Slaves to Darkness – Raptoryx

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10"
2
6+
6
WARSCROLL

Raptoryx

One of the many forms of wildlife twisted by the power of Chaos, Raptoryx cross the land in vast flocks. Cunning and vicious beasts, they are willing to take on prey many times their size, pulling them down in a frenzy of slashing talons and snapping beaks.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Razor-sharp Beak and Talons
Razor-sharp Beak and Talons1"23+3+-1
PITCHED BATTLE PROFILE

Unit Size: 6      Points: 80
Battlefield Role: None
Base size: 60 x 35mm

Each model in a unit of Raptoryx is armed with a Razor-sharp Beak and Talons.

Crazed Flock: A flock of snapping, screeching Raptoryx is capable of swiftly bringing down any prey should they catch them unawares.
Add 1 to the Attacks characteristic of this unit’s melee weapons if it made a charge move in the same turn.

Dark Symbiosis: Flocks of Raptoryx follow in the wake of the colossal creatures of Chaos, feasting on the carrion remains.
Do not make battleshock tests for this unit while it is within 3" of a friendly MONSTER.

KEYWORDS
CHAOS, SLAVES TO DARKNESS, UNDIVIDED, RAPTORYX
11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.

The CHAOS keyword is used in the following Slaves to Darkness warscrolls:

The SLAVES TO DARKNESS keyword is used in the following Slaves to Darkness warscrolls:

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15.1 Battleshock Tests
You must make a battleshock roll for each friendly unit that has to take a battleshock test. To make a battleshock roll, roll a dice and add the number of models in the unit that were slain in that turn to the roll. If the battleshock roll is greater than the unit’s Bravery characteristic, the battleshock test has been failed. If the test is failed, for each point by which the battleshock roll exceeds the unit’s Bravery characteristic, 1 model in that unit must flee. You decide which models flee. A model that flees is removed from play.

If a slain model is returned to its unit in the same turn that it is slain, it still counts as having been slain in that battle round for the purposes of battleshock tests.
© Vyacheslav Maltsev 2013-2024