Slaves to Darkness – Chaos Lord on Karkadrak

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Chaos Lord on Karkadrak

Karkadraks are monstrous lizard-beasts clad in thick scales, whose destructive rampages are almost impossible to stop. Only the strongest Chaos Lords can dominate a Karkadrak, but those who succeed become truly deadly line breakers.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Hexed Battle-axe
Hexed Battle-axe1"43+3+-12
Daemonbound Blade
Daemonbound Blade1"33+3+-2D3
Tearing Horn and Claws
Tearing Horn and Claws1"44+3+-12

Unit Size: 1      Points: 170
Battlefield Role: Leader
Base size: 90 x 52mm
Notes: Single

A Chaos Lord on Karkadrak is armed with a Hexed Battle-axe and Daemonbound Blade.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Bloodmarked Warband
 • Fatesworn Warband
 • Godsworn Champions of Ruin
 • Godswrath Warband
 • Plaguetouched Warband
 • Pleasurebound Warband
 • Ruinbringer Warband

MOUNT: This unit’s Karkadrak is armed with a Tearing Horn and Claws.

Daemonbound: Weapons that contain the essence of a daemon are capable of swiftly devouring an enemy’s soul.
If the unmodified hit roll for an attack made with a Daemonbound Blade is 6, that attack inflicts 1 mortal wound on the target in addition to any normal damage.

Brutish Rampage: A charging Karkadrak is an almost unstoppable force, capable of smashing straight through even the most determined shield wall.
Roll a dice for each enemy unit that is within 1" of this unit after this unit makes a charge move. On a 2+, that unit suffers D3 mortal wounds.

Rune-etched Plating: The symbols carved across the armour of this champion radiate an aura of fell power that protects the wearer from harm.
This unit has a ward of 5+ against mortal wounds.

The Knights of Chaos: At the helm of a charge, this Chaos Lord leads their mounted brethren to crush any foe before them.
The strike-first effect applies to this unit if it made a charge move in the same turn. In addition, if this unit has made a charge move in the same turn, after this unit has fought in the combat phase for the first time, you can pick 1 friendly CHAOS KNIGHT, CHAOS CHARIOT or GOREBEAST CHARIOT unit wholly within 12" of this unit and that has not yet fought in that phase. That unit can fight immediately.

11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.

The CHAOS keyword is used in the following Slaves to Darkness warscrolls:

The SLAVES TO DARKNESS keyword is used in the following Slaves to Darkness warscrolls:

Army List
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14.3 Wards
Some abilities allow you to roll a dice to negate a wound or mortal wound, or to allocate a wound or mortal wound to a unit other than the original target. Abilities of this type are referred to as wards, and the dice roll is referred to as a ward roll. Unless stated otherwise, the ward roll is made before the wound is allocated to the model in question. Up to 1 ward roll can be made for each wound or mortal wound, unless specified otherwise. If the ward roll is successful, the wound or mortal wound is negated and has no effect on the model. If a wound or mortal wound cannot be negated, you cannot make a ward roll for that wound or mortal wound.
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

The CHAOS LORD keyword is used in the following Slaves to Darkness warscrolls:

Leader, Behemoth
© Vyacheslav Maltsev 2013-2024