Wilderfiends are both guardians and persecutors of the Darkoath tribes. Once mortal heroes themselves, they have been warped and twisted into hunched abominations that crave flesh and wield powers of primal sorcery to annihilate their prey.
Unit Size: 1 Points: 170
Battlefield Role: None
Base size: 60mm
Notes: Single
A Darkoath Wilderfiend is armed with a Flesh-tearing Maw and Razorsharp Claws.
Feed on Flesh: Having been appeased with sacrificial blood, this creature may bestow dark blessings upon its kin.
Each time a model is slain within 12" of any friendly units with this ability, pick 1 of those units to receive 1 sacrifice point. If the slain model is
DARKOATH, that unit receives 2 sacrifice points instead of 1. Each friendly unit with this ability can have a maximum of 6 sacrifice points at any one time.
At the end of your
hero phase, if this unit has 1 or more sacrifice points, you can say that it will bestow a dark blessing. If you do so, pick 1 of the following effects and roll a number of dice equal to the number of sacrifice points that this unit has. Then, reset its sacrifice points to 0.
Eye of the Dark Patron: For each 5+, pick 1 friendly
MORTAL DARKOATH unit wholly within 18" of this unit. Until the end of the turn, the
strike-first effect applies to that unit.
Mind Shroud: For each 4+, pick 1 enemy unit within 12" of this unit. Until the end of the turn, that unit cannot
issue or receive commands.
Warping Balefire: For each 3+, pick 1 enemy unit within 18" of this unit (you can pick the same unit multiple times). That unit suffers 1
mortal wound. Models slain by this effect do not generate sacrifice points.
Dark Might: For each 2+,
heal 1 wound allocated to this unit. In addition, for each 6, you can add 1 to this unit’s Wounds characteristic for the rest of the battle.
Fell Aura: Dark magics cast unnatural shadows upon this beast.
This unit is not visible to enemy models that are more than 12" away.
Cursed Origin: Even if a Wilderfiend is slain, another tribesman is destined to fall from favour and take its place.
Each time a friendly
DARKOATH HERO is slain, if any friendly
DARKOATH WILDERFIENDS have been slain, you can roll a dice. On a 2+, pick 1 friendly
DARKOATH WILDERFIEND that has been slain and set it up again on the battlefield, wholly within 6" of a
terrain feature or battlefield edge, more than 9" from all enemy units, with no wounds allocated to it and with its sacrifice points reset to 0.
Designer’s Note: The same unit can be returned to the battlefield multiple times during the battle.