Slaves to Darkness – Corvus Cabal
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8"
1
6+
5
WARSCROLL

Corvus Cabal

Agile and avaricious, the murder-cultists of the Corvus Cabal descend on their prey from above. Always hunting for worthy trinkets to offer the Great Gatherer, chaotic patron of cut-throats and thieves, the Cabal strike without warning or mercy
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Raven Darts
Raven Darts8"14+5+-1
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Corvus Weapons
Corvus Weapons1"14+4+-1
PITCHED BATTLE PROFILE

Unit Size: 9      Points: 70
Battlefield Role: None
Notes: Battleline in an Idolators army

DESCRIPTION

A unit of Corvus Cabal has any number of models, each armed with Corvus Weapons and Raven Darts.

SHADOW PIERCER: 1 in every 9 models in this unit must be a Shadow Piercer. Add 1 to the Attacks characteristic of a Shadow Piercer’s melee weapons.

SHRIKE TALON: 1 in every 9 models in this unit must be a Shrike Talon. You can re-roll 1s in charge rolls made for this unit while it includes any Shrike Talons.

ABILITIES

Death From Above: The Corvus Cabal favour stalking their prey and striking from unexpected angles.
When this unit makes a move, it can pass across terrain features in the same manner as a model that can fly.

KEYWORDS
CHAOS, MORTAL, SLAVES TO DARKNESS, CULTISTS, CORVUS CABAL
13.1.2 Combat Attacks
When a friendly unit fights, you must make combat attacks with all of the melee weapons the models in the unit are armed with that they are allowed to use (including melee weapons used by the unit’s mounts, if there are any).

The target of a combat attack must be within a number of inches of the attacking model equal to the Range characteristic of the weapon being used to make the attack (the target does not have to be visible).
11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.
9.4 Flying
If the warscroll used by a model says that it can fly, you can ignore other models and terrain features when you trace the path of its move across the battlefield (it flies over them). In addition, when a model that can fly starts or finishes a move on a terrain feature, instead of tracing its move across the battlefield, you can trace it ‘through the air’, as shown in the diagram below.

A flying model cannot finish a move on top of another model or finish a normal move, run or retreat within 3" of an enemy unit.

The CULTISTS keyword is used in the following Slaves to Darkness warscrolls:

None
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© Vyacheslav Maltsev 2013-2021