Maggotkin of Nurgle – Kazyk the Befouled

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Kazyk the Befouled*

The foetid rider known as Kazyk is a foul servant of Nurgle and one of Tamurkhan’s must trusted lieutenants. In body, mind and soul he serves as a living testament to the full horrors of Nurgle’s blessings.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Noxious Blades
Noxious Blades2"33+3+-D3
Slavering Fangs
Slavering Fangs1"D64+4+-11
* This warscroll is part of the Warhammer Legends range of rules and can be used in any type of play - open, narrative or matched. However Legends units are not updated by GW and not supported by Wahapedia and therefore not recommended for competitive tournaments.

Unit Size: 1      Points: 130
Battlefield Role: Leader
Notes: Single, Unique


This warscroll can be used in the following warscroll battalions:
 • Contagium Overlord
 • Sons of the Maggot Lord


Kazyk the Befouled is armed with Noxious Blades.

MOUNT: This model’s Rot Beast is armed with Slavering Fangs.


Corrupted Flesh: Kazyk’s ravaged body is a rotting mockery of life, little more than a roughly humanoid bag of putrescent filth that feels neither pain nor injury. He must be torn limb from limb if he is to be stopped.
This unit has a ward of 5+.

Noxious Blades: The poisonous filth that encrusts Kazyk’s blades is so baleful, flesh sloughs and decays at its touch.
If the unmodified hit roll for an attack made with this model’s Noxious Blades is 6, the Damage characteristic of that weapon for that attack is 3 instead of D3.

Breath of the Plague Pit: From his filthy carcass, Kazyk can pour forth a vile miasma which fills the devotees of the Plague God with appalling vigour.
In the combat phase, after this model has fought in that phase for the first time, you can pick 1 friendly TAMURKHAN’S HORDE unit that has not fought in that combat phase, that is within 3" of an enemy unit and that is wholly within 12" of this unit. That friendly unit fights immediately.


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14.3 Wards
Some abilities allow you to roll a dice to negate a wound or mortal wound, or to allocate a wound or mortal wound to a unit other than the original target. Abilities of this type are referred to as wards, and the dice roll is referred to as a ward roll. Unless stated otherwise, the ward roll is made before the wound is allocated to the model in question. Up to 1 ward roll can be made for each wound or mortal wound, unless specified otherwise. If the ward roll is successful, the wound or mortal wound is negated and has no effect on the model. If a wound or mortal wound cannot be negated, you cannot make a ward roll for that wound or mortal wound.
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.

The TAMURKHAN’S HORDE keyword is used in the following Maggotkin of Nurgle warscrolls:

Leader, Behemoth
© Vyacheslav Maltsev 2013-2024