Maggotkin of Nurgle – Lord of Afflictions

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Lord of Afflictions

Mounted atop bloated Rot Flies, the Lords of Affliction lead Nurgle’s vanguards to war. They and their droning brethren strike directly front the curdled skies, skewering the enemy on their filth-encrusted tridents.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Claws, Mouthparts and Sting
Claws, Mouthparts and Sting1"63+3+-1

Unit Size: 1      Points: 240
Battlefield Role: Leader
Base size: 60mm
Notes: Single

A Lord of Afflictions is armed with a Festerspike. It can also have an Incubatch.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Affliction Cyst
 • Contagium Overlord

MOUNT: This unit’s Rot Fly is armed with Claws, Mouthparts and a Sting. It can also be armed with a Dolorous Tocsin.

FLY: This unit can fly.

Incubatch: The diseases harboured by the rancid corpse-totems known as incubatches are virulent in the extreme.
If this unit has an Incubatch, in your hero phase, roll a dice for each unit within 3" of this unit. On a 2+, that unit suffers 1 mortal wound. If that unit has the NURGLE keyword, it suffers 1 mortal wound on a 6+ instead.

Wrack and Ruin: Mortal Maggotkin who ride Rot Flies act as brutal linebreakers, using their sheer bulk to smash enemy formations asunder.
After this unit finishes a charge move, roll a dice for each enemy unit within 1" of this unit. Add 2 to the roll if this unit is armed with a Dolorous Tocsin. On a 4+, that enemy unit suffers D3 mortal wounds.

The Swarm Descends: A Lord of Afflictions hovers above the battle before diving down to grants his god's gifts.
During deployment, instead of setting up this unit on the battlefield, you can place it to one side and say that it is set up hovering in the skies as a reserve unit. If you do so, when you would set up a friendly PUSGOYLE BLIGHTLORDS or PLAGUE DRONES unit during deployment, that unit can join this unit hovering in the skies as a reserve unit. Up to 2 PUSGOYLE BLIGHTLORDS or PLAGUE DRONES units in any combination can join this unit. At the end of your movement phase, you can set up this unit on the battlefield more than 9" from all enemy units. If you do so, set up all of the units that joined this unit on the battlefield, wholly within 12" of this unit and more than 9" from all enemy units.

14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

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9.4 Flying
If the warscroll used by a model says that it can fly, you can ignore other models and terrain features when you trace the path of its move across the battlefield (it flies over them). In addition, when a model that can fly starts or finishes a move on a terrain feature, instead of tracing its move across the battlefield, you can trace it ‘through the air’, as shown in the diagram below.

A flying model cannot finish a move on top of another model or finish a normal move, run or retreat within 3" of an enemy unit.
11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.

The PUSGOYLE BLIGHTLORDS keyword is used in the following Maggotkin of Nurgle warscrolls:

3.1 Reserve Units and Summoned Units
Sometimes a rule will allow you to set up a unit in a location other than the battlefield as a reserve unit. A unit that is added to your army once the battle is underway is called a summoned unit.

When you set up a reserve unit, either during deployment or once the battle is underway, you must tell your opponent that the unit is in reserve and keep it to one side instead of placing it on the battlefield. At the start of the fourth battle round, units that are still in reserve are destroyed. Units cannot cast spells or use abilities while they are in reserve unless the spell or ability specifically says it can be used by reserve units.

Reserve units are picked as part of your army before the battle begins, while summoned units are units added to your army once the battle is underway. Models that have been removed from play can be used as part of a summoned unit.
© Vyacheslav Maltsev 2013-2024