Slaves to Darkness – The Oathsworn Kin

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The Oathsworn Kin

Gunnar Brand’s closest allies are a formidable coterie, bound together by oaths sworn to the Dark Gods. Warqueen Tanari of the Takblood and Dendrel Direbrand are ferocious warriors, while Broken Nadja wields the energies of ruin itself through dark incantations.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Heavy Darkoath Weapons
Heavy Darkoath Weapons1"33+3+-12
Gnarled Staff
Gnarled Staff1"23+3+-1D3

Unit Size: 3      Points: 260
Battlefield Role: None
Notes: Single, Unique. Gunnar Brand, The Oathsworn Kin and Singri Brand units must be taken as a set referred to as Brand’s Oathbound. Although taken as a set, each is a separate unit.

The models in the Oathsworn Kin are Warqueen Tanari, Dendrel Direbrand and Broken Nadja.

Warqueen Tanari and Dendrel Direbrand are armed with Heavy Darkoath Weapons. Broken Nadja is armed with a Gnarled Staff.

WIZARD: Broken Nadja can attempt to cast 1 spell in your hero phase and attempt to unbind 1 spell in the enemy hero phase. No other models in this unit can attempt to cast or unbind spells.

Withering Death: Nadja spits a vile curse in the Dark Tongue, drawing unnatural shadows to coil around an enemy champion and sap their life force.
Withering Death is a spell that has a casting value of 5 and a range of 18". If successful, pick 1 enemy HERO within range and visible to the caster. That enemy HERO suffers 1 mortal wound, and until the start of your next hero phase, subtract 1 from the Attacks characteristic of that HERO’s melee weapons.


The CHAOS keyword is used in the following Slaves to Darkness warscrolls:

The SLAVES TO DARKNESS keyword is used in the following Slaves to Darkness warscrolls:

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14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.
19.1 Casting Spells
In your hero phase, you can attempt to cast spells with friendly WIZARDS. You cannot attempt to cast the same spell more than once in the same hero phase, even with a different WIZARD. In order to attempt to cast a spell, pick a friendly WIZARD, say which of the spells that they know will be attempted, and then make a casting roll by rolling 2D6. If the casting roll is equal to or greater than the casting value of the spell, the spell is successfully cast.
19.1.2 Unbinding Spells
If a spell is successfully cast, your opponent can pick 1 of their WIZARDS that is within 30" of the caster to attempt to unbind the spell before its effects are applied. In order to attempt to unbind a spell, first say which WIZARD will attempt to unbind it. Then make an unbinding roll by rolling 2D6. If the unbinding roll is greater than the roll used to cast the spell, then the spell is unbound and its effects are not applied. The number of spells a WIZARD can attempt to unbind is noted on their warscroll. Only 1 unbinding attempt can be made for each spell.

The BRAND’S OATHBOUND keyword is used in the following Slaves to Darkness warscrolls:

© Vyacheslav Maltsev 2013-2024