Nurgle is the Chaos God of plagues, whose power waxes strong when disease and despair ravage the Mortal Realms. Though he is a source of fear and revulsion to his enemies, Nurgle is a perversely paternal god, generous with his foul gifts and proud of his worshippers’ every disgusting achievement.
This page contains all of the rules you need to field your Maggotkin of Nurgle miniatures on the battlefields of the Mortal Realms, from a host of exciting allegiance abilities to a range of warscrolls and warscroll battalions. The rules are split into the following sections.Book | Kind | Edition | Last update | |
Maggotkin of Nurgle | ||||
Maggotkin of Nurgle | Battletome | 3 | April 2024 | |
Abraxia Spear of the Everchosen | ||||
Abraxia Spear of the Everchosen | Supplement | 3 | May 2024 | |
Battlescroll: Impending Vermindoom | ||||
Battlescroll: Impending Vermindoom | Rulebook | 3 | April 2024 | |
Slaves to Darkness | ||||
Slaves to Darkness | Battletome | 3 | February 2024 | |
Regiments of Renown | ||||
Regiments of Renown | Warscroll | 3 | February 2024 | |
Dawnbringers Book I: Harbingers | ||||
Dawnbringers Book I: Harbingers | Expansion | 3 | June 2023 | |
Warcry: The Heart of Ghur (Rotmire Creed) | ||||
Warcry: The Heart of Ghur (Rotmire Creed) | Warscroll | 3 | April 2023 | |
Compendium: Monstrous Arcanum | ||||
Compendium: Monstrous Arcanum | Expansion | 3 | August 2021 | |
Warhammer Legends: Tamurkhan's Horde | ||||
Warhammer Legends: Tamurkhan's Horde | Expansion | 3 | August 2021 | |
Warhammer Legends: Monstrous Arcanum | ||||
Warhammer Legends: Monstrous Arcanum | Expansion | 3 | August 2021 | |
Broken Realms: Teclis | ||||
Broken Realms: Teclis | Expansion | 2 | August 2021 |
Q: | Do the Rotbringer Sorcerers in a Rot Coven count as 1 unit or 3 units when picking units to be included in a core battalion? |
A: | 3 units – each Rotbringer Sorcerer is a separate unit. |
Q: | Can you clarify the abbreviation of ‘CP’ in the Corrupted Regrowth and The Burgeoning stages of the Cycle of Corruption – do you receive command points or contagion points? |
A: | You receive contagion points. |
Q: | Can I set up a Feculent Gnarlmaw that I have summoned using contagion points partially or wholly outside of my territory? |
A: | Yes. |
Q: | Can I use the Hosts of Chaos allegiance abilities in Wrath of the Everchosen to pick a subfaction for my Maggotkin of Nurgle army? |
A: | No. The allegiance abilities found in the most recent publication of Battletome: Maggotkin of Nurgle replace the Hosts of Chaos allegiance abilities in Wrath of the Everchosen. |
Q: | If I have 3 Feculent Gnarlmaws on the battlefield, do I receive 3 contagion points for each Feculent Gnarlmaw (for a total of 9 points)? |
A: | No, you receive 1 contagion point for each Feculent Gnarlmaw on the battlefield, for a total of 3 points. |
Q: | When using Epidemius’ Tallyman of Nurgle ability, can you record a maximum of 7 diseases over the course of the entire battle, or can you record additional new diseases after reaching the maximum number and subsequently using some re-rolls? |
A: | Epidemius can record a maximum of 7 diseases over the course of the entire battle. |
Q: | When making disease rolls at the start of the battleshock phase, if Gotrek Gurnisson would suffer more than 1 mortal wound as a result of those rolls, would the number of wounds allocated to him be reduced to 1 by his Avatar of Grimnir ability? |
A: | Yes, it would. |
Q: | Can a unit still remove disease points instead of healing if it is at full health? |
A: | Yes. |
Q: | If an ability allows a unit to heal all wounds allocated to it (such as Bastian Carthalos’ Mantle of the First Storm), can it be used to remove disease points instead of healing wounds? |
A: | Yes. In this case, the commanding player could choose to heal all wounds allocated to the unit or remove all disease points allocated to the unit. |
Q: | Can the Glottkin’s Blightkrieg command ability be used to allow a unit that is within 3" of an enemy unit to attempt a charge? |
A: | No. |
Q: | If there are no enemy units on the battlefield, can I complete the ‘Spread Rampant Disease’ grand strategy? |
A: | No. |
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This section describes the allegiance abilities available to a Maggotkin of Nurgle army. The rules for using allegiance abilities can be found in section 27.0 of the core rules.
