Slaves to Darkness – Slaughterbrute
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WARSCROLL

Slaughterbrute

Even the greatest champions cannot hope to bind a Slaughterbrute through physical might alone. Only through specially forged blades of binding can these monstrosities be controlled, and their boundless fury directed towards their master’s enemies.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Razor-tipped Claws
Razor-tipped Claws2"4+3+-1D3
Mighty Jaws
Mighty Jaws1"24+-3
Slashing Talons
Slashing Talons1"24+3+-1
DAMAGE
Wounds SufferedMoveRazor-tipped ClawsMighty Jaws
0-210"61+
3-48"52+
5-78"43+
8-96"34+
10+4"25+
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 165
Battlefield Role: Behemoth
MODELBASE SIZE
Slaughterbrute of Khorne120 x 92mm
Slaughterbrute120 x 92mm
Notes: Single

DESCRIPTION

A Slaughterbrute is a single model armed with Razor-tipped Claws, Mighty Jaws and Slashing Talons.

MARK OF CHAOS: When you select this model to be part of your army, you can give it the following Mark of Chaos keyword: KHORNE.

ABILITIES

Sigils of Enslavement: By carving runes of domination into a Slaughterbrute’s back and driving cursed blades of binding into its flesh, the monster’s will can be bound to a Champion of Chaos.
When this model is set up for the first time, you can pick 1 friendly SLAVES TO DARKNESS HERO on the battlefield to be its master. Add 1 to hit rolls for attacks made by this model while it is wholly within 12" of that HERO. The same HERO cannot be the master of more than 1 SLAUGHTERBRUTE.

Beast Unbound: A masterless Slaughterbrute is a terrifying force of destruction, running rampant and attacking anything that comes near.
If this model is within 6" of an enemy unit and more than 12" from its master (see left) at the start of the charge phase, you must roll a dice. On a 4+, the closest other unit within 6" of this model immediately suffers D3 mortal wounds.

KEYWORDS
CHAOS, MONSTER, SLAVES TO DARKNESS, MARK OF CHAOS, SLAUGHTERBRUTE
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.

The SLAUGHTERBRUTE keyword is used in the following Slaves to Darkness warscrolls:

Behemoth
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.
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