Slaves to Darkness – Chaos Legionnaires

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5"
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WARSCROLL

Chaos Legionnaires

Sworn to Be’lakor, these warriors wage war on two different fronts. They openly march alongside the legions of Chaos, bringing ruin to the Mortal Realms, yet serve ulterior motives: seeking to undermine the Everchosen and secure the ascension of the First Prince in his stead.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Darkiron Weapons
Darkiron Weapons1"23+4+-11
PITCHED BATTLE PROFILE

Unit Size: 8      Points: 90
Battlefield Role: Battleline
MODELBASE SIZE
5 x Chaos Legionnaires32mm
3 x Chaos Legionnaires28.5mm

Each model in a Chaos Legionnaires unit is armed with Darkiron Weapons.

DECURIARCH: 1 in every 8 models in this unit must be a Decuriarch. Add 1 to the Attacks characteristic of that model’s melee weapons. In addition, Decuriarchs can issue commands to their own unit.

MUTANDOR: 1 in every 8 models in this unit must be a Mutandor. Add 1 to the Attacks characteristic of that model’s melee weapons.

HORNHELMS: 3 in every 8 models in this unit must be a Hornhelm. Add 1 to the Damage characteristic of those models’ melee weapons.

Sow Confusion: The disciples of the First Prince work tirelessly to see the machinations of their enemies undone.
Once per turn, at the start of any phase, you can say this unit will sow confusion. If you do so, pick an enemy unit within 6" of this unit and roll a dice. On a 4+, that unit cannot issue or receive commands in that phase. You cannot pick the same unit as the target for this ability more than once in the same phase.

Devoted of the Dark Creed: In the presence of Be’lakor, these warriors fight with unrelenting zeal.
Add 1 to wound rolls for attacks made by this unit while it is wholly within 12" of a friendly BE’LAKOR.

KEYWORDS
CHAOS, SLAVES TO DARKNESS, UNDIVIDED, MORTAL, CHAOS LEGIONNAIRES

The CHAOS keyword is used in the following Slaves to Darkness warscrolls:

The SLAVES TO DARKNESS keyword is used in the following Slaves to Darkness warscrolls:

Army List
Warscrolls collated

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Wound Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, the attack wounds the target and your opponent must make a save roll. If not, the attack fails and the attack sequence ends. An unmodified wound roll of 1 always fails and an unmodified wound roll of 6 always wounds. A wound roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).
6.1 Using Command Abilities
To use a command ability, you must spend 1 command point, pick 1 friendly model to issue the command, and pick 1 friendly unit to receive the command. Unless noted otherwise, the models that can issue commands and the units they can issue them to are as follows:
  • Unit champions can issue commands to their own unit (see 22.3.2).
  • HEROES can issue commands to units that are wholly within 12" of them.
  • Generals can issue commands to units that are wholly within 18" of them.
  • TOTEMS can issue commands to units that are wholly within 18" of them.
Each command ability will say when it can be used and what effect it has on the unit that receives it. A model cannot issue more than 1 command in the same phase and a unit cannot receive more than 1 command in the same phase. In addition, you cannot use the same command ability more than once in the same phase (even for different units).
© Vyacheslav Maltsev 2013-2024