Abilities available to every unit in a Maggotkin of Nurgle army.
The different Maggotkin hosts each have their own distinct methods of waging war.
You can pick 1 of the following subfactions for your army (core rules, 27.2.1). All MAGGOTKIN OF NURGLE units in your army gain the keyword of the subfaction you picked, and you can use the allegiance abilities for that subfaction. If a unit already has a different subfaction keyword on its warscroll, it cannot gain another one. This does not preclude you from including the unit in your army, but you cannot use the allegiance abilities for its subfaction.Each of the Maggotkin is a walking vector of disease, a willing incubator for maladies that ravage the body and spirit with horrific virulence.
At the end of the movement phase and at the end of the combat phase, give 1 disease point to each enemy unit that is within 3" of any friendly MAGGOTKIN OF NURGLE units. A unit can have a maximum of 7 disease points at any one time (it cannot be given any more until the number of disease points it has is reduced to less than 7).When an army dedicated to one of the Chaos Gods marches to war, it is often accompanied by hordes of Slaves to Darkness, snarling herds of beast-kin and other corrupted beings with similar goals.
A Maggotkin of Nurgle army can include coalition units (see below) as follows:To slay one of the Maggotkin is a fearsome challenge; their bodies are all but immune to pain and their organs practically worthless compared to the corrupt energies which animate them.
Friendly MAGGOTKIN OF NURGLE models have a ward of 5+. In addition, at the start of your hero phase, you can heal 1 wound allocated to each friendly MAGGOTKIN OF NURGLE model.Areas of the Mortal Realms that are overrun by Nurgle’s minions become weak points in reality through which his daemons can be drawn from the Realm of Chaos.
You can summon NURGLE DAEMON units and Feculent Gnarlmaws to the battlefield if you have enough contagion points (referred to as ‘CPs’ in the following rules). At the start of your hero phase, you receive 3 CPs if there are any friendly MAGGOTKIN OF NURGLE units wholly within your territory, and 3 CPs if there are any friendly MAGGOTKIN OF NURGLE units wholly within your opponent’s territory. If you receive CPs for a territory and there are no enemy models in that territory, you receive 1 extra CP.
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Nurgle’s power and blessings follow a never-ending cycle of fecundity and decay.
D6 | STAGE OF CORRUPTION |
1 | Unnatural Vitality All MAGGOTKIN OF NURGLE HEROES have a ward of 4+. |
2 | Fecund Vigour All units are treated as being within 14" of a Locus of Fecundity. |
3 | The Burgeoning At the start of your hero phase, roll a number of dice equal to the number of the current battle round. For each 4+, you receive 1 extra CP. |
4 | Plague of Misery HEROES that do not have the NURGLE keyword cannot carry out heroic actions or issue the Rally or Inspiring Presence commands. |
5 | Nauseous Revulsion Subtract 1 from charge rolls for enemy units that do not have the NURGLE keyword. Enemy units that do not have the NURGLE keyword cannot finish a pile-in move closer to a friendly NURGLE unit than they were at the start of the move. |
6 | Rampant Disease Add 1 to disease rolls that you make. |
Corrupted Regrowth At the start of your hero phase, you receive 1 extra CP for each Feculent Gnarlmaw in your army that is on the battlefield. |
Abilities available to the general of a Maggotkin of Nurgle army if it is a HERO.
Lords of the RotbringersMAGGOTKIN OF NURGLE MORTAL HERO only.
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Avatars of CorruptionMAGGOTKIN OF NURGLE DAEMON HERO only.
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Artefacts available to HEROES in a Maggotkin of Nurgle army.
Artefacts of ContagionMAGGOTKIN OF NURGLE MORTAL HERO only.
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Daemonic Boons of NurgleMAGGOTKIN OF NURGLE DAEMON HERO only.
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Spells available to WIZARDS in a Maggotkin of Nurgle army.
Lore of MalignanceMAGGOTKIN OF NURGLE MORTAL WIZARD (including Unique units) only.
