Slaves to Darkness – Fatesworn Warband
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Warscroll Battalion

Fatesworn Warband

ORGANISATION
 • 1 MORTAL SLAVES TO DARKNESS TZEENTCH HERO
 • 9 MORTAL SLAVES TO DARKNESS TZEENTCH units
This warscroll battalion is part of the Tzeentch faction and the Slaves to Darkness faction.
PITCHED BATTLE PROFILE

Unit Size: -      Points: 180
Battlefield Role: Warscroll Battalion

BATTALIONS

This warscroll battalion can be used in the following warscroll battalions:
 • Chaos Horde

ABILITIES

Scions of Change: Tzeentch’s sacred number is nine; fortune favours those of his followers who adhere to it.
At the start of your hero phase, you can pick 1 unit from this battalion that has 9 or more models. If you do so, until the end of that phase, that unit can attempt to cast 1 spell and attempt to dispel 1 endless spell. It knows the Stolen Sting spell:

MAGIC

Stolen Sting: With a garbled cascade of change-incantations, the caster warps and blunts the enemy’s blades.
Stolen Sting has a casting value of 7. If successfully cast, pick 1 enemy unit within 18" of the caster and visible to them. Worsen the Rend characteristic of that unit’s melee weapons by 1 until your next hero phase. A unit cannot be affected by this spell more than once per turn.

The MORTAL, SLAVES TO DARKNESS, TZEENTCH and HERO keywords are used in the following Slaves to Darkness warscrolls:

Leader
Leader, Behemoth
19.1 Casting Spells
In your hero phase, you can attempt to cast spells with friendly WIZARDS. You cannot attempt to cast the same spell more than once in the same hero phase, even with a different WIZARD. In order to attempt to cast a spell, pick a friendly WIZARD, say which of the spells that they know will be attempted, and then make a casting roll by rolling 2D6. If the casting roll is equal to or greater than the casting value of the spell, the spell is successfully cast.
19.3.2 Dispelling Endless Spells
At the start of the hero phase, each player can attempt to dispel 1 endless spell with each friendly WIZARD and friendly PRIEST. The player whose turn is taking place makes all of their dispelling attempts first. If a WIZARD attempts to dispel an endless spell, they can attempt to cast or unbind 1 fewer spell in that hero phase. If a PRIEST attempts to dispel an endless spell, they can chant 1 fewer prayer in that hero phase. The same player cannot attempt to dispel the same endless spell more than once per phase.

To attempt to dispel an endless spell, pick 1 endless spell that is within 30" of a friendly WIZARD or friendly PRIEST and that is visible to them. Then make a dispelling roll by rolling 2D6. If the roll is greater than the casting value of that endless spell, it is dispelled and removed from play. An endless spell cannot be summoned again in the turn that it is removed from play.
19.1 Casting Spells
In your hero phase, you can attempt to cast spells with friendly WIZARDS. You cannot attempt to cast the same spell more than once in the same hero phase, even with a different WIZARD. In order to attempt to cast a spell, pick a friendly WIZARD, say which of the spells that they know will be attempted, and then make a casting roll by rolling 2D6. If the casting roll is equal to or greater than the casting value of the spell, the spell is successfully cast.
13.1.2 Combat Attacks
When a friendly unit fights, you must make combat attacks with all of the melee weapons the models in the unit are armed with that they are allowed to use (including melee weapons used by the unit’s mounts, if there are any).

The target of a combat attack must be within a number of inches of the attacking model equal to the Range characteristic of the weapon being used to make the attack (the target does not have to be visible).
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© Vyacheslav Maltsev 2013-2021