Slaves to Darkness – Nightmaw
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2D6"
6
4+
10
WARSCROLL

Nightmaw

Nightmaw is slaved to the will of Sayl the Faithless. This flesh-shifting, darknessbleeding hellspawn fights with dagger-like tentacles and the hungry mouths of its three ghastly faces.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Razor-tipped Tentacles
Razor-tipped Tentacles1"2D63+4+-11
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 215
Battlefield Role: None
Base size: 50mm
Notes: Single, Unique. Sayl the Faithless and Nightmaw are taken as a set for a total of 215 points. Although taken as a set, each model is a separate unit.

DESCRIPTION

Nightmaw is armed with Razor-tipped Tentacles.

Restless Flesh: Nightmaw’s flesh is ever-changing and constantly knits itself back into new forms.
In your hero phase, you can heal 1 wound allocated to this model.

Shadow-kin: Nightmaw is surrounded by a swirling vortex of dark and shadowed forms, making him difficult to see.
This model has a ward of 5+.

KEYWORDS
CHAOS, UNDIVIDED, SLAVES TO DARKNESS, NIGHTMAW
14.4 Healing Wounds
Some abilities allow you to heal wounds that have been allocated to a model. For each wound that is healed, reduce the number of wounds allocated to the model by 1, to a minimum of 0. You cannot heal wounds on a model that is slain.
14.3 Wards
Some abilities allow you to roll a dice to negate a wound or mortal wound. Abilities of this type are referred to as wards, and the dice roll is referred to as a ward roll. Unless stated otherwise, the ward roll is made before the wound is allocated to the model in question. Up to 1 ward roll can be made for each wound or mortal wound. If the ward roll is successful, the wound or mortal wound is negated and has no effect on the model.
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© Vyacheslav Maltsev 2013-2021