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Lore of VirulenceMAGGOTKIN OF NURGLE DAEMON WIZARD (including Unique units) only.
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Plague Legions and ContagiumsAbilities for the six most famous Plague Legions and Contagiums. These rules can be used by units in a Maggotkin of Nurgle army that have been given the appropriate subfaction keyword by the Plague Legions and Contagiums battle trait. The Munificent WanderersOne of Nurgle’s most prolific Plague Legions, the Munificent Wanderers are responsible for sowing sickness and decay across vast swathes of the Eight Realms. This task they carry out with relentless good humour, for they believe that all who receive Nurgle’s generous gifts are truly blessed. Infested With Wonders: The Munificent Wanderers invite the most horrific and repulsive diseases into their flesh, and they cannot wait to share them.If an enemy unit is within 3" of a friendly MUNIFICENT WANDERERS PLAGUEBEARER HOST that has 10 or more models at the end of the movement phase or combat phase, it receives 2 disease points instead of 1 for being within 3" of any friendly MAGGOTKIN OF NURGLE units. Befouling HostThe Befouling Host are the most intractable of all Plague Legions. Like a mortal clinging to life, they are grimly accepting of suffering even for Nurgle’s children. Their sheer ability to endure has seen them entrusted with protecting their Grandfather’s beloved Garden. Festerbark Pox: The unique disease borne by the Befouling Host turns organs to wood and acts as a beacon to Feculent Gnarlmaws.A Befouling Host army that has a DAEMON general can include 2 Feculent Gnarlmaws instead of 1. Set up the second Feculent Gnarlmaw wholly within your territory, more than 7" from all other Feculent Gnarlmaws and more than 3" from all objectives and other terrain features. Droning GuardThe Droning Guard are a Plague Legion that excels in airborne attacks. Thrumming swarms of Plague Drones form the vanguard of their assaults, choking the skies with winged horrors and a stifling miasma that clots the very air to bring the foe to their knees. Cloying Stench: The coming of the Plague Legion known as the Droning Guard is heralded by an immense storm of buzzing flies and a stench powerful enough to sicken the most redoubtable of warriors.Subtract 1 from hit rolls for attacks that target friendly PLAGUE DRONES units in the first battle round and in the battle round in which they were set up. Blessed SonsThe Blessed Sons regard themselves as the greatest of Nurgle’s mortal warriors, and they have good reason to make such a claim. No other Rotbringer army has battled so far and wide across the Mortal Realms or inflicted so many grievous defeats on the enemies of the Plague God. Nurgle’s Embrace: The bloated forms of these Nurglites are ever at bursting point, ready to shower attackers with contagious fluids.If a friendly BLESSED SONS MORTAL model is slain within 1" of an enemy unit, before removing that model from play, pick 1 enemy unit within 1" of that model and roll a number of dice equal to the Wounds characteristic of that model. For each 6, give that enemy unit 1 disease point. Drowned MenStinking, piratical raiders who fall upon their foes with ferocious brutality, the Drowned Men are feared across the realms. They are masters of aerial and naval warfare, and the sight of their filth-encrusted sails upon the horizon is enough to strike dread into the most formidable warriors. Lords of Sea and Sky: The skies above the Plague Fleets of the Drowned Men are darkened by a pestilent cloud of Pusgoyle Blightlords.After deployment but before the first battle round begins, you can move each friendly DROWNED MEN LORD OF AFFLICTIONS and PUSGOYLE BLIGHTLORDS unit up to 8". If both players can move units before the first battle round begins, they must roll off and the winner chooses who moves their units first. FilthbringersNo Contagium seeks Nurgle’s magical secrets as eagerly as the Filthbringers. Through studying their god’s deepest mysteries, these Rotbringers seek literal transformation into an unstoppable disease - to achieve apotheosis as the purest form of corruption. Rot Covens: Filthbringer Cysts are often led by covens of sorcerers that have a command of pestilent magic few can match.You can include Rot Covens in your army. At the start of the hero phase, you can pick 1 WIZARD from each Rot Coven in your army. Add 1 to casting, unbinding and dispelling rolls for that WIZARD in that phase. Add 2 instead of 1 if that WIZARD is within 3" of 1 other WIZARD from the same Rot Coven. Add 3 instead of 1 if that WIZARD is within 3" of 2 other WIZARDS from the same Rot Coven. | ||
Below you will find all of the rules you need to use a Tamurkhan’s Horde army. All of the units from this compendium are from the Tamurkhan’s Horde faction.
