Slaves to Darkness – Nightmaw

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Nightmaw is slaved to the will of Sayl the Faithless. This flesh-shifting, darkness-bleeding hellspawn fights with dagger-like tentacles and the hungry mouths of its three ghastly faces.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Razor-tipped Tentacles
Razor-tipped Tentacles1"2D63+4+-11
* This warscroll is part of the Warhammer Legends range of rules and can be used in any type of play - open, narrative or matched. However Legends units are not updated by GW and not supported by Wahapedia and therefore not recommended for competitive tournaments.

Unit Size: 1      Points: 215
Battlefield Role: None
Base size: 50mm
Notes: Single, Unique. Sayl the Faithless and Nightmaw are taken as a set for a total of 215 points. Although taken as a set, each model is a separate unit.

Nightmaw is armed with Razor-tipped Tentacles.

Restless Flesh: Nightmaw’s flesh is ever-changing and constantly knits itself back into new forms.
In your hero phase, you can heal 1 wound allocated to this model.

Shadow-kin: Nightmaw is surrounded by a swirling vortex of dark and shadowed forms, making him difficult to see.
This model has a ward of 5+.


The CHAOS keyword is used in the following Slaves to Darkness warscrolls:

The SLAVES TO DARKNESS keyword is used in the following Slaves to Darkness warscrolls:

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14.3 Wards
Some abilities allow you to roll a dice to negate a wound or mortal wound, or to allocate a wound or mortal wound to a unit other than the original target. Abilities of this type are referred to as wards, and the dice roll is referred to as a ward roll. Unless stated otherwise, the ward roll is made before the wound is allocated to the model in question. Up to 1 ward roll can be made for each wound or mortal wound, unless specified otherwise. If the ward roll is successful, the wound or mortal wound is negated and has no effect on the model. If a wound or mortal wound cannot be negated, you cannot make a ward roll for that wound or mortal wound.
14.4 Healing Wounds
Some abilities allow you to heal wounds that have been allocated to a model. For each wound that is healed, reduce the number of wounds allocated to the model by 1, to a minimum of 0. You cannot heal wounds on a model that is slain.
© Vyacheslav Maltsev 2013-2024