Maggotkin of Nurgle – Rotigus

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4"
20
4+
10
WARSCROLL

Rotigus

Brandishing his mouldy gnarlrod at the skies, Rotigus Rainfather calls down the inundating Deluge of Nurgle, even as the fanged maws that split his flesh vomit streams of diseased bile, drowning the enemy in torrents of noxious filth.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Gnarlrod
Gnarlrod2"53+3+-13
Fanged Maw
Fanged Maw1"D33+-22
Host of Nurglings
Host of Nurglings1"5+5+-1
DAMAGE TABLE
Wounds SufferedHost of NurglingsFanged MawMountain of Loathsome Flesh
0-6152+4
7-12103+3
13-1654+2
17+05+1
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 400
Battlefield Role: Leader, Behemoth
Base size: 130mm
Notes: Single, Unique

Rotigus is armed with a Gnarlrod, Fanged Maw and Host of Nurglings.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Plague Legion Overlord
 • Rancid Retinue

WARMASTER: If this unit is included in a Maggotkin of Nurgle army, it is treated as a general even if it is not the model picked to be the army’s general.

WIZARD: This unit can attempt to cast 2 spells in your hero phase and attempt to unbind 2 spells in the enemy hero phase.

Bloated with Corruption: A Great Unclean One’s immense body is swollen with putrid secretions. Should the daemon be wounded deeply, the noxious effluvia jet forth to shower the attacker.
If an unmodified ward roll for this unit is 6, you can pick 1 enemy unit within 3" of this unit. That enemy unit suffers disease point.

The Rainfather: Rotigus has an affinity with the plagued downpours that spill from Nurgle’s cauldron, and he is able to influence where the blighted rains fall.
You can re-roll the casting roll when this unit attempts to cast the Deluge of Nurgle spell.

Mountain of Loathsome Flesh: Great Unclean Ones are massively corpulent abominations; when they go on the rampage, enemies caught in their path are often swallowed up and crushed between great rolls of rancid blubber.
You can carry out this monstrous rampage with this unit instead of any other monstrous rampage you can earn out with this unit. If you do so, pick 1 enemy unit within 3" of this unit and roll a dice. On a 2+, that enemy unit suffers a number of mortal wounds equal to the Mountain of Loathsome Flesh value on this unit’s damage table.

Deluge of Nurgle: The wizard hums a phlegmy dirge, calling forth a gelid downpour of corrosive rainwater.
Deluge of Nurgle is a spell that has a casting value of 7. If successfully cast, roll 7 dice. For each 5+, you can pick 1 different enemy unit that is visible to the caster. Each of those units suffers D3 mortal wounds.

KEYWORDS
CHAOS, DAEMON, NURGLE, MAGGOTKIN OF NURGLE, MONSTER, HERO, WIZARD, GREAT UNCLEAN ONE, ROTIGUS
19.1 Casting Spells
In your hero phase, you can attempt to cast spells with friendly WIZARDS. You cannot attempt to cast the same spell more than once in the same hero phase, even with a different WIZARD. In order to attempt to cast a spell, pick a friendly WIZARD, say which of the spells that they know will be attempted, and then make a casting roll by rolling 2D6. If the casting roll is equal to or greater than the casting value of the spell, the spell is successfully cast.
19.1.2 Unbinding Spells
If a spell is successfully cast, your opponent can pick 1 of their WIZARDS that is within 30" of the caster to attempt to unbind the spell before its effects are applied. In order to attempt to unbind a spell, first say which WIZARD will attempt to unbind it. Then make an unbinding roll by rolling 2D6. If the unbinding roll is greater than the roll used to cast the spell, then the spell is unbound and its effects are not applied. The number of spells a WIZARD can attempt to unbind is noted on their warscroll. Only 1 unbinding attempt can be made for each spell.
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

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14.3 Wards
Some abilities allow you to roll a dice to negate a wound or mortal wound, or to allocate a wound or mortal wound to a unit other than the original target. Abilities of this type are referred to as wards, and the dice roll is referred to as a ward roll. Unless stated otherwise, the ward roll is made before the wound is allocated to the model in question. Up to 1 ward roll can be made for each wound or mortal wound, unless specified otherwise. If the ward roll is successful, the wound or mortal wound is negated and has no effect on the model. If a wound or mortal wound cannot be negated, you cannot make a ward roll for that wound or mortal wound.
1.4.2 Your General
After you have picked your army, you must pick 1 model in your army to be your general. Generals are used to generate command points (see 6.0).

The GREAT UNCLEAN ONE keyword is used in the following Maggotkin of Nurgle warscrolls:

Leader, Behemoth
• Rotigus
© Vyacheslav Maltsev 2013-2024