Designer’s Note: A Maggotkin of Nurgle army cannot include any of the units in this compendium without it becoming a Tamurkhan’s Horde army. | ||
COMMAND TRAIT A TAMURKHAN’S HORDE general must have this command trait instead of one from the Maggotkin of Nurgle allegiance abilities:Unrelenting Conqueror: This warrior drives his minions ever onward, so determined is he to spread terror across all of the Mortal Realms. Add 1 to run rolls for friendly TAMURKHAN’S HORDE units while they are wholly within 14" of this general. ARTEFACT OF POWER The first TAMURKHAN’S HORDE HERO to receive an artefact of power must be given the Daemon Flask:Daemon Flask: When the daemonic entity within this flask is unleashed, its screams shatter stone and cause the ground to split asunder. Once per battle, at the start of your hero phase, you can say that the bearer will shatter the Daemon Flask. If you do so, roll a dice for each enemy unit within 12" of the bearer. You can re-roll the dice if the enemy unit is a War Machine or is within 3" of a terrain feature. On a 4+, that enemy unit suffers 1 mortal wound. On a 6, that enemy unit suffers D3 mortal wounds instead. | ||
The following section includes rules for your Path to Glory campaign if you are using a Maggotkin of Nurgle army.
Your aim as a champion of the Plague God in a Path to Glory campaign is to expand the borders of the Garden of Nurgle into the Mortal Realms. | ||
Should the Grandfather smile upon you, you may discover hidden pockets of the Mortal Realms where his Garden has already begun to encroach upon reality. The Maggotkin of Nurgle Faction Territories table lists a number of such territories along with their original forms, which correspond to several territories from the Core Book. | ||
The lesser daemons of Nurgle are called forth from the Realm of Chaos to the Mortal Realms as they are needed. | ||
If a HERO is slain and replaced with a Beast of Nurgle in a Maggotkin of Nurgle Path to Glory army, then that HERO is removed from the army’s order of battle in step 2 of the aftermath sequence and replaced with a BEASTS OF NURGLE unit that has 1 model. In any other Path to Glory army, an injury roll is made as normal for the HERO in step 2 of the aftermath sequence. This is an exception to the rule that DAEMON units that do not have the HERO keyword are not recorded on your order of battle. | ||
QUEST Spread CorruptionAs a Maggotkin army fights its way across the realms, the lands themselves sicken and become infected with all manner of repugnant life. At the end of each Path to Glory battle, add 1 quest point to the progress section of your quest log if you won a major victory.Once you have gained 3 quest points, you complete this quest. When you complete this quest, pick 1 territory you control that can be seeded and follow the instructions for seeding it. | ||
QUEST Gardener of NurgleIt is the goal of every Maggotkin warlord to expand the borders of Nurgle’s Garden far into the Mortal Realms. At the end of each Path to Glory battle, add 1 quest point to the progress section of your quest log if you won a minor victory, or add 3 quest points if you won a major victory.Once you have gained 3 or more quest points, you can fight Path to Glory battles using the ‘Seeds of Corruption’ battleplan. If you win a minor victory or major victory in that battleplan, you complete this quest. The rewards of completing this quest are listed in the battleplan. | ||
QUEST Feculent DevotionsThose Nurglites who prove their skill at cultivating the Garden are able to summon the Grandfather’s finest daemonic warriors. At the end of each Path to Glory battle, add 1 quest point to the progress section of your quest log for each Feculent Gnarlmaw you set up during the battle (not before the battle began). Once you have gained 3 or more quest points, you complete this quest.When you complete this quest, in the next battle you fight against another Path to Glory army, before deployment, you can give each friendly PLAGUEBEARER HOST and PLAGUE DRONES unit 1 veteran ability that can only be used in that battle. | ||
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Battleplan Seeds of CorruptionNurgle wishes to see rot and contagion bloom across the Mortal Realms, drowning the bastions of his enemies in a tide of putrid filth. Gathering for an offensive, a force of his Maggotkin prepare to spread the god’s generous blessings far and wide. Located in enemy territory are three cessnodes: locations that are ripe to be corrupted by the Grandfather’s gifts, and from which can spring forth the first Feculent Gnarlmaws that will form the basis of a new patch of Nurgle’s Garden. QUEST BATTLEPLAN This battleplan is used with the Path to Glory battlepack in the Core Book. You can use this battleplan if one player is using a Maggotkin of Nurgle army, has embarked on the Gardener of Nurgle quest and has earned 3 or more quest points.THE ARMIES The player embarked on the Gardener of Nurgle quest is the gardener and their opponent is the defender.THE BATTLEFIELD The players