Slaves to Darkness – Fomoroid Crusher
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6"
10
5+
10
WARSCROLL

Fomoroid Crusher

Brutish creatures from a lost age, the Fomoroid Crushers now exist only to tear down and destroy. In battle they fly into a terrible rage, torturous memories of the creatures they once were lending their blows a maddened strength.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Hurled Terrain
Hurled Terrain12"23+3+-12
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Crushing Fists
Crushing Fists1"43+3+-2
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 110
Battlefield Role: None
Base size: 60mm
Notes: Single

DESCRIPTION

A Fomoroid Crusher is a single model armed with Crushing Fists and Hurled Terrain.

ABILITIES

Rampage: When this hulking beast strides into combat, the doom of its enemies is all but assured.
After this model makes a charge move, you can pick 1 enemy unit within 1" of this model and roll a number of dice equal to the charge roll for that charge move. For each 6, that unit suffers 1 mortal wound.

Insurmountable Strength: The raw might of a Fomoroid Crusher sees them use the very environment as a weapon, swinging chunks of broken masonry or uprooted trees to crush the life from any who get in their way.
In your hero phase, pick 1 terrain feature within 6" of this model and roll a dice for each other unit within 6" of that terrain feature. On a 3+, that unit suffers D3 mortal wounds.

KEYWORDS
CHAOS, MORTAL, MONSTER, SLAVES TO DARKNESS, FOMOROID CRUSHER
11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.
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