Slaves to Darkness – Godsworn Hunt
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6"
1
6+
6
WARSCROLL

Godsworn Hunt

MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Hunting Bow
Hunting Bow24"24+4+-1
Ensorcelled Javelin
Ensorcelled Javelin12"13+3+-1D3
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Darkoath Knife
Darkoath Knife1"34+4+-1
Great Weapon
Great Weapon1"24+3+-12
Hunting Bow
Hunting Bow1"14+5+-1
Savage Bite
Savage Bite1"23+3+-1
PITCHED BATTLE PROFILE

Unit Size: 5      Points: 150
Battlefield Role: None
MODELBASE SIZE
Godsworn Hunt32mm
Grawl25mm
Notes: Single, Unique. Theddra Skull-Scryer and Godsworn Hunt must be taken as a set. Although taken as a set, each is a separate unit.

DESCRIPTION

The Godsworn Hunt is a unit that has 5 models. Jagathra is armed with an Ensorcelled Javelin and Darkoath Knife; Shond Head-Claimer and Grundann Blood-Eye are each armed with a Great Weapon; Ollo is armed with a Hunting Bow; and Grawl is armed with a Savage Bite.

ABILITIES

Pact of Soul and Iron: Every member of the Godsworn Hunt has sworn a blood-oath to hunt down and kill the upstart God-King’s so-called Stormcast Eternals.
You can re-roll hit rolls for attacks made by this unit. In addition, you can re-roll wound rolls for attacks made by this unit that target a STORMCAST ETERNAL unit.

KEYWORDS
CHAOS, MORTAL, SLAVES TO DARKNESS, GODSWORN HUNT
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.
Wound Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, the attack wounds the target and your opponent must make a save roll. If not, the attack fails and the attack sequence ends. An unmodified wound roll of 1 always fails and an unmodified wound roll of 6 always wounds. A wound roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).
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© Vyacheslav Maltsev 2013-2021