Maggotkin of Nurgle – Horticulous Slimux

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4"
10
4+
10
WARSCROLL

Horticulous Slimux

As Nurgle’s head horticulturist, Slimux has the power to seed his master’s Garden in reality. Surrounded by packs of Beasts of Nurgle and wielding his lethal lopping shears, he is a being to be rightly feared.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Lopping Shears
Lopping Shears1"33+3+-1D3
Slime-encrusted Jaws
Slime-encrusted Jaws1"D33+3+-22
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 200
Battlefield Role: Leader
Base size: 105 x 70mm
Notes: Single, Unique

Horticulous Slimux is armed with Lopping Shears.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Rancid Retinue

MOUNT: This unit’s mount, Mulch, is armed with Slime-encrusted Jaws.

Acidic Slime Trail: Mulch, the daemon beast ridden by Horticulous, secretes a trail of corrosive slime that spells doom for anyone foolish enough to step on it.
Before this unit retreats, roll a dice for each enemy unit that is within 3" of this unit. On a 2+, that enemy unit suffers D3 mortal wounds.

Beast Handler: Horticulous is accompanied by romping packs of Beasts of Nurgle, whose foolishness he always forgives, and who look to him like hounds do their master.
You can re-roll charge rolls for friendly BEASTS OF NURGLE units that are wholly within 14" of this unit. In addition, you can add 1 to hit rolls for attacks made by friendly BEASTS OF NURGLE units that are wholly within 14" of this unit.

Cultivating the Garden of Nurgle: Wherever Horticulous slimes around in the Mortal Realms, daemonic foliage pokes through the cracks in reality and swiftly takes root.
Once per battle, at the start of your hero phase, you can set up 1 Feculent Gnarlmaw within 7" of this unit, more than 7" from all other Feculent Gnarlmaws and more than 3" from all other models, objectives, other terrain features, endless spells and invocations and add it to your army.

KEYWORDS
CHAOS, DAEMON, NURGLE, MAGGOTKIN OF NURGLE, HERO, TOTEM, HERALD OF NURGLE, HORTICULOUS SLIMUX
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

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11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.

The TOTEM keyword is used in the following Maggotkin of Nurgle warscrolls:

Leader
8.2 Retreat
When you pick a unit to retreat, you can move each model in that unit a distance in inches equal to or less than the Move characteristic shown on the unit’s warscroll. The unit must end the move more than 3" from all enemy units. You cannot shoot or attempt a charge later in the turn with a unit that has retreated. Units cannot retreat if they are not within 3" of an enemy unit.

The HERALD OF NURGLE keyword is used in the following Maggotkin of Nurgle warscrolls:

Leader
© Vyacheslav Maltsev 2013-2024