roll off. The winner sets up the battlefield’s terrain features and then the other player chooses which long edge of the battlefield is the northern edge. The position of each of the 3 cessnodes is shown on the map. You may wish to mark their locations on the battlefield with suitable markers.FACTION TERRAIN The defender can set up a faction terrain feature. The gardener cannot set up a faction terrain feature before the start of the battle.DEPLOYMENT The defender sets up their army first, wholly within their territory and more than 9" from enemy territory. Then, the gardener sets up their army wholly within their territory.FIRST TURN The gardener takes the first turn in the first battle round.BRINGING ON THE ROT The gardener can change a cessnode to a rotnode by setting up a Feculent Gnarlmaw within 1" of the centre of the cessnode.BATTLE LENGTH The battle lasts for 5 battle rounds.GLORIOUS VICTORY At the end of the battle, if 3 cessnodes have been changed to rotnodes, the gardener wins a major victory. If fewer than 2 cessnodes have been changed to rotnodes, the defender wins a major victory.If neither player wins a major victory, each player adds up the points values of all enemy units that have been destroyed. If one player’s total is higher than their opponent’s total, they win a minor victory. Any other result is a draw. PATH TO GLORY REWARDS AND PENALTIES If the gardener wins the battle, they complete the Gardener of Nurgle quest and can seed a territory. If the defender wins the battle, the gardener must reduce the number of quest points on the quest log for the Gardener of Nurgle quest to 2.
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Battleplan Encroaching CorruptionThroughout the Mortal Realms, immense armies of flyblown warriors march into battle, crying out praise to the Plague God. Dreadholds are captured in Nurgle’s name, their walls slick with ooze, their battlements shot through with sentient corrosion. Slinking plague-cults infiltrate the Cities of Sigmar, gathering in deep sewer chambers to perform unclean rites and taint waterways with filth. Vast and noble beasts are brought low by the weapons of sickness and entropy. However, not all of the Plague God’s plans succeed, and sometimes his enemies are able to reclaim swathes of the territory he has won in the Mortal Realms. Yet Nurgle is never defeated for long, for disease and decay are as inevitable as time and tide. PATH TO GLORY BATTLEPLAN This battleplan is used with the Path to Glory battlepack in the Core Book. You can use this battleplan if one player is using a Maggotkin of Nurgle army and both players are on a Path to Glory campaign.THE ARMIES One player is the corruptor and their opponent is the defender. The corruptor must use a Maggotkin of Nurgle army that includes at least 1 of the following:
THE BATTLEFIELD The players roll off. The winner sets up the battlefield’s terrain features and then the other player chooses which long edge of the battlefield is the northern edge.FACTION TERRAIN Each player can set up 1 faction terrain feature.DEPLOYMENT The players alternate setting up units one at a time, starting with the defender. Each player must set up their units wholly within their territory and more than 9" from their opponent’s territory.The players continue to set up units until both armies have been set up. If one player finishes setting up their army first, their opponent must set up the rest of the units in their army, one after another. BURN OUT THE ROT! In order to stop the encroachment of Nurgle’s Garden, it is necessary to tear out corrupted growth at the root and purge it with cleansing flame. Naturally, setting fire to nearby flora that is possessed of a malign sentience poses its own risks!Burn Out the Rot! is a command ability that can be used by the defender at the end of the combat phase. The unit that receives the command must be within 3" of a Feculent Gnarlmaw and more than 3" from all enemy units. When a unit receives the command, the defender rolls a dice. On a 2+, they can pick a Feculent Gnarlmaw within 3" of that unit. That Feculent Gnarlmaw is removed from the battlefield and the unit that received this command suffers D3 mortal wounds. BATTLE LENGTH The battle lasts for 5 battle rounds.GLORIOUS VICTORY The corruptor wins a major victory if they have at least 1 of the following units or terrain features wholly within the defender’s territory and at least 1 of the following units or terrain features wholly within their territory:
The defender wins a minor victory if there are none of the above units or terrain features in the corruptor’s army wholly within their territory. The defender wins a major victory if there are none of the above units or terrain features wholly within their territory and none of the above units or terrain features wholly within the corruptor’s territory. PATH TO GLORY REWARDS AND PENALTIES If the corruptor wins a major victory, they can seed a territory. If the defender wins a major victory, they can revert one of the corruptor’s territories.
