Slaves to Darkness – Darkoath Chieftain
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Darkoath Chieftain

Darkoath Chieftains lead their barbarian tribes to war with the fury and conviction of the truly devoted. These masterful warriors are always seeking greater challenges, and their skill-at-arms is spoken of in awe by their followers.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Warlord Axe
Warlord Axe1"13+3+-1
Cursed Broadsword
Cursed Broadsword1"34+3+-12

Unit Size: 1      Points: 85
Battlefield Role: Leader
Base size: 32mm
Notes: Single


This warscroll can be used in the following warscroll battalions:
 • Godsworn Champions of Ruin


A Darkoath Chieftain is a single model, armed with a Warlord Axe and Cursed Broadsword.


Berserk Charge: A Darkoath Chieftain is on a constant quest for glory, charging into every battle with boundless ferocity.
Add 3 to the Attacks characteristic of this model’s Cursed Broadsword if it charged in the same turn.

Deathblow: Darkoath Chieftains are superlative warriors, and once the slaughter has begun their furious blows inevitably reap a fearsome toll of lives.
At the end of the combat phase, if any enemy models were slain by this model in that phase, each enemy unit within 1" of this model suffers 1 mortal wound.


Last Gasp of Glory: The Darkoath Chieftain exhorts the barbarian tribes they rule to fight on even as death claims them.
You can use this command ability at the start of the combat phase. If you do so, pick a friendly model with this command ability. Until the end of the phase, friendly CHAOS MARAUDERS and CULTISTS models that are slain within 12" of the model you picked and have not yet fought in that phase can fight before being removed from play. The same unit cannot benefit from this command ability more than once per turn.

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14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.
6.1 Using Command Abilities
To use a command ability, you must spend 1 command point, pick 1 friendly model to issue the command, and pick 1 friendly unit to receive the command. Unless noted otherwise, the models that can issue commands and the units they can issue them to are as follows:
  • Unit champions can issue commands to their own unit (see 22.3.2).
  • HEROES can issue commands to units that are wholly within 12" of them.
  • Generals can issue commands to units that are wholly within 18" of them.
  • TOTEMS can issue commands to units that are wholly within 18" of them.
Each command ability will say when it can be used and what effect it has on the unit that receives it. A model cannot issue more than 1 command in the same phase and a unit cannot receive more than 1 command in the same phase. In addition, you cannot use the same command ability more than once in the same phase (even for different units).

The CHAOS MARAUDERS keyword is used in the following Slaves to Darkness warscrolls:


The CULTISTS keyword is used in the following Slaves to Darkness warscrolls:

© Vyacheslav Maltsev 2013-2022