Slaves to Darkness – Chaos Lord on Karkadrak
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Chaos Lord on Karkadrak

Karkadraks are monstrous lizard-beasts clad in thick scales, whose destructive rampages are almost impossible to stop. Only the strongest Chaos Lords can dominate a Karkadrak, but those who succeed become truly deadly linebreakers.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Hexed Battle-axe
Hexed Battle-axe1"53+3+-2
Daemonbound Blade
Daemonbound Blade1"33+3+-1D3
Tearing Horn and Claws
Tearing Horn and Claws1"34+3+-12
Battering Tail
Battering Tail1"24+4+-1

Unit Size: 1      Points: 225
Battlefield Role: Leader
Base size: 90 x 52mm
Notes: Single


This warscroll can be used in the following warscroll battalions:
 • Bloodmarked Warband
 • Fatesworn Warband
 • Godsworn Champions of Ruin
 • Godswrath Warband
 • Plaguetouched Warband
 • Pleasurebound Warband
 • Ruinbringer Warband


A Chaos Lord on Karkadrak is a single model armed with a Hexed Battle-axe and Daemonbound Blade.

MOUNT: This model’s Karkadrak attacks with its Tearing Horn and Claws and its Battering Tail.

MARK OF CHAOS: When you select this model to be part of your army, you must give it one of the following Mark of Chaos keywords: KHORNE, TZEENTCH, NURGLE, SLAANESH or UNDIVIDED.


Brutish Rampage: A charging Karkadrak is an almost unstoppable force, capable of smashing straight through even the most determined shieldwall.
Roll a dice for each enemy unit that is within 1" of this model after this model makes a charge move. On a 2+, that unit suffers D3 mortal wounds.

Daemonbound: Weapons that contain the essence of a daemon are capable of swiftly devouring an enemy’s soul.
If the unmodified hit roll for an attack made with a Daemonbound Blade is 6, that attack inflicts 1 mortal wound on the target in addition to any normal damage.

Fuelled by Carnage: Those Chaos Lords who rise high in the favour of the gods find themselves sustained by the act of killing alone.
At the end of the combat phase, if any enemy models were slain by wounds inflicted by this model’s Hexed Battle-axe in that phase, you can heal up to D3 wounds allocated to this model.

Rune-etched Plating: The symbols carved across the armour of this champion radiate an aura of fell power that protects the wearer from harm.
Roll a dice each time you allocate a mortal wound to this model. On a 5+, that mortal wound is negated.


The Knights of Chaos: This Chaos Lord commands his mounted brethren to seek and destroy the foe with renewed hatred.
You can use this command ability in your hero phase. If you do so, pick 1 friendly CHAOS KNIGHTS, CHAOS CHARIOTS or GOREBEAST CHARIOTS unit wholly within 18" of a friendly SLAVES TO DARKNESS HERO with this command ability. Until your next hero phase, you can re-roll charge rolls for that unit and add 1 to hit rolls for attacks made by that unit. The same unit cannot benefit from this command ability more than once per turn.

11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.
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14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.
14.4 Healing Wounds
Some abilities allow you to heal wounds that have been allocated to a model. For each wound that is healed, reduce the number of wounds allocated to the model by 1, to a minimum of 0. You cannot heal wounds on a model that is slain.
6.1 Using Command Abilities
To use a command ability, you must spend 1 command point, pick 1 friendly model to issue the command, and pick 1 friendly unit to receive the command. Unless noted otherwise, the models that can issue commands and the units they can issue them to are as follows:
  • Unit champions can issue commands to their own unit (see 22.3.2).
  • HEROES can issue commands to units that are wholly within 12" of them.
  • Generals can issue commands to units that are wholly within 18" of them.
  • TOTEMS can issue commands to units that are wholly within 18" of them.
Each command ability will say when it can be used and what effect it has on the unit that receives it. A model cannot issue more than 1 command in the same phase and a unit cannot receive more than 1 command in the same phase. In addition, you cannot use the same command ability more than once in the same phase (even for different units).

The CHAOS LORD keyword is used in the following Slaves to Darkness warscrolls:


The CHAOS KNIGHTS keyword is used in the following Slaves to Darkness warscrolls:


The CHAOS CHARIOTS keyword is used in the following Slaves to Darkness warscrolls:


The GOREBEAST CHARIOTS keyword is used in the following Slaves to Darkness warscrolls:

© Vyacheslav Maltsev 2013-2022