Maggotkin of Nurgle – Rotbringer Sorcerer (Rot Coven)

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Rotbringer Sorcerer (Rot Coven)

Rotbringer Sorcerers are masters of unclean magics, capable of vomiting forth streams of slime or imbuing , their allies with pestilent might. They revel in acts of corruption, and are even able to infect wild arcane phenomena.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Rotwood Staff
Rotwood Staff3"34+3+-11

Unit Size: 3 units of 1      Points: 330
Battlefield Role: Leader
Base size: 32mm
Notes: Single. Can only be included in a Filthbringers army. These units must be taken as a set referred to as a Rot Coven. Although taken as a set, each is a separate unit.

A Rotbringer Sorcerer is armed with a Rotwood Staff.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Contagium Overlord

WIZARD: This unit can attempt to cast 1 spell in your hero phase and attempt to unbind 1 spell in the enemy hero phase.

Tainted Endless Spell: Rotbringer Sorcerers hold that there is nothing they cannot corrupt, and many prove this point by tainting the autonomous spells that roam the lands.
If this unit summons an endless spell, then for the purposes of the Diseased battle trait, that endless spell is treated as a unit with the MAGGOTKIN OF NURGLE keyword that is in the same army as this unit.

Stream of Corruption: Uttering glottal curses, the Sorcerer unleashes a torrent of bile and brackish filth upon their enemies.
Stream of Corruption is a spell with a casting value of 6 and a range of 7". If successfully cast, pick 1 enemy unit within range and visible to the caster. Roll 1 dice for each model in that unit that is within range of the caster. For each 5+, that unit suffers 1 mortal wound.

Before attempting to cast this spell, you can say that the caster will project the stream across a greater distance. If you do so, the spell has a range of 14" but only inflicts 1 mortal wound for each roll of 6 instead of each roll of 5+.

19.1 Casting Spells
In your hero phase, you can attempt to cast spells with friendly WIZARDS. You cannot attempt to cast the same spell more than once in the same hero phase, even with a different WIZARD. In order to attempt to cast a spell, pick a friendly WIZARD, say which of the spells that they know will be attempted, and then make a casting roll by rolling 2D6. If the casting roll is equal to or greater than the casting value of the spell, the spell is successfully cast.
19.1.2 Unbinding Spells
If a spell is successfully cast, your opponent can pick 1 of their WIZARDS that is within 30" of the caster to attempt to unbind the spell before its effects are applied. In order to attempt to unbind a spell, first say which WIZARD will attempt to unbind it. Then make an unbinding roll by rolling 2D6. If the unbinding roll is greater than the roll used to cast the spell, then the spell is unbound and its effects are not applied. The number of spells a WIZARD can attempt to unbind is noted on their warscroll. Only 1 unbinding attempt can be made for each spell.
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

The ROTBRINGER SORCERER keyword is used in the following Maggotkin of Nurgle warscrolls:


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