in question. Up to 1 ward roll can be made for each wound or mortal wound, unless specified otherwise. If the ward roll is successful, the wound or mortal wound is negated and has no effect on the model. If a wound or mortal wound cannot be negated, you cannot make a ward roll for that wound or mortal wound.
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.
Inspiring Presence
The stoic leaders of these mighty warriors never falter, inspiring their comrades to fight no matter the odds.
You can use this command ability at the start of the battleshock phase. The unit that receives the command does not have to take battleshock tests in that phase.

The CULTISTS keyword is used in the following Slaves to Darkness warscrolls:

© Vyacheslav Maltsev 2013-2024