Wherever the servants of Nurgle gather in large numbers and the blessed rot begins to set in, Feculent Gnarlmaws push their way up through the blighted soil. These disgusting trees ring with the sorrowful tolling of entropic chimes, belch clouds of daemonic spores and shed rot-wet blossom to carpet the maggot-churned earth beneath their boughs.
PITCHED BATTLE PROFILE
Unit Size: - Points: 0
Battlefield Role: Faction Terrain Feature
Base size: Use model
FACTION TERRAIN: Only Maggotkin of Nurgle armies can include this faction terrain feature.
SET-UP: After territories are determined, you can set up this faction terrain feature wholly within your territory and more than 3" from all objectives and other terrain features. If both players can set up faction terrain features at the same time, they must roll off and the winner chooses who sets up their faction terrain features first.
IMPASSABLE: You cannot move models over this terrain feature unless it can fly, and you cannot move a model onto this terrain feature or set up a model on this terrain feature (even if it can fly).
Entropic Chimes: The small bells and chimes that dangle from every Feculent Gnarlmaw fill Nurgle’s followers with an unnatural vitality.
In the charge phase of their commanding player, NURGLE units that are within 7" of any Feculent Gnarlmaws can attempt a charge even if they ran in the same turn.
Sickness Blossoms: After a Feculent Gnarlmaw first emerges, its roots start to spread through the ground, until they corrupt the landscape all around them.
At the start of the hero phase, roll a dice for each unit within 3" of any Feculent Gnarlmaws. On a 4+ that unit suffers 1 mortal wound. This scenery rule has no effect on NURGLE units.
|You do not have to pick a target for a charge attempt before making the charge roll.|