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If the battlepack you are using says that you must pick grand strategies and battle tactics for your army, you can pick from the following lists as well as those found in the battlepack you are using.
THE GRANDFATHER’S WILL Maggotkin of Nurgle army only.
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METHODS OF CULTIVATION Maggotkin of Nurgle army only.
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You do not have to pick a target for a charge attempt before making the charge roll. | ||
Spread Rampant Disease
When the battle ends, you complete this grand strategy if every enemy unit on the battlefield has at least 1 disease point.
The MAGGOTKIN OF NURGLE keyword is used in the following Maggotkin of Nurgle warscrolls:
The MARK OF CHAOS keyword is used in the following Slaves to Darkness warscrolls:
The CLANS PESTILENS keyword is used in the following Skaven warscrolls:
The GREAT UNCLEAN ONE keyword is used in the following Maggotkin of Nurgle warscrolls:
The NURGLE and DAEMON keywords are used in the following Maggotkin of Nurgle warscrolls:
The MAGGOTKIN OF NURGLE and HERO keywords are used in the following Maggotkin of Nurgle warscrolls:
The HERO keyword is used in the following Maggotkin of Nurgle warscrolls:
The MAGGOTKIN OF NURGLE, MORTAL and HERO keywords are used in the following Maggotkin of Nurgle warscrolls:
The MAGGOTKIN OF NURGLE, DAEMON and HERO keywords are used in the following Maggotkin of Nurgle warscrolls:
Most rules for artefacts of power refer to the bearer. The bearer is the model to which an artefact of power has been given (see section 27.5.2 for some examples). | ||
Gift of Disease
With a gesture, the wizard smothers their enemies in a foul fog buzzing with daemon-flies and suffused with enfeebling airborne diseases.Gift of Disease is a spell that has a casting value of 6 and a range of 21". If successfully cast, pick 1 enemy unit within range and visible to the caster. Give that unit and each other enemy unit within 7" of that unit 1 disease point.
The WIZARD keyword is used in the following Maggotkin of Nurgle warscrolls:
The MAGGOTKIN OF NURGLE, MORTAL and WIZARD keywords are used in the following Maggotkin of Nurgle warscrolls:
The MAGGOTKIN OF NURGLE, DAEMON and WIZARD keywords are used in the following Maggotkin of Nurgle warscrolls:
The MAGGOTKIN OF NURGLE and DAEMON keywords are used in the following Maggotkin of Nurgle warscrolls:
The DAEMON keyword is used in the following Maggotkin of Nurgle warscrolls:
The BLESSED SONS and MORTAL keywords are used in the following Maggotkin of Nurgle warscrolls:
The PUSGOYLE BLIGHTLORDS keyword is used in the following Maggotkin of Nurgle warscrolls:
The TAMURKHAN’S HORDE keyword is used in the following Maggotkin of Nurgle warscrolls:
The TAMURKHAN’S HORDE and HERO keywords are used in the following Maggotkin of Nurgle warscrolls:
The NURGLE, DAEMON and HERO keywords are used in the following Maggotkin of Nurgle warscrolls:
The NURGLE, MORTAL and HERO keywords are used in the following Maggotkin of Nurgle warscrolls:
The NURGLE and HERO keywords are used in the following Maggotkin of Nurgle warscrolls:
The NURGLE, MORTAL and WIZARD keywords are used in the following Maggotkin of Nurgle warscrolls:
The MAGGOTKIN OF NURGLE and WIZARD keywords are used in the following Maggotkin of Nurgle warscrolls:
The MORTAL keyword is used in the following Maggotkin of Nurgle warscrolls:
The MAGGOTKIN OF NURGLE and MORTAL keywords are used in the following Maggotkin of Nurgle warscrolls:
The MORTAL and MAGGOTKIN OF NURGLE keywords are used in the following Maggotkin of Nurgle warscrolls: