Maggotkin of Nurgle – Plaguebearers
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4"
1
5+
10
WARSCROLL

Plaguebearers

Plaguebearers trudge to battle amidst the drone of flies’ wings and endless counting. These corpse-like daemons tally the diseases unleashed by Nurgle upon the Mortal Realms, and as they do so they stab and hack at their enemies with filth-ridden plagueswords. Relentless and resilient in equal measure, Plaguebearers overwhelm their victims as surely as a terminal sickness.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Plaguesword
Plaguesword1"14+3+-1
PITCHED BATTLE PROFILE

Unit Size: 10      Points: 110
Battlefield Role: Battleline
Base size: 32mm

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Tallyband of Nurgle
 • Invidian Plaguehost

DESCRIPTION

A unit of Plaguebearers has 10 or more models. They are armed with vile Plagueswords.

PLAGUERIDDEN: The leader of this unit is a Plagueridden. Add 1 to the Attacks characteristic of a Plagueridden’s Plaguesword.

ICON BEARER: Models in this unit can be Icon Bearers. If the unmodified roll is a 1 when making a battleshock test for a unit that includes any Icon Bearers, no models from the unit flee. Instead, D6 Plaguebearer models are added to the unit.

PIPERS: Models in this unit can be Pipers. Re-roll battleshock rolls of 1 for enemy units while they are within 6" of any Pipers.

ABILITIES

Disgustingly Resilient: Roll a dice each time you allocate a wound or mortal wound to a model in this unit. On a 5+ the wound is negated.

Cloud of Flies: Subtract 1 from hit rolls for attacks that target this unit while it has
at least 10 models.

Locus of Fecundity: Add 1 to save rolls for attacks that target this unit while it is within 7" of a friendly NURGLE DAEMON HERO.

KEYWORDS
CHAOS, DAEMON, PLAGUEBEARER, NURGLE, PLAGUEBEARERS
15.1 Battleshock Tests
You must make a battleshock roll for each friendly unit that has to take a battleshock test. To make a battleshock roll, roll a dice and add the number of models in the unit that were slain in that turn to the roll. If the battleshock roll is greater than the unit’s Bravery characteristic, the battleshock test has been failed. If the test is failed, for each point by which the battleshock roll exceeds the unit’s Bravery characteristic, 1 model in that unit must flee. You decide which models flee. A model that flees is removed from play.

If a slain model is returned to its unit in the same turn that it is slain, it still counts as having been slain in that battle round for the purposes of battleshock tests.
14.1 Allocating Wounds
Wounds are allocated to the models in a unit 1 wound at a time. You can allocate the wounds caused to your units as you see fit. However, once you have allocated a wound to a model, you cannot allocate wounds to other models in the unit until that model is slain (see 14.2). If a unit is destroyed, all wounds that remain to be allocated to the unit are negated and have no effect.
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.
Save Roll
Your opponent rolls a dice, modifying the roll by the attacking weapon’s Rend characteristic. If the roll equals or beats the target unit’s Save characteristic, the target is saved and the attack sequence ends. If not, the attack is successful and you must determine the damage that is inflicted on the target. An unmodified save roll of 1 always fails. A save roll cannot be modified by more than +1 (this is an exception to the principle that abilities take precedence over core rules).

Designer’s Note: Save rolls do not always succeed on an unmodified roll of 6, and they can be modified by more than -1.

The NURGLE, DAEMON and HERO keywords are used in the following Maggotkin of Nurgle warscrolls:

Leader
Leader, Behemoth
• Rotigus

The PLAGUEBEARER keyword is used in the following Maggotkin of Nurgle warscrolls:

None
Battleline
Leader

The PLAGUEBEARERS keyword is used in the following Maggotkin of Nurgle warscrolls:

None
Battleline
Leader
© Vyacheslav Maltsev 2013-2021