Slaves to Darkness – Chaos Lord on Daemonic Mount
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10"
8
4+
8
WARSCROLL

Chaos Lord on Daemonic Mount

Particularly favoured Chaos Lords may be granted a daemonic steed to bear them into battle. These champions become the rulers of feared cavalry warbands, driving their mounted brethren into battle with roared oaths to the Dark Gods.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Cursed Warhammer
Cursed Warhammer1"43+3+-12
Mighty Hooves
Mighty Hooves1"34+3+-1
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 155
Battlefield Role: Leader
Base size: 75 x 42mm
Notes: Single

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Godswrath Warband
 • Ruinbringer Warband

DESCRIPTION

A Chaos Lord on Daemonic Mount is a single model armed with a Cursed Warhammer and Chaos Runeshield.

MOUNT: This model’s Daemonic Mount attacks with its Mighty Hooves.

MARK OF CHAOS: When you select this model to be part of your army, you must give it one of the following Mark of Chaos keywords: KHORNE, TZEENTCH, NURGLE, SLAANESH or UNDIVIDED.

ABILITIES

Chaos Runeshield: The dark runes inscribed upon these shields grant them the power to withstand even the most powerful attacks.
Roll a dice each time you allocate a mortal wound to this model. On a 5+, that mortal wound is negated.

Cursed Warhammer: Those struck by this malevolent weapon are soon blasted apart in an explosion of unholy power.
If the unmodified hit roll for an attack made with a Cursed Warhammer is 6, that attack inflicts 2 mortal wounds on the target and the attack sequence ends (do not make a wound or save roll).

Fuelled by Carnage: Those Chaos Lords who rise high in the favour of the gods find themselves sustained by the act of killing alone.
At the end of the combat phase, if any enemy models were slain by wounds inflicted by this model’s Cursed Warhammer in that phase, you can heal up to D3 wounds allocated to this model.

COMMAND ABILITIES

The Knights of Chaos: This Chaos Lord commands his mounted brethren to seek and destroy the foe with renewed hatred.
You can use this command ability in your hero phase. If you do so, pick 1 friendly CHAOS KNIGHTS, CHAOS CHARIOTS or GOREBEAST CHARIOTS unit wholly within 18" of a friendly SLAVES TO DARKNESS HERO with this command ability. You can re-roll charge rolls for that unit and add 1 to hit rolls for attacks made by that unit until your next hero phase. The same unit cannot benefit from this command ability more than once per turn.

KEYWORDS
CHAOS, DAEMON, MORTAL, SLAVES TO DARKNESS, MARK OF CHAOS, EYE OF THE GODS, HERO, CHAOS LORD
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.
Wound Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, the attack wounds the target and your opponent must make a save roll. If not, the attack fails and the attack sequence ends. An unmodified wound roll of 1 always fails and an unmodified wound roll of 6 always wounds. A wound roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).
14.4 Healing Wounds
Some abilities allow you to heal wounds that have been allocated to a model. For each wound that is healed, reduce the number of wounds allocated to the model by 1, to a minimum of 0. You cannot heal wounds on a model that is slain.
6.1 Using Command Abilities
To use a command ability, you must spend 1 command point, pick 1 friendly model to issue the command, and pick 1 friendly unit to receive the command. Unless noted otherwise, the models that can issue commands and the units they can issue them to are as follows:
  • Unit champions can issue commands to their own unit (see 22.3.2).
  • HEROES can issue commands to units that are wholly within 12" of them.
  • Generals can issue commands to units that are wholly within 18" of them.
  • TOTEMS can issue commands to units that are wholly within 18" of them.
Each command ability will say when it can be used and what effect it has on the unit that receives it. A model cannot issue more than 1 command in the same phase and a unit cannot receive more than 1 command in the same phase. In addition, you cannot use the same command ability more than once in the same phase (even for different units).

The CHAOS KNIGHTS keyword is used in the following Slaves to Darkness warscrolls:

Battleline

The CHAOS CHARIOTS keyword is used in the following Slaves to Darkness warscrolls:

Battleline

The GOREBEAST CHARIOTS keyword is used in the following Slaves to Darkness warscrolls:

None
11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.

The DAEMON keyword is used in the following Slaves to Darkness warscrolls:

None
• Furies
Leader
Leader, Behemoth
Behemoth

The EYE OF THE GODS keyword is used in the following Slaves to Darkness warscrolls:

Leader

The CHAOS LORD keyword is used in the following Slaves to Darkness warscrolls:

Leader
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© Vyacheslav Maltsev 2013-2021