Maggotkin of Nurgle – Nurglings
This warscroll does not meet the selection criteria (see Settings tab).


Nurglings are diseased daemon mites, miniature facsimiles of their noisome god that pour across the battlefield in a stinking tide and bury the foe beneath wave after wave of bloated little bodies. Tumbling from the innards of larger daemons or spilling up from sewers and fissures, the diminutive daemons overcome their victims with sheer weight of numbers and infectious foulness.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Tiny Razor-sharp Teeth
Tiny Razor-sharp Teeth1"55+5+-1

Unit Size: 3      Points: 90
Battlefield Role: None
Base size: 40mm


This warscroll can be used in the following warscroll battalions:
 • Nurgle’s Menagerie
 • Tallyband of Nurgle


A unit of Nurglings has 3 or more models. Nurglings attack with their Tiny Razorsharp Teeth.


Disease-ridden Demise: At the end of the combat phase, roll a dice for each enemy unit that was allocated any wounds caused by a unit of Nurglings in that combat phase. On a 2+ that unit suffers 1 mortal wound.

Endless Swarm: At the end of the battleshock phase, heal any wounds that have been allocated to this unit.

Hidden Infestations: Instead of setting up this unit on the battlefield, you can place it to one side and say that it is set up as a hidden infestation of Nurglings. If you do so, at the end of your first movement phase, set up the unit anywhere on the battlefield so that it is in cover and more than 9" from any enemy models.

14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.
14.4 Healing Wounds
Some abilities allow you to heal wounds that have been allocated to a model. For each wound that is healed, reduce the number of wounds allocated to the model by 1, to a minimum of 0. You cannot heal wounds on a model that is slain.
17.1.1 Cover
A target unit is in cover if all of the models in the unit are wholly on a terrain feature or behind a terrain feature. Add 1 to save rolls for attacks that target a unit that is in cover. A unit that has a Wounds characteristic of 10 or more or that has made a charge move in the same turn does not receive the benefit of being in cover.
© Vyacheslav Maltsev 2013-2021