Maggotkin of Nurgle – Tamurkhan the Maggot Lord

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Tamurkhan the Maggot Lord*

Arrogant, savage, and a bringer of death and decay, Tamurkhan the Maggot Lord is one of Nurgle’s most powerful mortal champions. Riding atop his mighty Toad Dragon, Bubebolos, he enacts the Plague God’s will throughout the Mortal Realms.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Lashing Tongue
Lashing Tongue14"33+3+-1
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
The Black Cleaver
The Black Cleaver2"43+3+-22
Crushing Jaws
Crushing Jaws3"22+-3D3
Befouled Bulk
Befouled Bulk2"4+3+-11
* This warscroll is part of the Warhammer Legends range of rules and can be used in any type of play - open, narrative or matched. However Legends units are not updated by GW and not supported by Wahapedia and therefore not recommended for competitive tournaments.
Wounds SufferedMoveCrushing JawsBefouled Bulk

Unit Size: 1      Points: 450
Battlefield Role: Leader, Behemoth
Notes: Single, Unique


This warscroll can be used in the following warscroll battalions:
 • Contagium Overlord
 • Sons of the Maggot Lord


Tamurkhan the Maggot Lord is armed with the Black Cleaver.

MOUNT: This unit’s toad dragon, Bubebolos, is armed with a Lashing Tongue, Crushing Jaws and its Befouled Bulk.


Feast of the Maggot Lord: Tamurkhan’s true form is that of a hideous maggot-like parasite capable of burrowing into and possessing the bodies of his enemies in battle.
If the number of wounds allocated to this model equals it wounds characteristic, before it is slain, you can pick 1 enemy HERO within 3" of this model. That enemy HERO suffers D3 mortal wounds. If that enemy HERO is not slain by those mortal wounds, then this model is slain. If that enemy HERO is slain by those mortal wounds, this model is not slain, any wounds and mortal wounds that remain to be allocated to this model are negated, and D6 wounds allocated to this model are healed.

Killer of Kings: Tamurkhan loves nothing better than the challenge of hacking apart an enemy lord.
Add 1 to hit rolls for attacks made with the Black Cleaver that target a HERO.

Nurgle’s Favoured Son: Papa Nurgle can be a fickle god, but Tamurkhan was once his most favoured son.
In your hero phase, you can heal up to D3 wounds allocated to this model.

Roar of Command: Tamurkhan can unleash a great bellowing roar, calling upon the horde at his command to crash down relentlessly upon his enemies.
Once per battle, when this model issues a command, when you can pick up to 3 friendly TAMURKHAN’S HORDE units to receive the command instead of only 1 friendly unit.

14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

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Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.

The TAMURKHAN’S HORDE keyword is used in the following Maggotkin of Nurgle warscrolls:

Leader, Behemoth
14.1 Allocating Wounds
Wounds are allocated to the models in a unit 1 wound at a time. You can allocate the wounds caused to your units as you see fit. However, once you have allocated a wound to a model, you cannot allocate wounds to other models in the unit until that model is slain (see 14.2). If a unit is destroyed, all wounds that remain to be allocated to the unit are negated and have no effect.
14.4 Healing Wounds
Some abilities allow you to heal wounds that have been allocated to a model. For each wound that is healed, reduce the number of wounds allocated to the model by 1, to a minimum of 0. You cannot heal wounds on a model that is slain.

The DRAGON keyword is used in the following Maggotkin of Nurgle warscrolls:

Leader, Behemoth
© Vyacheslav Maltsev 2013-2024