Maggotkin of Nurgle – Lord of Afflictions
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Lord of Afflictions

The Lord of Afflictions hovers into battle atop a Rot Fly steed, spearheading the attack of Nurgle’s armies. Those foes not crushed or thrown aside by his dolorous tocsin – the enormous wrecking bell strung beneath his steed – are doomed by a stab from his threepronged festerspike, or else reduced to pools of rancid slurry by the waves of disease that emanate from his incubatch.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Foul Mouthparts
Foul Mouthparts1"23+3+-1
Venomous Sting
Venomous Sting1"14+3+-1D3
Dolorous Tocsin
Dolorous Tocsin1"14+3+-22

Unit Size: 1      Points: 180
Battlefield Role: Leader
Base size: 60mm
Notes: Single


This warscroll can be used in the following warscroll battalions:
 • Affliction Cyst


A Lord of Afflictions is a single model who carries a Festerspike and rides a Rot Fly that attacks with its Foul Mouthparts, Venomous Sting and the Dolorous Tocsin tethered to its abdomen. Some Lords of Afflictions go into battle with an Incubatch grasped in one hand.

FLY: A Lord of Afflictions can fly.


Disgustingly Resilient: Roll a dice each time you allocate a wound or mortal wound to this model. On a 5+ the wound is negated.

Rotten Regeneration: At the start of your hero phase, you can heal 1 wound that has been allocated to this model.

Plague Vector: Re-roll hit rolls of 1 for friendly ROTBRINGER units while they are within 7" of this model.

Incubatch: In your hero phase, roll a dice for each unit (friend or foe) within 3" of this model. On a 2+, that unit suffers 1 mortal wound. NURGLE units suffer 1 mortal wound on a 6+ instead.

Virulent Discharge: In your hero phase, roll a dice for each unit (friend or foe) within 3" of any friendly units with this ability. On a 6+ that unit suffers D3 mortal wounds. If the unit has the NURGLE keyword, heal D3 wounds allocated to it instead.


Spearhead of Contagion: If this model is your general, you can use this ability in your hero phase. If you do, pick a friendly Pusgoyle Blightlords unit within 14" of this model. Add 8" to that unit’s Move characteristic until your next hero phase. The same unit cannot benefit from this command ability more than once in the same phase.

9.4 Flying
If the warscroll used by a model says that it can fly, you can ignore other models and terrain features when you trace the path of its move across the battlefield (it flies over them). In addition, when a model that can fly starts or finishes a move on a terrain feature, instead of tracing its move across the battlefield, you can trace it ‘through the air’, as shown in the diagram below.

A flying model cannot finish a move on top of another model or finish a normal move, run or retreat within 3" of an enemy unit.
14.1 Allocating Wounds
Wounds are allocated to the models in a unit 1 wound at a time. You can allocate the wounds caused to your units as you see fit. However, once you have allocated a wound to a model, you cannot allocate wounds to other models in the unit until that model is slain (see 14.2). If a unit is destroyed, all wounds that remain to be allocated to the unit are negated and have no effect.
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.
14.4 Healing Wounds
Some abilities allow you to heal wounds that have been allocated to a model. For each wound that is healed, reduce the number of wounds allocated to the model by 1, to a minimum of 0. You cannot heal wounds on a model that is slain.
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.

The ROTBRINGER keyword is used in the following Maggotkin of Nurgle warscrolls:

Leader, Behemoth

The MORTAL keyword is used in the following Maggotkin of Nurgle warscrolls:

The ROTBRINGER keyword is used in the following Maggotkin of Nurgle warscrolls:

Leader, Behemoth
© Vyacheslav Maltsev 2013-2021