Slaves to Darkness – Darkoath Chieftain

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Darkoath Chieftain

Darkoath Chieftains lead their barbarian tribes to war with the fury and conviction of the truly devoted. These masterful warriors are always seeking greater challenges, and their skill-at-arms is spoken of in awe by their followers.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Cursed Broadsword
Cursed Broadsword2"43+3+-12
Warlord Axe
Warlord Axe1"33+3+-1

Unit Size: 1      Points: 90
Battlefield Role: Leader
Base size: 32mm
Notes: Single

A Darkoath Chieftain is armed with a Cursed Broadsword and a Warlord Axe.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Godsworn Champions of Ruin

Deathblow: Darkoath Chieftains are superlative warriors, and once the slaughter has begun their furious blows inevitably reap a fearsome toll of lives.
If the unmodified hit roll for an attack made with a Cursed Broadsword is 6, that attack inflicts 1 mortal wound on the target in addition to any normal damage.

Oath of Murder: When the blade of this warrior’s broadsword runs slick with blood, nothing can hold back their ferocity in battle.
The first time an enemy HERO or MONSTER is slain from wounds allocated from an attack made by this unit, this unit fulfils its oath. Once this unit fulfils its oath, until the end of the battle, the strike-first effect applies to this unit.

Tribal Warleader: With unity and strength the leaders of the Darkoath tribes lead those sworn to their banners into the fray of battle to fulfil their oaths.
After this unit has fought in the combat phase for the first time, you can pick 1 friendly DARKOATH unit that has not yet fought in that combat phase, is within 3" of an enemy unit and is wholly within 12" of this unit, that unit can fight immediately.

Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.

The CHAOS keyword is used in the following Slaves to Darkness warscrolls:

The SLAVES TO DARKNESS keyword is used in the following Slaves to Darkness warscrolls:

Army List
Warscrolls collated

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14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.
© Vyacheslav Maltsev 2013-2024