Slaves to Darkness – Slaves to Darkness Chaos Spawn
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2D6"
5
5+
10
WARSCROLL

Slaves to Darkness Chaos Spawn

Those who receive too many gifts from the gods may degenerate into a hideous Chaos Spawn. Lumpen and misformed, these creatures lurch from their lairs when death is on the wind, slaughtering all before them with flailing tentacles and crooked claws.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Freakish Mutations
Freakish Mutations1"2D64+4+-1
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 70
Battlefield Role: None
Base size: 50mm
Notes: Single

A Slaves to Darkness Chaos Spawn is armed with Freakish Mutations.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Bloodmarked Warband
 • Fatesworn Warband
 • Plaguetouched Warband
 • Pleasurebound Warband
 • Devout Supplicants

Writhing Tentacles: The body of a Chaos Spawn is ever influx, making them wildly unpredictable adversaries.
If you roll a double when determining the number of attacks made by Freakish Mutations, add 1 to hit and wound rolls for attacks made by the attacking model until the end of the phase.

Drawn to Power: Even cursed with their hideous and twisted form, Chaos Spawn still covet the boons of the dark and are drawn to those most favoured by their patron.
While this unit is within 9" of a friendly DAEMON PRINCE and they share 1 of the following keywords: KHORNE, TZEENTCH, NURGLE, SLAANESH or UNDIVIDED you can re-roll 1 of the dice when determining this unit’s Move characteristic, and each time a model in this unit fights you can re-roll 1 of the dice when determining the number of attacks made by its Freakish Mutations.

KEYWORDS
CHAOS, SLAVES TO DARKNESS, MARK OF CHAOS, MORTAL, CHAOS SPAWN
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.

The CHAOS keyword is used in the following Slaves to Darkness warscrolls:

Army List
Warscrolls collated

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Wound Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, the attack wounds the target and your opponent must make a save roll. If not, the attack fails and the attack sequence ends. An unmodified wound roll of 1 always fails and an unmodified wound roll of 6 always wounds. A wound roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

The DAEMON PRINCE keyword is used in the following Slaves to Darkness warscrolls:

Leader, Behemoth
Leader
© Vyacheslav Maltsev 2013-2023