Maggotkin of Nurgle – Sloppity Bilepiper, Herald of Nurgle
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4"
5
5+
10
WARSCROLL

Sloppity Bilepiper, Herald of Nurgle

Sloppity Bilepipers caper through the ranks of Nurgle’s legions as they advance. Infected with a plague of mirth, they prance and quip, entertaining their fellow daemons even as they cause the enemy to literally die laughing.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Marotter
Marotter1"44+3+-12
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 130
Battlefield Role: Leader
Base size: 32mm
Notes: Single

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Tallyband of Nurgle
 • Invidian Plaguehost

DESCRIPTION

A Sloppity Bilepiper is a single model armed with a Marotter.

ABILITIES

Disgustingly Resilient: Daemons of Nurgle are inured to pain, their rotting bodies shrugging off all but the most traumatic damage with ease.
Roll a dice each time you allocate a wound or mortal wound to this model. On a 5+, that wound or mortal is negated.

Disease of Mirth: Plaguebearers become even more stubbornly morose when forced to listen to a Bilepiper’s jokes, while Nurgle’s other daemons find them hilarious.
Add 1 to the Bravery characteristic of friendly NURGLE DAEMON units while they are wholly within 14" of any friendly SLOPPITY BILEPIPERS.

Jolly Gutpipes: Bilepipers have a suitably revolting repertoire to draw upon in battle.
At the start of the combat phase, you can say that this model will play a revolting tune. If you do so, pick 1 of the following tunes. The effect of that tune lasts until the end of that phase. A unit cannot benefit from a tune more than once per phase. If a unit is affected by 2 or more different tunes, none of those tunes have an effect on that unit in that phase.

A Stabbing We Will Go!: Add 1 to the Attacks characteristic of melee weapons used by friendly NURGLE DAEMON units that are wholly within 14" of any friendly SLOPPITY BILEPIPERS playing this tune.

Early One Evening My Pustule Was Seeping: If the unmodified hit roll for an attack made by a friendly NURGLE DAEMON unit wholly within 14" of any friendly SLOPPITY BILEPIPERS playing this tune is 6, that attack inflicts 1 mortal wound on the target in addition to any normal damage.

My Love Is Like a Ripe, Ripe Fart: Enemy models within 3" of a friendly NURGLE DAEMON unit that is wholly within 14" of any friendly SLOPPITY BILEPIPERS playing this tune cannot finish pile-in moves closer to a model from that unit than they were at the start of the move.

KEYWORDS
CHAOS, DAEMON, PLAGUEBEARER, NURGLE, HERO, SLOPPITY BILEPIPER, HERALD OF NURGLE
14.1 Allocating Wounds
Wounds are allocated to the models in a unit 1 wound at a time. You can allocate the wounds caused to your units as you see fit. However, once you have allocated a wound to a model, you cannot allocate wounds to other models in the unit until that model is slain (see 14.2). If a unit is destroyed, all wounds that remain to be allocated to the unit are negated and have no effect.
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

The SLOPPITY BILEPIPER keyword is used in the following Maggotkin of Nurgle warscrolls:

Leader
13.1.2 Combat Attacks
When a friendly unit fights, you must make combat attacks with all of the melee weapons the models in the unit are armed with that they are allowed to use (including melee weapons used by the unit’s mounts, if there are any).

The target of a combat attack must be within a number of inches of the attacking model equal to the Range characteristic of the weapon being used to make the attack (the target does not have to be visible).

The SLOPPITY BILEPIPER keyword is used in the following Maggotkin of Nurgle warscrolls:

Leader
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.
12.2 Pile In
You can move a model making a pile-in move up to 3". When you make a pile-in move with a model, it must finish the move no further from the nearest enemy unit than it was at the start of the move.

The PLAGUEBEARER keyword is used in the following Maggotkin of Nurgle warscrolls:

None
Battleline
Leader

The HERALD OF NURGLE keyword is used in the following Maggotkin of Nurgle warscrolls:

Leader
© Vyacheslav Maltsev 2013-2021