Slaves to Darkness – Chaos Lord on Daemonic Mount

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Chaos Lord on Daemonic Mount

Particularly favoured Chaos Lords may be granted a daemonic steed to bear them into battle. These champions become the rulers of feared cavalry warbands, driving their mounted brethren into battle with roared oaths to the Dark Gods.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Chaos Lance
Chaos Lance2"43+3+-11
Cursed Warhammer
Cursed Warhammer1"43+3+-12
Mighty Hooves
Mighty Hooves1"34+3+-1

Unit Size: 1      Points: 150
Battlefield Role: Leader
Base size: 90 x 52mm
Notes: Single

A Chaos Lord on Daemonic Mount is armed with 1 of the following weapon options: Chaos Lance; or Cursed Warhammer.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Bloodmarked Warband
 • Fatesworn Warband
 • Godsworn Champions of Ruin
 • Godswrath Warband
 • Plaguetouched Warband
 • Pleasurebound Warband
 • Ruinbringer Warband

MOUNT: This unit’s Daemonic Mount is armed with Mighty Hooves.

Chaos Runeshield: The dark runes inscribed upon these shields grant them the power to withstand even the most powerful attacks.
This unit has a ward of 5+ against mortal wounds.

Chaos Lance: This Chaos Lord seeks to finish his foes with the first strike of his charge.
Add 1 to the Damage characteristic and improve the Rend characteristic of this unit’s Chaos Lance by 1 if it made a charge move in the same turn.

The Knights of Chaos: At the helm of a charge, this Chaos Lord leads their mounted brethren to crush any foe before them.
The strike-first effect applies to this unit if it made a charge move in the same turn. In addition, if this unit has made a charge move in the same turn, after this unit has fought in the combat phase for the first time, you can pick 1 friendly CHAOS KNIGHT, CHAOS CHARIOT or GOREBEAST CHARIOT unit wholly within 12" of this unit and that has not yet fought in that phase. That unit can fight immediately.

11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.

The CHAOS keyword is used in the following Slaves to Darkness warscrolls:

The SLAVES TO DARKNESS keyword is used in the following Slaves to Darkness warscrolls:

Army List
Warscrolls collated

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14.3 Wards
Some abilities allow you to roll a dice to negate a wound or mortal wound, or to allocate a wound or mortal wound to a unit other than the original target. Abilities of this type are referred to as wards, and the dice roll is referred to as a ward roll. Unless stated otherwise, the ward roll is made before the wound is allocated to the model in question. Up to 1 ward roll can be made for each wound or mortal wound, unless specified otherwise. If the ward roll is successful, the wound or mortal wound is negated and has no effect on the model. If a wound or mortal wound cannot be negated, you cannot make a ward roll for that wound or mortal wound.
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

The CHAOS LORD keyword is used in the following Slaves to Darkness warscrolls:

Leader, Behemoth
© Vyacheslav Maltsev 2013-2024