Slaves to Darkness – Fomoroid Crusher

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Fomoroid Crusher

Brutish creatures from a lost age, the Fomoroid Crushers now exist only to tear down and destroy. In battle they fly into a terrible rage, torturous memories of the creatures they once were lending their blows a maddened strength.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Hurled Terrain
Hurled Terrain12"23+3+-12
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Crushing Fists and Swinging Masonry
Crushing Fists and Swinging Masonry1"43+3+-2

Unit Size: 1      Points: 80
Battlefield Role: None
Base size: 60mm
Notes: Single

A Fomoroid Crusher is armed with Hurled Terrain and; Crushing Fists and Swinging Masonry.

Hewn Rocks and Rubble: As the Fomoroid Crusher tears down the trappings of civilisation, the chunks are used as weapons to crush any foe that dares stray close.
Add 1 to the Damage characteristic of this unit’s weapons while it is within 1" of any terrain features.

Cursed Destroyers: Once skilled masons, these creatures have been cursed by the Everchosen to now live only to destroy and are unrelenting in their destruction.
In your hero phase, pick 1 terrain feature within 6" of this model and roll a dice for each other unit within 6" of that terrain feature and any that garrison it. On a 3+, that unit suffers D3 mortal wounds. In addition, if the terrain featured picked is a faction terrain feature or defensible terrain feature and the roll was a 3 or more, the terrain feature is demolished if it was defensible (see 17.2.3), and the scenery rules on its warscroll cannot be used for the rest of the battle if it was a faction terrain feature.


The CHAOS keyword is used in the following Slaves to Darkness warscrolls:

The SLAVES TO DARKNESS keyword is used in the following Slaves to Darkness warscrolls:

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14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.
© Vyacheslav Maltsev 2013-2024