The Cypher Lords seek not only to defeat their foes, but to drive them to insanity, for they believe madness is the purest form of Chaos. In battle, the alchemical bombs and illusory tactics of these Hyshian cultists render them almost impossible to pin down.
|4 x Luminate, Mirrorblades||28.5mm|
|3 x Mindbound||25mm|Each model in a Cypher Lords unit is armed with Exotic Blades and Throwing Stars and Chakrams. THRALLMASTER:
1 in every 8 models in this unit must be a Thrallmaster. Add 1 to the Attacks characteristic of that model’s melee weapons. In addition, Thrallmasters can issue commands
to their own unit.
1 in every 8 models in this unit must be a Luminate. Add 1 to the Attacks characteristic of that model’s melee weapons.
Acrobatic Leaps: With dazzling displays of athletic prowess, these warriors can leap across their foes and strike at the very heart of the enemy.
When this unit makes a move, it can pass across other models in the same manner as a unit that can fly
. In addition, after this unit moves, excluding pile-in moves
, you can pick 1 enemy unit it passed across and roll a dice for each model in this unit. For each 6+, that enemy unit suffers 1 mortal wound
Shattered Gloom Globes: Thrallmasters carry globes that release dense clouds of shimmersmoke when shattered, choking the foe and masking the Cypher Lords’ advance.
While this unit includes any Thrallmasters, at the start of the combat phase
you can pick 1 enemy unit within 3" of this unit and roll a dice. On a 4+, subtract 1 from hit rolls
for that unit until your next hero phase
. The same unit cannot be affected by this ability more than once per turn.